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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

622 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      265
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      82
    • Magnum
      96
    • Gauss
      161
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      48
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      48
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      133
    • Crusader
      55
    • Paladin
      105


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50 minutes ago, wolverine848 said:

I wonder if they will reduce the bullet speed penalty for IB since needing to self-damage is a significant penalty as it is.

You got too used to IB HI. This is how it should have been in the first place. 

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3 minutes ago, TheCongoSpider said:

You got too used to IB HI. This is how it should have been in the first place. 

If that's the case, then there has to be a buff for IB. Currently IB is not even worth to consider without HI, unless you have a pocket healer

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13 minutes ago, Aegis said:

If that's the case, then there has to be a buff for IB. Currently IB is not even worth to consider without HI, unless you have a pocket healer

IB is Still Playable it does not need a buff. People got too used to the abuse that they think its okay to have when this nerf should have happened a year ago. 

Edited by MysticBlood
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Just now, Aegis said:

If that's the case, then there has to be a buff for IB. Currently IB is not even worth to consider without HI, unless you have a pocket healer

Haha.....

Screenshot-801.png

 

In this battle, I decided to try using Incendiary Band without Heat Immunity.

Although my team lost (because Attacking team on Assault mode doesn't usually win much anyway), I still did pretty decent with Incendiary Band. You could say it was an average performance, which is pretty "balanced" in my definition.

 

Screenshot-800.png

In this battle, I did pretty good with Incendiary Band without even using Heat immunity. That being said, the GS scores are a bit unfair.

But you see the guy above me with the username "Godzilla_Eminem"? He was using Incendiary Band WITH Heat Immunity and he performed a bit better than I did, even though my equipment has 2000 more GS than his. Just shows how much the nerf is needed. 

Overall, Incendiary Band doesn't need a buff. If you can't use it, it's most likely you don't have the skill to use Vulcan with slow bullets, or it's just not your favored playstyle to shoot a Vulcan with slow bullets. In that case, just use default Vulcan or one of the other alterations. I honestly have no complaints about Incendiary Band's raw power. It's fine and the only reason why it would suck is because it's facing more OP things like AP Magnum and EMP Gauss, those of which should also be nerfed. 

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Just now, MysticBlood said:

IB is Still Playable it does not need a buff. People got too used to the abuse that they think its okay to have when this nerf should have happened a year ago. 

100000000% Agree

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1 hour ago, Tanker-Arthur said:
Spoiler

 

Haha.....

Screenshot-801.png

 

In this battle, I decided to try using Incendiary Band without Heat Immunity.

Although my team lost (because Attacking team on Assault mode doesn't usually win much anyway), I still did pretty decent with Incendiary Band. You could say it was an average performance, which is pretty "balanced" in my definition.

 

Screenshot-800.png

In this battle, I did pretty good with Incendiary Band without even using Heat immunity. That being said, the GS scores are a bit unfair.

But you see the guy above me with the username "Godzilla_Eminem"? He was using Incendiary Band WITH Heat Immunity and he performed a bit better than I did, even though my equipment has 2000 more GS than his. Just shows how much the nerf is needed. 

Overall, Incendiary Band doesn't need a buff. If you can't use it, it's most likely you don't have the skill to use Vulcan with slow bullets, or it's just not your favored playstyle to shoot a Vulcan with slow bullets. In that case, just use default Vulcan or one of the other alterations. I honestly have no complaints about Incendiary Band's raw power. It's fine and the only reason why it would suck is because it's facing more OP things like AP Magnum and EMP Gauss, those of which should also be nerfed. 

 

 

You performance is average to mediocre at best. You are at the middle of the score board when against players who are equal at you. And you are beaten by a guy who have 6k GS while you have 9k (an average player should able to destroy him no matter what OP stuff he has, at least I always managed to do it). I would say your performance is no where near as good as you try to illustrate. And I don't understand why you think these results can support your claim.

 

Quote

it's most likely you don't have the skill to use Vulcan with slow bullets

Let me remind you that I play and only play Vulcan, even before the release of all these stuff like HTML 5 client, augments, OD, etc. I remember everyone said Vulcan was underpowered at that time right? Well, I'm able to maintain a K/D > 3 and always on top 3. So it will be an understatement to said I'm not good at Vulcan.

 

I'm not saying the change is bad. I'm just saying IB without HI is practically useless. There should be a few tweaks to reduces its drawback. Let's be honest, if you have to choose a Vulcan loadout, will you even consider IB in this stage?

