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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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2 hours ago, von_Cronberg said:

Hopper without extra defence by Defender (or Crisis) drone is a weakling. This is a fact.

Does not need to be "strong".  Hopper wasn't built for duels - it was built for capping.  It's movement and OD gives it a giant advantage in that respect.

 

But that's beside the point.  Players DO use drones and augments when playing Hopper.  They make it go from OP to god-mode-on in terms of CTF/Rugby/Assault.

 

Edited by wolverine848
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5 hours ago, cosmic666 said:

You have no idea do you.

Flying cheat dominates most CTF you see them in.

Get rid of their stun and burn capabilities and then we can say the flying cheat has been nerfed. Even then it's ability to jump and land on a enemy tank, and return the flag is OP in itself.

It's a pathetic excuse for a tank and should never have entered TO.

Cash rules every decision the devs make as usual, which in turn creates OP game changers that the noobs and P2W chavs lap up.

 

I don't even consider your thought on Hopper anymore. You don't use it, so you can't judge it.

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3 hours ago, wolverine848 said:

Your reasoning doesn't even come close to explain your experience-to-hrs ratio for Hopper.

Not sure why you feel the need to make excuses for an OP hull.  You are basically alone on that island.

Viking should not get any charge time back when making kills, and have a 10 second delay on this case. Non stop firing can be used in every mode compared to a jump.


Is this the only shooter game you guys play? Calling something that can jump is just ridiculous. 

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5 hours ago, cosmic666 said:

I second that, the legal cheat got no nerf at all, it can still end battles all by itself.

That flying tank along with emp gauss need serious nerfing.  

 

Nerf the machine gun cheat. (Viking)

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5 hours ago, cosmic666 said:

Well you being a flying hack supporter i hope you have a very, very, long time off. One less legal cheat can only be good for the rest of us, ta ta. 

Driving cheats. 

:Weirdchamp:

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21 minutes ago, yellowghetto said:

Nerf the machine gun cheat. (Viking)

To him Hopper is way too OP and a hack but, it doesn’t seem so bad to use Vulcan + Heat Immunity ?

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19 minutes ago, Unleash said:

Thanks for making me laugh really on this sentence, seriously, this was the most nonsense thing i ever read.

I think he is being ironic because you keep calling hopper a flying cheat, which implies that every other OD is a cheat. Titan is a cheat because it almost makes you immortal, etc. Hopper is overpowered, yes, and it's OD loads soo fast, but it makes sense as an OD.

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32 minutes ago, Unleash said:

So this is what i get from your wall of text. Lets end this, you see viking more because its most used hull in tanki and because its in middle of everything, and also because its best hull for attack and yes its balanced hull, but now hopper is best for attack, i wonder why? because its OP. Im sure i know more about what is op and what isnt than you in this "discussion" about hopper or viking.

Just stop with this nonsense. And hopper need BIG nerf and that is: remove stun and fire, than we will see for what role is this hull good. Hopper is OP no questions here.

Hmm. OP. Using exactly what you just said. Then what is the strange reason of Viking's superior use rates to the other medium Hulls? Nonsense. Middle of everything? Sad Hunter noises. 

Best Hull for attack, best hull for maneuverability, best hull for defense among medium hulls. Hmm

 

LOL took one look at your profile. In my head, I was think watch this guy be a simp for Viking. Took one glance at the first letter of most used hull. Laughed and closed profile.

Edited by yellowghetto
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11 minutes ago, yellowghetto said:

Hmm. OP. Using exactly what you just said. Then what is the strange reason of Viking's superior use rates to the other medium Hulls? Nonsense. Middle of everything? Sad Hunter noises. 

Best Hull for attack, best hull for maneuverability, best hull for defense among medium hulls. Hmm

 

LOL took one look at your profile. In my head, I was think watch this guy be a simp for Viking. Took one glance at the first letter of most used hull. Laughed and closed profile.

You have to consider that Viking's OD takes the longest to load.

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1 hour ago, Unleash said:

Yes and with uranium you can do 2500 with double damage if they dont have striker protection, that begin said i dont like when someone is saying turret is trsh when in tanki every turret is good if used properly, and then there is gauss in another category im sure you get what i mean :d. But this is just my opinion about turrets.

It can go above 3000 if you're very lucky. I've gotten a couple of oneshots like that against mediums.

1 hour ago, asem.harbi said:

Basically we have never seen in Tanki era a hull that can capture 5 flags by itself in less than 4 minutes than Hopper (with Crisis). So it's more OP than Viking way much more

While this is true, you can't deny that Viking right now is overspammed beyond any acceptable measure. Hopper and Crisis are reserved to the people who are just about stacked garage-wise. Viking is being used by literally everyone and everyone.

