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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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22 hours ago, OUTAMYWAY said:

To be honest, the higher rank battles are not helped by this either. I am a Lieutenant General and I just played a match made entirely of legends, some legend rank 20 and above, with fully maxed equipment and XP in the millions. Safe to say that I was slightly outmatched. Luckily I have focussed my gameplay almost solely on one turret so I could somewhat hold my own but this difficulty curve has happened very suddenly and anyone who has not specialised I imagine would be hard pressed in this scenario. I find it strange that all Legend ranks have been classed as one rank  

yeah LOL. I think it is fair for Marshal vs Legends as long as there is variety in each team. However I see battles every once in a while where one team has some Legends, Commanders, Generalissimos, and maybe some Field Marshals, and the other team is full Legend. LMAO!

but Lieutenant General vs Legend is rare. I have no idea why wouldn't you just leave the battle and research.

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18 hours ago, The-Operator219 said:

I find Wasps more annoying than Hornets personally. At least when a Hornet one-shots me it has to actually consume supplies and commit to shooting me. When a Wasp just exists for a minute then farts out a tactical nuke right as my team is respawning and wipes us all out it's infinitely more annoying than some meta-chasing, enjoys-unseasoned-chicken Hornet and his giant ego. Especially on ASL Blue when the spot we're defending is where we spawn in at.

Wasp has to get close.  Hornet does not.

The odds of a wasp wiping out an entire (or even half) team with a ready OD are quite small compared to odds of hornet killing 2-4 enemies during it's 20 seconds.  One happens regularly in battles and the other might happen once in a blue moon on sandbox or sandal.

16 minutes ago, yellowghetto said:

yeah LOL. I think it is fair for Marshal vs Legends as long as there is variety in each team. However I see battles every once in a while where one team has some Legends, Commanders, Generalissimos, and maybe some Field Marshals, and the other team is full Legend. LMAO!

but Lieutenant General vs Legend is rare. I have no idea why wouldn't you just leave the battle and research.

Is it fair to the Marshal though?  Just because teams are balanced does not make it a good battle for that Marshal.

Edited by wolverine848
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9 hours ago, wolverine848 said:

Wasp has to get close.  Hornet does not.

The odds of a wasp wiping out an entire (or even half) team with a ready OD are quite small compared to odds of hornet killing 2-4 enemies during it's 20 seconds.  One happens regularly in battles and the other might happen once in a blue moon on sandbox or sandal.

Is it fair to the Marshal though?  Just because teams are balanced does not make it a good battle for that Marshal.

It can be, if you don't like it just leave. What game has fair matches 100% of the time?

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Ares release. Off to a terrible release. Crashes every game on HTML5, cannot spin turret, forces you into mouse controls. What a waste of crystals 

 

Edit: To spin your turret with this hull, Go to Settings, and Disable Mouse Controls!

Edited by yellowghetto

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4 hours ago, yellowghetto said:

It can be, if you don't like it just leave. What game has fair matches 100% of the time?

Right, so i waited about a minute and a half to get into a battle after I was timed out twice so I can fall in to a very unbalanced game with the only option to leave.  Yeap, that's what I call waste of time. While there is no game that is fair matched 100% of the time, there are true matchmaking games out there where:

1. Every team starts the battle with equal numbers of players at the start of the game.

2. The rank spread is at the max within two ranks. I have a Tier 5 equipment and I have never played against opponents of Tier 7 or  higher!

 3. the equipment are matched evenly (you may have say a Russian Tank vs an American tank but they are of the same class.  They may have modifications that you do not have (like better optics or better suspension or even better ammo) because they can afford to buy them and you do not.  That's OK. After all, they do need to make money somehow and buyers will always have the edge. Nothing wrong with that! In Tanki however, the spread of the rank is ridiculous as it is the fact that you get dumped into a battle that ends within mere seconds of entering because the teams are so mismatched that the battle ends in to time at all! 

Apparently, a lot of the long time players of Tanki have taken your advise literally and they have left! Soon the only players left will be the Tanki developers and the few fools who have invested heavily real money.

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9 hours ago, yellowghetto said:

It can be, if you don't like it just leave. What game has fair matches 100% of the time?

And I do exit those. 

But the point is - that should not happen at all.  Narrow the bloody rank-ranges and fewer players will exit games.  It's as simple as that.

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Ares is... pretty terrible. I was wondering what others would think of it, I had tested it on the test server days in advance and thought it was bad the whole time, I guess most agree.