 

 If you are fine with IB without HI, that's OK, the choice is yours. My point is, you don't even play Vulcan that much. Who do you think you are to lecture people how to properly play Vulcan?

Edited by Aegis
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Just now, Aegis said:

You performance is average to mediocre at best.

Isn't that what balanced equipment does? It doesn't suck nor it doesn't overpower everyone else?

Just now, Aegis said:

You are at the middle of the score board when against players who are equal at you.

Yeah, so I'm using average skill. I'm not a noob nor I am a pro (Or I'm not a mult nor I'm the only one carrying my team). Although, I think right now, having OP equipment is more powerful than being a pro, so the scoreboard isn't accurate cause of Tanki's horrible game balance.

Just now, Aegis said:

And you are beaten by a guy who have 6k GS while you have 9k (an average player should able to destroy him no matter what OP stuff he has, at least I always managed to do it)

Did you not read my post?

The teammate above me was using Heat Immunity with his Incendiary Band. He was able to utilize his unlimited ammo and burning.

I on the other hand, had the default drawback that come with all Vulcans, that being the punishment of self-damage if I use all my ammo bar. My teammate was spamming his Vulcan non-stop. I only fired long enough to get 1 or 2 seconds of burning and then I stopped to avoid excessive self-damage. 

 

The point is, if a person with a 6k GS Incendiary Band Vulcan with Heat Immunity can do very well against a team who has several 8k GS (enemy team has like two of them), than either they are just very lucky, the 8K GS enemies are total noobs (which, they are not cause if you look at the screenshot, one of the 8k GS enemies managed to get a massive 21 kill count), or the equipment they are using is Overpowered.

Just now, Aegis said:

I remember everyone said Vulcan was underpowered at that time right?

It was underpowered in 2019, yes.
But in 2020, around 4 months before Heat immunity, it got a massive rework, which was more of a buff that basically tied it with Gauss as the best turret in the game. And in that rework, Incendiary Band was changed so that instead of reducing base damage, it reduced projectile speed. I honestly find it to be a bit better than it was before because now you are no longer losing damage, and Vulcan itself wasn't doing too well in long-range combat anyway.

Just now, Aegis said:

Well, I'm able to maintain a K/D > 3 and always on top 3. So it will be an understatement to said I'm not good at Vulcan

Then why are you saying I-Band needs a buff? 

Also, nice job getting the 3.0 K/D! My Vulcan account has a 2.8 K/D and it's dropping cause of poor matchmaking at the general rank.

Just now, Aegis said:

Let's be honest, if you have to choose a Vulcan loadout, will you even consider IB in this stage?

I'd consider Incendiary Band Vulcan for smaller maps like Polygon and iran because range doesn't matter much in those maps, and the extra 300 DPS when I exhaust my ammo makes this far superior to normal Vulcan.

I'd consider Reinforced Aiming Transmission for maps like Desert and Dusseldorf.

I'd consider Shooting Speed Regulator if I'm fighting the annoying mouse control side-strafing hover hulls and I need instant firing. 

And Rubberized Rounds is best on maps like Scope and Industrial Zone, due to the large vertical surfaces.

If I can't make up my mind, I'll just use default Vulcan.

Basically, it's an alteration, so it, as one forumer once said, supposed to be a "situational upgrade". Meaning, it's not supposed to be good everywhere. Or else, that would make it unbalanced and it would just be an upgrade to the turret. No reason to use the other Alterations of the default version. 

Just now, Aegis said:

My point is, you don't even play Vulcan that much

That's because @Tanker-Arthur is just my main account where I use Firebird and Striker the most. Everything else  was only bought after I maxed my main equipment and finally had a few crystals to spare. (And if you're wondering about my Railgun, it's only because I bought it back when the M0-M4 system was a thing and I was tempted cause it's M2 unlocked very early in the ranks. I actually barely use it much today).

Also, I have several alt/mini accounts I work on, one of which literally only uses Dictator/Vulcan, and is currently at the General Rank (rank below Marshal)

But yeah, I can't blame you for this. The ratings page doesn't let us link accounts.

Just now, Aegis said:

Who do you think you are to lecture people how to properly play Vulcan?

I'm not. I'm just saying I-Band doesn't need a buff.

More like, it's stuff like Gauss, Magnum, Shaft, and Railgun (and their alterations) that all need nerfs. And Isida, Hammer, and Striker nerfed slightly as well.