2 hours ago, asem.harbi said:

I agree, but I mean in general a nerf in the damage for a sniper turret will be always a high disadvantage even if the reload was halfed. Look at how stock Railgun is really sucks compared to LCR though of the +50% reload. The purpose of sniper turrets is to one-shot the enemy, so if you nerfed the damage.. whatever the reload fast buff you give, the sniper turret will be in a disadvantage.     What I said is true, but I hate when Yellowghetto defends desperately for EM Gauss while it's maybe a reason for many players to leave the game and we see someone defends desperately about it?? I was just describe why it's on disadvantage against E Immunity

LCR has a very small penalty now. How is it justifiable from Railgun to go from damage that can't one shot light hulls to straight up one shotting heavy hulls with absolute ease, and will 2 shot Juggernauts on Viking's Overdrive? Besides, the only turret that should be allowed to one-shot on equal terms is Shaft, as it is the only true sniper in the game.

What irritates me more is that the EMP and Stun augments for Railgun get this ridiculous damage instead of having it reduced their AP counterpart.

2 hours ago, asem.harbi said:

I think you agree that Booster/Defender both are for buyers because the consume 3 supplies per-once.. Ok when a player who is about to leave the game because of one-shot by Boosters.. Will he stop a second to think that it's balanced because Defender is more OP?

And this is perfectly understandable. However, given the choice between Booster matchups and Defender matchups, I would easily choose the former. I can at least apply 50% protection to mitigate it, but what to do for the latter? Defender + 50% basically makes you God, and for a stupid amount of time as well. Given that Defender is present literally everywhere now, it makes them even more irritating to go up against. At this point I actually almost enjoy getting killed by Booster because at least they're not using Defender or Saboteur against me.

11 hours ago, asem.harbi said:

In last year my time in Striker is way much more than Railgun (most of my time with Railgun is just in JGR), but true LCR or the farce Scout are way more powerful than Striker.

Apologies then, it seems I was quick to assume. I can respect that.

11 hours ago, asem.harbi said:

Why I don't have to use Immunity against Railgun? Protection is enough, but about EMP Gauss it requires you to use E Immunity above of the protection. If you will say even E Railgun and Stun Rounds require you to use Immunity, I would say to you all are OPs and all are a farce.

Did I ever say they weren't, especially EMP and Stun which have ridiculous damage to accompany them? If they were trying to reduce Falcon usage, then they've done the exact opposite.

14 hours ago, asem.harbi said:

Ok this is all about sniper turrets, but among all of the sniper turrets.. I see LCR is the less OP from them.  Gauss has 20m splash-damage radius (and 90% remaining of the damage for 12m), Magnum is also OP with ridiculous splash-radius of 20m also, and higher damage than LCR with lesser reload. And Shaft is nowadays have a ridiculous damage for the stock with 3300 that higher than medium hulls.  LCR is still quite powerful and a very effective, but not more OP than the rest 3 sniper turrets.

All 3 should not be allowed to go above 2000, period. Oneshotting heavies is just stupid.

13 hours ago, yellowghetto said:

Hi I'm a noob who cant hit a strafing hopper! broken!!! ?????

Actually, it's quite difficult, a lot of turrets simply can't keep up with how fast it strafes.

13 hours ago, yellowghetto said:

What is really OP, is VIKING. 

With OP Drones, turret Augments, the "slow OD charge" is not even an excuse. Look how much % a max Driver Drone gives back.

It is SO annoying seeing Viking everywhere just spraying down entire teams, while Hoppers are more self motivation.

There is no damage immunity and the only thing that will protect you, are Titan Domes, and hopefully your modules. Otherwise, you and your team is DEAD. I see FAR more Vikings than Hoppers in battles.

RIP TJR mode. 

And there we go, the truth. I have been saying this ever since ODs got released, that Viking's Overdrive is just simply too OP, but no one would listen because they were too busy exploiting it. It was the biggest problem in Solo Juggernaut, and is still the biggest problem in Team Juggernaut.

But given that TJR is a miserable replacement for the old 2019 JGR mode, I don't care about it anymore.

12 hours ago, ThirdOnion said:

Interesting.

Hopper ends games in two minutes - underpowered hull. Viking gets cheap kills - OP, needs nerf.

Have you not been targeted by Vikings at all? Everywhere I go, the Vikings must target me with their OD when I'm using literally anything. They could be engaging the 5 people bunched up at a point over there, but no, why not go for me, right?

Hopper is bad, but it doesn't make me come close to smashing my laptop with a hammer like Viking users do.

11 hours ago, wolverine848 said:

The reason we might see more vikings is because it's been around a LOT longer than Hopper and players already have Mk7+ versions of it in their garage.

