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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

622 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      265
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      82
    • Magnum
      96
    • Gauss
      161
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      48
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      48
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      133
    • Crusader
      55
    • Paladin
      105


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Just now, yellowghetto said:

I was okay with Smoky because of its RNG and Gauss because of its lock on, but Railgun has EVERY SHOT! THAT IS OP!

It really is ... stupid.     When you think they can't make the game any worse - they surprise the heck out of you.

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8 hours ago, wolverine848 said:

It really is ... stupid.     When you think they can't make the game any worse - they surprise the heck out of you.

Hate to sound like a total complainer all the time but I agree, most of my posts have turned from "Tanki can improve" to "Tanki is going way downhill" or so. I might be wrong of course but still, Immunity augments and now another set of em on the way...

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Umm heres something random I thought of right now... Since people say so much with crises and hopper being so fast, What would happen if crises was paired with hornet since hornet has drift and has a little higher base speed than hopper. How fast would hornet be traveling??? XD Even faster??  I can't imagine how much drifting there would be with it or how fast it will go. LOL

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40 minutes ago, MysticBlood said:

Umm heres something random I thought of right now... Since people say so much with crises and hopper being so fast, What would happen if crises was paired with hornet since hornet has drift and has a little higher base speed than hopper. How fast would hornet be traveling??? XD Even faster??  I can't imagine how much drifting there would be with it or how fast it will go. LOL

It will be the same.

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unknown.png

Complete joke.

But bless, at least he tried.

And look, he even got 1 kill, just enough for the devs to say MM really does work, and the rank spreads are just about right.

BUT HEY, all is not lost because we have ANOTHER xp boost, so unfortunate, mega low rank players (like mr abdoo ) can rank twice as fast, and get wiped out even easier than they did when they were just several ranks lower a couple of hrs ago.

But....... we all have to remember that the devs do indeed listen to player feedback........... And act accordingly. 

Worth mentioning, the player 6 places below me is a stark reminder what the XP BOOST will do to most players. He is only 1 rank below me, but with a massive difference in G/S compared to me (even though i blanked mine off)  

Another thing worth mentioning, i was on pause for 1.55 secs at the start of this battle, mainly because i could not believe the ranks i was up against, was actually gonna leave but then thought, easy 6 stars.

Edited by SONIC-BOOM
fact check
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Okay I got some UT Containers, and pulled Stun Rounds for Railgun. It is actually quite balanced.

It's kinda like LCR for Railgun. Long reload, 1 second stun that doesn't make you drop the flag or ball.

It's more of a support Augment as a well timed shot can stop a Hunter OD, pause Viking OD, stop Gauss, and stop Shaft.

 

Remember, it has a LONG reload, and the stun is only ONE second.

No idea about Incendiary Rounds for Railgun though, you guys will need to see for yourself.

Edited by yellowghetto
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26 minutes ago, yellowghetto said:

It's kinda like LCR for Railgun, but slightly less damage. Long reload, 1 second stun that doesn't make you drop the flag or ball.

It's more of a support Augment as a well timed shot can stop a Hunter OD, pause Viking OD, stop Gauss, and stop Shaft.

Stun Rounds has exactly the same damage and reload as LCR, with the only difference being a slightly longer shot delay. It's basically a better LCR, and LCR is already one of the best Railgun augments.

Also getting stunned by a Railgun on the other side of the map is going to be sooo annoying.

Edited by ThirdOnion
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So let's see what the devs have offered us at a, and i quote, 'a affordable price'

unknown.png

unknown.png  

This is just beyond greed ⬆️

unknown.png

So there we have it, the devs idea of affordable.

I am no longer surprised are even appalled by these OTT prices, just sad that the devs continue to ask a fortune in cash for the usual, and let's be honest, not so ultra containers.

MK2 rail is a joke, even MK7 would not be a good deal for the sky high price they are asking. 

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7 hours ago, ThirdOnion said:

Stun Rounds has exactly the same damage and reload as LCR, with the only difference being a slightly longer shot delay. It's basically a better LCR, and LCR is already one of the best Railgun augments.

