Jump to content
EN
Play

Forum

What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
 Share

Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


Recommended Posts

9 hours ago, yellowghetto said:

I will keep updating this. Literally every time I play with friends, MM sends us to a game where our team has like 3K-5K GS, where the enemy team always have 8K - 9999 GS.

If you want you can check this Topic I made regarding the Squad issue: 

 

  • Thanks 1

Share this post


Link to post
Share on other sites

6 hours ago, Maf said:

I agree with this. I find it quite sad that most turrets lost their unique abilities via augments, which essentially turn one turret into another. But the game does need to generate content somehow, and augments are a simple and effective way to do that.

But the primary focus is on status augments. This is a clear sign of laziness. Who would've thought that you had to rely on RNG to kill someone. Literally zero skill required (Twins EMP is very good example). That's why it was kinda refreshing for me to see Helios, despite it being OP, at least  it didn't have status effects, which is a small step in the right direction for future alterations, which brings me to my next questions........ how creative can the developers get in releasing unique alts? Or are they focusing on too much on the wrong aspect of the game?

  • Like 2

Share this post


Link to post
Share on other sites

7 hours ago, Maf said:

But the game does need to generate content somehow, and augments are a simple and effective way to do that.

New maps, new game-modes (for the battle list, not MM which is a failure), new themed skins and shot effects (not destroying the uniqueness of modifications by releasing old textures as skins), and last but not least, alterations rather than augments.

TO is and succeeded as, an arcade MMO game. A functioning Matchmaking system and a P2W business model are mutually incompatible. Devs need to pick one and forsake the other.

  • Saw it 1

Share this post


Link to post
Share on other sites

10 minutes ago, LambSauce said:

New maps, new game-modes (for the battle list, not MM which is a failure), new themed skins and shot effects (not destroying the uniqueness of modifications by releasing old textures as skins), and last but not least, alterations rather than augments.

TO is and succeeded as, an arcade MMO game. A functioning Matchmaking system and a P2W business model are mutually incompatible. Devs need to pick one and forsake the other.

I'd love to agree with you, but I feel like devs already tried that (in both TO and TX) and realised it doesn't work. A functioning and fair MM system in a F2P game probably also requires a large player base, which Tanki doesn't have. I think they only have enough resources to regularly pump out powerful new augments as a main source of revenue. Skins, shot effects and maps are occasional.

The new Rico shot effect is pretty cool though - one of the few times I saw a cosmetic and actually thought "wow, I want that".

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

46 minutes ago, Maf said:

I think they only have enough resources to regularly pump out powerful new augments as a main source of revenue. Skins, shot effects and maps are occasional.

More people spending a little is better than a few spending a lot. Devs should have prioritised the occasional buyer over the chronic spender. For example, by subtly encouraging purchasing the battle pass and making it worth it rather than pumping out expensive offers every week.

  • Saw it 1
  • Agree 2

Share this post


Link to post
Share on other sites

I find it funny when people complain about the new augments in the game. However, I quite enjoy them. They create a fascinating and new dynamic to the game that otherwise would have become bland and pointless. These new augments allow for players to stay engaged during events each week to earn containers and test their luck. Play styles can completely change for every turret just by equipping a new alteration. I am very satisfied with the game at the moment. The only thing I would recommend is more options other than the free tiers of the battle pass for people to earn some nice and fun augments. Thanks for the poll

  • Like 2
  • Agree 2

Share this post


Link to post
Share on other sites

I think more and more people getting full collection of immu as free player. Based on the rate of monthly immu augment i get. I expect i get full immu collection in 3 month. 19 to go currently.

 

The game is trending towards more and more multiple status turret augment, it is pain to deal with, even with full set of hull immu, 

Free player may have those ap freeze, jam freeze, emp fire 2 effect turrets.

But buyer with trend of 4-5 effect turret will render hull immu useless. With paladin full immu OD, taniki is going more and more power break. As buyer can uss nuke energy as much as they like if they even needed to in most case, as they already OP

  • Agree 1

Share this post


Link to post
Share on other sites

5 minutes ago, Taspen said:

I find it funny when people complain about the new augments in the game. However, I quite enjoy them. They create a fascinating and new dynamic to the game that otherwise would have become bland and pointless. These new augments allow for players to stay engaged during events each week to earn containers and test their luck. Play styles can completely change for every turret just by equipping a new alteration. I am very satisfied with the game at the moment. The only thing I would recommend is more options other than the free tiers of the battle pass for people to earn some nice and fun augments. Thanks for the poll

What's first important is who exactly benefits from these new augments. Is it the average player going about their journey to Legend and beyond with all of the grievances placed against them every week? Or is it the players spending 20,000 Tankoins every week for Ultra Containers to get these augments, to then use with the top drones that are paywalled with excessive supply upkeep justifying their inane power over other drones?

