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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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In my opinion the MU Update can stay the way it is for newer players (because I doubt this will change), but there should at least be a clear sign when the next Mk is available, i.e. when the MU's lose their validity.
I would really like to see the old Flash Garage Table again:

unknown.png

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1 hour ago, T879 said:

In my opinion the MU Update can stay the way it is for newer players (because I doubt this will change), but there should at least be a clear sign when the next Mk is available, i.e. when the MU's lose their validity.
I would really like to see the old Flash Garage Table again:

unknown.png

Yess ikr i really hope at least they tell us which rank we can get the next mk otherwise crystals will b wsted

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1 hour ago, beachhouse said:

MUs did not get removed. They're only disabled if you have reached the rank of the next Mk, and, since you can't get it for free anymore, what's the point of micro upgrading it anymore when you can buy the next modification?

for players who MUed up to mk(n) 7-9, its a big big waste of money

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The critical shot for some turrets is an indignation more than it's a grace. When you shoot your critical for an enemy with Armadillo, it will get halved. Ricochet for example have the same critical damage of the regular damage, when you fight someone with Armadillo, in the second of critical your damage will get halved.

The same thing is applied for Juggernaut, the only usage for its critical damage is to get halved by Armadillo?

Edited by asem.harbi
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On 5/23/2021 at 9:25 AM, asem.harbi said:

No no don't worry it's just a wrong slips from me, thank you for alerting me and returning me in the way of righteousnessRelieved Face

Guys, I just finished my missions and get the 7 UCs..

Too many purple epics, but just a paints.

Lastly I got one Heavy Weight to help me in space parkour, I will upgrade my Titan to Mk7 in next sales.

bruh I got whack Prodigy 2.0. Never using that Paint.

Edited by At_Shin
Refrain from using inappropriate language.
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1 minute ago, yellowghetto said:

bruh I got whack ass Prodigy 2.0. Never using that Paint.

Man must have sucked..XD

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21 hours ago, ghost-guns said:

It's very annoying when a RAILGUN turns off my supplies and then a SMOKY does the same thing. What next - shaft removes my wheels?

Thunder could probably get the same EMP augment if they roll out Thunder HD skin one day. ?

And don't forget EMP Gauss ?️‍♂️as well as the stun shots.

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On 5/21/2021 at 7:19 AM, Aegis said:

The combo is Vulcan + Titan, Adrenaline and HI. I'm not camping. I act as a flag defender the entire game.

gPW2BZe.jpg

We lost, obviously, because 

  1. The opposing team has more players (nice work on MM Devs)
  2. The average GS of our team is noticeably lower.

But look at my score, it is the sum of that of the rest of my team combined. This is the definition of GOOD. What you showed in the images trying to justify IB is fine is nothing but a joke.

You seem to forget, that I was simply proving that Incendiary Band is still playable WITHOUT HEAT IMMUNITY. Of course my score will be a bit lower, because I wasn't using a legal-hack (Heat Immunity) and giving my Vulcan unlimited ammunition.

Meanwhile, the 6000 GS player above me was using Heat immunity and he has a huge advantage over me, because his Vulcan also has Incendiary band, which basically gives him a Firebird with boosted DPS (yes, Vulcan has higher DPS than Firebird), unlimited range, and unlimited reach to burn enemies.
 

Also, you're saying that an experienced Vulcan player is supposed to perform by getting an easy 28 kills and only 4 deaths in a battle.

But you're literally using Heat Immunity as a hack to give your Vulcan unlimited ammo. You said it yourself in your post "The combo is Vulcan + Titan, Adrenaline and HI."

I am assuming "HI" stands for Heat Immunity.

From 2015-2020, experienced Vulcan players never had the privilege of getting unlimited ammo, because if they did, Vulcan would be too overpowered.

Like literally, Vulcan with Heat Immunity (aka, unlimited ammo) gives you no reason at all to use stuff like Twins, because Vulcan has a higher DPS than Twins (yes, I did the math), Infinite Range, and Faster Projectile Speed.

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20 hours ago, asem.harbi said:

When you shoot your critical for an enemy with Armadillo, it will get halved. Ricochet for example have the same critical damage of the regular damage, when you fight someone with Armadillo, in the second of critical your damage will get halved.

It cuts in half the "critical" damage even when that "critical" damage is not boosted?  That just seems messed up.

