Jump to content
EN
Play

Forum

What Is Your Opinion About the Current State of Tanki Online?


Maf
 Share

Thoughts on the current state of Tanki Online  

623 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      266
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      60
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      82
    • Magnum
      96
    • Gauss
      161
    • Shaft
      78
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      149
    • Hunter
      49
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      134
    • Crusader
      56
    • Paladin
      106


Recommended Posts

On 8/28/2020 at 11:17 AM, yellowghetto said:

I remember upon Magnum's release, one direct hit could nearly one shot a medium hull.

Not much has changed. Magnum can still one shot medium hulls with DD.

  • Like 4

Share this post


Link to post
Share on other sites

For me, I think that one of the sole reasons why the game is is losing a lot of players is because the devs did not consider the in-game economy while adding the new updates. It all started when the paint seperation update was introduced, where all paints lost its value and became purely cosmetic. I don't disagree with this update because it did give players the opportunity to mix up the protection modules with different paints, but the update also ruined the game economy. The paints lost all of its value, as players saw no reason to buy them. Therefore, virtually all the garage paints were disregarded by the players, and as a result what was once one of the most useful things in the game became nothing at all.

Another update which may seem to have little impact to the game was the xt update. By that, I mean removing the ability to obtain XT turrets from the garage and daily missions, and only making it purchasable inside the shop, using real money. Maybe it seemed to the devs that they could make extra money from this, but instead it made the game economy much worse. A rare item is an object that seems to be easily obtainable through normal means, but is instead very difficult to get. The original XT system worked really well, because you were able to obtain the XTs through saving up crystals, or doing one of the hard missions, without spending a single penny. However, when the XT update came along, the XTs lost its value, because it was no longer obtainable by non-buyers (A majority of the game), therefore it became another useless thing that only buyers could get.

XTs used to be a symbol of hardwork, but is instead now a symbol of a buyer.

Then there is all the new challenges and waves of new paints. Players used to be able to memorise all the paint names, and even all their protections. Now, this is literally an impossible feat, because new paints are literally added every week. Many, many paints lost its uniqueness, not only because there is another paint that looks extremely similar, but also because there are too many paints to choose from. This made each paint become 'unique' itself, which made it lose its meaning as a paint. I don't think the devs knew that in order to have rarity, most things have to be common, and only very few can be rare. With all the new paints that were added, every paint became unique, because there simply isnt enough players for a specific paint to become common. Therefore, paints no longer show status and rarity, completely ruining this whole aspect of the game.

The Mk7 update was also extremely ill-planned. There were only 4 modification skins for each turret and hull, but since it was updated to 7, the different looks lost its meaning. 2 Mods now share the same skin, making it not special anymore to have a higher Modification in battle. The same goes with shot colours. It may seem fun to have all the different shot colours, but it would have been much better if the devs just left it alone, since it used to make each modification of the turret look unique.

TL&DR: The devs really ruined the game through poorly managing the game economy. Having a lot of something not only makes it all depreciate in value, but it also makes it less meaningful. 

  • Like 9

Share this post


Link to post
Share on other sites

17 hours ago, rus0806 said:
Spoiler

For me, I think that one of the sole reasons why the game is is losing a lot of players is because the devs did not consider the in-game economy while adding the new updates. It all started when the paint seperation update was introduced, where all paints lost its value and became purely cosmetic. I don't disagree with this update because it did give players the opportunity to mix up the protection modules with different paints, but the update also ruined the game economy. The paints lost all of its value, as players saw no reason to buy them. Therefore, virtually all the garage paints were disregarded by the players, and as a result what was once one of the most useful things in the game became nothing at all.

Another update which may seem to have little impact to the game was the xt update. By that, I mean removing the ability to obtain XT turrets from the garage and daily missions, and only making it purchasable inside the shop, using real money. Maybe it seemed to the devs that they could make extra money from this, but instead it made the game economy much worse. A rare item is an object that seems to be easily obtainable through normal means, but is instead very difficult to get. The original XT system worked really well, because you were able to obtain the XTs through saving up crystals, or doing one of the hard missions, without spending a single penny. However, when the XT update came along, the XTs lost its value, because it was no longer obtainable by non-buyers (A majority of the game), therefore it became another useless thing that only buyers could get.

XTs used to be a symbol of hardwork, but is instead now a symbol of a buyer.