 

I struggle to see how adding an armour-weakening status effect that cuts the time it takes to kill an enemy by at least 50% to a turret creates a fascinating and new dynamic to the game. You have turret; and now you have turret that kills enemy twice as fast. Repeat ad nauseum. I struggle to see pushing turrets/augments to be burst damage-oriented applies a fascinating dynamic. You have turret; and now you have turret that deals damage faster. Repeat ad nauseum. 

 

Wanting to front-load your damage so much that enemies can't properly fight you back shows that you want to stomp on people, not have a balanced game. 

  • Like 6
  • Agree 7

Share this post


Link to post
Share on other sites

19 minutes ago, Taspen said:

I find it funny when people complain about the new augments in the game. However, I quite enjoy them. They create a fascinating and new dynamic to the game that otherwise would have become bland and pointless. These new augments allow for players to stay engaged during events each week to earn containers and test their luck. Play styles can completely change for every turret just by equipping a new alteration. I am very satisfied with the game at the moment. The only thing I would recommend is more options other than the free tiers of the battle pass for people to earn some nice and fun augments. Thanks for the poll

Not like you would know, as someone with a press account with fully upgraded equipment, virtually unlimited supplies and all the best augments. But yeah, keep talking about how you find it “funny” when people complain.

  • Like 1
  • Thanks 1
  • Agree 5

Share this post


Link to post
Share on other sites

39 minutes ago, Taspen said:

I find it funny when people complain about the new augments in the game. However, I quite enjoy them. They create a fascinating and new dynamic to the game that otherwise would have become bland and pointless.

Copy pasting an augment that applies all status effects to a player creates a "fascinating and new dynamic?" What games do you usually play? Slot Machines? 

43 minutes ago, Taspen said:

These new augments allow for players to stay engaged during events each week to earn containers and test their luck.

They allow a few players to spend 200 euros and gamble their way to a broken mechanic that makes more f2p leave.

44 minutes ago, Taspen said:

 Play styles can completely change for every turret just by equipping a new alteration. I am very satisfied with the game at the moment.

Every Turret is becoming a copy of each other, removing uniqueness and the reason itself to change Weapon in the first place. 

 

You must be one of the very few people who is satisfied with the game, judging by the dwindling playerbase and the ever increasing loading times of the MM.

Good for you then...

 

  • Haha 1
  • Agree 5

Share this post


Link to post
Share on other sites

28 minutes ago, TheCongoSpider said:

What's first important is who exactly benefits from these new augments. Is it the average player going about their journey to Legend and beyond with all of the grievances placed against them every week? Or is it the players spending 20,000 Tankoins every week for Ultra Containers to get these augments, to then use with the top drones that are paywalled with excessive supply upkeep justifying their inane power over other drones?

 

I struggle to see how adding an armour-weakening status effect that cuts the time it takes to kill an enemy by at least 50% to a turret creates a fascinating and new dynamic to the game. You have turret; and now you have turret that kills enemy twice as fast. Repeat ad nauseum. I struggle to see pushing turrets/augments to be burst damage-oriented applies a fascinating dynamic. You have turret; and now you have turret that deals damage faster. Repeat ad nauseum. 

 

Wanting to front-load your damage so much that enemies can't properly fight you back shows that you want to stomp on people, not have a balanced game. 

couldn't have said it better

Gameplay newdays is unbearable and there's no way to have fun by playing normally.

I honestly wouldn't find it fun to play with something that instakills my enemy in less than a couple of seconds, there's no challenge in that.

The average CTF game you basically get a guy with Trickster or Crisis that requires at least 5-6 people to be stopped, even though that can be compensated by a guy using Saboteur properly.

It's just pathetic, and continuing to add new c-word augments in the game only makes the game more and more unplayable for the average user, the developers are so incredibly selfish, even towards their oldest players, it's incredible to me how this dumpster fire of game is still afloat.

