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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

643 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      56
    • Satisfied
      134
    • On Edge
      276
    • Hate It
      175
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      69
    • Isida
      28
    • Hammer
      91
    • Twins
      37
    • Ricochet
      60
    • Smoky
      64
    • Striker
      71
    • Vulcan
      141
    • Thunder
      55
    • Railgun
      86
    • Magnum
      103
    • Gauss
      165
    • Shaft
      81
    • Tesla
      100
    • Scorpion
      55
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      76
    • Viking
      153
    • Hunter
      54
    • Dictator
      38
    • Ares
      69
    • Titan
      48
    • Mammoth
      22
    • Hopper
      138
    • Crusader
      70
    • Paladin
      118


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4 hours ago, Ciao said:

I enjoy this game so little these days that I renamed my account from my beloved "Mr.Nibbles" name to be a way of saying goodbye, as I basically don't play it anymore.

I got so bored of seeing the same scenarios within every Matchmaking battle I played, and I can't handle playing this game without going insane from boredom.

Lol to be honest I agree, MM battles are such a rush battles for a very quick 7minutes (mostly even less).. I don't know why Tanki developers assumed and supposed that we're all a very busy and playing Tanki in a hurry with no time to play..!! If someone is a really busy to this level, I don't think that one should play..!! We're all playing for our entertainment in our free time, I don't have a problem to play 20m or 30m in a battle, what's the problem with Tanki!!

Yes, there is a replacement Pro-battles, but no it's not a practical way as no much players playing there and no real rewards in that or even the events and challenges.. Even if I'm a buyer or a one who have a maxed Garage, I don't think that there is an incentive for me to play pro-battles as I play with no-goal as there's not a rewards or achievements in other word.

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Railgun's Stun Rounds should have these stats:

  • Very, very slow reload speed.
  • Stun duration of around 0.5 seconds........

 

OR.....

  • Low damage per shot.
  • Stun duration of around 0.5 seconds.
Edited by Tanker-Arthur
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5 hours ago, Tanker-Arthur said:

Railgun's Stun Rounds should have these stats:

  • Very, very slow reload speed.
  • Stun duration of around 0.5 seconds........

 

OR.....

  • Low damage per shot.
  • Stun duration of around 0.5 seconds.

Did you even test it? 1 sec of stun with nerfed LCR setup is just doesn't make any sence to me when I hear it. Why do you even need this 1 sec?

I agree with OR, though. It'll be cool if this was a halfed LCR at least (maybe just regular Railgun) with 0,25 seconds of stun or something.

I have to see, that I didn't experience it either.

Edited by The_Voltage
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7 hours ago, Tanker-Arthur said:

Railgun's Stun Rounds should have these stats:

  • Very, very slow reload speed.
  • Stun duration of around 0.5 seconds........

 

OR.....

  • Low damage per shot.
  • Stun duration of around 0.5 seconds.

Should not be every shot.

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12 hours ago, yellowghetto said:

Because unlike a stun, a freeze will literally keep a tank it its place. It will not even have a chance to accelerate.

Both are dumb.

Being thankful only one of the dumb augments has been added makes no sense.

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Just now, wolverine848 said:

Should not be every shot.

True lol.


To be honest, Railgun should have never got a Stun-based alt in the first place.

Stunning effects don't seem to "fit" at all with Railgun. 

A stunning alt would make more sense logically with a turret like Gauss, Striker, or the upcoming Tesla.

Gauss and Striker have hard-hitting salvos that justify a "stun", and in most other games I've played, Electricity (Tesla) is always paired with stunning.


All Railgun does is specialize in piercing multiple targets. ?

 

Spoiler

To the developers: Some alteration ideas won't work for all turrets. Please, never give Freeze an alteration that adds a frigging burning effect.

 

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18 hours ago, Tanker-Arthur said:

Railgun's Stun Rounds should have these stats:

  • Very, very slow reload speed.
  • Stun duration of around 0.5 seconds........

 

OR.....

  • Low damage per shot.
  • Stun duration of around 0.5 seconds.

That would make the Augment completely useless. It wouldn't even help the team.

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6 minutes ago, yellowghetto said:

That would make the Augment completely useless. It wouldn't even help the team.

Are you forgetting that stun, no matter how long it is, is still a stun? Which means it can counter Hunter, Ares and Crusader's Overdrives (Hopper to an extent too, I guess), reset Vulcan's shooting, effectively dumping a lot of its DPS down the drain, reset Gauss, Striker and Magnum's acquisition/accumulation, and take Shafts out of sniping mode. Not to mention the utility it has on defense for guarding flags and weakening players running away. Many times not being able to use supplies and being stuck in place costs me my life. On top of this utility, it has a large damage boost, capable of comfortably one-shotting unprotected medium hulls, and even one-shotting unprotected heavy hulls. 

 

Stun augments for turrets should not have even come to anyone's mind. 

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2 minutes ago, TheCongoSpider said:

Stun augments for turrets should not have even come to anyone's mind. 

The Devs listen to the wrong players.