Funny thing happened on the test server today. I made a new acc, went to the mission tab, and I kid you not there was one of those things to collect with 500 ultra containers, with the title as "Token of apology" and the message "We've messed up the game for a long time" or something along those lines ? Too bad the devs aren't "testing" this to actually give to players... The caption sure holds true.

 

Thought I'd drop this here, it isn't mine but it is a long list of ideas about possible improvements. The thread it was in got shut down, so it'll never see the light of day (which I thought would be a shame because it looks like it took him a really long time to write) unless it gets posted somewhere else. I haven't read it all yet.

By HUNTER_SMOKER

Spoiler

Be able to pick what map you want to play in mm and see the battle list of the map you chose 
Make all supplies unlock at Gefreiter including gold boxes and batteries
lower the rank to be able to play pk maps to Master Sergeant
Remove mk's and make then into old m0 m1 m2 m3 and m4
make the low rank tankers with m3 to Brigadier and give them 5 million crystals
make all m1 kits 10 dollars make all m2 kits 20 dollars make all m3 kits 30 dollars

make all m0's cost 150 crystals make all m1's cost 25k make all m2's cost 50k make all m3's cost 100k make m1 modules cost 10k make m2 modules cost 25k make m3 modules cost 50k

Remove overdrives and replace them with the old ones like dictators overdrive

make all m0's unlock at Gefreiter 

make smoky and firebird m1 unlock at Master Sergeant gauss isida hammer and rico m1 unlock at Sergeant-Major twins shaft and freeze m1 unlock at warrant officer 2 thunder magnum striker railgun and vulcan m1 unlock at warrant officer 3

make mammoth m1 unlock at Staff Sergeant make titen and ares m1 unlock at Master Sergeant make hornet and wasp m1 unlock at Sergeant-Major. make firebird twins hammer and smoky m2 unlock at major. make striker rico freeze isida and shaft m2 unlock at caption. make thunder vulcan magnum and railgun m2 unlock at Lieutenant Colonel.

make mammoth m2 unlock at major make titen and ares m2 unlock at Lieutenant Colonel make hornet and wasp unlock at caption make viking hunter and dictator m2 unlock at major  

make all m3s unlock at General m3 kits from garage unlock at Brigadier m2 kits from garage for caption unlock at Third Lieutenant. m2 kits from garage for major unlock at Second Lieutenant. m2 kits from garage for Lieutenant Colonel unlock at First Lieutenant. make all m1 kits from garage cost 42,000 crystals. make all m2 kits from garage cost 75,000 crystals. make m3 kits from garage cost 175,000 crystals

make 500k crystal+7 days of premium+300 supplies cost 35 dollars goes up by 500k crystals+7 days of premium+300 supplies and 20 dollars.

Remove tankoins

make 100 containers cost 50 dollars make 50 containers cost 25 dollars make 25 containers cost 12.5 dollars make 10 containers cost 6.25 dollars make 5 containers cost 3.25 dollars and make 1 container cost 1.50 dollars same for golds

Add death match mode and solo juggernaut mode and keep team juggernaut

make m0 juggernaut do 1000-1250 damage with railguns and make it do 500-625 damage with 8 rockets and have 15000 health.
make m1 juggernaut do 1500-2000 damage with railguns and make it do 700-850 damage with 8 rockets and have 20000 health.
make m2 juggernaut do 2200-3000 damage with railguns and make it do 1100-1500 damage with 8 rockets and have 30000 health.
make m3 juggernaut do 2500-3300 damage with railguns and make it do 1300-1800 damage with 8 rockets and have 35000 health.
make m4 juggernaut do 3000-4000 damage with railguns and make it do 1500-2100 damage with 8 rockets and have 50000 health.
only in solo juggernaut.

make m0 juggernaut do 700-900 damage with railguns and make it do 400-580 damage with 8 rockets and have 10000 health.
make m1 juggernaut do 1000-1500 damage with railguns and make it do 500-700 damage with 8 rockets and have 15000 health.
make m2 juggernaut do 2000-2500 damage with railguns and make it do 800-1100 damage with 8 rockets and have 20000 health.
make m3 juggernaut do 2500-3000 damage with railguns and make it do 1000-1400 damage with 8 rockets and have 25000 health.
make m4 juggernaut do 3000-3500 damage with railguns and make it do 1300-1600 damage with 8 rockets and have 30000 health.
only in team juggernaut

make repairs cost 100 crystals and batteries cost 150 crystals and the other the same.

make 1 day of prem cost 1 dollar make 7 days of prem cost 3 dollars make 15 days of prem cost 5 dollars make 30 days of prem cost 10 dollars make 60 days of prem cost 20 dollars and make 90 days of prem cost 30 dollars.