Also getting stunned by a Railgun on the other side of the map is going to be sooo annoying.

Hmm, maybe I am unlucky. I am comparing the 2 and I keep getting the weak damage.

Getting stunned for sec LOL

Edited by yellowghetto

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@Tanker-Arthur I just need a new game to play.

Servers suck! 

 

2021. 02. 18-án, 5: 02-kor E_polypterus azt mondta:

Utálok állandóan panaszosnak tűnni, de egyetértek, a legtöbb bejegyzésem "Tanki javulhat" -ról "Tanki lefelé halad" -ra vált. Lehet, hogy a tévedtek, de mégis, az immunitás növekszik, és most egy újabb em-sorozat halad ...

 

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On 2/19/2021 at 1:22 PM, SONIC-BOOM said:

So let's see what the devs have offered us at a, and i quote, 'a affordable price'

unknown.png

unknown.png  

This is just beyond greed ⬆️

unknown.png

So there we have it, the devs idea of affordable.

I am no longer surprised are even appalled by these OTT prices, just sad that the devs continue to ask a fortune in cash for the usual, and let's be honest, not so ultra containers.

MK2 rail is a joke, even MK7 would not be a good deal for the sky high price they are asking. 

They're ripping off the kids who play this game.

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Haven't play in these days, but I think from statistics stun rounds is the second most OP Augment after EMP Gauss.. Because EMP have a hilarious 20m splash radius, if not this Augment will be more OP than EMP Gauss.

Edited by asem.harbi
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1 hour ago, wolverine848 said:

Full stop.  By the time you start getting up to speed they can do it again.  Heavy hulls won't get anywhere.

No, they nerfed it. Stuns are a second, and the reload is like LCR. Pretty slow.

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1 hour ago, yellowghetto said:

No, they nerfed it. Stuns are a second, and the reload is like LCR. Pretty slow.

1 second still brings you from full speed to speed = zero.  And you need to accelerate again.  By time a heavy hull gets back to full speed the rail will be able to fire again, and bring the tank to.. ... a full stop.  Or maybe a team-mate kills the stationary hull - easy target for a striker, right?

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18 minutes ago, wolverine848 said:

1 second still brings you from full speed to speed = zero.  And you need to accelerate again.  By time a heavy hull gets back to full speed the rail will be able to fire again, and bring the tank to.. ... a full stop.  Or maybe a team-mate kills the stationary hull - easy target for a striker, right?

Umm dude, heavy hulls are so slow to begin with. Yes, slow acceleration, but also a slow top speed. Be thankful it isn't the 3 second stun from the test server and no reload nerf. 

Or if you seen V-LOG #289, they hid 2 Railgun Augments. Freezing Rounds might still come. Which will not only slow you, but will happen with EVERY SHOT. A power crept Cryo-Rounds from Smoky. ???

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8 hours ago, yellowghetto said:

Umm dude, heavy hulls are so slow to begin with. Yes, slow acceleration, but also a slow top speed. Be thankful it isn't the 3 second stun from the test server and no reload nerf. 

Or if you seen V-LOG #289, they hid 2 Railgun Augments. Freezing Rounds might still come. Which will not only slow you, but will happen with EVERY SHOT. A power crept Cryo-Rounds from Smoky. ???

Well heavy hulls will be a LOT slower when hit by stun won't they.

Because freezing rounds haven't been added yet I should be happy with the dumb augments they did add?  ?

And why do you stress "every shot" for freezing.  Stun is EVERY SHOT as well.

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I enjoy this game so little these days that I renamed my account from my beloved "Mr.Nibbles" name to be a way of saying goodbye, as I basically don't play it anymore.

I got so bored of seeing the same scenarios within every Matchmaking battle I played, and I can't handle playing this game without going insane from boredom.

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1 hour ago, wolverine848 said:

Well heavy hulls will be a LOT slower when hit by stun won't they.

Because freezing rounds haven't been added yet I should be happy with the dumb augments they did add?  ?

And why do you stress "every shot" for freezing.  Stun is EVERY SHOT as well.

Because unlike a stun, a freeze will literally keep a tank it its place. It will not even have a chance to accelerate.

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