They come up with these fantasy ideas, and the ridiculous suggestions actually get implemented.  ?

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1 minute ago, wolverine848 said:

The Devs listen to the wrong players.

They come up with these fantasy ideas, and the ridiculous suggestions actually get implemented.  ?

you mean the paying ones? ?

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9 minutes ago, TheCongoSpider said:

Are you forgetting that stun, no matter how long it is, is still a stun? Which means it can counter Hunter, Ares and Crusader's Overdrives (Hopper to an extent too, I guess), reset Vulcan's shooting, effectively dumping a lot of its DPS down the drain, reset Gauss, Striker and Magnum's acquisition/accumulation, and take Shafts out of sniping mode. Not to mention the utility it has on defense for guarding flags and weakening players running away. Many times not being able to use supplies and being stuck in place costs me my life. On top of this utility, it has a large damage boost, capable of comfortably one-shotting unprotected medium hulls, and even one-shotting unprotected heavy hulls. 

 

Stun augments for turrets should not have even come to anyone's mind. 

So something that finally counters Incendiary Band and E-Salvo is not good?

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2 minutes ago, yellowghetto said:

So something that finally counters Incendiary Band and E-Salvo is not good?

assuming the general population can get their hands on it, otherwise, yes

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I don't know why there are some ones who assume it's not that OP because it's like LCR.. First LCR alone is a very powerful Augment and I don't think there is anyone who consider it as underpowered.. Most of the times it can one-shot medium hulls if they were without DA.. True it's not as dangerous as it was in the past as most of players didn't use supplies or a decent protection module, but still a very strong and effective.

And for sure the stun is a very disgusting OMG why Tanki did that, how can I run with the flag if someone could stun me..? Flag required a quick reaction and a hard luck without doing any wrong to do a successful attack, but what if someone could stop me for 1s? and for sure that will repeat it as we haven't said its reload is a one minute!! no it's just a less than 6s for every shot, with a decent damage.

2 hours ago, TheCongoSpider said:

it can counter Hunter, Ares and Crusader's Overdrives

Disagree here, Hunter - Ares - Crusader have a delay of 1s... The new Augment for Rail have a delay of 1.3 seconds, so you couldn't disqualify any of those ODs with new Railgun except if you start before them (and maybe this will happen many times)..

Agree with the rest of your post.

 

Btw, guys I have some exclamation about the new Augment description, they said Reload +50% and Shot warmup +20%.. Though guys if you don't know that Railgun's Reload is a thing that gather Charge Up + Shot delay (Shot warmup).

QShRhvI.png

So as you can see Reload is (Charge time + Shot delay). Ok in LCR description in Wiki the nerf is +50% Reload, so logically the nerf will affect the Charge time and Shot delay.. Ok how in SR (Stun Rounds) the nerf is +50% in Reload and +20% in Shot warmup (Shot delay), obviously they mean in Reload is the Charging time alone. I think this is a thing that clear the incompatibilty between Wiki pages.

Btw, I will try to test them in Test server and will record a real time comparison (not sure when I will did that).

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1 hour ago, yellowghetto said:

For those trying the 30K battle points mission, how far have you gotten?

About 18,000. I'm trying to take it slow and not go into grinding/IsidaDictator abuse mode, so I try to get around 3000 points a day at a minimum. However, I played in this weekend's event mode a lot because it was actually pretty fun, and I don't have to use a ton of supplies and batteries like in a traditional MM battle.

Edited by GrayWolf8733
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Ok guys I tested it now.. And the result is 5.04s for LCR, and 5.28s for Stun Rounds.. That means the Reload +50% in LCR and in SR is just for "Charge time"..

My calculations were. For LCR it's Charge (2.6 + 50%) + Warmup (1.1) = 5s . For SR it's Charge (2.6 + 50%) + Warmup(1.1 + 20%) = 5.22s... For sure the milliseconds differences are the test crumbs.    And yeah it's true that there is a difference between word "Reload" in Wiki and Augments. 

 

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7 hours ago, wolverine848 said:

Nah... the 10-year-olds  that want to see lots of stuff "happen".

The ones who pay are usually the smarter ones - even they know when too much is too much. Unless you're one of those people who likes messing up game balance beyond repair. You know who you are.

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5 minutes ago, Unleash said:

This probably doesnt belong in this topic but i want to say what i just witnessed and its how most players with special paints act in my opinion. I was in parkour mode for fun do omp then there was gladiator with 9999gs and mammoth gauss xt, he say unleash, and some teammate in my team say go leave, i say i will do what i want then i just read most cringe message in my tanki career. "Ok I will do some doggy then". And he kill me. Funny is i think he is mots trio winner. I know this game lack on any respect but this is ridiculous. Someone will probably say create private map but we cant even do parkour because gravity in html is broken. So whats left for players like me to do in tanki? playing cancer matchmaking? or pro battles without funds? 

Parkour maps aren't a playable everrr Maybe we have to check the mental health of anyone who play in it.

It's such a broken of Heavy Weight??+ EMP Gauss + Defender drone.

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