  • Like 3
  • Agree 2

Share this post


Link to post
Share on other sites

45 minutes ago, Taspen said:

I find it funny when people complain about the new augments in the game. However, I quite enjoy them. They create a fascinating and new dynamic to the game that otherwise would have become bland and pointless. These new augments allow for players to stay engaged during events each week to earn containers and test their luck. Play styles can completely change for every turret just by equipping a new alteration. I am very satisfied with the game at the moment. The only thing I would recommend is more options other than the free tiers of the battle pass for people to earn some nice and fun augments. Thanks for the poll

U are saying this as if these augments just magically appear in every single players' garage. There are people who simply cannot cash out 200 bucks each week to basically demolish anything and everything in their path. Some of us do not even get a good immunity for several months from containers, not to mention an actually interesting augment before it gets nerfed to the ground to make room for new overpowered gimmicks.

You can also forget about them giving any fun augments in free tiers to f2p players as their sole purpose right now is attending solely to their buying population. Now don't get me wrong, buyers are indeed important for the game. No buying equals no playing. But right now they literally just give buyers toys to completely demolish opponents, while giving f2p some heat resistance type of stuff trash.

  • Sad 2
  • Agree 1

Share this post


Link to post
Share on other sites

52 minutes ago, TheCongoSpider said:

What's first important is who exactly benefits from these new augments. Is it the average player going about their journey to Legend and beyond with all of the grievances placed against them every week? Or is it the players spending 20,000 Tankoins every week for Ultra Containers to get these augments, to then use with the top drones that are paywalled with excessive supply upkeep justifying their inane power over other drones?

 

I struggle to see how adding an armour-weakening status effect that cuts the time it takes to kill an enemy by at least 50% to a turret creates a fascinating and new dynamic to the game. You have turret; and now you have turret that kills enemy twice as fast. Repeat ad nauseum. I struggle to see pushing turrets/augments to be burst damage-oriented applies a fascinating dynamic. You have turret; and now you have turret that deals damage faster. Repeat ad nauseum. 

 

Wanting to front-load your damage so much that enemies can't properly fight you back shows that you want to stomp on people, not have a balanced game. 

Firstly, Tanki has added venues for everyone to complete missions and tasks to either gain an augment through the free section of the battle pass, or through chance by opening Ultra containers through special missions. With the addition of defensive augments for hulls, which can often be obtained through the free section of the battle pass twice a month, players can change how they defend themselves in battles. If Tanki were going to allow everyone to simply aquire these new augments free of charge, they would have to charge players to even play the game. I think adding new augments that earn them money, while also giving f2p players options to obtain free defensive augments is a perfect balance between f2p and p2w playsers. 

 

15 minutes ago, krokorok said:

U are saying this as if these augments just magically appear in every single players' garage. There are people who simply cannot cash out 200 bucks each week to basically demolish anything and everything in their path. Some of us do not even get a good immunity for several months from containers, not to mention an actually interesting augment before it gets nerfed to the ground to make room for new overpowered gimmicks.

You can also forget about them giving any fun augments in free tiers to f2p players as their sole purpose right now is attending solely to their buying population. Now don't get me wrong, buyers are indeed important for the game. No buying equals no playing. But right now they literally just give buyers toys to completely demolish opponents, while giving f2p some heat resistance type of stuff trash.

Hey Krokorok, Tanki gives many chances for players to secure free ultra and normal containers every week. Both buyers and non-buyers have the same odds of acquiring new items

  • Like 1
  • Haha 1
  • Saw it 1

Share this post


Link to post
Share on other sites

47 minutes ago, LambSauce said:

Not like you would know, as someone with a press account with fully upgraded equipment, virtually unlimited supplies and all the best augments. But yeah, keep talking about how you find it “funny” when people complain.

Firstly, my press account is for videos only. Im not allowed to just sit in battles for fun without reason. The press account is aimed to inform players on new items in the game. Secondly, I do not spend money on my account and I am perfectly able to obtain some nice augments for free by doing my daily missions and completing the free section of the battle pass. Consequentially, you mention I have unlimited supplies, when you can earn over 450+ of each supply every week by simply completing free missions. So yes, I will keep talking about how I find it funny when people complain, because they are so many options for free to play players to obtain nice augments! 

  • Agree 1

Share this post


Link to post
Share on other sites

1 minute ago, Taspen said:

Im not allowed to just sit in battles for fun without reason.

It’s not like the devs will sit and monitor what you’re doing on the press account, is it? I doubt there’s a quota or any limit in place. Feel free to correct me if I’m wrong though.

3 minutes ago, Taspen said:

I am perfectly able to obtain some nice augments for free by doing my daily missions and completing the free section of the battle pass.

Oh you mean those augments in the free tier that get nerfed almost immediately after the challenge ends or, in some cases, even during the challenge? Gotcha.

