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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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17 hours ago, KamiGT said:

That's exactly what I am saying Congo. The devs haven't balanced the immunities against the lack thereof, which is what they should be doing. Alts/augments should alter gameplay, not improve it. That means that the standard version of any piece of equipment should be able to keep up relatively well against that piece of equipment with alterations. As of now, not at all true. Take Hammer for example. Hammer is generally far better with the slugger alteration, and now that it was given out in the challenge, it is far more popular, likely because it is a direct improvement. It has a drawback (turret rotation), but that barely affects anything. Immunities are like this but far worse.

 

19 hours ago, wolverine848 said:

That's not a drawback.  It's pure bonus. 

It's like saying winning $1M in a lottery is a drawback because you could have won $2M....

Pre change ... no fire immunity.  Post change... fire immunity.  I see no drawback AT ALL.  It's not like equipping fire immunity makes you more susceptible to cold damage - THAT would be strategic decisions with a drawback.

I see what you two mean and I agree. Compared to before the augments came, there isn't much that you're giving up. I should have specified that it was an artificially-made downside rather than an authentic downside like with the turret augments. 

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Containers and Supplies needs to be reworked. Commons should be Garage Paints, and All normal supplies need to be free. When you collect every garage paint from containers, it should turn into maybe crap like 1000 crystals. Yes ik pulling something like Zeus Paint repeat netting you 1000 crystals is hot garbo but in the bright side, each paint duplicate you get returns you compensation. This game is deadass impossible and will die if TO doesn't do something about their so called "economy." Supplies shouldn't even be a thing where you have to buy. They should be free. Buyers will have the unlimited advantage and the Drones just keep eating through supplies making free to play players have a MAJOR disadvantage, and promotes quitting the game. Teams will become unbalanced, MM will become more stupid with players leaving (I don't blame them). Also to balance this out, REMOVE Cooldown reduction time boosts from Drones like Defender/Booster etc. REMOVE Hyperion Drone because 2 cases, no one uses it, or it is literally a pay to win Drone. Next, hotkey supplies. When the supplies are expended (using the free and unlimited idea) their cooldowns are maybe 10 seconds longer so people don't just spam them and give a bigger purpose to Drones and ODs. Have Supply DROPS spawn more often. 

Wouldn't this make the game more fun and more balanced so it is more appealing to players?

Or am I wrong because the community just sucks and the devs don't care about the players?

 

 

Edit: Is there even a point to suggest good ideas to save the game?

Edited by yellowghetto

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2 hours ago, TheCongoSpider said:

 

I see what you two mean and I agree. Compared to before the augments came, there isn't much that you're giving up. I should have specified that it was an artificially-made downside rather than an authentic downside like with the turret augments. 

Yes, pretty much it.

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48 minutes ago, yellowghetto said:

Containers and Supplies needs to be reworked.

Or am I wrong because the community just sucks and the devs don't care about the players?

Yes, and yes about the devs I think. The community for the game is pretty good though, at least on the forum.

I don't think supplies should be free, just that they should remove drones and things that make them get chewed through so fast. Playing normally (without drones) it is actually not that easy to go through a ton of supplies if you use them cleverly. The problem right now is playing normally gets you destroyed by buyers with Defender.

Hull augments - removed

Drones - removed

Augments being upgrades - removed

Game balance - unremoved

Html5 bugs - removed

Augment prices - balanced

Hornet Overdrive - balance

EMP Gauss - Added to the garage for crystals and nerfed hard.

Lower the prices in the shop and start selling only skins and aesthetic changes (paints)

Add kits back to the Garage!! Lower insane rank disparity that makes it so the midranks are impossible (kits in garage at 3 star rank, kits in shop at 2 star rank only is a better system).

 

I don't think I will ever advance my alt account because if I do the midranks are going to be a horrific grind. Kits were my savior on my KamiGT account. Pro battles are dead, and that was by far the best way to grind crystals and xp without getting murdered by buyers. Used to play tons of Polygon CP, there is usually only one going on right now, used to be about 5.

 

Edited by KamiGT
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26 minutes ago, yellowghetto said:

Wouldn't this make the game more fun and more balanced so it is more appealing to players?

Balance is more appealing in the long run yes. The people who feed off the imbalance are buyers because they can keep up and subjugate those who can't as cannon fodder. The way you attract players who are still insane buyers to play a game that isn't imbalanced is by creating features that are legitimately interesting and which everyone can take part in. People will be willing to spend money on what they enjoy. You can have fun in the game without destroying every player. The game is fun even when it is balanced, so that will bring in those willing to buy paints and spend crystals to get better faster. The keyword here is "faster". A balanced game should not allow the guy with the fattest wallet to be objectively better. It should only allow him to get to the finish line faster. 