In one of my battles with I-Band Vulcan and no Heat Immunity, my entire team was constantly being wiped out by a camping Armor Piercing Magnum-Viking with a Defender Drone. So yeah, I would rather we nerf the overpowered things than buff the not-overpowered (I'm saying "not-overpowered" because I'm including both Underpowered and Balanced equipment) things to match the overpowered things. This is so that we'll all do less damage in battles and we won't keep dying so easily from one-shots, AP effects, EMP effects, and such.

Edited by Tanker-Arthur
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2 hours ago, Tanker-Arthur said:

In this battle, I did pretty good with Incendiary Band without even using Heat immunity. That being said, the GS scores are a bit unfair.

A bit?

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IB HI is a semi F2P OP combo, it should be nerfed, it shouldn't be on the level of the farce EMP Gauss. They maybe regret because they haven't made it UCs exclusive, to make it OP till now.

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3 hours ago, Tanker-Arthur said:

 

In the first battle it was in Polygon Assault, which is a good slaughter for Vulcan IB.

In the second battle the one with 6.8K GS, honestly Vulcan IB combo doesn't require a high upgrade for Vulcan, Mk6 or Mk7 is enough (rather than Mk8), I abandoned my idea that says Vulcan IB is enough with Mk1, but now I say Mk6 or Mk7 is enough.

You mostly will hurt the enemy with a few bullets then you lose the tracking, the only thing left is the igniting not the direct damage.

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Just now, wolverine848 said:

A bit?

I said "a bit" because both teams had two people with 8k GS and the rest were a relatively equal mix of 5-7k GS players lol.

But yeah, the 8k players will do some major damage in battles like this.

 

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Useful Information you guys will need to know about the New Incendiary Band Alteration:

Assuming you are the one using Incendiary Band in battles, there are four points of information that you'll need to know:

  1. If your ammo bar is not empty and a Firebird or other Heat Source (Dragon Breath Hammer, Incendiary Rounds Smoky and Railgun, other Incendiary band Vulcans, Wasp's Bomb and Hopper's Overdrive) inflicts afterburn on you, your Vulcan will inflict the Incendiary Band's afterburn onto enemies, even if you are not overheating from self damage and running out of ammo.
  2. If the burning effect on yourself wears off while you are still firing the Vulcan, and you do not stop firing and you continue shooting, no matter what, your shots will always inflict afterburn, even if you have stopped burning.
    1. If you stop firing and you are no longer being burned, your ammunition will be reset and when you shoot again, your shots will not inflict afterburn.
    2. However, there is an exception to this effect, which I will describe in point number 3.
  3. Freeze, whether it be an ally or enemy, will disable your afterburn effect when it fires onto you and removes the burning from your tank.
    1. The same applies for Repair Kits and other sources of anti-burning.
    2. Going back up to point number 2. If you are being frozen by an ally or enemy. Even if you continue to fire your Vulcan, your afterburn ability will still be removed and you can no longer inflict the effect on enemies. Meaning, the freezing effect will auto-disable your burning once you reach normal temperature. You don't even need to stop shooting to disable the afterburn by yourself.
  4. The burning effect that you inflict with your Vulcan will always have the same heating rate and the same maximum duration of ten seconds, no matter how hot your tank is burning at the time your afterburn is triggered.


 

Spoiler

Disclaimer: These are based off me and my friend's observations when we were testing the turret in a private battle. As such, this is just a basis of what the alteration can do, and whatever the developers actually say will be it's official abilities.

 

Edited by Tanker-Arthur
Added some new information. Added disclaimer.
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@Tanker-Arthur

Allow me to illustrate how an experienced Vulcan player supposed to perform. This is literally my first game today.

The combo is Vulcan + Titan, Adrenaline and HI. I'm not camping. I act as a flag defender the entire game.

gPW2BZe.jpg

We lost, obviously, because 

  1. The opposing team has more players (nice work on MM Devs)
  2. The average GS of our team is noticeably lower.

But look at my score, it is the sum of that of the rest of my team combined. This is the definition of GOOD. What you showed in the images trying to justify IB is fine is nothing but a joke. Beaten by a guy with 6k GS and you think it is a good evidence? Come on.... It doesn't matter what combo that guy have, beaten by a guy who is supposed to be 30 - 40% weaker than you is embarrassing enough.

