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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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On 10/28/2022 at 4:28 PM, UnIeash said:

Im also veteran player from like 2014 i started this game. My honest opinion is that game is trash with zero gameplay full of tryhard buyers with hovering hulls and teslas rico helios and scorpions. Im glad i experienced peak of tanki in 2015, gameplay was just awesome, some consider it boring lol but now it is boring. You have literally autoaim in html. Writing of html it may is newer technology but it will never have feel of good old flash. Problem is on developers side and buyers greedines wanting to be "best" by must having newest things developers throws at them to see who is dumb enough. 

2014 Tanki was just as broken, and I do not understand why everyone is saying it was so much better. People back then were complaining just as much.

2014 was the time when the first kits were added, which completely broke the game. For example, you were able to get a kit with Viking M2 back then at the warrant officer 5 rank for an amount of crystals only the paying audience could afford. So you, as a free to play player at the warrant officer ranks were struggling with M1 (without any supplies because they were actually worth something back then) against invincible Viking M2s, which were also paying for supplies making them even stronger than they already were. F2P players had no chance, I see no difference to today.

Matchmaking is also something everyone is always criticizing. Back then with the battle list it was no different, one team always had invincible players who paid for kits, making the match completely unbalanced. Half the battle list was consisting of like 8v4 battles because free to play players in the losing team were just leaving, as there was nothing to be done. Just like in matchmaking.

Some years before 2014 it was also just as broken, as you were able to have a fully upgraded garage at the lieutenant rank. Any free to play brigadier would have no chance against a pay to win lieutenant.

Tanki had such a huge player base back then not because it was an insane game, but because of the year it was released in. During the early years of Tanki, there were no lots of similar games, so Tanki was able to attract players by being unique and easily accessible.

In my opinion, what really killed the game is that there is no competitive game mode splitting the good from the bad players, and I do not understand why the devs have always been thinking that a competitive game mode is not necessary. I bet that the most players left because or are sick of having someone in their team finishing 0/40 and 40/0 at the same time (I personally am sick of it, that's why I'm not really playing anymore). In ranked matches, you are matched with similarly strong players (skill based, not equipment) in your own team as well as in the enemy team, making the match balanced and actually fun to play. It's just what a game like Tanki needs, not only gameplay wise, but also to just survive as a game according to today's standards (literally any similar game has a ranked game mode nowadays).

I personally would have loved competitive game modes (especially ranked XP/BP :wub:), but that will sadly never be a thing. Adding anything similar right now is not really an option I think, having a small player base as Tanki has could make queue times way too long.

To conclude, current state is... meh.

Edited by Son_Goku
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On 11/1/2022 at 9:44 PM, Son_Goku said:

2014 Tanki was just as broken, and I do not understand why everyone is saying it was so much better. People back then were complaining just as much.

 

I don't think 2014 and 2022 stand in the same category.

Claiming Tanki wasn't balanced even back then is wrong. 

You can't possibly compare how much p2w is a part of Tanki today.

I agree that back then buyers were noticeable, but at least you could compete with them.

At least you could grind a little bit more to get the same equipment. 

 

Now adays you can't possibly thrive unless you play like crazy 24 hours 7 days a week.

Even your "grind" prizes are determined only by the devs, making the best equipment more and more rare.

So much that the regular container is weak compared to weekly container, that wasn't the case a year ago.

Also the strange direction of the game, like weird dynamics, augments and hovering hulls helped the p2w gameplay.

 

I am not complaining, just saying that the cool game I played in 2014-2016 is not here anymore.

Honestly, if the devs would abandoned hovering hulls, effects like Jammer, Emp, Stun, and insert

the new hulls and turrets graphics, the game would be absolutely amazing, tho I don't see it happening in the near future.

Best Regards.

Edited by TALISRAEL123
Misspelling
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On 11/8/2022 at 11:39 AM, TALISRAEL123 said:

I don't think 2014 and 2022 stand in the same category.

Claiming Tanki wasn't balanced even back then is wrong.

Tanki was balanced? Check this out:

Spoiler

TY0kWuz.png

All these M2 hulls at the Warrant Officer 5 rank for just 199000 crystals. Viking M2 at WO5, 6 ranks before unlocking it in the garage, for an amount of crystals no free to play player could afford. If you had it, you were literally invincible. Where's the balance? Also, you could compete with them? Absolutely, driving around with Thunder M0, needing like 14 shots to take down a Viking M2 who used supplies was very fair and a lot of fun! This kit was so unbalanced in fact, that it made me quit the normal game modes and switch to XP/BP, which I have been playing since without ever returning. By the way, 6 ranks were one hell of a grind at the time.