The game is so imbalanced right now that if you are a buyer you just get Hornet/Fire immunity/Vulcan/Magnum/Gauss/Thunder/Rail and get all of the OP alts for them, buy Defender and Crisis, tons of supplies, and you automatically have an advantage not based upon experience or skill but based on parameters.

 

The way they can fix the game is by removing these cancerous updates, which will automatically alleviate some of the stress put on f2p players. I think if they do it slowly enough they won't lose their buyers either. At the same time, they need to introduce updates which make the game genuinely better. If you look WAY back in the articles on the website, you will see that years ago many of the updates were designed to fix bugs and things like cheating. They also legitimately tried to balance the game. They added new modes, like Control Points. There was even a huge rebalance where the whole garage was refunded. IT IS POSSIBLE TO RESCIND UPDATES!

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10 minutes ago, KamiGT said:

Balance is more appealing in the long run yes. The people who feed off the imbalance are buyers because they can keep up and subjugate those who can't as cannon fodder. The way you attract players who are still insane buyers to play a game that isn't imbalanced is by creating features that are legitimately interesting and which everyone can take part in. People will be willing to spend money on what they enjoy. You can have fun in the game without destroying every player. The game is fun even when it is balanced, so that will bring in those willing to buy paints and spend crystals to get better faster. The keyword here is "faster". A balanced game should not allow the guy with the fattest wallet to be objectively better. It should only allow him to get to the finish line faster. 

The game is so imbalanced right now that if you are a buyer you just get Hornet/Fire immunity/Vulcan/Magnum/Gauss/Thunder/Rail and get all of the OP alts for them, buy Defender and Crisis, tons of supplies, and you automatically have an advantage not based upon experience or skill but based on parameters.

 

The way they can fix the game is by removing these cancerous updates, which will automatically alleviate some of the stress put on f2p players. I think if they do it slowly enough they won't lose their buyers either. At the same time, they need to introduce updates which make the game genuinely better. If you look WAY back in the articles on the website, you will see that years ago many of the updates were designed to fix bugs and things like cheating. They also legitimately tried to balance the game. They added new modes, like Control Points. There was even a huge rebalance where the whole garage was refunded. IT IS POSSIBLE TO RESCIND UPDATES!

I agree, don't think you can buy crisis yet though? apart from buying ultras i should have said.

Edited by cosmic666
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1 hour ago, yellowghetto said:

Supplies shouldn't even be a thing where you have to buy. They should be free.

They are free.

I have the following...

RK = 1294  DA=27630  DD=26461  SB=35160  Mines=37796   Batteries=2340

Areas I have concern in are batteries... as you use a LOT if you equip drones.

Only way you can use those other supplies up are if you consistently try to complete Challenges - which are totally optional.

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1 hour ago, wolverine848 said:

They are free.

I have the following...

RK = 1294  DA=27630  DD=26461  SB=35160  Mines=37796   Batteries=2340

Areas I have concern in are batteries... as you use a LOT if you equip drones.

Only way you can use those other supplies up are if you consistently try to complete Challenges - which are totally optional.

This is why I wouldn't make them free. They are already very easy to get. Just remove drones and many of the supply related issues will be solved. Before drones, things were relatively balanced in terms of supply power imo.

 

Cosmic, I meant buying ultra containers to get Crisis. You buy enough, you'll eventually get it.

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10 hours ago, KamiGT said:

This is why I wouldn't make them free. They are already very easy to get. Just remove drones and many of the supply related issues will be solved. Before drones, things were relatively balanced in terms of supply power imo.

 

Cosmic, I meant buying ultra containers to get Crisis. You buy enough, you'll eventually get it.

Lol, a few years ago everyone complained about supplies. If you used many supplies in battles, you'd be called a noob P2W buyer. There weren't challenges, containers etc so they were A LOT harder to obtain. You could dominate on the battlefield just with a few. More P2W updates have come into the game and they have overshadowed supplies however supplies aren't even P2W items anymore. You get them for free nowadays. Supplies shouldn't be the main concern for now IMO.