Make striker uranium alt have 4 rockets. remove gauss alt and give them 1 million crystals for the tankers that had it. remove all hull alts and give 1 million crystals per alt for the tankers that had it. Remove ultra containers and give 50k crystals per container for the tankers that had them same for pit stop boxes and coin boxes. would make Adrenaline alt cost 10k and give 200,000 crystals for each Adrenaline that a tanker bought so they wouldnt waste crystals.

modules: m0 5%-15% m1 15%-25% m2 25%-35% m3 35%-50%

Striker m0: 400-500 damage per rocket. m1: 540-660 damage per rocket. m2: 625-770 damage per rocket. m3: 700-860 damage per rocket. m4: 790-970 damage per rocket.

shaft m0: 1650 damage in aim mode and 330-400 damage in non aiming mode. m1: 2140 damage in aiming mode. 430-500 damage in non aiming mode. m2: 2650 damage in aiming mode and 530-605 damage in non aiming mode. m3: 2915 damage in aiming mode and 585-665 damage in non aiming mode. m4: 3300 damage in aiming mode and 660-750 damage in non aiming mode.

firebird m0: 200 damage 1.0 burning time firebird m1: 320 damage 3.0 burning time. firebird m2: 450 damage 5.5 burning time. firebird m3: 585 damage 8.0 burning time. firebird m4: 700 damage 10.00 burning time.

twins m0: 90-120 damage 75 impact. m1: 130-160 damage 110 impact. m2: 150-180 damage 130 impact. m3: 170-200 damage 150 impact. m4: 190-220 damage 180 impact.

smoky m0: 210-330 damage. m1: 270-420 damage. m2: 340-530 damage. m3: 375-575 damage. m4: 420-650 damage.

magnum m0: 560-1150 damage. m1: 740-1500 damage. m2: 900-1810 damage. m3: 1020-2055 damage. m4: 1160-2330 damage.

freeze m0: 450 damage. m1: 550 damage. m2: 665 damage. m3: 800 damage. m4: 900 damage.

isida m0: 200 healing and 500 damage. m1: 260 healing and 635 damage. m2: 295 healing and 730 damage. m3: 355 healing and 885 damage. m4: 400 healing and 1000 damage.

hammer m0: 540 damage. m1: 730 damage. m2: 840 damage. m3: 955 damage. m4: 1080 damage.

thunder m0: 360-510 damage. m1: 515-720 damage. m2: 575-795 damage. m3: 650-900 damage. m4: 740-1020 damage.

gauss m0: 640-1070 damage. m1: 860-1430 damage. m2: 985-1625 damage. m3: 1160-1915 damage. m4: 1320-2170 damage.

railgun m0: 390-810 damage. m1: 545-1110 damage. m2: 610-1230 damage. m3: 705-1415 damage. m4: 800-1600 damage.

vulcan m0: 23-25. damage m1: 27-30. damage m2 33-35. damage m3: 40-40 damage m4: 50-50 damage.

rico m0: 150-210 damage. m1: 200-275 damage. m2: 230-315 damage. m3: 265-355 damage. m4: 300-400 damage.

hunter m0: 1500 health. m1: 2110 health. m2: 2340 health. m3: 2650 health. m4: 3000 health.

viking m0: 1500 health. m1: 1985 health. m2: 2410 health. m3: 2665 health. m4: 3000 health

dictator m0: 1500 health. m1: 2100 health. m2: 2300 health. m3: 2650 health. m4: 3000 health

mammoth m0: 2000 health. m1: 2355 health. m2: 3118 health. m3: 3530 health. m4: 4000 health.

titen m0: 2000 health. m1: 2500 health. m2: 3235 health. m3: 3530 health. m4: 4000 health.

ares m0: 2000 health. m1: 2300 health. m2: 3118 health. m3: 3530 health. m4: 4000 health.

wasp m0: 1000 health. m1: 1300 health. m2: 1500 health. m3: 1765 health. m4: 2000 health.

hornet m0: 1000 health. m1: 1325 health. m2: 1500 health. m3: 1765 health.

would make defender give 200% armor boost and 20 seconds active time.