Then there is all the new challenges and waves of new paints. Players used to be able to memorise all the paint names, and even all their protections. Now, this is literally an impossible feat, because new paints are literally added every week. Many, many paints lost its uniqueness, not only because there is another paint that looks extremely similar, but also because there are too many paints to choose from. This made each paint become 'unique' itself, which made it lose its meaning as a paint. I don't think the devs knew that in order to have rarity, most things have to be common, and only very few can be rare. With all the new paints that were added, every paint became unique, because there simply isnt enough players for a specific paint to become common. Therefore, paints no longer show status and rarity, completely ruining this whole aspect of the game.

The Mk7 update was also extremely ill-planned. There were only 4 modification skins for each turret and hull, but since it was updated to 7, the different looks lost its meaning. 2 Mods now share the same skin, making it not special anymore to have a higher Modification in battle. The same goes with shot colours. It may seem fun to have all the different shot colours, but it would have been much better if the devs just left it alone, since it used to make each modification of the turret look unique.

TL&DR: The devs really ruined the game through poorly managing the game economy. Having a lot of something not only makes it all depreciate in value, but it also makes it less meaningful. 

 

Very insightful and spot on.  Thank you for this post.

 

 

Edited by Joeguy
  • Like 1

Share this post


Link to post
Share on other sites

22 hours ago, TheRealHZFJ said:

People complaining about how they cant see names of the maps in battle list on html5 --> Alternativa fixes that
If thats not listening, what is?

 

That's them listening minority. They never listen to majority. Do you understand?

 

19 hours ago, rus0806 said:

For me, I think that one of the sole reasons why the game is is losing a lot of players is because the devs did not consider the in-game economy while adding the new updates. It all started when the paint seperation update was introduced, where all paints lost its value and became purely cosmetic. I don't disagree with this update because it did give players the opportunity to mix up the protection modules with different paints, but the update also ruined the game economy. The paints lost all of its value, as players saw no reason to buy them. Therefore, virtually all the garage paints were disregarded by the players, and as a result what was once one of the most useful things in the game became nothing at all.

Another update which may seem to have little impact to the game was the xt update. By that, I mean removing the ability to obtain XT turrets from the garage and daily missions, and only making it purchasable inside the shop, using real money. Maybe it seemed to the devs that they could make extra money from this, but instead it made the game economy much worse. A rare item is an object that seems to be easily obtainable through normal means, but is instead very difficult to get. The original XT system worked really well, because you were able to obtain the XTs through saving up crystals, or doing one of the hard missions, without spending a single penny. However, when the XT update came along, the XTs lost its value, because it was no longer obtainable by non-buyers (A majority of the game), therefore it became another useless thing that only buyers could get.

XTs used to be a symbol of hardwork, but is instead now a symbol of a buyer.

Then there is all the new challenges and waves of new paints. Players used to be able to memorise all the paint names, and even all their protections. Now, this is literally an impossible feat, because new paints are literally added every week. Many, many paints lost its uniqueness, not only because there is another paint that looks extremely similar, but also because there are too many paints to choose from. This made each paint become 'unique' itself, which made it lose its meaning as a paint. I don't think the devs knew that in order to have rarity, most things have to be common, and only very few can be rare. With all the new paints that were added, every paint became unique, because there simply isnt enough players for a specific paint to become common. Therefore, paints no longer show status and rarity, completely ruining this whole aspect of the game.

The Mk7 update was also extremely ill-planned. There were only 4 modification skins for each turret and hull, but since it was updated to 7, the different looks lost its meaning. 2 Mods now share the same skin, making it not special anymore to have a higher Modification in battle. The same goes with shot colours. It may seem fun to have all the different shot colours, but it would have been much better if the devs just left it alone, since it used to make each modification of the turret look unique.

TL&DR: The devs really ruined the game through poorly managing the game economy. Having a lot of something not only makes it all depreciate in value, but it also makes it less meaningful. 

You can still get XTs as a free to play but it is not worth the time for one random skin. What it takes? At least 6 months of just playing Challenges. I had my XT skins back when they were easier to get. My Prime and Ultra skins were obtained for free for being a TX vet.

Share this post


Link to post
Share on other sites

On 9/5/2020 at 7:06 PM, rus0806 said:

XTs used to be a symbol of hardwork, but is instead now a symbol of a buyer.

XTs were always symbols of buyers. Free players, in general, could not afford to spend crystals on refreshing missions in hopes of getting a super mission.