 

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2 hours ago, Russty said:

More P2W updates have come into the game and they have overshadowed supplies however supplies aren't even P2W items anymore. Supplies shouldn't be the main concern for now IMO.

hate to admit it but this is actually true, if you have 0 supplies, first few battles might be hard, but then you eventually get some from challenges, from there you can use those wisely to do weekly missions, which in turn guarantees you enough supplies to last a full week, by then you have already done more weekly missions and challenges and it goes on

when i usually get high payouts >1k cry, i spend half of it on replenishing supplies that i used, mainly repair kits

never have i once run out of supplies, even if i burn them at a ridiculous rate i will still somehow get some back through contests or just drop golds for myself to buy them (which i get from containers, challenges or events)

 

in fact before these p2w updates i would never ever have any more than 20-30 of DA or SB (forget repair kits and DD), sure p2w updates overall made the game worse but atleast noob players like me now have a chance against full out buyers unlike 2-3 years ago

now i have plenty of all and i've noticed very gradually my supplies have only increased with time

Edited by sarim2345_the_master
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6 hours ago, Russty said:

Lol, a few years ago everyone complained about supplies. If you used many supplies in battles, you'd be called a noob P2W buyer. There weren't challenges, containers etc so they were A LOT harder to obtain. You could dominate on the battlefield just with a few. More P2W updates have come into the game and they have overshadowed supplies however supplies aren't even P2W items anymore. You get them for free nowadays. Supplies shouldn't be the main concern for now IMO.

 

I was playing then. I know. WAY back I remember many players would always say drugger or noob drugger in chat and crap like that. Nobody does that anymore, everyone is a drugger now...

That is why I say they are balanced. They aren't close to a concern compared to the garbage the devs have introduced recently. Everything is in terms of relativity to other things!

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4 hours ago, sarim2345_the_master said:

hate to admit it but this is actually true, if you have 0 supplies, first few battles might be hard, but then you eventually get some from challenges, from there you can use those wisely to do weekly missions, which in turn guarantees you enough supplies to last a full week, by then you have already done more weekly missions and challenges and it goes on

when i usually get high payouts >1k cry, i spend half of it on replenishing supplies that i used, mainly repair kits

never have i once run out of supplies, even if i burn them at a ridiculous rate i will still somehow get some back through contests or just drop golds for myself to buy them (which i get from containers, challenges or events)

 

in fact before these p2w updates i would never ever have any more than 20-30 of DA or SB (forget repair kits and DD), sure p2w updates overall made the game worse but atleast noob players like me now have a chance against full out buyers unlike 2-3 years ago

now i have plenty of all and i've noticed very gradually my supplies have only increased with time

Sarim, this certainly IS NOT the sweet spot for the game in terms of ease of collecting drugs. Back before drones and when weekly mission chains existed, I chained a massive amount and collected about 15k of each supply except repairs. The thing about the current mission reward setup is that it seems to require more work and benefit the player less than it did before. For one, you only had to do one mission. Also, containers appear to be worse these days. Plus, before the weekly containers, you got a set amount of normal ones iirc. The other good part about where I was in the game at that point in time is that drugs weren't necessary to do halfway well in battle. These days, it is incredibly hard to play without. For me, at Legend rank, facing teams with 70% 9999 GS players and unlimited drugs, it is extremely hard to not use supplies. That makes it much harder to stack supplies as I had in the past. The pro battle community is also dead enough that it is hard to get most of your crystals that way, so MM becomes more attractive even though it is vastly inferior to no supply, balanced Pro Battles.

 

EDIT: P.S. no, it isn't worth to buy supplies with cry IMO, at least not at Legend. Need to work on your equipment, prots, and maybe even a drone ?. 1k will not get you anywhere, and it's less than pocket change with these massively increased funds. Basically just save and play hyper efficiently in terms of drugging. You will need thousands of supplies for the high ranks, and your only salvation from the 3 star rank and beyond is M3 kits. The concentration of buyers is so high these days that you will not do well with M2. Pick a fun, VERSATILE combo and get it as a kit, then MU only on sale.

Edited by KamiGT
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That was meant to be a hard maybe yeah. I mean, Cosmic would recommend, I wouldn't really. Not personally. Only if you upgrade one combo, prots, and maybe that one drone.

 

I don't know who would really want to do that though either, one combo/one turret just bores me to death. That's what I am doing on my alt but on KamiGT it would be way too boring.

Edited by KamiGT
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1 hour ago, KamiGT said:

That was meant to be a hard maybe yeah. I mean, Cosmic would recommend, I wouldn't really. Not personally. Only if you upgrade one combo, prots, and maybe that one drone.

 

I don't know who would really want to do that though either, one combo/one turret just bores me to death. That's what I am doing on my alt but on KamiGT it would be way too boring.

I have account like this. One main turret, a few hulls to go with that turret and a backup turret for the future. That made it possible for my drone of choice to be at 14/20 right now. 

If you can't pull off multiple turrets then do multiple hulls. Variety is important. 

