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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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Just now, MysticBlood said:

Actually Im soo happy driver got nerfed hard. And I dont really care if some of you guys hate this comment. Lets be real, the driver drone is one of the factors that made vikings OD extremely toxic with its previous ridiculous output it gave. 

Actually Im soo angry that driver got nerfed hard. And I dont really care if some of you guys hate this comment. Lets be real, true, the driver drone can make vikings OD extremely toxic with its previous ridiculous output it gave. However, stuff like Booster also does nearly the same thing by boosting the turret's damage output but you can use it on any hull you want, and it works every 30 seconds. So why did Driver get nerfed but not Booster? Why is Booster still allowed to make turrets deal 4x damage?

Edited by Tanker-Arthur
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9 hours ago, MysticBlood said:

Actually Im soo happy driver got nerfed hard. And I dont really care if some of you guys hate this comment. Lets be real, the driver drone is one of the factors that made vikings OD extremely toxic with its previous ridiculous output it gave. 

I honestly thought Driver was fine before lol. It wasn't as broken as an near-unkillable Defender or a extra-life-hack-anti-death Lifeguard Drone.

Also, remember, Driver only works when you kill enemies. And with a lot of players using Defenders and Crisis, it's hard to kill them using Driver, especially since Driver doesn't provide any damage boosts, unlike drones like Booster and Crisis. And Driver doesn't provide any defense buffs either, so it's easier for enemies to kill you than if you were using a Defender, and prevent you from destroying enemies to charge the OD. Of course, Driver is good in a well-balanced match, especially in the lower ranks where the drones we unlock are more balanced with each other. But as we know, the drones as a whole.....aren't balanced at all. Driver really does suck against Defender and Booster, and from Marshal-Legend, those two drones are really the main drones being used among players, alongside rarer stuff like Mechanic for casual score-farming, Brutus for the poor people, and Crisis for the buyers and ultra lucky players.


It was Viking that was the problem. It's overdrive was the one that needed the nerf, not Driver. Or instead of a nerf, Viking's OD needed a rework - make the overdrive itself charge faster, but greatly reduce the power boosts given to the turret. A good change to start with is making Viking's OD no longer increase base damage per shot.

 

Another change I would suggest, is that instead of reducing most turrets' reload speeds to 0.5 seconds when using Viking's OD, instead, the OD now reduces reloads by a base decrease of like, 50%.

 

So now, stuff like Railguns no longer shoot every 0.5 seconds. they now shoot every 2 or 3 seconds because their base reload speed is halved. A sizeable nerf, but the faster OD charge rate I suggested would compensate.

Edited by Tanker-Arthur
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4 hours ago, Tanker-Arthur said:

It was Viking that was the problem. It's overdrive was the one that needed the nerf, not Driver. Or instead of a nerf, Viking's OD needed a rework - make the overdrive itself charge faster, but greatly reduce the power boosts given to the turret. A good change to start with is making Viking's OD no longer increase base damage per shot.

Hit the nail on the head. Ever since the release of ODs, I have always complained about this particular OD, but people would dismiss this because they were too busy exploiting it themselves. I'm glad to see that people are gradually starting to wake up and see just how huge of an issue this thing is.

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5 hours ago, Tanker-Arthur said:

Actually Im soo angry that driver got nerfed hard. And I dont really care if some of you guys hate this comment. Lets be real, true, the driver drone can make vikings OD extremely toxic with its previous ridiculous output it gave. However, stuff like Booster also does nearly the same thing by boosting the turret's damage output but you can use it on any hull you want, and it works every 30 seconds. So why did Driver get nerfed but not Booster? Why is Booster still allowed to make turrets deal 4x damage?

Booster is only limited to 3 seconds of extra damage which is very short. And can be countered by the lifeguard drone. Also booster consumes three supplies which people are loosing about 27-30 boosted damages a match. And minimal of 9-12 a match if used effectivly.  

 

Edited by MysticBlood
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5 hours ago, Tanker-Arthur said:

I honestly thought Driver was fine lol. It wasn't as broken as an near-unkillable Defender or a extra-life-hack-anti-death Lifeguard Drone.