Edited by ThirdOnion
  • Like 3

Share this post


Link to post
Share on other sites

On 9/5/2020 at 10:14 PM, TheRealHZFJ said:

People complaining about how they cant see names of the maps in battle list on html5 --> Alternativa fixes that
If thats not listening, what is?

I would not agree on that specific example, it was probably planned all along, just not implemented at the time.

TO do not need to implement every idea from players. This one was a must do and an easy one to do. It did probably went up the prioritisation list when players complained about it though (easy win).
 

  • Like 1

Share this post


Link to post
Share on other sites

4 hours ago, ThirdOnion said:

XTs were always symbols of buyers. Free players, in general, could not afford to spend crystals on refreshing missions in hopes of getting a super mission.

I always delayed buying it, and when I could it was too late, TO made it not possible to buy anymore ?

  • Like 1

Share this post


Link to post
Share on other sites

On 9/6/2020 at 3:06 AM, rus0806 said:

 

Agree with you about Paints,

I used to memorize most paints in the past, with their protections and MU's, also as I remember there was 2 or three paints that have 3 MAX protection from turrets, Zeus and Clay, 

now I forgot a lot of paints also with their protections and a lot of paints lost their value ----- because they are ugly

like Clay - Prodigi, also in these days I didn't anymore focus in player's paints, I think I lost seeing some paints like Inferno - Emerald - Irbis, I really don't know if players play with it until now but I just didn't realize them

btw, this subject has a lot of opinions and it isn't a problem in real ,, because its normal thing

some of players want the game be 100% practical

like saying Oooh I want a three customizable modules and a paint as what I like,, oooh guys it's 100% practicaly and customizable.

no guys we play to enjoy, we don't the game to be practically 100%, no we just want the entertainment and happines

 

  • Like 1

Share this post


Link to post
Share on other sites

2 hours ago, asem.harbi said:

no guys we play to enjoy, we don't the game to be practically 100%, no we just want the entertainment and happines

I don't see what is enjoyable about having to use a paint you don't like just because it offers protection that you need.

  • Like 5

Share this post


Link to post
Share on other sites

5 hours ago, asem.harbi said:

like saying Oooh I want a three customizable modules and a paint as what I like,, oooh guys it's 100% practicaly and customizable.

Suppose my favorite paint is Blue or something. I really like Blue, and I always use it. With the old paint system, I wouldn't have any protection. That puts me at a disadvantage. With the new system, I can equip any paint I want, without sacrificing on protection.

  • Like 1

Share this post


Link to post
Share on other sites

I dont mind having paints and modules seperate from each other. I really love the paints Rock and Raccoon, but their protection against certain turrets was not useful. Flexibly changing your modules to the META while keeping your favorite paint on has my preference over sticking with either useless modules or ugly paints. 
Also, if it werent for the seperation of paints/modules, many paints we know today wouldnt exist. 

  • Like 3

Share this post


Link to post
Share on other sites

@wolverine848 @ThirdOnion @GrayWolf8733 

I know, but I see when Tanki were enforced us about some selected combinations to play with, it was a way more better than now

+ now a buyer player can be OP by chosen a strong combination of protections as he like, in example : Railgun 50% - Thunder 50%- Smoky 50%, it's really powerful combination IMO,

+ in past you will know how is the player that forward you by seeing his paint, by the time you will memorize most Paints with their protections

 

so in short words

I see its better to play with little selected combinations of protection, better than to play with what you want of protection

  • Like 2

Share this post


Link to post
Share on other sites

2 hours ago, asem.harbi said:

but I see when Tanki were enforced us about some selected combinations to play with, it was a way more better than now

I disagree.   "enforcing" combinations is in no way better than letting me choose my combos.

Modules have been reduced in effectiveness by more turrets, ODs, drones and even augments.  They are hardly OP.

And knowing what protections your enemy has just by a paint is not better.  That's like saying it's good to see the star and know when enemy has OD ready.  I'm sure mammoth's and wasps just love that...

  • Like 1

Share this post


Link to post
Share on other sites

53 minutes ago, Tokamak said:

Yesterday I played 9 minutes, 4000 xp and 2000 crystals, if i play today my pc will explode xd

One of my accounts has earned nearly 4000 xp from doing 4 missions

I've managed to avoid earning more than 5000 xp per week from doing 10 missions since this stupid xp boost started, but going to struggle this week

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites

On 12/30/2019 at 2:33 AM, Maf said:

The game overall is really fun, but the big issue is that the amount of fun you can get out of it depends on how far you've progressed through the ranks. If you are a Legend with a full garage and everything upgraded, the game will be fun since you can explore and experiment with all the various combos, try something new after balance updates, and take full advantage of the game's mechanics without worrying about managing your resources.