50% sales on all special holidays like tankis birth day halloween xmas april fools and tankers day and the rest of the holidays make 30% sales

make all the bad alts 15k and all the good alts 50k

keep flash and make it better and keep html5 and make it better and put special missions on flash

make viking dictator and hunter m1 unlock at warrant officer 2
make pk ranks Master Sergeant-warrant officer 5. First Sergeant-Third Lieutenant. Sergeant-Major-Second Lieutenant. warrant officer 1-First Lieutenant. warrant officer 2-caption. warrant officer 3-major. warrant officer 4-Lieutenant Colonel. warrant officer 5-Brigadier. Third Lieutenant-Major General. Second Lieutenant-marshal. First Lieutenant-field marshal. caption-commander. major-Generalissimo. Lieutenant Colonel-legend.


            TankiOnline by doing this you will get 50k players back in your game be smart and just do it

 

Edited by KamiGT
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41 minutes ago, KamiGT said:

Ares is... pretty terrible. I was wondering what others would think of it, I had tested it on the test server days in advance and thought it was bad the whole time, I guess most agree.

Funny thing happened on the test server today. I made a new acc, went to the mission tab, and I kid you not there was one of those things to collect with 500 ultra containers, with the title as "Token of apology" and the message "We've messed up the game for a long time" or something along those lines ? Too bad the devs aren't "testing" this to actually give to players... The caption sure holds true.

 

Thought I'd drop this here, it isn't mine but it is a long list of ideas about possible improvements. The thread it was in got shut down, so it'll never see the light of day (which I thought would be a shame because it looks like it took him a really long time to write) unless it gets posted somewhere else. I haven't read it all yet.

By HUNTER_SMOKER

  Hide contents

Be able to pick what map you want to play in mm and see the battle list of the map you chose 
Make all supplies unlock at Gefreiter including gold boxes and batteries
lower the rank to be able to play pk maps to Master Sergeant
Remove mk's and make then into old m0 m1 m2 m3 and m4
make the low rank tankers with m3 to Brigadier and give them 5 million crystals
make all m1 kits 10 dollars make all m2 kits 20 dollars make all m3 kits 30 dollars

make all m0's cost 150 crystals make all m1's cost 25k make all m2's cost 50k make all m3's cost 100k make m1 modules cost 10k make m2 modules cost 25k make m3 modules cost 50k

Remove overdrives and replace them with the old ones like dictators overdrive

make all m0's unlock at Gefreiter 

make smoky and firebird m1 unlock at Master Sergeant gauss isida hammer and rico m1 unlock at Sergeant-Major twins shaft and freeze m1 unlock at warrant officer 2 thunder magnum striker railgun and vulcan m1 unlock at warrant officer 3

make mammoth m1 unlock at Staff Sergeant make titen and ares m1 unlock at Master Sergeant make hornet and wasp m1 unlock at Sergeant-Major. make firebird twins hammer and smoky m2 unlock at major. make striker rico freeze isida and shaft m2 unlock at caption. make thunder vulcan magnum and railgun m2 unlock at Lieutenant Colonel.

make mammoth m2 unlock at major make titen and ares m2 unlock at Lieutenant Colonel make hornet and wasp unlock at caption make viking hunter and dictator m2 unlock at major  

make all m3s unlock at General m3 kits from garage unlock at Brigadier m2 kits from garage for caption unlock at Third Lieutenant. m2 kits from garage for major unlock at Second Lieutenant. m2 kits from garage for Lieutenant Colonel unlock at First Lieutenant. make all m1 kits from garage cost 42,000 crystals. make all m2 kits from garage cost 75,000 crystals. make m3 kits from garage cost 175,000 crystals

make 500k crystal+7 days of premium+300 supplies cost 35 dollars goes up by 500k crystals+7 days of premium+300 supplies and 20 dollars.

Remove tankoins

make 100 containers cost 50 dollars make 50 containers cost 25 dollars make 25 containers cost 12.5 dollars make 10 containers cost 6.25 dollars make 5 containers cost 3.25 dollars and make 1 container cost 1.50 dollars same for golds

Add death match mode and solo juggernaut mode and keep team juggernaut

make m0 juggernaut do 1000-1250 damage with railguns and make it do 500-625 damage with 8 rockets and have 15000 health.
make m1 juggernaut do 1500-2000 damage with railguns and make it do 700-850 damage with 8 rockets and have 20000 health.
make m2 juggernaut do 2200-3000 damage with railguns and make it do 1100-1500 damage with 8 rockets and have 30000 health.
make m3 juggernaut do 2500-3300 damage with railguns and make it do 1300-1800 damage with 8 rockets and have 35000 health.
make m4 juggernaut do 3000-4000 damage with railguns and make it do 1500-2100 damage with 8 rockets and have 50000 health.
only in solo juggernaut.

