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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

622 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      265
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      82
    • Magnum
      96
    • Gauss
      161
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      48
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      48
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      133
    • Crusader
      55
    • Paladin
      105


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ASL Berlin converted from a hell place for the Attacking team, to a stupid place for the Attacking bots to exploit it by slaughtering the Defending team.

I know I made it complicated.. But I mean there is definitely no win for the Attacking team in this map ever. But many players in the attacking team who cares only about the kills, have a great grace to have many kills from many spots.

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22 minutes ago, asem.harbi said:

Dictator overdrive   What a farce.. 3 In a row, do we really need that?

 

Why are you calling it a farce now? Why didn't you call it a farce months ago?

Edited by TheCongoSpider
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4 hours ago, TheCongoSpider said:

Why are you calling it a farce now? Why didn't you call it a farce months ago?

Asem is upset they are outscoring him in battles...

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1 minute ago, TheCongoSpider said:

Me waiting to be unstunned after the Stun Railgun gets two critical hits in a row. 

 

IMG-20210413-103415.jpg 

Yeah - I have that same posture after getting hit by Gauss-EMP multiple times.

The game really is getting kinda stupid.  Less and less incentive to play.

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5 minutes ago, wolverine848 said:

Yeah - I have that same posture after getting hit by Gauss-EMP multiple times.

The game really is getting kinda stupid.  Less and less incentive to play.

Im pretty sure you'll have the incentive to play more if you go yourself an Emp Gauss. XD Lets be honest here lol. You could have titan with ap immunity+Emp Gauss+Defender ...Though The Gauss Augment I want the most is AP Gauss.

Edited by MysticBlood
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I saw someone, but probably one of TO's best players (Legend 50+ with a K/D of 5), get a 50/1 K/D in Sandal CP recently

The only reason I didn't quit the battle was because I wanted to see how many more kills they would get

In the next CP battle I joined, I got killed by them again as soon as I spawned. Quit that one.

They were using Gauss-EMP with Crusader and what looked like Crisis-boosted DD to one-shot anyone stupid enough </sarcasm> to try and cap points in CP

I have a good GS and modules for my higher ranked accounts, but getting killed (one shot) soon after you spawn by players like that "really is getting kinda stupid"

Edited by SporkZilla
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24 minutes ago, SporkZilla said:

I saw someone, but probably one of the TO best players (Legend 50+ with a K/D of 5), get a 50/1 K/D in Sandal CP recently

The only reason I didn't quit the battle was because I wanted to see how many more kills they would get

In the next CP battle I joined, I got killed by them again as soon as I spawned. Quit that one.

They were using Gauss-EMP with Crusader and what looked like Crisis-boosted DD to one-shot anyone stupid enough </sarcasm> to try and cap points in CP

I have a good GS and modules for my higher ranked accounts, but getting killed (one shot) soon after you spawn by players like that "really is getting kinda stupid"

It seems he found a good way to generate high K/D

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On 4/11/2021 at 9:56 PM, wolverine848 said:

Why is a drop in KD considered "mediocre"?   How is KD a measuring stick?

 

Antillis' profile indicates he uses a twins, viking mainly in ctf. To attain a K/D of 3 is difficult. With the current tanki, it is impossible to achieve that with a twins and no drone. Not many active f2p are at the 90300 efficiency value. These are some possible indicators of how a good K/D ratio may impact one's own or team efficiency in ctf and cp. It allows you to hold on to a point for that extra second to successfully cap. It allows you to escape enemy base with the flag. Unfortunately, an unsuccessful cap has almost no value in tanki. Think about how many times your team was close to capping a point before blowing all up. Perhaps he used his superior K/D to clear an important strategic point on the map or take out those deceitful enemy shafts at the back corner. Think about how long it would take those deceitful campers to get back to their camping spots. Getting your enemies to spawn more often is an advantage for your team. Your team will have a better chance at picking up supply drops. Even by staying alive can help your team instead of spending time spawning. You may become a target so instead of me fighting off 2 tanks all the time, they come after you.

Yes, we are all tired of our titan/shaft playing at the back corner or the hornet/rail playing behind the building while we are playing the objective and getting pummeled. When the game ends and we lose, those players will have the better score. This is where leaving early helps. I am still developing a sense for these situations but I have never regretted leaving early.

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20 minutes ago, NooNooHead said:

Yes, we are all tired of our titan/shaft playing at the back corner or the hornet/rail playing behind the building while we are playing the objective and getting pummeled. When the game ends and we lose, those players will have the better score. This is where leaving early helps. I am still developing a sense for these situations but I have never regretted leaving early.

Use Trickster (even if it is at step 0) to help the teammates at the front and get a better score than those campers ✌️

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1 hour ago, wolverine848 said:

Yeah - I have that same posture after getting hit by Gauss-EMP multiple times.

The game really is getting kinda stupid.  Less and less incentive to play.

Try NO incentive.

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59 minutes ago, SporkZilla said:

I saw someone, but probably one of the TO best players (Legend 50+ with a K/D of 5), get a 50/1 K/D in Sandal CP recently

The only reason I didn't quit the battle was because I wanted to see how many more kills they would get

In the next CP battle I joined, I got killed by them again as soon as I spawned. Quit that one.

They were using Gauss-EMP with Crusader and what looked like Crisis-boosted DD to one-shot anyone stupid enough </sarcasm> to try and cap points in CP

I have a good GS and modules for my higher ranked accounts, but getting killed (one shot) soon after you spawn by players like that "really is getting kinda stupid"

Oh...that person. Yeah I leave battles whenever they're in them. Especially now with EMP Gauss not having a damage penalty, which positively changes many of its interactions, especially with Crisis/Booster. Only a few times I stay to see if I can actually put up a fight. In most cases, I cannot come close to doing so. ?

