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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

622 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      265
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      82
    • Magnum
      96
    • Gauss
      161
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      48
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      48
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      133
    • Crusader
      55
    • Paladin
      105


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I think the Brest Map should be removed from the MMS for the ASL, and CTF modes. CTF is near impossible to progress because you end up getting sniped before you can get anywhere, and in ASL, it is basically impossible for the attacking team to win.

Whenever I see this map, I immediately leave, not worth my time.

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On 2/6/2021 at 5:59 PM, ZAPPARA-NAZIO said:

We want the flash Design.  

No.

On 2/6/2021 at 5:59 PM, ZAPPARA-NAZIO said:

Requests back to the M0, M1, M2 Skins

This yes.

On 2/6/2021 at 5:59 PM, ZAPPARA-NAZIO said:

-Old maps (no machmaking) 

I'd prefer matchmaking. Pre-MM was really OP TBH.

On 2/6/2021 at 5:59 PM, ZAPPARA-NAZIO said:

Old gameplay built on teamwork.

How then?

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15 minutes ago, FrozenRailgun said:

No.

This yes.

I'd prefer matchmaking. Pre-MM was really OP TBH.

How then?

I will give my opinion now. 

1) Flash interface COULD be integrated with the modern HTML5 design. Adding more features in the Garage. But the lobby, no. Definitely not.

2) I agree sometimes, I feel the server isn't up to date. Or it's just lag.

3) The M0, M1, and M2 Designs? I miss them.

4) I feel that the Hovering Hulls are slightly harder to hit, and the slight auto-aim don't target them correctly on PC.

5) MM for sure. It was so OP farming exp in the PRO-Battles, or choosing random standard maps. MM right now is flawed because of Rank Limit balance. Some maps need to be removed for certain modes because one side will almost always win.

6) Uhhh, yeah how? Just because people don't work together now, doesn't mean it was because of Flash that players worked together more.

Edited by yellowghetto
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On 2/6/2021 at 5:59 PM, ZAPPARA-NAZIO said:

Old gameplay built on teamwork. 

You mean when your country had it's own server?

Has nothing to do with Flash.  Language barriers make a big difference in "teamwork".

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3 minutes ago, wolverine848 said:

You mean when your country had it's own server?

Has nothing to do with Flash.  Language barriers make a big difference in "teamwork".

I guess that could be a problem. I remember back in the day we could switch servers... EN2, EN3, and RU1 were the ones to go to! ?

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12 hours ago, ZAPPARA-NAZIO said:

MM battles no supplies ad 50%protection max 15%.

Huh?

12 hours ago, ZAPPARA-NAZIO said:

Isida is no longer on the battlefield because everyone uses supplies. 

I still use Isida in some occasion when needed.

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1 hour ago, FrozenRailgun said:

Huh?

I still use Isida in some occasion when needed.

I agree. Confused about the first comment, as for the second, I persuaded my friend to play Tanki Online recently, and it was a struggle. The supply introduction to noobs is just bad as the Matchmaking System ALWAYS gives us opponents who have access to their supplies before us, and we kept dying. Isidas are mandatory. 

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Seeing the current maps and number of players there should be 30 secs to change load-out before match starts. Every map requires different equipment(s). or let us save different load-out(s) which will save time.

You know they can't fix changing equipment bug yet which waste too much time.

Edited by The_Pakistani
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58 minutes ago, The_Pakistani said:

You know they can't fix changing equipment bug yet which waste too much time.

Huh? Didn't it get fixed literally a few days ago, as announced in the patch notes? And sure enough — I haven't had the bug ever since.

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I changed my mind.

I love Tanki as it is now. 

There's only really two things that they need to fix, and the game would be 99% perfect:

Those two things would be:

  1. Game Balance (Like nerfs to Gauss, reworks to hull augments, nerfs to certain drones, etc)
  2. Clan Improvements (New features to clans, and/or reduce the massive price it costs to make a clan)

 

And if they want to make the game even more perfect-er...

  • Improvements to matchmaking 
    • I'm honestly fine with MM right now cause the "leave battle" button exists, but if the devs have time, I'd love for them to improve things such as further balancing the GS scores and such.
  • Improvements to Pro Battles
    • I'm honestly fine with playing in MM for the time being, but Pro Battles are honestly lackluster right now. That said, since the game is mostly based on MM, the pro battles aren't really a "nuisance" but if they can be improved, than I would welcome the change.
  • Return of Turret Alterations? Maybe?
    • I would love for this to come back. I'm honestly not really annoyed by the turret augment prices anymore since the Shards update technically allows us to earn turret augments like 5 times faster, due to us getting containers much, much faster than before.
    • That said, it'll be nice if we can restore at least two things with Turret Alterations:
      • Rank restrictions, because newbies shouldn't have to face Autocannon Smoky.
      • Higher variation in cost, like the old days. Back then, alteration prices ranged from 20,000 crystals to 235,000 crystals. It was fun cause you can try out the "less interesting" alts at a much lower price, and alts that took more skill getting used or drastically changed the turret were only available at higher ranks with higher prices.
  • Improvements to the HTML5 interface
    • I hope this happens.
Edited by Tanker-Arthur

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On 2/9/2021 at 11:08 PM, FrozenRailgun said:

I still use Isida in some occasion when needed.

