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What Is Your Opinion About the Current State of Tanki Online?


Maf
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Thoughts on the current state of Tanki Online  

621 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      264
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      81
    • Magnum
      96
    • Gauss
      161
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      48
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      48
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      132
    • Crusader
      55
    • Paladin
      105


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22 hours ago, yellowghetto said:

I believe we are talking about Augments here?

Sure. But if I interpret things correctly you believe that IB is OP even though HI exists because it can fire indefinitely. But against players with HI, IB Vulcan effectively becomes a weaker stock Vulcan. So I ask if you think stock + HI is OP.

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26 minutes ago, ThirdOnion said:

Sure. But if I interpret things correctly you believe that IB is OP even though HI exists because it can fire indefinitely. But against players with HI, IB Vulcan effectively becomes a weaker stock Vulcan. So I ask if you think stock + HI is OP.

Was a weakened Stock vs EMP Immunity OP?

Sure. Splash. But thats even more reduced damage, and still EMP Immunity.

Edited by yellowghetto

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13 minutes ago, yellowghetto said:

Was a weakened Stock vs EMP Immunity OP?

Sure. Splash. But thats even more reduced damage, and still EMP Immunity.

I would question whether EM Salvo against EMP Immunity was weaker than stock. The -25% damage penalty was offset by a 50% decrease in sniping shot reload, the removal of arcade splash damage is arguably buff, and EMP was inflicted on all tanks in the splash radius. It's one thing to encounter a single player with EMP Immunity; it's another thing to encounter a whole group of them.

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8 hours ago, ThirdOnion said:

I would question whether EM Salvo against EMP Immunity was weaker than stock. The -25% damage penalty was offset by a 50% decrease in sniping shot reload, the removal of arcade splash damage is arguably buff, and EMP was inflicted on all tanks in the splash radius. It's one thing to encounter a single player with EMP Immunity; it's another thing to encounter a whole group of them.

Talking about the time after it was nerfed to 14m. 

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One of the reasons to hate Archipaelago, respawning multiple times in the enemy team.. Luckily I get some kills, but that doesn't happen always. Sorry for missing the last number 

 

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1 hour ago, Rutgers said:

It can be if you get a lucky spawn. Alot of the times, the map is so big that i spawn on the opposite side of the map, several meters away from the capture point. And with titan, its a whole separate battle just to get back to the capture point.

Berlin

 

Insert :KEKW: here.

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I don't see the upcoming update will be healthy for the game in the long run. While yes, Brutus will no longer eat through my batteries, the supply effects nerfs is a bigger issue. I don't see it closing the gap for F2P and P2W as majority of us have access to manual supplies. In addition, it has been nearly 12 years for supplies being untouched (except adding smart cooldown, nerfing repair kits and couple other tweaks that I can't recall).

I would like to suggest:

  • Firstly, the diversity for drone choice needs improvement. Not Crisis being superpowered or using Brutus to have supplies' full power back. 
  • Secondly, just don't bring it for the sake of the game's integrity. 
  • 3rd, keep the Brutus buff yet not nerfing the supplies.
  • Fourth, battery consumption should be based on the drone's potency. Meaning a stock 0/20 drones consumes 1 battery per x amount of minutes, and a 20/20 consumes one per minute. Not my idea but Maf's.
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40 minutes ago, FrozenRailgun said:

I don't see the upcoming update will be healthy for the game in the long run. While yes, Brutus will no longer eat through my batteries, the supply effects nerfs is a bigger issue. I don't see it closing the gap for F2P and P2W as majority of us have access to manual supplies. In addition, it has been nearly 12 years for supplies being untouched (except adding smart cooldown, nerfing repair kits and couple other tweaks that I can't recall).

I would like to suggest:

  • Firstly, the diversity for drone choice needs improvement. Not Crisis being superpowered or using Brutus to have supplies' full power back. 
  • Secondly, just don't bring it for the sake of the game's integrity. 
  • 3rd, keep the Brutus buff yet not nerfing the supplies.
  • Fourth, battery consumption should be based on the drone's potency. Meaning a stock 0/20 drones consumes 1 battery per x amount of minutes, and a 20/20 consumes one per minute. Not my idea but Maf's.

Remove or buff Batteries. (1 lasting 5 minutes?)

 

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Just now, yellowghetto said:

Remove or buff Batteries. (1 lasting 5 minutes?)

 

Yeah that could work but the buff would be a bit too much. Because battles usually lasts 7 minutes, it would be consuming 1 and 2/5 of batteries. Speaking about that, what will happen to the remaining 3/5 if a battle ended?

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2 hours ago, FrozenRailgun said:

Fourth, battery consumption should be based on the drone's potency. Meaning a stock 0/20 drones consumes 1 battery per x amount of minutes, and a 20/20 consumes one per minute. Not my idea but Maf's.

I don't see this being implemented because it discourages upgrading drones, especially for drones like Trickster. The devs if anything would want players to spend more crystals on upgrades.

