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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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12 minutes ago, Bowser448 said:

@BruhBruhThingThing I went much more in depth under the complaint book and made 217 complaints

Damn, you werent kidding about there being 217 complaints. That's quite impressive that you were able to type all that out and published without getting an error.

I got 2 more complaints that would add on to your list.

1. Missions are literally chores.

2. There's no incentive to playing after completing said chores.

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4 hours ago, Bowser448 said:

These are things the players were not asking for and these are things I hear the most complaining about the game.

I get most of them.

I don't get the complaints about mk-conversion.  It creates more brackets, and thus buyers have less advantages - they can only upgrade current items so far before ranking.  Before the conversion m2(m1-.10)-smoky was available at mstr Sgt or something like that.  Was completely OP.

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5 hours ago, Bowser448 said:
  • Mk conversion
  • Changing the price of almost all alterations to 245,000 crystals (then calling them augments)
  • Master sergeants playing against legends in MM (rank expansion update)
  • The HD skins
  • Remastering maps
  • Permanent removal of discount weekends
  • Hovering hulls
  • Tesla
  • Crisis drone
  • Permanent removal of the flash client
  • The "improved" anti-cheat system (I am seeing more hackers than ever now)
  • Rigging certain features of the game (coinboxes, MM, ultra containers, etc.) so the non-buying community has no chance

Agree with most of the points you said except for the HD skins and remastered maps, though I'm not interested on them, but they at least have a good impact on the game. Also changing the price of alterations wasn't as worse as making some of them only through UCs, and I have never seen a hack in HTML5. + The removal of flash was just an inevitable, as the service have died. But the problem is that they haven't offered a better replacement, in contradict they offered a very defective HTML5 version. Some of things they have no power on fixing like the physics, but definitely there are things they can do but they don't want like the lack of information in Garage, or the defective battle list.

1 hour ago, Bowser448 said:

@BruhBruhThingThing I went much more in depth under the complaint book and made 217 complaints

217 true opinions, is way more better than someone being hypocrite and praise developers for everything.

Edited by asem.harbi
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On 1/1/2022 at 2:15 PM, Bowser448 said:

Tanki is in a horrible state right now and has been for almost two years now. Here is a list of updates or events that worsened the state of tanki online:

  • Mk conversion
  • Changing the price of almost all alterations to 245,000 crystals (then calling them augments)
  • Master sergeants playing against legends in MM (rank expansion update)
  • The HD skins
  • Remastering maps
  • Permanent removal of discount weekends
  • Hovering hulls
  • Tesla
  • Crisis drone
  • Permanent removal of the flash client
  • The "improved" anti-cheat system (I am seeing more hackers than ever now)
  • Rigging certain features of the game (coinboxes, MM, ultra containers, etc.) so the non-buying community has no chance

These are things the players were not asking for and these are things I hear the most complaining about the game. Players have been quitting left and right as tanki is making new and random updates which some are totally opposite of what the community wants. I was also telling players in a few of the lobby chats that 2022 is going to be the year that tanki will shut down for good because they will not be making enough money and all the players quit the game.

I however believe that tanki online can still be saved and I read what other players have to say. I know a lot of things tanki can do if they want the players to stop leaving and perhaps some players will return. I have suggested in the lobby many ways of how tanki can improve their game. The result of this is that I get banned a month for provocation.

It's drones and augments for me.

Before drones and augments existed some players were very strong but it was only because they had full microupgrades and were skilled players.

Now the difference between buyers and non-buyers is monumental and buyers can destroy fully microupgraded tanks in 1 second.

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2 hours ago, ghost-guns said:

It's drones and augments for me.

Before drones and augments existed some players were very strong but it was only because they had full microupgrades and were skilled players.

Now the difference between buyers and non-buyers is monumental and buyers can destroy fully microupgraded tanks in 1 second.

Yeah, augments should've stayed as alterations. Adding status augments was literally the final hard hitting nail for me. While drones should never have went as far as booster, defender, crisis, hyperion, sabotuer, etc.

Personally, I think the game really took a steep decline when over drives were added. Requires no skill to use. Just press shift and you immediately get a massive advantage in the encounter. Really sapped out much of the fun.