make m0 juggernaut do 700-900 damage with railguns and make it do 400-580 damage with 8 rockets and have 10000 health.
make m1 juggernaut do 1000-1500 damage with railguns and make it do 500-700 damage with 8 rockets and have 15000 health.
make m2 juggernaut do 2000-2500 damage with railguns and make it do 800-1100 damage with 8 rockets and have 20000 health.
make m3 juggernaut do 2500-3000 damage with railguns and make it do 1000-1400 damage with 8 rockets and have 25000 health.
make m4 juggernaut do 3000-3500 damage with railguns and make it do 1300-1600 damage with 8 rockets and have 30000 health.
only in team juggernaut

make repairs cost 100 crystals and batteries cost 150 crystals and the other the same.

make 1 day of prem cost 1 dollar make 7 days of prem cost 3 dollars make 15 days of prem cost 5 dollars make 30 days of prem cost 10 dollars make 60 days of prem cost 20 dollars and make 90 days of prem cost 30 dollars.

Make striker uranium alt have 4 rockets. remove gauss alt and give them 1 million crystals for the tankers that had it. remove all hull alts and give 1 million crystals per alt for the tankers that had it. Remove ultra containers and give 50k crystals per container for the tankers that had them same for pit stop boxes and coin boxes. would make Adrenaline alt cost 10k and give 200,000 crystals for each Adrenaline that a tanker bought so they wouldnt waste crystals.

modules: m0 5%-15% m1 15%-25% m2 25%-35% m3 35%-50%

Striker m0: 400-500 damage per rocket. m1: 540-660 damage per rocket. m2: 625-770 damage per rocket. m3: 700-860 damage per rocket. m4: 790-970 damage per rocket.

shaft m0: 1650 damage in aim mode and 330-400 damage in non aiming mode. m1: 2140 damage in aiming mode. 430-500 damage in non aiming mode. m2: 2650 damage in aiming mode and 530-605 damage in non aiming mode. m3: 2915 damage in aiming mode and 585-665 damage in non aiming mode. m4: 3300 damage in aiming mode and 660-750 damage in non aiming mode.

firebird m0: 200 damage 1.0 burning time firebird m1: 320 damage 3.0 burning time. firebird m2: 450 damage 5.5 burning time. firebird m3: 585 damage 8.0 burning time. firebird m4: 700 damage 10.00 burning time.

twins m0: 90-120 damage 75 impact. m1: 130-160 damage 110 impact. m2: 150-180 damage 130 impact. m3: 170-200 damage 150 impact. m4: 190-220 damage 180 impact.

smoky m0: 210-330 damage. m1: 270-420 damage. m2: 340-530 damage. m3: 375-575 damage. m4: 420-650 damage.

magnum m0: 560-1150 damage. m1: 740-1500 damage. m2: 900-1810 damage. m3: 1020-2055 damage. m4: 1160-2330 damage.

freeze m0: 450 damage. m1: 550 damage. m2: 665 damage. m3: 800 damage. m4: 900 damage.

isida m0: 200 healing and 500 damage. m1: 260 healing and 635 damage. m2: 295 healing and 730 damage. m3: 355 healing and 885 damage. m4: 400 healing and 1000 damage.

hammer m0: 540 damage. m1: 730 damage. m2: 840 damage. m3: 955 damage. m4: 1080 damage.

thunder m0: 360-510 damage. m1: 515-720 damage. m2: 575-795 damage. m3: 650-900 damage. m4: 740-1020 damage.

gauss m0: 640-1070 damage. m1: 860-1430 damage. m2: 985-1625 damage. m3: 1160-1915 damage. m4: 1320-2170 damage.

railgun m0: 390-810 damage. m1: 545-1110 damage. m2: 610-1230 damage. m3: 705-1415 damage. m4: 800-1600 damage.

vulcan m0: 23-25. damage m1: 27-30. damage m2 33-35. damage m3: 40-40 damage m4: 50-50 damage.

rico m0: 150-210 damage. m1: 200-275 damage. m2: 230-315 damage. m3: 265-355 damage. m4: 300-400 damage.

hunter m0: 1500 health. m1: 2110 health. m2: 2340 health. m3: 2650 health. m4: 3000 health.

viking m0: 1500 health. m1: 1985 health. m2: 2410 health. m3: 2665 health. m4: 3000 health

dictator m0: 1500 health. m1: 2100 health. m2: 2300 health. m3: 2650 health. m4: 3000 health

mammoth m0: 2000 health. m1: 2355 health. m2: 3118 health. m3: 3530 health. m4: 4000 health.

titen m0: 2000 health. m1: 2500 health. m2: 3235 health. m3: 3530 health. m4: 4000 health.

ares m0: 2000 health. m1: 2300 health. m2: 3118 health. m3: 3530 health. m4: 4000 health.

wasp m0: 1000 health. m1: 1300 health. m2: 1500 health. m3: 1765 health. m4: 2000 health.

hornet m0: 1000 health. m1: 1325 health. m2: 1500 health. m3: 1765 health.

would make defender give 200% armor boost and 20 seconds active time.