Also, remember, Driver only works when you kill enemies. And with a lot of players using Defenders and Crisis, it's hard to kill them using Driver, especially since Driver doesn't provide any damage boosts, unlike drones like Booster and Crisis. And Driver doesn't provide any defense buffs either, so it's easier for enemies to kill you than if you were using a Defender, and prevent you from destroying enemies to charge the OD. Of course, Driver is good in a well-balanced match, especially in the lower ranks where the drones we unlock are more balanced with each other. But as we know, the drones as a whole.....aren't balanced at all. Driver really does suck against Defender and Booster, and from Marshal-Legend, those two drones are really the main drones being used among players, alongside rarer stuff like Mechanic for casual score-farming, Brutus for the poor people, and Crisis for the buyers and ultra lucky players.


It was Viking that was the problem. It's overdrive was the one that needed the nerf, not Driver. Or instead of a nerf, Viking's OD needed a rework - make the overdrive itself charge faster, but greatly reduce the power boosts given to the turret. A good change to start with is making Viking's OD no longer increase base damage per shot.

 

Another change I would suggest, is that instead of reducing most turrets' reload speeds to 0.5 seconds when using Viking's OD, instead, the OD now reduces reloads by a base decrease of like, 50%.

 

So now, stuff like Railguns no longer shoot every 0.5 seconds. they now shoot every 2 or 3 seconds because their base reload speed is halved. A sizeable nerf, but the faster OD charge rate I suggested would compensate.

This would be another viable option I also have always complained about this od as well but always get people always supporting this hull. I even suggested a viking nerf but i knew I was walking into fire. XD 

Speaking of lifeguard, Im actually gonna invest in it as my next main drone. You know why I see more sniping turrets, Medium rage turrets, and short range turrets with booster. 

 

Edited by MysticBlood
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8 hours ago, yellowghetto said:

Hyperion Drone buff please. Delete the extra consumption on Repair Kits and Mines. It makes no sense as Crisis Drone doesn’t eat them.

This isn't a buff, supply reduction is kinda of "rework".

7 hours ago, MysticBlood said:

Actually Im soo happy driver got nerfed hard. And I dont really care if some of you guys hate this comment. Lets be real, the driver drone is one of the factors that made vikings OD extremely toxic with its previous ridiculous output it gave. 

But it wasn't stronger than Booster or Defender. Also Booster is almsotly a mini-Viking OD, so when you say Driver is extremely toxic with Viking, it's not a big deal.

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These Viking critics don't realize that the real problem with Vikings OD is turret augments. 

 

I'm quite jealous of their ignorance, must be luxurious to blindly ask for a nerf to something they don't know how to counter rather than thinking logically and reasonably.

 

But then again these are light hull simps that are asking for Viking to be nerfed to the ground. ?‍♂️

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6 hours ago, Tanker-Arthur said:

Also, remember, Driver only works when you kill enemies. And with a lot of players using Defenders and Crisis, it's hard to kill them using Driver, especially since Driver doesn't provide any damage boosts, unlike drones like Booster and Crisis. And Driver doesn't provide any defense buffs either, so it's easier for enemies to kill you than if you were using a Defender, and prevent you from destroying enemies to charge the OD. Of course, Driver is good in a well-balanced match, especially in the lower ranks where the drones we unlock are more balanced with each other. But as we know, the drones as a whole.....aren't balanced at all. Driver really does suck against Defender and Booster, and from Marshal-Legend, those two drones are really the main drones being used among players, alongside rarer stuff like Mechanic for casual score-farming, Brutus for the poor people, and Crisis for the buyers and ultra lucky players.

THIS. This is what pains me the most. 

 

Screenshot-2021-07-17-12-57-44-838-com-t 

 

Look at this!! What am I supposed to do here?! 3 Defenders and 1 Booster. And then there were 2 other Defender users on the other side of the map, and I saw another Booster. And this is TAME. They're using Vulcan Hopper, Twins Hornet and Firebird Wasp; not ideal combos for general MM battles, but I can't kill them. The problem gets exponentially worse when they're using status augments that forcibly end engagements early, i.e AP and EMP augments. 

 

Driver was my ability to properly fight these players without having to use Defender or Booster myself; to keep them from shattering my teammates and I constantly. To possibly give my team a chance to catch their breaths and fight back. But now that has been gutted. I have to constantly keep making kills to charge my overdrive quickly. I'm sure that's easy to do when half the enemy team has a damn Titan dome up against me for almost the entire battle. 