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I gave up giving feedback on updates months ago, given the Tanki dev's track record on course corrections. For whatever good changes end up coming, I find that, at best, the devs' priorities in premium releases and new imbalancing features will ultimately keep the game in limbo. Not dead due to players sticking around to find enjoyment in current Tanki Online, but not "alive" thanks to the lack of a vibrant playerbase.

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16 minutes ago, N3tralRE said:

I gave up giving feedback on updates months ago, given the Tanki dev's track record on course corrections. For whatever good changes end up coming, I find that, at best, the devs' priorities in premium releases and new imbalancing features will ultimately keep the game in limbo. Not dead due to players sticking around to find enjoyment in current Tanki Online, but not "alive" thanks to the lack of a vibrant playerbase.

The forum even shows signs of inactivity. I honestly thought it was gonna be fun to join the forum, but there's been hardly any new content for the last few days. But maybe its because there's no new updates or announcements. Does anyone know if the activity gets this low during a period of time without any news?

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Honestly the new update of uniforming the hulls speeds is a bad one. It have lessened the diversity and gave some hulls some inequity.  In example now there is no real reason for me to use Wasp over Hornet (as a hull), why? Hornet have a better stability, harder to flip, and the most noticeable difference is the turning speed, it's the most annoying reason for me to not use Wasp. Even though the difference in speed wasn't that big one, but at least it was like appeasement.

Also the Hovering Hulls with their obvious advantages over the tracked hulls, they must have a lesser speed, like in the past. 

Edited by asem.harbi
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1 hour ago, asem.harbi said:

now there is no real reason for me to use Wasp over Hornet (as a hull)

I have Wasp and Hornet fully upgraded on one account and use Wasp as a main on an alt

But if I didn't have the heavyweight construction augment for Wasp on both of those accounts or had it for Hornet, then I would rarely use Wasp because Hornet is just so much better and Wasp isn't slightly faster any more (and Wasp doesn't get any OD charge after capping or scoring any more, which was one of the reasons to use it)

Not being to out run the hovering hulls is also really annoying

It was a terrible update

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How much armor do I have when I use titan fully upgraded and defender drone fully upgraded?

I got killed in 1 shot by a magnum-hornet whilst using this combo. I guess defender drone is a pile of crap then?

I got angry and left because what's the point?

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26 minutes ago, ghost-guns said:

How much armor do I have when I use titan fully upgraded and defender drone fully upgraded?

I got killed in 1 shot by a magnum-hornet whilst using this combo. I guess defender drone is a pile of crap then?

I got angry and left because what's the point?

If you used boosted armor then it should be 12k HP, if not then 4k.

Maximum dmg magnum can deal (according to wiki) with boosted damage + max bonus from adrenaline + max booster = 4485. 

So if you had no BA active then yes, he could 1shot you (drone has no effect). With BA active he would need 3direct hits to destroy you, in this scenario.

This is if we assume you had no protection module against magnum of course.

Edited by frederik123456
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Just now, frederik123456 said:

If you used boosted armor then it should be 12k HP, if not then 4k.

Maximum dmg magnum can deal (according to wiki) with boosted damage + max bonus from adrenaline + max booster = 4485.

So if you had no BA active then yes, he could 1shot you (drone has no effect). With BA active he would need 3direct hits to destroy you, in this scenario.

I was using double armor (+ fully upgraded titan and defender).

He had hornet od activated.

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1 minute ago, ghost-guns said:

I was using double armor (+ fully upgraded titan and defender).

He had hornet od activated.

Ah ok. With hornet od he has the armor piercing effect, rendering your DA and drone indeed useless. You´d have to equip AP immunity to counter this.

It sucks, I know :/ .

 

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12 minutes ago, frederik123456 said:

Maximum dmg magnum can deal (according to wiki) with boosted damage + max bonus from adrenaline + max booster = 4485. 

Maximum damage an Adrenaline Magnum can do with Booster is 3,900. With Crisis, it is 4,350. 

 

38 minutes ago, ghost-guns said:

How much armor do I have when I use titan fully upgraded and defender drone fully upgraded?