 

23 hours ago, yellowghetto said:

I agree. Confused about the first comment, as for the second, I persuaded my friend to play Tanki Online recently, and it was a struggle. The supply introduction to noobs is just bad as the Matchmaking System ALWAYS gives us opponents who have access to their supplies before us, and we kept dying. Isidas are mandatory. 

Isida for life ?

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5 hours ago, Tanker-Arthur said:

I changed my mind.

I love Tanki as it is now. 

There's only really two things that they need to fix, and the game would be 99% perfect:

Those two things would be:

  1. Game Balance (Like nerfs to Gauss, reworks to hull augments, nerfs to certain drones, etc)
  2. Clan Improvements (New features to clans, and/or reduce the massive price it costs to make a clan)

 

And if they want to make the game even more perfect-er...

  • Improvements to matchmaking 
    • I'm honestly fine with MM right now cause the "leave battle" button exists, but if the devs have time, I'd love for them to improve things such as further balancing the GS scores and such.
  • Improvements to Pro Battles
    • I'm honestly fine with playing in MM for the time being, but Pro Battles are honestly lackluster right now. That said, since the game is mostly based on MM, the pro battles aren't really a "nuisance" but if they can be improved, than I would welcome the change.
  • Return of Turret Alterations? Maybe?
    • I would love for this to come back. I'm honestly not really annoyed by the turret augment prices anymore since the Shards update technically allows us to earn turret augments like 5 times faster, due to us getting containers much, much faster than before.
    • That said, it'll be nice if we can restore at least two things with Turret Alterations:
      • Rank restrictions, because newbies shouldn't have to face Autocannon Smoky.
      • Higher variation in cost, like the old days. Back then, alteration prices ranged from 20,000 crystals to 235,000 crystals. It was fun cause you can try out the "less interesting" alts at a much lower price, and alts that took more skill getting used or drastically changed the turret were only available at higher ranks with higher prices.
  • Improvements to the HTML5 interface
    • I hope this happens.

I agree with almost everything, but I reacted with Hmm because I voted for Satisfied. I love Tanki Online as a game, but I am only Satisfied with the current state of Tanki Online. Not bad, but not exactly good, yet.

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I change my mind. I think the ASL mode should just be removed. This mode has never been balanced and it general, not really fun. People only play it when they hit Quick Battles, or for Missions.

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1 hour ago, yellowghetto said:

I agree with almost everything, but I reacted with Hmm because I voted for Satisfied. I love Tanki Online as a game, but I am only Satisfied with the current state of Tanki Online. Not bad, but not exactly good, yet.

I'm honestly just happy I get to open like 20 containers per week without having to wait for either a Battle Pass or a War Event XD

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Disgusting how we now get multiple one-shot by many turrets not just Shaft, with Booster.

Today I was playing with my Viking Mk7 7/20, and I just get one-shot by Striker Uranium though I have DA.

Yes Mk7 7/20 is something weak in Legend, but the idea still exist, one-shot by Striker.

I really wonder why Booster even exist, a 100% guaranteed kill for its user. An OD activated every 10s if you can turn DD by anyway (Taking it from ground - Dict OD - supporter drone).

Really disgusting the amount of one-shots that happens from Booster, 3 seconds of the effect or a million second! I still get one-shot, 3 seconds is a very enough time because basically the Booster player will use it when he see me.

Without DA, I can get one-shot from a Thunder in my Viking or even a one-shot from Smoky on Hornet!!

Yes Defender is more OP because it made capturing flags easier, but why I would care if my team won or not as I still get a thousands of one-shot? And even though, Booster can clean up a space to steal the flag, or can 100% guaranteed return the flag from enemies. Btw, either it's more OP than Defender or not, both Drones are for buyers so I criticize them both.

As I remember Booster was giving its user 5s or 10s (please correct it for me), I wonder from who complained about the nerf that made it to 3s. What they were want from 10s of a quadric damage.

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4 hours ago, asem.harbi said:

Disgusting how we now get multiple one-shot by many turrets not just Shaft, with Booster.