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2 hours ago, KamiGT said:

That was meant to be a hard maybe yeah. I mean, Cosmic would recommend, I wouldn't really. Not personally. Only if you upgrade one combo, prots, and maybe that one drone.

 

I don't know who would really want to do that though either, one combo/one turret just bores me to death. That's what I am doing on my alt but on KamiGT it would be way too boring.

I tried sticking to one turret and hull but I became too bored of playing with that combo. I then realised that variety was needed so what I do now is I have three main turrets and two main hulls which I always use. You become quite skilled with them all as three turrets isn't much and you don't need much skill to control a hull. I've stuck to three turrets for a while now and I'm still not bored because I always switch it up.

Honestly, I'd recommend drones when you reach Marshal. I bought my first drone on my RTL account at that rank. I haven't bought a single battery but by the time I got to Marshal, I had thousands of batteries because of challenges, containers and missions. It's hard to face Marshal - Legend players without a drone. About protection, I'd say that you shouldn't upgrade prots till you buy the highest modification of the protection module.

Edited by Russty
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My opinion?

LwXCFgr.jpg

 

Someone gave me a quizzical emoticon so maybe I need to be more clear:  I think the idea of this popup is STUPID....so I put the "stupid" stamp on it for Tanki....maybe they missed this obvious stamp before they implemented this pointless and yet truly obnoxious popup.

 

I also think this kind of inconsiderate behavior typifies Tanki's regard for their player base and the direction Tanki has been heading for quite some time.  Tanki is deteriorating at an accelerating pace and the number of players illuminates this fact.  The player numbers are getting so bad that Tanki's new "web site" (it's really a home page) is devoid of the player count that they once proudly displayed.  They realize that their numbers are dropping precariously low so they locked the population graph as of July 13th.  It is still online but locked into a loop.

Players are tired of being mistreated and disappointed in a game that was once dynamic, innovative, unique, and truly fun to play.  Now it's just a monotonous grind of the same old thing over and over...16 players, bland homogenized maps, no place for strategy, win/lose doesn't matter just get the stars.  The devs have crushed the life out of this game by squeezing for every ruble they can possibly extract from their buyer pool before the game goes down the tubes completely...probably not long after HTML goes away.  Unless they can get Tanki converted to a viable mobile game, then maybe the game might stand a chance at a new life.

 

 

 

Edited by Joeguy
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4 hours ago, Joeguy said:

My opinion?

LwXCFgr.jpg

 

Someone gave me a quizzical emoticon so maybe I need to be more clear:  I think the idea of this popup is STUPID....so I put the "stupid" stamp on it for Tanki....maybe they missed this obvious stamp before they implemented this pointless and yet truly obnoxious popup.

 

I also think this kind of inconsiderate behavior typifies Tanki's regard for their player base and the direction Tanki has been heading for quite some time.  Tanki is deteriorating at an accelerating pace and the number of players illuminates this fact.  The player numbers are getting so bad that Tanki's new "web site" (it's really a home page) is devoid of the player count that they once proudly displayed.  They realize that their numbers are dropping precariously low so they locked the population graph as of July 13th.  It is still online but locked into a loop.

Players are tired of being mistreated and disappointed in a game that was once dynamic, innovative, unique, and truly fun to play.  Now it's just a monotonous grind of the same old thing over and over...16 players, bland homogenized maps, no place for strategy, win/lose doesn't matter just get the stars.  The devs have crushed the life out of this game by squeezing for every ruble they can possibly extract from their buyer pool before the game goes down the tubes completely...probably not long after HTML goes away.  Unless they can get Tanki converted to a viable mobile game, then maybe the game might stand a chance at a new life.

 

 

 

No use arguing now tho. Flash is gonna go and we’ll be missing flash version a lot by January. ?

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1 hour ago, E_polypterus said:

No use arguing now tho. Flash is gonna go and we’ll be missing flash version a lot by January. ?

Yeah, it's really too bad since I'm sure Tanki could limp Flash along for quite a long time after Dec 31, but they have drawn a line in the sand.  So be it.

 I just hate this idiotic pop-up...so unnecessary and just a pointed jab-hassle.  Another lame thing is their bad coding has impacted the timer on the pause function, but they won't bother to fix their compromised code, ..."Because Flash is bound to have some glitches"  ...even though their obnoxious pop-up is causing the glitches.  It's sabotaging their own game...dummies.

 

I tried five battles in a row on HTML today.  Previously I would play one battle, dislike it, and go back to Flash but I decided to give HTML some time today.  It's actually much worse than I had thought.  The movement is just terrible.  It feels like an old old Nintendo game...nah, not that good.  It just feels cheap...and kind of superficial in a way. 