50% sales on all special holidays like tankis birth day halloween xmas april fools and tankers day and the rest of the holidays make 30% sales

make all the bad alts 15k and all the good alts 50k

keep flash and make it better and keep html5 and make it better and put special missions on flash

make viking dictator and hunter m1 unlock at warrant officer 2
make pk ranks Master Sergeant-warrant officer 5. First Sergeant-Third Lieutenant. Sergeant-Major-Second Lieutenant. warrant officer 1-First Lieutenant. warrant officer 2-caption. warrant officer 3-major. warrant officer 4-Lieutenant Colonel. warrant officer 5-Brigadier. Third Lieutenant-Major General. Second Lieutenant-marshal. First Lieutenant-field marshal. caption-commander. major-Generalissimo. Lieutenant Colonel-legend.


            TankiOnline by doing this you will get 50k players back in your game be smart and just do it

 

Giving 1 million crystals per hull augment would surely break the economy. 

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1 hour ago, TheCongoSpider said:

Giving 1 million crystals per hull augment would surely break the economy. 

All his proposal is pure fantasy, there are so many changes it makes it a whole new game, and it would take years to balance it.

Edited by Viking4s
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1 minute ago, Unleash said:

This game is getting worse by every "update" and i dont know what else to say, player numbers online 9k says it all and these "challenges" are only worth for buyers like seriously if you buy battle pass you will get 3x more rewards in drugs and almost 5x in conts against non buyers, i get it they spend money to the game but how does this looks balanced at all for devs? pure joke rewards, and these murder hornets are running in mm battles for months and it looks alright for devs again i guess, now i dont think new hull was needed to tanki instead try to fix bugs, better gameplay etc, pure p2w unbalanced garbage of nonsense updates and bugs online, thats tanki 2016,17-2020 for you, i wont be surprised if they will add to flash client next pop-up but when you start client you will need to use tankoins to even login to the game, also last thing i have never seen so much toxic players mostly buyers in last years than in tanki, garbage trsh big ego, mouth players with marshal ranks that dont have any respect at all for legend ranks, stpid attention seekers in parkour modes that will kill you if you even look at them or say something, im so glad i will leave this game when flash ends, no point of playing anymore.

Yep... no point in playing when the game is this unbalanced and unfair. I couldn't stomach it anymore.

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9 hours ago, TheCongoSpider said:

Giving 1 million crystals per hull augment would surely break the economy. 

 

8 hours ago, Viking4s said:

All his proposal is pure fantasy, there are so many changes it makes it a whole new game, and it would take years to balance it.

That's why I said I'm dropping this here, it isn't mine, I haven't read it all etc. It's just food for thought and intended to create discussion.

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Hah!! what is this lie?!

I was just looking around on the forum when I read this on the augments page:

"Augments are modifiers that allow a player to alter gameplay features of turrets and hulls while keeping them within the overall game's balance. For example, an augment can weaken one characteristic in favor of strengthening another one."

 

So, the wiki writers/devs/whoever promotes this rhetoric claim that the augments actually keep balance...

What is the drawback of fire immunity??

What is the drawback of the adrenaline augment, which is simply a direct buff to damage?

The only "weakness" of these augments is the fact that you are potentially not using an EVEN LESS BALANCED ONE.

I.e. using the adrenaline alt on Firebird as opposed to using the incendiary mix alt which is arguably the most broken with Firebird when paired with Hornet OD or just in general (500 damage per tick roughly with DD).

 

By the way, at full value, Firebird M4 with DD and Incendiary Mix does 2100 dps. In the ten seconds of shooting time it gets, it can go through five heavy hulls.

Edited by Spy
Kindly refrain from using inappropriate language.
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6 minutes ago, KamiGT said:

Hah!! WTF is this lie?!

I was just looking around on the forum when I read this on the augments page:

"Augments are modifiers that allow a player to alter gameplay features of turrets and hulls while keeping them within the overall game's balance. For example, an augment can weaken one characteristic in favor of strengthening another one."

 

So, the wiki writers/devs/whoever promotes this rhetoric claim that the augments actually keep balance...

What is the drawback of fire immunity??