 

Every time Tanki has an event with super missions, especially in DM mode, battles became downright cancerous with the number of Defenders, Boosters, Crises and Lifeguards. Having to suffer through that to complete the missions. Now I'm suffering even more, for absolutely no reason. This Driver nerf has really upset me.

 

What about the Assault Drone? Why was that nuked as well? Was Assaut secretly spawnlocking enemy players every battle? Did it instantly end engagements early? Did it prolong your lifespan just by simply existing? No, it did not.  Apparently the only nice things we can have in Tanki are Booster, Defender and Lifeguard. 

 

 

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9 hours ago, MysticBlood said:

Actually Im soo happy driver got nerfed hard. And I dont really care if some of you guys hate this comment. Lets be real, the driver drone is one of the factors that made vikings OD extremely toxic with its previous ridiculous output it gave. 

And not Booster/Defender? 

 

Booster with certain turrets (splash damage turrets and Railgun) is able to simulate the old Driver, plus be allowed to use DA and DD immediately after spawning, plus getting back that boosted damage every 30 seconds. Not to mention Booster was able to be used in conjunction with Hornet's, Viking's and Crusader's Overdrive (and Ares but a very, very specialised use). The fact that Booster is a direct counter to Defender In particular interactions. 

 

Defender just makes you live much longer allowing you to gain more Overdrive charge during your lifetime, and lets you cap balls and flags easier for more OD charge. Then you can go the more agressive route and pair it with an EMP or AP augment. 

 

It's very painful to struggle to get a kill, then see the enemy or allied Booster get a double/triple/quadruple kill after they spawn. 

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6 minutes ago, TheCongoSpider said:

And not Booster/Defender? 

 

Booster with certain turrets (splash damage turrets and Railgun) is able to simulate the old Driver, plus be allowed to use DA and DD immediately after spawning, plus getting back that boosted damage every 30 seconds. Not to mention Booster was able to be used in conjunction with Hornet's, Viking's and Crusader's Overdrive (and Ares but a very, very specialised use). The fact that Booster is a direct counter to Defender In particular interactions. 

 

Defender just makes you live much longer allowing you to gain more Overdrive charge during your lifetime, and lets you cap balls and flags easier for more OD charge. Then you can go the more agressive route and pair it with an EMP or AP augment. 

 

It's very painful to struggle to get a kill, then see the enemy or allied Booster get a double/triple/quadruple kill after they spawn. 

Booster effects only lasts 3 seconds to compensate for high damage and has a faster consumption rate than defender users because defender is allowed about 20 seconds of defense at a time which means consumption rate tends to be slower. Even though you have 3 used of the same type, booster still consumes way faster than defender. Then you have Lifeguard to help counter booster. And as for the last part about getting gained on, they are just better with team work XD.

Edited by MysticBlood
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2 hours ago, MysticBlood said:

And can be countered by the lifeguard drone. 

Consider this:

 

Lifeguard user comes. You hit your Booster shots and are able to deal fatal damage to activate the Lifeguard. You then get the lifeguard user down to half HP before you die to them. In that interaction, the Lifeguard wins. 

 

Now consider any other drone. Lifeguard user comes. They get the Lifeguard user down to half or 1/3 HP and then dies. The Lifeguard has yet to be activated. The Lifeguard user still has his repair kit to use. 

 

 

Booster forcefully shortens engagements. You may lose to the Lifeguard with Booster in the end, but you're MUCH better off than someone who was using an Assault or Miner or Blaster drone. You stand a chance, the others baring Defender and Crisis, do not. 

 

 

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10 minutes ago, MysticBlood said:

Booster effects only lasts 3 seconds to compensate for high damage 

3 seconds of damage that breaks many barriers, most notably, Thunder and Striker get to one-shot unprotected medium hulls. Gauss and Magnum get to one-shot medium hulls that have DA. Vulcan instantly reaming what's in front of it. Scout Railgun one-shotting unprotected medium hulls and near one-shotting heavy hulls. Stock Railgun one-shotting protected medium hulls. Hammer one-shotting unprotected heavy hulls. 

 

These give easy kills. With the turrets I mentioned in the other post, multi kills. Kills that emulate exactly what Driver used to do. So tell me; why are you really happy that Driver gets a huge nerf, and not Booster? 