P2W is obviously a part of Tanki now, but that doesn't mean that back in the day it was not P2W as well? That kit posted above is a great example, and so are supplies. You had none as a F2P player, while buyers had infinite amounts, making them even more invincible. It took just one tanker to use supplies in most cases to turn a battle completely, how was that not as stupid as today's Tanki? Nowadays, everyone has supplies and the limiting factors are drones, but come on, I managed to max Brutus while earning nothing in Pro Battles and I'm doing pretty good with it, so I don't really see drones as an issue. In 2014 supplies were the problem and now it's the OP drones affecting supplies, that's kind of the same I would say.

People always have nostalgia glasses on. Earlier versions were not as good as you think they were.

Spoiler

You can read more of the early kits here, if you're interested

 

Edited by Son_Goku
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@Son_Goku 

Listen, I know you may have some good points and insights, but you're

talking about Tanki gameplay almost a decade ago, things like kits and old game system.

As far as I know when I played that time, p2w didn't seem such a big problem.

Not denying that p2w didn't exist, but it surely didn't take such big part of the game.

Back then I felt I could thrive with working on my user, and I did.

Not calling Tanki evil, but if we put it to analogy, I'm confident that the old tanki was the lesser evil.

Cheers

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On 11/8/2022 at 7:00 PM, TALISRAEL123 said:

@Son_Goku 

Listen, I know you may have some good points and insights, but you're

talking about Tanki gameplay almost a decade ago, things like kits and old game system.

The kit I'm talking about was released in December 2013 and it was available during 2014, pretty much the period we're talking about. I don't know when they stopped selling these, but they were around for quite some time.

I agree that the game seemed less evil, but that's only because that was when it was starting to become evil. Maybe you didn't see much of it because you were new to the game or young or whatever, but at that point I had been playing for almost 3 years and I did notice how the game was affected by these changes for sure. I honestly don't know what all of you guys were playing back then, P2W has always been as much of a problem as it is today, players have always been complaining about it, and the advantage P2W players have had over F2P has always been as big.

Like, I would also say that around these times the game was “better”, I did enjoy it way more back than compared to today. I was also a kid at that time, and I looked at Tanki differently, probably like the majority of us. But thinking now about how the gameplay used to be, you just can't say it was not as flawed as it is today, because it was.

Edited by Son_Goku
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I played the game almost from the beginning. In the beginning it was not p2w that was the problem, but hackers and organized groups that entered the started games and attacked organized. Then, as the game became popular, there were enough players of the same level so that the fights were balanced and enjoyable. The biggest harm done to the game was the introduction of drones. Crisis players captured flags effortlessly. Then Defender drones made players indestructible. Then hovering hulls and augments. And now the developers change the characteristics of the weapons every month, so that any player who upgrades a weapon that he appreciates ends up hating the game because the weapon becomes unusable and he does not have the possibility to upgrade another weapon because it is very expensive. If the developers would stop changing the parameters of the weapons, the game would adjust itself and become balanced. But you won't see that. The Soviet mentality is different from the Western one. Soviet people do not see in every player a potential client, but a freeloader. They don't consider it their fault that players don't spend money in the game. They dont try to make a better product. They prefer to drive the players away until they are left alone. And they will say that they did a good job. It is typical of Soviet countries. That is why you will not see anything successful coming out of their hands.

Edited by belege
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On 11/8/2022 at 8:06 PM, belege said:

I played the game almost from the beginning. In the beginning it was not p2w that was the problem, but hackers and organized groups that entered the started games and attacked organized. Then, as the game became popular, there were enough players of the same level so that the fights were balanced and enjoyable.

As stated above, I have no idea what kind of Tanki Online you guys were playing back then, this is just wrong. Before the Re-Balance in 2012 you were able to have a full M3 garage at the lieutenant rank, there is NO way you could have achieved that F2P, how is that not pay to win? Come on. Can be that such a balancing was not fully intended as the game was pretty much new at that stage, but still. Also, I think there are lots of examples above proving that it indeed was P2W.

 

On 11/8/2022 at 8:06 PM, belege said:

And now the developers change the characteristics of the weapons every month, so that any player who upgrades a weapon that he appreciates ends up hating the game because the weapon becomes unusable and he does not have the possibility to upgrade another weapon because it is very expensive. If the developers would stop changing the parameters of the weapons, the game would adjust itself and become balanced. But you won't see that.

This my friend is how balancing works and how balancing should be done. Developers of any game notice when let's say a weapon is way too popular, i.e. too strong; to keep the game balanced this weapon has to be nerfed. If not nerfed, you see half the playerbase use only one weapon and the other ones become kind of… irrelevant, there would be no balance at all. The same principle applies to weapons that are too weak, if too unpopular i.e. too weak, they have to be buffed. Games can only benefit from frequent balance changes.

