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What Is Your Opinion About the Current State of Tanki Online?


Maf
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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6 hours ago, Maf said:

A title like "Some ideas to improve the game" is pretty much useless compared to something like "Increase charging speed and reduce duration of Hornet's Overdrive"

Ah, so the title is the most important part of an idea aside from the idea itself then.

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Instead of stars, you get more supplies or crystals in daily/weekly missions after you completed the monthly challenge:     

What's the point of earning stars after you completed the months challenge?

Where is the logic, why can't devs replace the stars with supplies/crystals in daily/weekly missions for the players that have completed the monthly challenge?

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3 hours ago, yellowghetto said:

I wish Tanki would release the drop percentage chances for their Containers.

Well at least they show what you can obtain.

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According to V-LOG 309. They mentioned features for improving the Clan System such as having new leaders, changing the flag, tag, name, and adding new player slots would cost Tankoins, when creating the Clan itself is 3000 Tankoins!

That is absolutely ridiculous. Without extra perks from Clans, such as the idea of Clan Missions where the Clan needs to participate and be active, there should be no reason to add these changes if they cost Tankoins. 

Tanki, I hope you seriously consider making the Clan Improvements FREE as a Quality of Life change.
 

Thoughts?

Edited by yellowghetto
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Okay I am going to be real honest here. At first when Hazel said that they are planning to introduce new stuff very often, I really did not like it. In fact I greatly disliked it. I was like, come on, that not gonna work.

Lately as a player in Warzone and Call of Duty: Mobile there's something I noticed which I feel is worthy enough to relate to this. Though Warzone has a very large player base and also a variety of details and game mechanics, people have lately gotten bored of it. Bored in the sense that no new stuff are being released and as matter of fact we don't actually see a scope for new stuff to be released. Why? Ever since it was released Warzone practically had the highest amount of details and mechanics. The way gravity affects various stuff, the way you can killed by your own truck if you do not park it the right way and the way a loadout drop can be your end as well. Nowadays every season has a meta gun and use that win is guaranteed. Well not exactly guaranteed but there's actually nothing new to try. 

Well this kinda changed my opinion of what Hazel said. I might not exactly like the idea of adding new stuff very frequently but at least now I do not despise it the way I did in the past. We ought to have good plan about introducing stuff and we might actually get players interested in the game.

I think that the new interface will be the first step towards that.

 

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On 8/13/2021 at 12:02 AM, Poppy said:

Tanki Mobile every Friday

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Also, how to solve this issue pls?

All you really can do is hope Google play updates their page. This is really annoying for me too. I end up spending thousands of crystals, sometimes tens of thousands of crystals just to get the missions I want on PC.

Edited by PirateSpider
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Hey @Maf, @Spy, or even @Iron_Man,  I've been thinking of posting an idea of bringing unlock ranks back to turret augments. And my reason for wanting to bring them back is that some of them overwhelm the beginner and low ranks, with auto cannon being the most common of the bunch. While others, simply are underwhelming in the high and legend ranks. Making them unlock at ranks would fix these issues.

 

However, its a rather large task for one to accomplish this in one topic. Would it be fine if I give the turrets with many augments their own post and when I'm done listing all of them, you merge them all into 1 topic and publish the entire thing?

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1 hour ago, PirateSpider said:

or even @Iron_Man

What do you take me for eh?

c9c9ff2eed3dff5c3b9f7c0c033704da.gif

Never mind.

Well yeah it is fine. I can merge them all no problemo.

But the thing is that ideas regarding reversion of updates are declined. ?‍♂️ Now coming to your idea. For instance a kid saves up crystals thriftily and he cannot buy the augments he wants to. Now this is really not cool. But anyway, I'll ask Maf.

Okay. I got a reply from Maf and he said that it was okay but it is up to the developers to decide the unlock ranks. Yeah, that's the truth as well. Developers might actually decide it basing on statistics. So maybe you'll not exactly have to go through all that pain of listing out all augments for all turrets.