I think there is going to be a big big percentage drop in player number when Flash is trashed.  I would say Tanki will lose a lot of players, but there aren't many players left, so percentage is the only way to compare the devastation.  About a month after MM was finally implemented there was an overall drop of around 40% at peak times.  When the magic ODs came out there was about a 35% drop off from the normal population at peak times.  The missions got harder and longer to complete there was another 30% drop from normal population at peak times.  There have been a couple of other times when Tanki has done some update and driven off 25% or 30% of the players at that time.  I think Flash's demise will cut at least 30% or more of the player base again.  Even now we are just breaking 10,000 players at peak so if the loss of Flash knocks off 30% that is starting to get into critical territory for MM to generate battles without long waits.  Already in off hours waiting time are way up and the rank spread is ridiculous.  I've been put in battles with Rank4 fighting against Rank17. 

The one possible saving grace might actually be the buyers.  I think there is a much higher concentration of buyers now compared to the percentage of freebie players.  I think it's mostly the freebies that get disgusted with the misguided antics of the devs and they just quit where the buyers are more invested (literally) in the game so they tend to hang on.   If I am right an there is a much higher concentration of buyers now, the devastation from the loss of Flash will be mitigated.  It will be interesting to see what happen, but I'm pretty sure Tanki will be consistently below 10K players at peaks and very likely 7K or 8K players.  Unfortunately we players will never really know since Tanki is getting rid of the player count figure on the home page.  We will only be able to tell by longer waiting times and bigger rank spread.

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On 8/18/2020 at 2:23 AM, yellowghetto said:

Containers and Supplies needs to be reworked. Commons should be Garage Paints, and All normal supplies need to be free. When you collect every garage paint from containers, it should turn into maybe crap like 1000 crystals. Yes ik pulling something like Zeus Paint repeat netting you 1000 crystals is hot garbo but in the bright side, each paint duplicate you get returns you compensation. This game is deadass impossible and will die if TO doesn't do something about their so called "economy." Supplies shouldn't even be a thing where you have to buy. They should be free. Buyers will have the unlimited advantage and the Drones just keep eating through supplies making free to play players have a MAJOR disadvantage, and promotes quitting the game. Teams will become unbalanced, MM will become more stupid with players leaving (I don't blame them). Also to balance this out, REMOVE Cooldown reduction time boosts from Drones like Defender/Booster etc. REMOVE Hyperion Drone because 2 cases, no one uses it, or it is literally a pay to win Drone. Next, hotkey supplies. When the supplies are expended (using the free and unlimited idea) their cooldowns are maybe 10 seconds longer so people don't just spam them and give a bigger purpose to Drones and ODs. Have Supply DROPS spawn more often. 

Wouldn't this make the game more fun and more balanced so it is more appealing to players?

Or am I wrong because the community just sucks and the devs don't care about the players?

 

 

Edit: Is there even a point to suggest good ideas to save the game?

Nope, but we do it all the same.

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9 hours ago, TheCongoSpider said:

I have account like this. One main turret, a few hulls to go with that turret and a backup turret for the future. That made it possible for my drone of choice to be at 14/20 right now. 

If you can't pull off multiple turrets then do multiple hulls. Variety is important. 

3 turrets and 3 hulls and 2 drones are entirely doable - I have a Marshal account like that.

But it's the batteries that are the problem...

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10 minutes ago, wolverine848 said:

But it's the batteries that are the problem...

true, i have somewhat over 700 batteries, if i keep my drone equipped each battle they'll be gone in under 5 days

that is almost 1 years worth of saving up

so i just use my drone where it is absolutely necessary + i would recommend to not even use most drones if it hasn't been upgraded by atleast 5 steps otherwise effects are pretty much negligible

Edited by sarim2345_the_master
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On 8/18/2020 at 4:06 PM, Russty said:

Lol, a few years ago everyone complained about supplies. If you used many supplies in battles, you'd be called a noob P2W buyer. There weren't challenges, containers etc so they were A LOT harder to obtain. You could dominate on the battlefield just with a few. More P2W updates have come into the game and they have overshadowed supplies however supplies aren't even P2W items anymore. You get them for free nowadays. Supplies shouldn't be the main concern for now IMO.

 

The main concerns in TO are as follows-OVERDRIVES, in particular MURDER HORNET. MM-So unbalanced it's a joke. THE SHOP-Out of the reach of the majority of players it might as well not exist as far as they are concerned, in fact here is the new shop which i think has it's first customers eager to make a purchase.

unknown.png

Edited by cosmic666
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