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32 minutes ago, NooNooHead said:

Antillis' profile indicates he uses a twins, viking mainly in ctf. To attain a K/D of 3 is difficult. With the current tanki, it is impossible to achieve that with a twins and no drone. Not many active f2p are at the 90300 efficiency value. These are some possible indicators of how a good K/D ratio may impact one's own or team efficiency in ctf and cp. It allows you to hold on to a point for that extra second to successfully cap. It allows you to escape enemy base with the flag. Unfortunately, an unsuccessful cap has almost no value in tanki. Think about how many times your team was close to capping a point before blowing all up. Perhaps he used his superior K/D to clear an important strategic point on the map or take out those deceitful enemy shafts at the back corner. Think about how long it would take those deceitful campers to get back to their camping spots. Getting your enemies to spawn more often is an advantage for your team. Your team will have a better chance at picking up supply drops. Even by staying alive can help your team instead of spending time spawning. You may become a target so instead of me fighting off 2 tanks all the time, they come after you.

Yes, we are all tired of our titan/shaft playing at the back corner or the hornet/rail playing behind the building while we are playing the objective and getting pummeled. When the game ends and we lose, those players will have the better score. This is where leaving early helps. I am still developing a sense for these situations but I have never regretted leaving early.

I have a realatively good K/D because when i played, there was not all this OTT nonsemse around. The game was simpler and way more enjoyable. 

That K/D was from about 2015 untill maybe 2017 approx. (just a guess can't really remember) Getting a K/D like that now as a attacker would be impossible. 

The game has moved on and is no longer based on skill are tactical acumen with your friends, it is dominated by OTT equipment and those with the money to buy it.

I will never play this account again, the tanki chiefs have destroyed the game i new and enjoyed a few years back.

They have not only sent the game into freefall, but also let the players down considerably. 

When they started to bring in all this OTT nonsense they opened up pandoras box, having done so, they are reluctant to even attempt to put the lid back on because of the money they generate from the P2W players. 

Like i said in a previous post, a nasty vicious cycle, dooming all F2P to die constantly in battle, by the ridiculous amount of overpowered stuff now available to players that can afford it.

 

 

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2 hours ago, NooNooHead said:

Yes, we are all tired of our titan/shaft playing at the back corner or the hornet/rail playing behind the building while we are playing the objective and getting pummeled. When the game ends and we lose, those players will have the better score. This is where leaving early helps. I am still developing a sense for these situations but I have never regretted leaving early.

This I agree with.  Do it more and more as I frequently encounter selfish players.

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3 hours ago, MysticBlood said:

Im pretty sure you'll have the incentive to play more if you go yourself an Emp Gauss. XD Lets be honest here lol. You could have titan with ap immunity+Emp Gauss+Defender ...Though The Gauss Augment I want the most is AP Gauss.

Well... I am using Titan+Smoky-EMP+Defender+Ap-immunity...

 

But the game really is getting dumb.  TO wants to throw EVERYTHING at the wall and see what sticks.   ?

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29 minutes ago, wolverine848 said:

Well... I am using Titan+Smoky-EMP+Defender+Ap-immunity...

this is why im starting to use the dolphin modual more xD. And emp immunity to counter many emp augments. Though Smokies and Magnums are starting to become very common now.

Edited by MysticBlood
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5 hours ago, asem.harbi said:

It seems he found a good way to generate high K/D

I didn't say they were a "he", and after searching the forum I found that out that they were not

Check your biases; you shouldn't make assumptions like that

The way they play is the opposite of the meaning of their name

 

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5 minutes ago, SporkZilla said:

I didn't say they were a "he", and after searching the forum I found that out that they were not

Check your biases; you shouldn't make assumptions like that

The way they play is the opposite of the meaning of their name

Oh sorry I haven't noticed that they were a group of people not just a one

Btw, ok convert my sentence to plural.  It seems they found a good way to generate high K/D.

I also found them in many battles, they're just disgusting and I don't see any meaning of complete playing in a battle where they exist in

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2 hours ago, MysticBlood said:

this is why im starting to use the dolphin modual more xD. And emp immunity to counter many emp augments. Though Smokies and Magnums are starting to become very common now.

For some reason, even when they are annoying, my instinct tells me not to use Griffin/Dolphin modules.

Edited by FrozenRailgun
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29 minutes ago, asem.harbi said:

Oh sorry I haven't noticed that they were a group of people not just a one

she isn't a group of people

(I used "they" as a singular to avoid revealing their gender immediately; a bit of mystery)

Edited by SporkZilla
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6 hours ago, TheCongoSpider said:

Oh...that person. Yeah I leave battles whenever they're in them. Especially now with EMP Gauss not having a damage penalty, which positively changes many of its interactions, especially with Crisis/Booster. Only a few times I stay to see if I can actually put up a fight. In most cases, I cannot come close to doing so. ?

Just left a TJUG battle.  loaded with Rails doing Crit every second shot and Gauss-EMPs.  Bleccchhh

 

Have Dictator EMP-immunity on my other account so I switched to Dictator-Vulcan-Adrenaline.  The Gauss tears were nice and salty.

But it does suk that I need to switch accounts in order to compete.

Edited by wolverine848
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Just now, TheCongoSpider said:

Stun Railgun. 

 

Why does it even stun? 

Lol, I'm pretty sure Railgun's Uranium projectiles have no electrical mechanics with them lol. It's just a hunk of metal that flies really fast.

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