What is the drawback of the adrenaline augment, which is simply a direct buff to damage?

The only "weakness" of these augments is the fact that you are potentially not using an EVEN LESS BALANCED ONE.

I.e. using the adrenaline alt on Firebird as opposed to using the incendiary mix alt which is arguably the most broken with Firebird when paired with Hornet OD or just in general (500 damage per tick roughly with DD).

 

By the way, at full value, Firebird M4 with DD and Incendiary Mix does 2100 dps. In the ten seconds of shooting time it gets, it can go through five heavy hulls.

That was the description of Alterations. The only thing that changed was Alterations -> Augments.

 

A supposed drawback of hull augments is that you can only choose one. If you choose Heavyweight, you will take full damage against afterburn. If you choose Heat Resistance or Heat Immunity, you will face the full brunt of being frozen, being susceptible to impact force or getting the full effect of Hunter's OD. Those are gameplay drawbacks rather than statistical drawbacks like the turret augments. 

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12 hours ago, Viking4s said:

All his proposal is pure fantasy, there are so many changes it makes it a whole new game, and it would take years to balance it.

Here is an idea, how about balancing the game as you go along,like not giving 1 particular hull OP abilities in the first place. Like getting MM and the rank balance sorted before implementing it. Sounds like a good idea to me. BUT we no that was not the devs intentions. As far as the devs are concerned it worked out just fine, make a hull OP and the kids will buy it,say the new CRISIS drone is only available in ultras and the kids will buy it, give gauss the ability to disarm any combo in battle and the kids will buy it, you seeing a pattern here because i am. And as for saying it would take years, load of rubbish, they could start with the OP MURDER HORNET and steadily rework the system. We all have our own opinion on how TO could be made a whole better for the majority of players, sadly the devs don't really care as long as the buyers keep buying, and their contribution is enough to fill the coffers of TO. 

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17 minutes ago, cosmic666 said:

Here is an idea, how about balancing the game as you go along,like not giving 1 particular hull OP abilities in the first place. Like getting MM and the rank balance sorted before implementing it. Sounds like a good idea to me. BUT we no that was not the devs intentions. As far as the devs are concerned it worked out just fine, make a hull OP and the kids will buy it,say the new CRISIS drone is only available in ultras and the kids will buy it, give gauss the ability to disarm any combo in battle and the kids will buy it, you seeing a pattern here because i am. And as for saying it would take years, load of rubbish, they could start with the OP MURDER HORNET and steadily rework the system. We all have our own opinion on how TO could be made a whole better for the majority of players, sadly the devs don't really care as long as the buyers keep buying, and their contribution is enough to fill the coffers of TO. 

If you take a good long look at games like Clash Royale, the devs ACTUALLY are responsible about balancing the game and seek to make revenue by having a legitimately popular game. They attract players by making a balanced and fun game, and get money in small microtransactions. To juxtapose this, we have Tanki Online, in which you can spend between $50-$100 USD on a few items or even a single item. I think people are far more likely to buy a $20 USD chest bundle thing in CR as opposed to a $120 USD bundle with Ares mk2, fire/freeze resistance, and 150 ultra containers. Small transactions are probably where it's at, and Tanki largely lacks those. In Tanki, they have applied the philosophy that they will make things wildly unbalanced, and instead of selling small gameplay enhancements or aesthetic changes, they will sell massive advantages with very high price tags attached.

 

The problem with this is that although both systems have the potential to work, one actually benefits all players (promoting balance, small transactions) and one ruins the game for everyone playing except a select few who make sure to keep their "silver spoon in hand" at all times. Honestly it probably isn't even much fun for buyers anymore, as spending $50 dollars here and there really adds up and could be spent on much more rewarding things in real life. That is, unless most buyers are younger kids (8-15 ish) who aren't responsible for actually procuring any of the money they spend. Then it's all fun and games...

 

 

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1 hour ago, TheCongoSpider said:

A supposed drawback of hull augments is that you can only choose one. If you choose Heavyweight, you will take full damage against afterburn. If you choose Heat Resistance or Heat Immunity, you will face the full brunt of being frozen, being susceptible to impact force or getting the full effect of Hunter's OD. Those are gameplay drawbacks rather than statistical drawbacks like the turret augments. 

I disagree. The standard version of each piece of equipment should be able to keep up (hence the term alteration) and the fact that the statement says things will be balanced. With two Firebird/Hornets, the one with Heat Immunity is certainly far better off than the one without. Don't forget that with 6 weekly containers a week MAX, it would take 277 weeks or roughly 5 yrs to get a single stupid immunity. Doesn't seem balanced to me, certainly not in terms of economy...