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17 hours ago, Iron_Man said:

What do you take me for eh?

You're right, I should've put Spy on the other side of that statement. :ph34r:

17 hours ago, Iron_Man said:

Okay. I got a reply from Maf and he said that it was okay but it is up to the developers to decide the unlock ranks. Yeah, that's the truth as well. Developers might actually decide it basing on statistics. So maybe you'll not exactly have to go through all that pain of listing out all augments for all turrets.

Sweet ok. I'll get as much done as possible in a short time. I'll give you the word when I'm done.

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When I unequip defender drone, it is amazing how quickly my tank gets destroyed. It seems like matchmaking is about survival rather than strategy of any kind.

I don't like the new tesla turret. It is very short range. It does a lot of damage, but a lot of players already have heavily upgraded weasel modules. The design is also quite poor.

Finally, some of the people playing this game have no spatial awareness of any kind. On juggernaut mode they are running around like a headless chicken, crashing into myself and my teammates and when they get killed they tell us it was our fault because we were in the way.

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On 8/15/2021 at 10:13 AM, PirateSpider said:

All you really can do is hope Google play updates their page. This is really annoying for me too. I end up spending thousands of crystals, sometimes tens of thousands of crystals just to get the missions I want on PC.

So relatable

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2 hours ago, ghost-guns said:

When I unequip defender drone, it is amazing how quickly my tank gets destroyed. It seems like matchmaking is about survival rather than strategy of any kind.

I don't like the new tesla turret. It is very short range. It does a lot of damage, but a lot of players already have heavily upgraded weasel modules. The design is also quite poor.

Finally, some of the people playing this game have no spatial awareness of any kind. On juggernaut mode they are running around like a headless chicken, crashing into myself and my teammates and when they get killed they tell us it was our fault because we were in the way.

NERF DEFENDER.

NERF VIKING.

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Just now, TheCongoSpider said:

Curious, what made you equip Defender in the first place? 

Probably was running low on batteries/double armors.

 

Spoiler

Just kidding, I know it's probably not the actual reason. Just wanted poke fun at how costly running a drone like Defender is.

 

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7 hours ago, Tanker-Arthur said:

Probably was running low on batteries/double armors.

 

  Hide contents

Just kidding, I know it's probably not the actual reason. Just wanted poke fun at how costly running a drone like Defender is.

 

Hyperion and Crisis enters the chat.

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What do you guys think about Smoky in its current state, now that Autocannon has been nerfed and we're 5 months into the balance changes after the critical hit update? 

Edited by TheCongoSpider
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27 minutes ago, TheCongoSpider said:

What do you guys think about Smoky in its current state, now that Autocannon has been nerfed and we're 5 months into the balance changes after the critical hit update? 

Unless its auto cannon or the augments contain emp, AP, or stun. I think its balanced. However I think its boring to play with.

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2 hours ago, TheCongoSpider said:

Define balanced. 

Balance is when to things weigh the same. Lol.

Balance should be like wasp is getting flag. Gauss shoots at him. Wasp low health but fast speed, so he captured before dieing.

Mammoth slow but a lot of health. Same gauss shoot at him when he got flag. Because mammoth slow, he got shot more, but in the end he also got the flag in before dieing thanks to his health.that is what I think is balance.  Correct me if I'm wrong.

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34 minutes ago, Incorp said:

Balance is when to things weigh the same. Lol.

Balance should be like wasp is getting flag. Gauss shoots at him. Wasp low health but fast speed, so he captured before dieing.

Mammoth slow but a lot of health. Same gauss shoot at him when he got flag. Because mammoth slow, he got shot more, but in the end he also got the flag in before dieing thanks to his health.that is what I think is balance.  Correct me if I'm wrong.

Flying hack camps on top of wall and waits for his team mate (another flying hack) to cap enemy flag, then he can repeat the process and cap again. 

That is the devs definition of balance.

You have now been corrected.

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