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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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On 4/5/2021 at 9:27 AM, yellowghetto said:

Weird stuff man. I had my co-leader play with me on the Gravity Map. He doesn't lag often.

I was clearly in the line of sight, but his Magnum did 0 damage to me a lot of times.

Highest record were 4 Magnum shots in a row that did 0 damage. Ridiculous.

I had 14 out of 15 shots with zero effect, almost entire game. Many of them were clear line of sight, basicly few meters away. When even those shots don't get through, there's no point in playing anymore.

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On 4/5/2021 at 10:10 AM, asem.harbi said:

@triglav Seems most of my shots are successful but some of them are not..

Some footages must be deleted where I failed to land the shot or from a lag.. But my timeline was crowded and I haven't noticed it before I finish my rendering and uploading the video. 

 

it works for some, obviously, not for me. I have 300mg line with 1ms ping and good pc. However, you're shooting at 40deg angle, sometimes it allows damage at that angle, but not always. I could show you even more ridiculous cases where there's no defending it. Same with spawning. 80% of the time I spawn in my camp, it will be right next to enemy short range turret if it is in our spawn region. You can even see if he kills me how the camera follows tank that killed me and puts me back in front of him just far enough for him to see me spawning and come get me. Many times I saw camera changing direction right after that tank changed direction. How to explain that? That's no leg, that's no glitch...
And that usually happened once I got to 10:1 kill ratio. They took care of it by fixing me to get killed 2 or 3 times quickly in a row. 
Interestingly though, Immediatelly when I changed turred to short range, I was never again spawned next to an enemy, alwas at the distance. 

There are obviously huge problems with the game that are intentional and not glitches. You saw how many shots I made landed with not only zero effect, there was no mine on the floor either. 

Also I can tell you what some of your shots didn't work. At the point where you wrote no excuse you turned left and in that direction the wall was too close. In other directions you were either far enough from the wall or your angle was higher. Now, the problem here is that no one set any clear rules. Thus you are in a game where you don't know if your shots will work or not. What if you play rubgy and you have only one chance to stop the enemy before reaching the goal and your team relies on you? Well, it's a lottery and that's not a game, it's biased fix that eliminates magnum from the game.

Edited by triglav
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14 minutes ago, triglav said:

you're shooting at 40deg angle

Every time I record a video you come with a new excuse??

First you said I haven't shoot behind a wall.. Though I shoot behind Two houses and bridge.   But with your logic it's not the same as the Lag is a sane and the Lag come to decide.. Umm this shot is behind a wall so no-damage, but this shot is behind the house I will accept it...!!!  Both Houses and walls are considered as the maps props/structures.

But as you consisted I recorded another video for you in the same map with the same spot, but you came with another excuse you're shooting at 40deg... ?‍♂️

Next video you will say I played with Viking while you played with Hunter...

Ooh honestly I wrote this before I complete reading but after I complete reading your post... ?   Your excuses wont end??   What you suggest? I have to invite you to play in my Laptop to believe me ?

14 minutes ago, triglav said:

And that usually happened once I got to 10:1 kill ratio.

 BTW, as I showed in my video many shots have failed, while the most have done seamlessly....   But you have exaggerated too much about this lag

Edited by asem.harbi
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Just now, yellowghetto said:

Wasp - 3 Status

Hornet - Technically 3 Status. Radar, AP, Supercharge

Honestly I see Viking deserve also Supercharge somehow?

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3 minutes ago, asem.harbi said:

Honestly I see Viking deserve also Supercharge somehow?

Honestly I'm just kidding it doesn't deserve

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Lovely! Gauss got its broken splash damage returned to it in 2 weeks. Meanwhile Destabilised Plasma for Ricochet has been bugged for almost 2 years and nothing has yet to be done about it. 

Edited by TheCongoSpider
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12 minutes ago, TheCongoSpider said:

Lovely! Gauss got its broken splash damage returned to it in 2 weeks. Meanwhile Destabilised Plasma for Ricochet has been bugged for almost 2 years and nothing has yet to be done about it. 

Buyers whining...