 

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4 hours ago, TheCongoSpider said:

3 seconds of damage that breaks many barriers, most notably, Thunder and Striker get to one-shot unprotected medium hulls. Gauss and Magnum get to one-shot medium hulls that have DA. Vulcan instantly reaming what's in front of it. Scout Railgun one-shotting unprotected medium hulls and near one-shotting heavy hulls. Stock Railgun one-shotting protected medium hulls. Hammer one-shotting unprotected heavy hulls. 

 

These give easy kills. With the turrets I mentioned in the other post, multi kills. Kills that emulate exactly what Driver used to do. So tell me; why are you really happy that Driver gets a huge nerf, and not Booster? 

 

Lol, why are you wasting your time with that imbecile? Its obvious that he doesn't care about game balance, only that his favorite turrets and hulls can dominate the battles over and over again and the turrets and hulls he hates gets nerfed to the ground so that even if his turret or hull is MK1 with no upgrades he'd win against his least favorites even if they're MK7+.

 

He defends hopper like its his darling while hating on Viking simply because he's not skilled or smart enough to counter it.

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4 hours ago, TheCongoSpider said:

3 seconds of damage that breaks many barriers, most notably, Thunder and Striker get to one-shot unprotected medium hulls. Gauss and Magnum get to one-shot medium hulls that have DA. Vulcan instantly reaming what's in front of it. Scout Railgun one-shotting unprotected medium hulls and near one-shotting heavy hulls. Stock Railgun one-shotting protected medium hulls. Hammer one-shotting unprotected heavy hulls. 

 

These give easy kills. With the turrets I mentioned in the other post, multi kills. Kills that emulate exactly what Driver used to do. So tell me; why are you really happy that Driver gets a huge nerf, and not Booster? 

 

Drivers output was just stupid how it gave vikings OD charge in less than a minute and the abuse happened mostly on this hull. It had no consequence to it.  As countering against defender users just use ap or emp status effects.

 

20 minutes ago, Crossbone said:

Lol, why are you wasting your time with that imbecile? Its obvious that he doesn't care about game balance, only that his favorite turrets and hulls can dominate the battles over and over again and the turrets and hulls he hates gets nerfed to the ground so that even if his turret or hull is MK1 with no upgrades he'd win against his least favorites even if they're MK7+.

 

He defends hopper like its his darling while hating on Viking simply because he's not skilled or smart enough to counter it.

Actually im not defending hopper lol im just stating the facts what nerfs happened to it. Im not blindly saying my notions. 

Edited by MysticBlood
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13 hours ago, MysticBlood said:

Drivers output was just stupid how it gave vikings OD charge in less than a minute and the abuse happened mostly on this hull. It had no consequence to it.  As countering against defender users just use ap or emp status effects.

 

Actually im not defending hopper lol im just stating the facts what nerfs happened to it. Im not blindly saying my notions. 

Driver's output on Viking required you to put effort in by getting the kills in the first place. Booster has you...hit 3, and oneshot someone. And it works with any hull, and you can do this way more than how often you could pull out viking ODs with Driver. I don't think it's fair to point fingers at Driver being mildly stronger than other drones when Defender, Booster, Crisis(with enough supplies) and Lifeguard are all leagues ahead.

As for ap and emp status effects - can we not normalize rock paper scissors? Most f2ps don't have access to multiple status augments and immunities, and saying "just use a status to counter it" is not meaningful - you cannot justify something being overpowered if against the majority of the playerbase just because it has a counter available to only a few. Look at Autocannon and Blunderbuss - both grotesquely broken, but justified by the existence of armadillo. Currently, status effects are a set of five cancers (ap, emp, stun, crits, and heating) where you pay money to get access to these cancers and their immunities. Anyone else see a problem with this? 

@DestrotankAI9 you might get something out of this

Edit: actually, what cancers do f2ps have access to? AP Magnum and EMP Smoky/Rail for if you were there during their battle passes, Autocannon for crits, Dragon's Breath for Heating(formerly, before they nuked hammer)?

Edited by Abellia
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On 7/17/2021 at 12:48 PM, Tanker-Arthur said:

Brutus for the poor people,

Soooooooo funny, made me laugh. poor people ?.