Edited by Aegis
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The proof either way will be in how many people are using IB in the future. I personally imagine that won't be all that many at all.

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8 minutes ago, Ethiaa said:

The proof either way will be in how many people are using IB in the future. I personally imagine that won't be all that many at all.

Agree, given you have to brun yourself to hell in order to make use of it, and that -50% projectile speed? 

Unless you have a pocket healer, it is not worth it at all.

That's why I said we need to buff IB a bit after that OP combo is gone.

Edited by Aegis
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19 hours ago, Aegis said:

Agree, given you have to brun yourself to hell in order to make use of it, and that -50% projectile speed? 

Unless you have a pocket healer, it is not worth it at all.

That's why I said we need to buff IB a bit after that OP combo is gone.

Maybe return it to the way it was? No projectile speed nerf?

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5 minutes ago, yellowghetto said:

Maybe return it to the way it was? No projectile speed nerf?

Then it would be a straight buff to the Vulcan itself. However, given you have to be burning in order for the augment to actually do its job, and this is not the first augment which provides a straight buff with zero drawback, I think it is acceptable.

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If you guys ever wondered why I always complain about the status effects and never bought a BS for an immunity..

 

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1 hour ago, asem.harbi said:

If you guys ever wondered why I always complain about the status effects and never bought a BS for an immunity..

 

Buying.... Coinboxes???

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12 minutes ago, yellowghetto said:

Buying.... Coinboxes???

Yeah, honestly I get disappointed because I haven't get a good rewards, I lost many of my Tankcoins so I decided lastly I will stop buying them but I wont lose my effort I said I wont stop before I get 500 Tankcoins or more. The video was something old, today I bought another Tankcoins box, and I haven't get even 10 Tankcoins all are 1 Tankcoin and supplies.

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48 minutes ago, asem.harbi said:

Yeah, honestly I get disappointed because I haven't get a good rewards, I lost many of my Tankcoins so I decided lastly I will stop buying them but I wont lose my effort I said I wont stop before I get 500 Tankcoins or more. The video was something old, today I bought another Tankcoins box, and I haven't get even 10 Tankcoins all are 1 Tankcoin and supplies.

How I play the game.

Do every Challenge, Daily, Special, Weekly Missions. Get every Star, Container, and Ultra Container offered.

Spend Tankoins only on the Gold Pass, or Ultra Containers if you can afford it. Buying Stars, Containers, and Coinboxes are a HUGE SCAM.

Don't let the crap rewards discourage you from playing. Like the Ultra Containers I got this week, I got the ugly Prodigy 2.0 Paint (my opinion). I will never use ANY Paint but Lightning Storm. I got hella mad at first as I wasted hundreds of Supplies in that crappy event, but I accepted it later, and moved on. 

 

Now, how I battle. I might waste some time, I find it the best way to SAVE a lot of Supplies, and Crystals.

Keep switching Daily Missions until they are easy enough for you to complete. Capture Points Mission, go do CP. Capture Flags, just cap some flags in Assault, then leave. (Unless it's Berlin)

 

Inspect the Map. If it is a big map, I almost immediately leave. I will only tolerate CP on big maps, otherwise, PEACE.

Inspect the game. Check if the game is balanced, as in your teammates' GS compared to enemy GS. If you get a trash team with them having 5K-7K GS battling 9K-9999 GS. Just leave. Save your time.

Check the mode. Imagine CTF in Lost Temple, ASL in Berlin. Do yourself a favor, AND LEAVE.

 

If possible, make some friends and play together for Missions. Having a strong team comp is always better than playing solo with randoms. 

Hope this helps, if it doesn't, just ignore it.

 

Edited by yellowghetto
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YG2-1.jpg

YG2-2.jpg

Don't worry. Viking was tOtaLlY nOt oP. Without me playing Viking, this team would be 100% dead.

Edit: The combo I used was Adrenaline Gauss Mk6, and vanilla Viking Mk3. I don't have EMP Salvo on this account so you can't cry about that.

Edited by yellowghetto
Typo
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2 hours ago, asem.harbi said:

Yeah, honestly I get disappointed because I haven't get a good rewards, I lost many of my Tankcoins so I decided lastly I will stop buying them but I wont lose my effort I said I wont stop before I get 500 Tankcoins or more. The video was something old, today I bought another Tankcoins box, and I haven't get even 10 Tankcoins all are 1 Tankcoin and supplies.

Can't believe you bought scamboxes. You do no they are useless right? 

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