It's best to look at it in terms of damage reduction rather and an increase in effective HP, as that often leads to unnecessary confusion when simulating the scenario. Anyway, your Titan's effective HP would be 10,000 against players you don't have protection against, and 20,000 against players you have 50% protection against. 

 

41 minutes ago, ghost-guns said:

I got killed in 1 shot by a magnum-hornet whilst using this combo. I guess defender drone is a pile of crap then?

Sounds like you were inflicted with the Armour-Piercing status and were hit simultaneously by something else to weaken you which allowed the Hornet Magnum to seemingly one-shot you when that may not be the case. If you are sure you were at full HP and they one-shotted you, the Magnum Hornet was probably using Adrenaline and a Crisis while on low HP. 

 

17 minutes ago, ghost-guns said:

He had hornet od activated.

Which gives that player Armour-Piercing to enemies in line of sight for 5 seconds and gives the user Supercharge for 7 seconds. Nothing is too unusual with this interaction. Armour-Piercing and EMP are two counters to the Defender drone. 

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13 hours ago, At_Shin said:

Would you consider Jammer effect as a counter to defender drone too; Since the boosted armor bonus does not reactivate after applied Jammer effect ends?

I would, it counters drones as a whole, which includes Defender.

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One thing I hate, ALOT of my Hornet ODs are wasted against ones who have AP Immunity, I can't check if the player have AP Immunity with V/R like in the past. The only way is with scoreboard which is way harder.  Now using my Hornet OD is just like an RNG thing.  This is one of the ton of reasons why V/R are important, and there is no current replacement to them till this day.

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13 hours ago, asem.harbi said:

How much health !

If my eyes don't deceive me, it appears that toljnok61 (the Striker-Viking) got healing shots from a Healing Emitters Shaft, which I could tell from Shaft's Black Shot effect as seen in this frame:

Healz.png

Furthermore, although image quality isn't great, I can tell that toljnok61 had at least 3 Healing Shaft teammates including Dina_Nana and A-P-E-C.

BattleScreen.png

So to answer your question, your target foe kept getting healed by Healing Shafts, allowing your target to survive longer than usual.

Edited by N3tralRE
Technical difficulties trying to embed images
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2 hours ago, N3tralRE said:

If my eyes don't deceive me, it appears that toljnok61 (the Striker-Viking) got healing shots from a Healing Emitters Shaft, which I could tell from Shaft's Black Shot effect as seen in this frame:

Healz.png

Furthermore, although image quality isn't great, I can tell that toljnok61 had at least 3 Healing Shaft teammates including Dina_Nana and A-P-E-C.

BattleScreen.png

So to answer your question, your target foe kept getting healed by Healing Shafts, allowing your target to survive longer than usual.

Great work Detective N3tralRE :P That seems like the explanation, I had thought perhaps Lifeguard, but didn't notice the Shaft shots. That augment is really good :)

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1 hour ago, DestrotankAI9 said:

Great work Detective N3tralRE :P That seems like the explanation, I had thought perhaps Lifeguard, but didn't notice the Shaft shots. That augment is really good :)

And ppl complain about Isida making it hard to kill targets.  The shafts don't even need to go into the danger zone to do that.  ?

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26 minutes ago, wolverine848 said:

And ppl complain about Isida making it hard to kill targets.  The shafts don't even need to go into the danger zone to do that.  ?

I definitely think this augment was one of the best new augment ideas the developers have had - something that is not just "x turret + status effect". Offers interesting gameplay. Of course we must ask, it is too powerful? As I don't have it myself I can't comment, seems balanced enough to me, although people are getting very high scores with it in battles that I see it.

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11 minutes ago, DestrotankAI9 said:

I definitely think this augment was one of the best new augment ideas the developers have had - something that is not just "x turret + status effect". Offers interesting gameplay. Of course we must ask, it is too powerful? As I don't have it myself I can't comment, seems balanced enough to me, although people are getting very high scores with it in battles that I see it.

They give up nothing to get the long-distance-healing.  So yeah... kind of OP.

I thought it was goofy when they announced it and I still think it's goofy today.

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