5 minutes ago, Taspen said:

Consequentially, you mention I have unlimited supplies, when you can earn over 450+ of each supply every week by simply completing free missions.

Now tell me how many batteries F2P players earn on average per week.

  • Agree 8

Share this post


Link to post
Share on other sites

3 minutes ago, LambSauce said:

It’s not like the devs will sit and monitor what you’re doing on the press account, is it? I doubt there’s a quota or any limit in place. Feel free to correct me if I’m wrong though.

Oh you mean those augments in the free tier that get nerfed almost immediately after the challenge ends or, in some cases, even during the challenge? Gotcha.

Now tell me how many batteries F2P players earn on average per week.

There are lots of rules for the press account that everyone has to follow. Also, every augment gets nerfed, so idk what you're saying there. There are drones such as Brutus (which I use because it is actually really good) that are perfectly fine for f2p players to use

  • Agree 1

Share this post


Link to post
Share on other sites

3 minutes ago, Taspen said:

There are lots of rules for the press account that everyone has to follow

I was wondering since there 9999999 coins, you can buy 99999 golds and rain gold in battle for friends for 99 day straight. Lol

Any way, there is no much use for crystal anyway at end ranks after max garage. But at least endless crystal means endless supply and batteries. Which usecul to power supply hunger drone like hyperion and trickster and of course criss if got

Edited by wild001
  • Haha 1

Share this post


Link to post
Share on other sites

44 minutes ago, Taspen said:

Hey Krokorok, Tanki gives many chances for players to secure free ultra and normal containers every week. Both buyers and non-buyers have the same odds of acquiring new items

Per one container? Yes. Now, question: What's a bigger number? (1/300) x 313, or (1/300) x 13?

Edited by Abellia
no cheesing the math question.
  • Saw it 1

Share this post


Link to post
Share on other sites

18 hours ago, Maf said:

Well... yes — Railgun is a long-range turret that's not meant to be effective for an attack role. You don't see many people attacking with Magnum and Shaft either, right? Also, the 50% crit chance doesn't help?

Good points ?  but I agree to you somewhat but I defer mostly on this. I meant defending here to refer the defending of player-self rather the team. Its not the same with other long-range turrets.  let assume you play 10 matches with railgun in a matchmaking battle(assume all m9), how many time can you reach top 3 of the list these day? And 50% crit chance, (what about reload time) ? you would be respawning by the time you use 50% crit, atleast I am.

  • Saw it 1

Share this post


Link to post
Share on other sites

15 hours ago, Taspen said:

I find it funny when people complain about the new augments in the game. However, I quite enjoy them. They create a fascinating and new dynamic to the game that otherwise would have become bland and pointless. These new augments allow for players to stay engaged during events each week to earn containers and test their luck. Play styles can completely change for every turret just by equipping a new alteration. I am very satisfied with the game at the moment. The only thing I would recommend is more options other than the free tiers of the battle pass for people to earn some nice and fun augments. Thanks for the poll

 

14 hours ago, Taspen said:

Firstly, my press account is for videos only. Im not allowed to just sit in battles for fun without reason. The press account is aimed to inform players on new items in the game. Secondly, I do not spend money on my account and I am perfectly able to obtain some nice augments for free by doing my daily missions and completing the free section of the battle pass. Consequentially, you mention I have unlimited supplies, when you can earn over 450+ of each supply every week by simply completing free missions. So yes, I will keep talking about how I find it funny when people complain, because they are so many options for free to play players to obtain nice augments! 

You may or may not get some clout for this and it may or may not affect your reputation later.

 

I don't think you should be disregarding the criticisms of such augments or anything else because of your reasoning of "its free to get".

People aren't mainly complaining about their availability. They're mainly complaining because these things completely suck out the enjoyment out of the battles. I mean why do you think people were against the idea of status effects being in the game in the first place so much so that they quit the game shortly after?

I don't know about you, but being inflicted with one or maybe even two status effects every 5 seconds doesn't tickle my fantasy.

  • Saw it 1
  • Agree 2

Share this post


Link to post
Share on other sites

19 hours ago, Taspen said:

Hey Krokorok, Tanki gives many chances for players to secure free ultra and normal containers every week. Both buyers and non-buyers have the same odds of acquiring new items

Idk man. It seems the RNG doesn't favour everyone. Last time I pulled an exotic item was last year September from a regular container, prior to the nerf. I've opened a decent amount of Ultras and normal conts after that and the best items I got were Wyvern's Breath for Hammer (which is trash btw) and some other hull immunities. For me, the grind isn't worth it, unless I need to stack up on supplies.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...