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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

622 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      265
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      82
    • Magnum
      96
    • Gauss
      161
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      48
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      48
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      133
    • Crusader
      55
    • Paladin
      105


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11 hours ago, yellowghetto said:

For those trying the 30K battle points mission, how far have you gotten?

I always reach about 10k. Decided to take a break for a few weeks because crystal farming via mission makes the game tedious.

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Berlin ASL MODE: WHY, You have to travel all across on the other side of the map to capture... This map on asl mode is a joke...

Brest ASL: Shafts and gausses  everywhere especially if you happened to get defending team...

Wolfstein ASL:  Oh god I see hoppers on this one especially if the players happened to get the attacking team

Highways ASL & CTF Mode: Its very difficult almost impossible to complete these objectives on this map if there are going to be constant Gauss and Shafts. 

 

Edited by MysticBlood
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10 hours ago, MysticBlood said:

Wolfstein ASL:  Oh god I see hoppers on this one especially if the players happened to get the attacking team

You kidding? I hope you fool me and say this is such a joke!!! How Hoppers will jump up to capture in Wolfenstein, it's a very immune with the walls and if the Hopper decided to jump after entering from the portal he will encroach the point!

Edited by asem.harbi
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I think that the new Railgun augments should only inflict status effects upon hitting more than one tank, similar to Hyperspace Rounds. Piercing is Railgun's "special ability" after all.

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2 minutes ago, ThirdOnion said:

I think that the new Railgun augments should only inflict status effects upon hitting more than one tank, similar to Hyperspace Rounds. Piercing is Railgun's "special ability" after all.

That's a pretty good idea!

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13 hours ago, yellowghetto said:

That would make the Augment completely useless. It wouldn't even help the team.

Yeah, but the stunning effect is very powerful as it completely disables the enemy's ability to.....literally fight back.

 

Thus a stunning effect shouldn't be given too much damage with it.

 

The reason why I made the stun only lasts for 0.5 seconds.....is because the darn Railgun alt makes you inflict it with every single shot, no matter what. (Unless your enemy has stun immunity....which very few people will even use, considering things like EMP Gauss is running wild and most people seem to have a big fear over afterburn)

 

 

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5 hours ago, MysticBlood said:

Berlin ASL MODE: WHY, You have to travel all across on the other side of the map to capture... This map on asl mode is a joke...

ASL on all the huge maps is bad for attackers. Too much time for defenders to ambush them as they travel.

The super-huge maps need more than 7 (really 6&1/2) minute battles.  Travel eats up way too much of the battle time.

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22 hours ago, wolverine848 said:

ASL on all the huge maps is bad for attackers. Too much time for defenders to ambush them as they travel.

The super-huge maps need more than 7 (really 6&1/2) minute battles.  Travel eats up way too much of the battle time.

Maybe Berlin ASL could be fixed if there are like multiple capture points, or have like 5-6 flags. Even Crisis does not help on this map. 

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On 2/21/2021 at 9:47 PM, yellowghetto said:

For those trying the 30K battle points mission, how far have you gotten?

I currently have 16 k.

i shold be done but i chose the worst possible time to adopt a new setup, which provides me with more entertainment and sastisfaction, instead of higher points per match -_-

3k a day is very easily doable tho...

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Been loving these special modes. Wasp+Smoky CTF was great fun, also Short Bridge is one of my fav maps so getting to play it is always great. All about skill and teamwork. Railgun+Hornet a little less since it's redundant but it's very fun still.

My biggest problem is that it's hard to relax and enjoy the game for the gameplay unless you are in lategame already in fear of overleveling. Wish it gave no EXP/crystals and progress in missions but still some kind of incentive to play it, like a container for every 20 wins or something. Shouldn't be too abusable since you can get free containers now anyway.

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On 2/22/2021 at 9:52 PM, ThirdOnion said:

I think that the new Railgun augments should only inflict status effects upon hitting more than one tank, similar to Hyperspace Rounds. Piercing is Railgun's "special ability" after all.

Used to be shafts to, back in the day before the devs broke everything that didn't need fixing. 

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2 hours ago, SONIC-BOOM said:

Used to be shafts to, back in the day before the devs broke everything that didn't need fixing. 

It does make Railgun more unique, but now, it is kinda strange. Shaft is a Sniper, instant shots, faster than speed of light. Why doesn't it have pierce. By shot effects, those projectiles are HUGE

Edited by yellowghetto
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11 minutes ago, yellowghetto said:

It does make Railgun more unique, but now, it is kinda strange. Shaft is a Sniper, instant shots, faster than speed of light. Why doesn't it have pierce. By shot effects, those projectiles are HUGE

The old shaft used to have piercing effects it was removed long time ago bc many thought it was to OP at the time.

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Just now, yellowghetto said:

Why doesn't it have pierce. By shot effects, those projectiles are HUGE

Lol, Shaft doesn't seem to even shoot "projectiles".

The oval thing that appears where it shoots seems like it appears out of nowhere, as if Shaft is some kind of futuristic energy weapon that superheats the air and ionizes it.

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Just now, MysticBlood said:

The old shaft used to have piercing effects it was removed long time ago bc many thought it was to OP at the time.

They could bring back the piercing as an Alteration....but a less powerful, more balanced version of it.

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19 minutes ago, yellowghetto said:

Like it isn't OP now?

The fact that when shaft used to have piercing effects it used to work also in sniping mode if two tanks happened to line up and both be destroyed. Or in arcade mode where it still did piercing.  But since drones are a thing and other turrets like Gauss and other added augments or status. I wouldn't mind if shaft had piercing effect now but as an Alteration/Augment.  like @Tanker-Arthur said.

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At 2-0 i just went after kills, was more fun.

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This is a common occurrence.

High rank, useless G/S = p poor performance. 

Not fair on either team, regardless of the outcome of the battle.

Of course hazel and that fairy head mod think TO is just fine the way it is.

One is driven by greed, and the other is just deluded.

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3 minutes ago, FrozenRailgun said:

Those 2 dudes are mults.

Nope, one was a low ranker, the other had only MK2s in his garage.

Same old scenario, you rank to quick without having the cry to upgrade, you pay the price at the higher ranks.

MM is to blame (the devs) for causing this huge imbalance in battles.

The lowest rank to go up against legends should be marshal, and yet the amount of legends i see who would struggle against colonels is becoming more prevalent. The current MM system is a joke.

I honestly don't believe these 2 players were mults. 

The low ranker was thrown into the deep end, the legend obvs does not have the means to upgrade his garage, which for the foreseeable future is going to hurt him badly in battles. 

This imo strengthens my claim that from recruit to marshal the XP needed to rank should be increased by a factor of x3. This would give the low ranks a bigger time frame to save up enough cry at every rank, and by doing this also create some much needed balance.  

Also x2 funds boost should be for legends only.

Unless the devs act accordingly, the outcome in most battles for a lot of players is only going to get worse, and legends like that player in my screenshot are going to be more of a (making up the numbers) type of player, rather than a player that can contribute to the team effort.

I believe both players tried their best but were obvs just outgunned massively, the low ranker (because of his rank) and the legend because he ranked way to quick without the funds to equip his garage and do battle with his peers at legend rank.   

   

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