Edited by Son_Goku
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On 11/8/2022 at 8:29 PM, UnIeash said:

So popular, ehm paladin nerf when? And dont even start to write about its "balanced" overdrive.

To be fair, I never said Tanki's balancing was good ?

But still, frequent changes are what a game such as Tanki needs, and they have definitely improved in that area. A bit at least.

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On 11/8/2022 at 9:16 PM, Son_Goku said:

 

 

This my friend is how balancing works and how balancing should be done. Developers of any game notice when let's say a weapon is way too popular, i.e. too strong; to keep the game balanced this weapon has to be nerfed. If not nerfed, you see half the playerbase use only one weapon and the other ones become kind of… irrelevant, there would be no balance at all. The same principle applies to weapons that are too weak, if too unpopular i.e. too weak, they have to be buffed. Games can only benefit from frequent balance changes.

 

Not. They don't try to balance the game. By rebalancing they mean favoring 2-3 weapons and especially certain augments that can only be found in UC. And it changes these weapons so quickly that any player who doesn't spend a fortune can only compete after many years of unhappy play.

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@belege 

Nice to see other user who thinks it was ballanced years ago

I also compeletly agree that the constant weapon changing (like reload time and damage) is a sign of p2w. I don't know if they did it to earn money or to improve Tanki, but changing weapons and making the game unballanced every week is annoying for everyone. 

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On 11/8/2022 at 7:29 AM, Son_Goku said:

Tanki was balanced? Check this out:

  Reveal hidden contents

TY0kWuz.png

All these M2 hulls at the Warrant Officer 5 rank for just 199000 crystals. Viking M2 at WO5, 6 ranks before unlocking it in the garage, for an amount of crystals no free to play player could afford. If you had it, you were literally invincible. Where's the balance? Also, you could compete with them? Absolutely, driving around with Thunder M0, needing like 14 shots to take down a Viking M2 who used supplies was very fair and a lot of fun! This kit was so unbalanced in fact, that it made me quit the normal game modes and switch to XP/BP, which I have been playing since without ever returning. By the way, 6 ranks were one hell of a grind at the time.

P2W is obviously a part of Tanki now, but that doesn't mean that back in the day it was not P2W as well? That kit posted above is a great example, and so are supplies. You had none as a F2P player, while buyers had infinite amounts, making them even more invincible. It took just one tanker to use supplies in most cases to turn a battle completely, how was that not as stupid as today's Tanki? Nowadays, everyone has supplies and the limiting factors are drones, but come on, I managed to max Brutus while earning nothing in Pro Battles and I'm doing pretty good with it, so I don't really see drones as an issue. In 2014 supplies were the problem and now it's the OP drones affecting supplies, that's kind of the same I would say.

People always have nostalgia glasses on. Earlier versions were not as good as you think they were.

  Reveal hidden contents

You can read more of the early kits here, if you're interested

 

Totally agree with you that the game was just as difficult to compete in (if not more so) back in the earlier days

I'm probably a bit late but back in the day, you could buy crystals in bulk. If you were a free player, you were at the mercy of battles and only battles in order to earn crystals. Battle rewards were also heavily skewed in favor of the winning team, to the point that if your team got NO flags, your team would get no crystals at all. The battle list was actually a problem when it comes to this (though people look back at it fondly). Players would prefer to join the winning team and hesitate to join a losing team, meaning that battles would never get even. Since battles didn't cycle through with factory efficiency like they do now, you could spend a while getting slaughtered and collecting exp for a small (if not nonexistent) sum of crystals. 

Edited by Okami
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Just played a Pro Battle for hours 4 vs 4. A member of my team kept helping the enemy team and another member was a terrible player. The other team had a hacker. I kept voting to call for a moderator. "Your complain has been accepted", followed by many "your complain has already been accepted".  At the end, I was the one getting banned. This is the status of the game. 

Edited by Gabe2607
correction
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On 11/21/2022 at 10:58 PM, PirateSpider said:

Just noticed that my friends list is empty. That new interface is pure evil.

They made an update a long time ago that emptied your friends list if you were inactive for a long time. 

Edited by TheCongoSpider
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Yeah, at this point, Tanki is no longer fun. They somehow keep making it worse.

Kind of feel bad for the massive buyers on here about to watch all their money burn to flames inside this game.

These are just my thoughts and opinion about it.

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The game is broken this is clear, but we are also broken for their continuous disservices, apologized many times with phantom attacks but which could instead be due to excessive overload due to continuous and exasperated events and pseudo improvements aimed more at a specific nationality and kind of super sponsoring players with easy purse strings.

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