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They actually announced in the Vlog #216 (Tankoin announcement) that you are supposed to be able to get any item without paying. AKA, grind for 5 years to buy one immunity. Seems a bit ridiculous to me! I guess they don't think we realize this. Not everyone who plays tanki cannot understand the implications of these things...

 

For anyone in the US, the situation with these updates seems to closely parallel the mail-in voting battle currently going on, simply a poorly made Trojan horse for voter suppression.

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31 minutes ago, KamiGT said:

I disagree. The standard version of each piece of equipment should be able to keep up (hence the term alteration) and the fact that the statement says things will be balanced. With two Firebird/Hornets, the one with Heat Immunity is certainly far better off than the one without. 

Yes, the one with Heat Immunity is much better off against a Firebird Hornet. It specifically protects against Firebirds. Change that enemy turret to an Assault Rounds Smoky and now they are going to be rattled by the immense impact force because they don't have Heavyweight Construction. Change that turret to a Shock Freeze and now they'll be slowed down with ease because they don't have Cold Immunity. Change the hull to Hunter and now they won't have protection against any of the Hunters' effects. 

 

You choose one or the other. Do you prioritise sustaining less damage from ignition turrets or do you prioritise not being slowed down for a flag or rugby capture? You can only choose one. You chose one and the others will now have free reign to rule over you with all their might because you didn't pick the augment that countered them. That's what I mean by it being a supposed downside. The same way you can't combine Slugger and High-Capacity Ammo Clip anymore. 

 

42 minutes ago, KamiGT said:

Don't forget that with 6 weekly containers a week MAX, it would take 277 weeks or roughly 5 yrs to get a single stupid immunity. Doesn't seem balanced to me, certainly not in terms of economy...

Or you could get it for free in a container. 

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Just been in a few battles were the dominant team had at least 3 hornets, they won every time by a landslide. MURDER HORNETS more than anything else in TO has ruined it. How much more OP can you get, TO has failed in about 75% of everything they do regarding balance and fair play from cash needed to keep up with the buyers to the ridiculous MM, to trying to force us to play html5 sooner than intended. I sincerely hope they go bust. 

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3 hours ago, TheCongoSpider said:

A supposed drawback of hull augments is that you can only choose one.

That's not a drawback.  It's pure bonus. 

It's like saying winning $1M in a lottery is a drawback because you could have won $2M....

Pre change ... no fire immunity.  Post change... fire immunity.  I see no drawback AT ALL.  It's not like equipping fire immunity makes you more susceptible to cold damage - THAT would be strategic decisions with a drawback.

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1 hour ago, wolverine848 said:

That's not a drawback.  It's pure bonus. 

It's like saying winning $1M in a lottery is a drawback because you could have won $2M....

Pre change ... no fire immunity.  Post change... fire immunity.  I see no drawback AT ALL.  It's not like equipping fire immunity makes you more susceptible to cold damage - THAT would be strategic decisions with a drawback.

That's exactly what I am saying Congo. The devs haven't balanced the immunities against the lack thereof, which is what they should be doing. Alts/augments should alter gameplay, not improve it. That means that the standard version of any piece of equipment should be able to keep up relatively well against that piece of equipment with alterations. As of now, not at all true. Take Hammer for example. Hammer is generally far better with the slugger alteration, and now that it was given out in the challenge, it is far more popular, likely because it is a direct improvement. It has a drawback (turret rotation), but that barely affects anything. Immunities are like this but far worse.

The point I was making is not that you will still be vulnerable against turrets other than Firebird, it was that you are far better off vs players who don't have any immunity equipped.

3 hours ago, TheCongoSpider said:

Or you could get it for free in a container. 

Hmm... There are six paywall locked augments per hull. 48 in total. The chance of getting the one you want is roughly 1/48. You can get three containers a week from daily missions. According to the great DaringDeer container project, there is a 1.14% chance of getting a hull augment. This is shown at a data resolution of 2463 containers opened. I think the data may be at least slightly inaccurate because hull alts did not exist when this was started iirc.

But, we can reason from this information that with a (1/100 chance of getting a hull alt) * (1/48 chance of getting the one you want) = 1/4800 chance of getting the hull alt you want!!

Now, 1/4800 doesn't seem like the sort of odds that get you anything quickly... I mean, at 3 containers a week, it'll only take 30 years (1600 weeks) of weekly mission rewards to get the item you want!! I guess I'll get Viking Heat Immunity by the time I'm 47. Imagine how dead TO will be then ?

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