Edited by ThirdOnion
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6 hours ago, FrozenRailgun said:

Yeah that could work but the buff would be a bit too much. Because battles usually lasts 7 minutes, it would be consuming 1 and 2/5 of batteries. Speaking about that, what will happen to the remaining 3/5 if a battle ended?

Idk, maybe batteries will timer that saves? 

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Well Siege mode sux these days.

Twice in a row now, the enemy team makes the first cap in under a minute.  I always end up on a team of campers who refuse to soil their precious KD by going into the danger zones.  Guess they don't care at all about winning.  E-X-I-T.

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Just now, wolverine848 said:

Well Siege mode sux these days.

Twice in a row now, the enemy team makes the first cap in under a minute.  I always end up on a team of campers who refuse to soil their precious KD by going into the danger zones.  Guess they don't care at all about winning.  E-X-I-T.

You'll always end up with a team of campers, no matter what.

Either they are campers who just stay where they spawn or they are campers who camp at the point with Titan Shield Spam

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On 4/22/2021 at 9:56 AM, Unleash said:

I really appreciate that finally something was done about hopper od and not charge, still would be better if stun was removed.

And the burning effect should be removed too.
 

Spoiler

And make it so that Hopper has tracks and drives on the ground, like what a true Tank should do.

 

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The nerf on stunning, wont change Hopper that much. it's a nerf true.  But you still drop the ASL Flag, and Hopper still can jump over you and return the CTF flag. As after the 1s stunning you wont be able to pick the flag again.   But Hopper is OP with Crisis and Defender, so it's balanced without them.

Actually I don't have that problem with the burning, it's 150hp/s as indicated in wiki which is 1350. In high ranks it's not that problem.. But in low ranks it's a certain death, supplies are lesser in low ranks - weaker hulls hp - maybe no heat immu/resis. 

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6 hours ago, Tanker-Arthur said:

YES

I thought I was the only one annoyed by the tickity-tick tick sounds until now XD

Switched off both sounds after the first battle.

What's the point of adding such sound effects?  Making the game blind-friendly?

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16 hours ago, wolverine848 said:

Well Siege mode sux these days.

Twice in a row now, the enemy team makes the first cap in under a minute.  I always end up on a team of campers who refuse to soil their precious KD by going into the danger zones.  Guess they don't care at all about winning.  E-X-I-T.

Welcome to the club :D

14 hours ago, asem.harbi said:

The nerf on stunning, wont change Hopper that much. it's a nerf true.  But you still drop the ASL Flag, and Hopper still can jump over you and return the CTF flag. As after the 1s stunning you wont be able to pick the flag again.   But Hopper is OP with Crisis and Defender, so it's balanced without them.

Actually I don't have that problem with the burning, it's 150hp/s as indicated in wiki which is 1350. In high ranks it's not that problem.. But in low ranks it's a certain death, supplies are lesser in low ranks - weaker hulls hp - maybe no heat immu/resis. 

Thanks for trying?

Low ranks Hopper OD is death. To be fair, any OD at low ranks is death.

High ranks Hopper OD is eh. One wrong move. Say goodbye to your OD. Stun is kinda annoying? Never bothered me since I never play ASL. Burning I just heal.

 

Me using Hopper. Dies so fast like any light hull.

Me using Defender. Goes same for any hull. Defender is OP

Edited by yellowghetto
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5 minutes ago, TheCongoSpider said:

Good. 

 

Pre-nerf Hopper was total bs. 

Hi I'm Viking.

I honestly think since Viking boosts attack speed, it should not get a damage buff and has a 0% chance for critical damage. Ruins TJR.

Only reason I don't use Viking as much as something like Hunter or Hornet? Unpopular opinion, but I think Viking looks ugly.

 

 

Note I am not just a Hopper player. I use every Hull except Wasp. (I think it sucks)

I only like Hopper because of its beautiful XT Skin. (My opinion)

Edited by yellowghetto
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29 minutes ago, yellowghetto said:

Hi I'm Viking.

I honestly think since Viking boosts attack speed, it should not get a damage buff and has a 0% chance for critical damage. Ruins TJR.

Only reason I don't use Viking as much as something like Hunter or Hornet? Unpopular opinion, but I think Viking looks ugly.

 

 

Note I am not just a Hopper player. I use every Hull except Wasp. (I think it sucks)

I only like Hopper because of its beautiful XT Skin. (My opinion)

Using or not using a hull based on looks?   Oooookayyy... each to their own ?

As for performance of Viking - I too never expected it have damage boost in addition to the reload boost.  I figured it would last longer but not be as "potent".

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5 hours ago, TWICE said:

Switched off both sounds after the first battle.

Idk if it happens for you, but for some reason after each battle, the sound settings reset.

And it's becoming annoying to have to go to the settings over and over again.

5 hours ago, TWICE said:

What's the point of adding such sound effects?  Making the game blind-friendly?

Yeah, that's what they said in the vlog lol

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