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46 minutes ago, Tanker-Arthur said:

Like literally, Vulcan with Heat Immunity (aka, unlimited ammo) gives you no reason at all to use stuff like Twins, because Vulcan has a higher DPS than Twins (yes, I did the math), Infinite Range, and Faster Projectile Speed.

Depends on the map.  If twins can stay in range a good portion of the battle it will definitely have advantage with much better rotation and much better impact.

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8 hours ago, Tanker-Arthur said:

Like literally, Vulcan with Heat Immunity (aka, unlimited ammo) gives you no reason at all to use stuff like Twins, because Vulcan has a higher DPS than Twins (yes, I did the math), Infinite Range, and Faster Projectile Speed.

Then you have not play Vulcan enough, or you simply ignore one of its biggest disadvantages: The ridiculously slow turret rotation speed. If it is a Twins and Vulcan 1 vs 1, and the Twins decided to play merry go round, which is very common for players who play short range turret, Vulcan is almost guarantee doomed. Yes, Vulcan has very high DPS in theory, but it has no meaning when Vulcan can't hit stuff.

 

BTW, I do hope they rework the Rubberized bullet. It is supposed to be legendary rarity, while it is one of the worst, if not the worst augments available. I mean, what's the last time you see people equipping that thing?

 

Also,

Quote

You seem to forget, that I was simply proving that Incendiary Band is still playable WITHOUT HEAT IMMUNITY. 

"Playable" is very subjective. Yeah by definition, everything in this game is playable. It just the matter of fact that whether you are the one crushing people, or the one being crushed. From two examples you provided, it appears it is more towards the latter. 

Quote

the 6000 GS player above me was using Heat immunity and he has a huge advantage over me

Mister, your killing machine is objectively better than his, by a significant amount and properly your experience in this game as well. I mean, I can perform better than an AP Magnum with 600GS in Siege mode, which is the best mode for that combo in case you have not realized. And I bet most of the 9k GS players can do the same. 

 

As for whether IB is still viable, just join a few MM games and count how many players actually using IB. I found 1 for around every 5 matches. The data speaks for themselve, if IB is as "fine" or "good" as you said, then there will defiantly be more people using it, especially we know a lot of people own it already.

As for HI, I see no complains from you when people are talking about other immunity augments, I understand HI might be affecting you the most, given your favorite turret is firebird. Yet, I hope you can see a bigger picture and make your comments objectively.

Edited by Aegis
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39 minutes ago, Aegis said:

\BTW, I do hope they rework the Rubberized bullet. It is supposed to be legendary rarity, while it is one of the worst, if not the worst augments available. I mean, what's the last time you see people equipping that thing?

 

 

It doesnt need a buff its fine where it is at. I use this augment all the time for vulcan . Its a powerful augment if your skilled enough to kill enemies behind walls.( I had got this augment from my special missions about 5 months ago and lemme tell you its very useful against campers that are hiding behind walls I shoot the walls and I kill them.) 

Edited by MysticBlood
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Here's what I think about the current Vulcan Augments. I'm thinking about this logically.

Rubberized Rounds

Rubberized Rounds is alright, but the problem I see here, is the slower bullets. I assume the Devs made Rubberized Rounds slower because they're rubberized, so they're lighter. But, if you shoot a lighter bullet with the same powder charge as your regular bullets, the lighter bullets will fly faster. So, rubberized rounds should technically increase in bullet speed.

Rubberized Rounds should deal less damage as well. Rubberized bullets actually exist in the real world, and they're meant to hurt people instead of killing them. They deal less damage is what I'm saying.

Incendiary Bands

Incendiary Bands also has one thing that makes no sense. Coincidentally, it is also a slower projectile speed. For an Augment that is meant to heat your bullets once you've been burned, I don't understand why the bullet speed plays a part in this. I mean, maybe Vulcan's regular bullets are made of tungsten, and Incendiary Bands converts your bullets into titanium, but for that to happen, we would need to increase Vulcan's projectile speed, and increase Vulcan's damage. Also, if any other Vulcan is burning up, why don't they have burning bullets when they start burning? There's no explanation on why IB can burn when overheating, and why any other Vulcan can not.