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19 minutes ago, TheCongoSpider said:

Lovely! Gauss got its broken splash damage returned to it in 2 weeks. Meanwhile Destabilised Plasma for Ricochet has been bugged for almost 2 years and nothing has yet to be done about it. 

What do you expect, Gauss is Favorited by the developers . lol

Edited by MysticBlood
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2 hours ago, TheCongoSpider said:

Lovely! Gauss got its broken splash damage returned to it in 2 weeks. Meanwhile Destabilised Plasma for Ricochet has been bugged for almost 2 years and nothing has yet to be done about it. 

Gauss's self damage is back!

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4 hours ago, yellowghetto said:

Gauss's self damage is back!

I liked Gauss better that it had less splash to none. I  also liked it  when I was able to use it at closer range for its super shots and it discouraged camping. but since the splash for Gauss is back for its supershot, camping started to happen again. Thus making Gauss very annoying again. 

Edited by MysticBlood
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I wonder why some buyers want this horrible advantage, I don't see what's the fun playing with just a very strong OP equipment.

Playing with maxed equipment is a normal thing and the competition still exist, but playing with EMP Gauss..!

But I see it's a very logical thing that many buyers are whining about the money they paid for EMP Gauss.

But I couldn't see a dent of logic for the buyers who are whining about it as it's balanced/UP.  When I go to the Garage, I try to use my most OP equipment, in example I go to choose Vik-Rico and complete my playing.. I haven't one day thought oh why Twins is UP and get cried, no I easily just ignore it and use my other equipment.   But why the buyers are crying that EMP Gauss become UP...?  Ok leave it and play with another turret..!

Again, complaining about the money you paid is a logical reason.

But complaining about it become underpowered..

Slap Funny GIF - Slap Funny GIFs

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I know that people are biased to themselves, and see everything they do is the right.  It's a normal thing and I'm no any different from that. I even see my favorite turrets are balanced

But reaching to even think that EMP Gauss is balanced just because you get it from UC? This isn't even biasing to the self. This is insane... You with your eyes you see you have EMP'ed many people in 20m radius making them vulnerable without supplies and you don't see your turret is OP..?

If you collided someone with your car, first time you will see that you're the right (which is normal thing).. second time Umm..  But colliding with 3 or 8 people in a month.. That's insane and you really have to doubt about yourself. Even if you were a good driver..

Everyone can make many excuses and can make a long list how his turret is weak.. But remember, making a list and seeing your EMP Gauss as UP for many aspects. Remember that even the other people can see your turret is way stronger from many other aspects also.. So you must give up some of your opinions even if you really believe them in sake of making an agreement.

Luckily the balance isn't in the players' hand.. No one will see his turret as a strong (including me).

 

lol I know I took it seriously in a non-serious matter... but just getting angry about the amount of complaints you can see if you went to hear EMP Gauss opinions

Edited by asem.harbi
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Awesome. Not only did EMP Gauss receive its splash damage back, the damage penalty that's supposed to be on the sniping shot is not there. It deals Stock Gauss damage, on top of having EMP in a 14-metre radius, with a 50% faster reload speed. 

 

Just awesome. 

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One of the disgustful things in Viking OD is.. Sometimes when I see a regular MM bot Viking - Thunder have the overdrive ready, one of the most intuitive things I can do is to stuck on him in case if he used the OD he will get affected by the splash-damage sacrificing myself to save my other teammates.   But I usually I feel like there are something that restrict him from dying from his splash damage, I approximately don't remember any time where I did this and succeed with me to kill him by the splash-damage.  I just see those bots mindlessly continue shooting with the OD.

I really suggest this to be removed from the OD, yes I'm a Viking player.. But in sake of a clean gameplay don't kill the intuitive things (like what you did with EMP Gauss when the player is in the EMP radius).

I'm not sure if what I said is a real because no statistics or info in wiki about that.. but it seems more likely it's. 

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It appears that reaching legend rank (ENDGAME as some call it) as a f2p player, is really very counter productive to most f2p.

Here is my breakdown of the reasons why. (in no particular order)

1-The obvious one to start with, MONEY. Whether the reason is financial are principal based, without this, you are from the start HIGHLY disadvantaged compared to your p2w counterparts.