But the lower you go, the more issues you have to face, such as carefully choosing which equipment to upgrade, struggling to fight against higher ranks, carefully using supplies as to not run out of them, deciding how to spend crystals, etc. It's been a long time since I played the game at low ranks, but I feel that it's quite difficult at the moment, especially for genuine new players.

 

Title changed to better reflect content

        You are full of it Maff. Fun was taken out of this game several years ago. And as far as drones and overdrives, these 2 game mechanics have taken the fairness and skill levels completely away from the game. MMO game, thats a load cf crap. 10s of K's players have left this sorry excuse of a game. The only way that can survive in  this piece of crap game is spending $$$$ every month, or I should say wasting $$$$ ............your full of it along with the rest. This game will never see no more than 10,000 players online at the same time, even on a Saturday. WHAT A JOKE ADMIN HAS TURNED TO INTO

  • Like 3

Share this post


Link to post
Share on other sites

1 hour ago, GWKK said:

        You are full of it Maff. Fun was taken out of this game several years ago.

Did you read past the first sentence of my post? At Legend ranks the game is most definitely fun. At least for me, but I'm sure other legends will agree.

I'm Legend 32 and I have a fully upgraded garage. I can pick the right equipment for any map and any set of enemies, meaning that my performance depends on my skill, which I find interesting. I play battles for fun, because I like this game and its gameplay.

That being said, if you're in a situation where you're a non-legend rank and are struggling to get enough crystals for upgrades before you rank up, all while having to fight against much higher ranks and/or players who purchased every available item, then you won't be having fun. This is especially applicable now, when the 4x experience and 2x funds fiasco effectively slashed rewards for lower ranks by 50%. I don't know what it's like to play on low ranks and whether smart garage development strategy still allows free players to stay competitive, but all I know is that at my rank I'm just enjoying the permanent double funds and a free 40k bonus every few days from getting new ranks.

  • Like 3

Share this post


Link to post
Share on other sites

Why you Tanki make all Mk's of the turrets in Garage and Shop-Ratings look like Mk7 style?

I think it's better to make them like their actual skin

It give me confusing to differ between turrets, and a lot of time I wrong in estimate

But ok, if you did that, why you wouldn't make it at XT skin, isn't it better??

Edited by asem.harbi
  • Like 1

Share this post


Link to post
Share on other sites

On 9/11/2020 at 11:55 AM, Maf said:

At Legend ranks the game is most definitely fun.

Meh.  WAS fun is more appropriate...  All the P2W additions (not to mention hornet OD) has lowered that bar - a LOT.

To be honest I always found the ranks of W01-Major to be the most fun.  Would love to have experienced those ranks after the m-to-mk switch.  But the "boost" program has ruined that.

  • Like 3

Share this post


Link to post
Share on other sites

On 9/11/2020 at 10:55 AM, Maf said:

Did you read past the first sentence of my post? At Legend ranks the game is most definitely fun. At least for me, but I'm sure other legends will agree.

I'm Legend 32 and I have a fully upgraded garage. I can pick the right equipment for any map and any set of enemies, meaning that my performance depends on my skill, which I find interesting. I play battles for fun, because I like this game and its gameplay.

That being said, if you're in a situation where you're a non-legend rank and are struggling to get enough crystals for upgrades before you rank up, all while having to fight against much higher ranks and/or players who purchased every available item, then you won't be having fun. This is especially applicable now, when the 4x experience and 2x funds fiasco effectively slashed rewards for lower ranks by 50%. I don't know what it's like to play on low ranks and whether smart garage development strategy still allows free players to stay competitive, but all I know is that at my rank I'm just enjoying the permanent double funds and a free 40k bonus every few days from getting new ranks.

         Like I said in the last quote, you are full of it. I too have the rank of Legend. At this moment Im sure if its 12 or 13. Been playing since 2014. I do not have every piece of equip that there is to offer. But my garage is a nice one. Yes I have bought several prem accts. At the most to what adds up no more than $100.00 over the years. Ihave pretty much earend what IIIIII have. These overdrives are my biggest complaint. The drones are pretty cool and a big ass money maker. The overdrives have taken fairness, skill and most important, the FUN out of this game. It is obvious since 90% of the tankers have left this game....................

  • Like 3

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...