I propose a simple fix for Vulcan's Incendiary Bands. Allow it to burn enemies right off the bat, but decrease its heat resistance. Meaning, the band the Vulcan uses is already heating up the bullets, but this causes Vulcan to heat up much faster, lowering the heat resistance.

The other Augments

The other Vulcan Augments are fine. Reinforced Aiming allows you to freely rotate your Vulcan horizontally but at the cost that you'll have less of a vertical range. Speed Regulators lowers the time it takes Vulcan to charge up, but at the cost that charging up the barrel faster doesn't allow Vulcan to have a fast bullet reload.

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1 hour ago, wolverine848 said:

It cuts in half the "critical" damage even when that "critical" damage is not boosted?  That just seems messed up.

Especially in Juggernaut, in example in Ricochet with critical you can ignore 50% Rico module, but with Juggernaut there are ZERO things to do with critical than getting halved by Armadillo?‍♂️

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They should've just increased the contrast of the Micro-Upgrade and Buy buttons so that newbie players can tell the difference between the two buttons much easier.

Also, they should've just added a darn pop-up confirmation window before you purchase to Micro-Upgrade in order to make sure you don't accidentally click on something and micro-upgrade something you don't want.

THAT'S WHAT THEY SHOULD'VE DONE

 

But nah, they just had to rip people off and essentially "delete" all the crystals you spend on MUs when you reach the unlock rank. 

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7 minutes ago, Tanker-Arthur said:

But nah, they just had to rip people off and essentially "delete" all the crystals you spend on MUs when you reach the unlock rank. 

Honestly for a regular player who play one hour per-day, the player will reach the unlock rank way more quicker than finishing the MUs.

Also for newbies, 1 hour maybe seems just a little. We veterans maybe just get bored and not ready to spend more than 1 hour, newbies with all of enthusiasm maybe will spend 2-3 hours, which is way more higher than the unlock rank.

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2 hours ago, LambSauce said:

I like how the mods are posting clips featuring TOTALLY BALANCED gameplay:

 

 

You do realize that he isn't a helper anymore right? I mean I'm pretty sure he openly said some negative things about this game before.

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6 hours ago, MysticBlood said:

It doesnt need a buff its fine where it is at. I use this augment all the time for vulcan . Its a powerful augment if your skilled enough to kill enemies behind walls.( I had got this augment from my special missions about 5 months ago and lemme tell you its very useful against campers that are hiding behind walls I shoot the walls and I kill them.) 

Well, most other players disagree. Like what's the last time you see people running around with it (Smoky + Vulcan combined)? Meanwhile other Legendary augments like EMP Gauss, Stun Striker and the damn AP Magnum are way more common. Remember, Rubberize bullet is supposed to be legendary rarity, it should perform equally as the rest of the legendary augments, but in reality, it is no where near it.

Edited by Aegis
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16 minutes ago, Aegis said:

Well, most other players disagree. Like what's the last time you see people running around with it (Smoky + Vulcan combined)? Meanwhile other Legendary augments like EMP Gauss, Stun Striker and the damn AP Magnum are way more common. Remember, Rubberize bullet is supposed to be legendary rarity, it should perform equally as the rest of the legendary augments, but in reality, it is no where near it.

That's because rubber rounds take more skill to use, its still lethal and it keeps its base damage. Its still pretty handy..The augment is good as the user. Plus rubber rounds bounce a total of 5 times well still keeping its base damage. I still say that this augment is still useful.

Edited by MysticBlood
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3 hours ago, LambSauce said:

I like how the mods are posting clips featuring TOTALLY BALANCED gameplay:

 

Honestly though of the many of flying hacks in the past, I haven't saw a practical flying than Hopper. I was thinking those hacks are just for fun purpose and not really, like Jump Hack.

But with Hoppper, we saw them for first to be a practical

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4 hours ago, MysticBlood said:

That's because rubber rounds take more skill to use, its still lethal and it keeps its base damage. Its still pretty handy..The augment is good as the user. Plus rubber rounds bounce a total of 5 times well still keeping its base damage. I still say that this augment is still useful.

The moment the projectile speed is reduced, the mid - long range damage capability is essentially affected as well. So it is fair to say the average damage output is actually reduced with this augment. Also, remember this augment is supposed to be legendary rarity. By common sense, it should be objectively better than all other Vulcan augments, similar to other legendary augments. Yet, obviously this is not the case.

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