2-Tools of the trade. This is the ability to gain access to the higher modifcations needed, in order to compete at your new lofty rank. I refer you to NO.1 why most f2p find this incredibly hard.

3- The shop. Seems to cater to the high end p2w. Even with so called special offers, (bundles) it is far beyond the reach of all f2p and probably most buyers. 260.00 € is just bonkers money.

4- The challenge. PART A. Although it has it's good points, (free crystals, supplies, etc) it demands that you see it through to the end, this is to benefit from the higher rewards on completion. This has the advers effect of propelling you through the ranks at a less desirable speed. (quicker) 

5-The challenge. PART B. Silver/f2p Vs Gold/ battlepass players. Have to admit that tanki got this one right, almost. The disparity between rewards for silver/gold is to great. Yes, increasing the silver rewards will also give the gold players more as well, but seeing as most gold players already have a significant advantage, this really does not effect f2p more than it already does. Give the silver/f2p something to aim for, increase the rewards for silver.

6- Competing at your new legend rank. This is a hard one, where do i start that will not have you, ( F2P ) dreading going up against your new highly superior enemies in battle. I seriously do not no where to begin. The amount of firepower that will be aimed at you, in predominantly legend rank battles is just off the scale. My only advice that might stop you getting smashed to bits on a very regular basis is this. Dig out your luckiest, lucky charm AND say a silent prayer to whatever god you believe in before every battle. If this does not work out as intended, then just hide in some dark corner of the map and be very quiet, with luck you will go unnoticed, but don't count on it.  

    

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Just now, antillis said:

It appears that reaching legend rank (ENDGAME as some call it) as a f2p player, is really very counter productive to most f2p.

Here is my breakdown of the reasons why. (in no particular order)

1-The obvious one to start with, MONEY. Whether the reason is financial are principal based, without this, you are from the start HIGHLY disadvantaged compared to your p2w counterparts.

2-Tools of the trade. This is the ability to gain access to the higher modifcations needed, in order to compete at your new lofty rank. I refer you to NO.1 why most f2p find this incredibly hard.

3- The shop. Seems to cater to the high end p2w. Even with so called special offers, (bundles) it is far beyond the reach of all f2p and probably most buyers. 260.00 € is just bonkers money.

4- The challenge. PART A. Although it has it's good points, (free crystals, supplies, etc) it demands that you see it through to the end, this is to benefit from the higher rewards on completion. This has the advers effect of propelling you through the ranks at a less desirable speed. (quicker) 

5-The challenge. PART B. Silver/f2p Vs Gold/ battlepass players. Have to admit that tanki got this one right, almost. The disparity between rewards for silver/gold is to great. Yes, increasing the silver rewards will also give the gold players more as well, but seeing as most gold players already have a significant advantage, this really does not effect f2p more than it already does. Give the silver/f2p something to aim for, increase the rewards for silver.

6- Competing at your new legend rank. This is a hard one, where do i start that will not have you, ( F2P ) dreading going up against your new highly superior enemies in battle. I seriously do not no where to begin. The amount of firepower that will be aimed at you, in predominantly legend rank battles is just off the scale. My only advice that might stop you getting smashed to bits on a very regular basis is this. Dig out your luckiest, lucky charm AND say a silent prayer to whatever god you believe in before every battle. If this does not work out as intended, then just hide in some dark corner of the map and be very quiet, with luck you will go unnoticed, but don't count on it.  

    

I agree with all these points.


The good news is, by the time you reach Legend 4 or 5, it will get.....a bit more easier to play, mainly because by that time, you can upgrade a few of your things a bit more.

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This is the first time I have ever had more Gear Score than any of my teammates in a Matchmaking battle:

Screenshot-698.png

 

As you can see, MM is unbalanced cause a Legend 5 like me is put against all these pre-Legend players.

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14 hours ago, wolverine848 said:

So Wasps, hornets and Rails (not necessarily together) are all over the place now.

In a surprise move TO has no clue how to update things with "balance"...

Yes, and it sucks that the Rail Module is only 50% effective nowadays.

They should've at least reduced the price to upgrade it by half.

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