 

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6 hours ago, Abellia said:

Driver's output on Viking required you to put effort in by getting the kills in the first place. Booster has you...hit 3, and oneshot someone. And it works with any hull, and you can do this way more than how often you could pull out viking ODs with Driver. I don't think it's fair to point fingers at Driver being mildly stronger than other drones when Defender, Booster, Crisis(with enough supplies) and Lifeguard are all leagues ahead.

As for ap and emp status effects - can we not normalize rock paper scissors? Most f2ps don't have access to multiple status augments and immunities, and saying "just use a status to counter it" is not meaningful - you cannot justify something being overpowered if against the majority of the playerbase just because it has a counter available to only a few. Look at Autocannon and Blunderbuss - both grotesquely broken, but justified by the existence of armadillo. Currently, status effects are a set of five cancers (ap, emp, stun, crits, and heating) where you pay money to get access to these cancers and their immunities. Anyone else see a problem with this? 

@DestrotankAI9 you might get something out of this

Edit: actually, what cancers do f2ps have access to? AP Magnum and EMP Smoky/Rail for if you were there during their battle passes, Autocannon for crits, Dragon's Breath for Heating(formerly, before they nuked hammer)?

As for the hull immunities they are in regular containers. Thats how I got most of my immunities from daily and weekly missions. But as for status augments for most turrets they are UC exclusive.

Edited by MysticBlood
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On 7/17/2021 at 3:01 PM, TheCongoSpider said:

Every time Tanki has an event with super missions, especially in DM mode

These have been cancerous for years.  I would try them every holiday and quit them all just as quickly.

TOO MANY TANKS ON THE MAP.

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13 minutes ago, MysticBlood said:

As for the hull immunities they are in regular containers.

They are a LOT rarer than you suggest here.  I might have gotten two resistance modules from regular containers since they were introduced.  Over two accounts.

No one can depend on getting immunities that way for 1 hull, let alone multiple hulls.

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On 7/17/2021 at 8:01 PM, TheCongoSpider said:

Apparently the only nice things we can have in Tanki are Booster, Defender and Lifeguard. 

Flying tanks, Tesla, EMP, AP, the list is endless.

Whatever makes the most bucks gets the special treatment from the devs.

Tanki is all about making money, period. Every player complains when their fav combo gets nerfed, nothing ever gets balanced out and that is the way it will remain. As long as the buyers keep buying, the devs will keep bringing in ridiculous OTT, OP updates.

Personally I hope they keep doing what they are doing, more of the same I say. Let the buyers spend, because sooner are later the devs will ? on them all from a great height. It will happen, just a matter of when.

Complaining gets you nowhere, Q&A to the devs gets you nowhere, the game is a mess and will only get worse.

 

 

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On 7/17/2021 at 3:21 PM, MysticBlood said:

Booster effects only lasts 3 seconds to compensate for high damage and has a faster consumption rate than defender users because defender is allowed about 20 seconds of defense at a time which means consumption rate tends to be slower. Even though you have 3 used of the same type, booster still consumes way faster than defender. Then you have Lifeguard to help counter booster. And as for the last part about getting gained on, they are just better with team work XD.

1) supply consumption in no way makes up for something being OP.  At the very least, someone can "pay" for having additional power.

2) Both Drones have the same "Reduction of supply cooldown" - so they will in fact consume the exact same number of supplies. It just happens to take Defender longer to do what it was intended for compared to how long it takes booster to do what it was intended for.

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29 minutes ago, wolverine848 said:

1) supply consumption in no way makes up for something being OP.  At the very least, someone can "pay" for having additional power.

2) Both Drones have the same "Reduction of supply cooldown" - so they will in fact consume the exact same number of supplies. It just happens to take Defender longer to do what it was intended for compared to how long it takes booster to do what it was intended for.

I did say that they do consume the same amount but i have also said that booster tends to be used more than defender since it lasts 3 and the consumption rate is more faster than defender. Between these two drones, defender usage with its boosted armor supply  is lower than booster at consumption rate.

Edited by MysticBlood
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38 minutes ago, wolverine848 said:

They are a LOT rarer than you suggest here.  I might have gotten two resistance modules from regular containers since they were introduced.  Over two accounts.

No one can depend on getting immunities that way for 1 hull, let alone multiple hulls.

Well if you shrink the prize pool you can get immunities. I bought all the country paints (lol took me a year to get them all) and others to shrink it. Then I started to get immunities and great prizes.

Edited by MysticBlood
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