Today I was playing with my Viking Mk7 7/20, and I just get one-shot by Striker Uranium though I have DA.

Yes Mk7 7/20 is something weak in Legend, but the idea still exist, one-shot by Striker.

I really wonder why Booster even exist, a 100% guaranteed kill for its user. An OD activated every 10s if you can turn DD by anyway (Taking it from ground - Dict OD - supporter drone).

Really disgusting the amount of one-shots that happens from Booster, 3 seconds of the effect or a million second! I still get one-shot, 3 seconds is a very enough time because basically the Booster player will use it when he see me.

Without DA, I can get one-shot from a Thunder in my Viking or even a one-shot from Smoky on Hornet!!

Yes Defender is more OP because it made capturing flags easier, but why I would care if my team won or not as I still get a thousands of one-shot? And even though, Booster can clean up a space to steal the flag, or can 100% guaranteed return the flag from enemies. Btw, either it's more OP than Defender or not, both Drones are for buyers so I criticize them both.

As I remember Booster was giving its user 5s or 10s (please correct it for me), I wonder from who complained about the nerf that made it to 3s. What they were want from 10s of a quadric damage.

3 seconds now is balanced. Though I hoped it would kinda be like a polar opposite for Defender. Just a little boost to damage, and lasted a bit longer. Right now, it is more like just an assassination Drone. Used for destroying JGRs and crowded teams.

In terms of balance, I seriously wish they would stop giving it a "nerf" to consume more supplies. How the heck is that a nerf? It's just nerf to free to play players. Doesn't affect P2Ws at all. They really should get rid of it, or reduce it back to 2 supplies consumed for Defender and Booster.

 

Ayyy just reached Legend 9!

Edited by yellowghetto
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Disgusting how the overdrives ruined the game, it converted the game from a normal tank fights to a comprehensively dependent on the ODs. Took away all of the skills by a guaranteed kill after clicking on SHIFT.

See in my video how I carried the flag more than 2 minutes, and after that just gone from a fault that wasn't my fault. Just an OD who ruined all of my wasted time.

I don't play CTF nowadays anymore, as it's not like what it was. Your effort could gone easily by any OD. or or before some battles A guaranteed flag gone by a Booster, but Booster isn't in my discussion now because it's obviously for buyers but ODs are ffa...

Btw, see my video.. I don't here just criticize Hunter, my criticize is for all ODs..

Edit: Oh now I noticed this Congratulations

On 2/12/2021 at 5:49 AM, yellowghetto said:

Ayyy just reached Legend 9!

 

Edited by asem.harbi
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We all know how MM is complete trash. Rank Limits, Player's ability to process what mode they are playing. Stupid updates like # of players in matches may affect my ratings.

Here is how I rate the game modes. 0 - Trash/not balanced at all. 10 - Very Balanced, easy to understand. 

TDM - 10/10

CTF - 4/10

CP - 2.5/10

RGB - 5/10

TJR - 6/10

SGE - 1/10

ASL - 0/10

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1 minute ago, yellowghetto said:

We all know how MM is complete trash. Rank Limits, Player's ability to process what mode they are playing. Stupid updates like # of players in matches may affect my ratings.

Here is how I rate the game modes. 0 - Trash/not balanced at all. 10 - Very Balanced, easy to understand. 

TDM - 10/10

CTF - 4/10

CP - 2.5/10

RGB - 5/10

TJR - 6/10

SGE - 1/10

ASL - 0/10

Too many noobs.

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3 hours ago, yellowghetto said:

TDM - 10/10

CTF - 4/10

CP - 2.5/10

RGB - 5/10

TJR - 6/10

SGE - 1/10

ASL - 0/10

I don't know for what you relied on your rating, but I disagree with you about TJR for the second place in your rating with 6/10. I don't think it's a balanced or it deserve to have 6/10, sometimes you play in a battle and you couldn't take the Jugger ever, and your teammates are noobs or basically the low GS players control the Jugger everytime without any chance for you. Or a bully Juggers who from first seconds of taking the Jugger going in the middle of enemy team giving them a pure point.

Agree with you about TDM, it's the most balanced mode as it just depends on kills Whatever your teammates are playing on a good teamplay level or not all is relied is to kill and death. Btw, it's the most boring mode for me.

Agree with you about SGE, it's horrible.. If your teammates doesn't play in a satisfying level, you will lose the battle. It's a normal thing to see some battles no one of your teammates going to the Point while the enemy team are completely in the point.. ..  .  5-0 Purely.

Oh and if you haven't noticed I congratulated you in my above post You can give me Like if you want

Edited by asem.harbi
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