Do you know why? Three words - the Hornet nerf. Ever since that got nerfed, everyone who loved exploiting that broken mess just transferred shop to Viking. Look where we are now. Do you like it? I don't.

10 hours ago, asem.harbi said:

While Viking can kill many people with Driver... You see the difference?

I see this is against you, because if modules could stop Viking's OD that means Viking's OD is a weak..!??‍♂️

To be honest Viking OD doesn't work with many turrets/augments, it's only effective with a certain turrets. And if you have 50% protection module - Defender Drone, Viking OD wont kill you except if you stayed more than 4-5 seconds in its way. While Hopper neither Drones nor protection modules nor Hull's Augments can stop it from an inevitable capturing.

How would you feel if all the Vikings kept coming after you and you only? For 1.5 years? Would you still like this hull?

And also, why is LCR and Viking one of the most busted things in the game? It does way way way too much damage.

4 hours ago, yellowghetto said:

Nerf the machine gun cheat. (Viking)

Yes.

3 hours ago, E_polypterus said:

To him Hopper is way too OP and a hack but, it doesn’t seem so bad to use Vulcan + Heat Immunity ?

Who needs Heat Immunity? Heat Resistance is enough.

1 hour ago, Unleash said:

Thanks for making me laugh really on this sentence, seriously, this was the most nonsense thing i ever read.

Take a break from Viking for a month and you'll quickly understand what he means.

1 hour ago, yellowghetto said:

Then what is the strange reason of Viking's superior use rates to the other medium Hulls?

Hornet got nerfed --> all the chumps who were using it switched to this abomination.

1 hour ago, yellowghetto said:

LOL took one look at your profile. In my head, I was think watch this guy be a simp for Viking. Took one glance at the first letter of most used hull. Laughed and closed profile.

A Viking-LCR user, no less.

1 hour ago, beachhouse said:

You have to consider that Viking's OD takes the longest to load.

It was this way around a year ago, but it loads significantly faster now. I have been in games where I have been thrashed back to back to back by Vikings 5 times straight out of spawn.

Does this bring back memories of the old Hornet spawntrappers yet?

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8 hours ago, TheCongoSpider said:

Rant over.

And a well executed rant it was.

I wonder if the next time the devs answer questions, they will ACTUALLY answer questions from intelligent players who no what they are going on about, are will they just answer questions like why is a certain hull to noisy. Got to admit that was THE lamest, most pathetic question ever to be asked, and the devs actually gave that noob an answer, rather than broach the topic of all the OP updates they bring in, and the honest reasons behind it.

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4 hours ago, yellowghetto said:

I don't even consider your thought on Hopper anymore. You don't use it, so you can't judge it.

Beg to differ. Just because i don't use, are endorse a bona-fide LEGAL CHEAT does not mean my comments on said LEGAL HACK are not absolutely nailed on and correctumundo.

Your becoming like certain mods, you refuse to accept, are agree with the glaring facts that get posted on here about the the legal hack, are any other posts/facts that intelligent players bring up concerning the OP direction TO has been taking for a long time now.

Get with the programme and ditch the FLYING CHEAT.  

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@yellowghetto NO, calling something that has 3 overdrives and can DOMINATE with ease ctf, rugby, asl is what we are doing. And stop deflecting with vikings overdrive which is not a game changer and does not give it the ability to jump halfway across the map without firing a single shot for a mega easy cap.

And vikings overdrive takes like FOREVER to recharge. 

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30 minutes ago, Tidebreaker said:

It was this way around a year ago, but it loads significantly faster now.

I need to disappoint you, the OD was last changed like 1+ years ago.

 

32 minutes ago, Tidebreaker said:

Do you know why? Three words - the Hornet nerf. Ever since that got nerfed, everyone who loved exploiting that broken mess just transferred shop to Viking. Look where we are now. Do you like it? I don't.

31 minutes ago, Tidebreaker said:

Hornet got nerfed --> all the chumps who were using it switched to this abomination.

4 hours ago, yellowghetto said:

Nerf the machine gun cheat. (Viking)

Let's see some facts: as i mentioned before, viking OD wasn't changed recently, however, i haven't seen any complaints about it before the hornet nerf. Why? Because tons of people were using hornet, so people were destroyed by it often. That's why everyone was irritated, and all i could see in the forum is NERFFFFFFFFFFFFF HORNET (yes, sometimes with full caps). I (and only I) said that it shouldn't be nerfed [heavily], but now, it's nerfed down to the ground and it's literally the most useless OD [together with crusaider]. Now, of course you think that viking is OP, because, as tide said, every horent main switched to viking, so all you see is viking OD after 3 minutes. Were you irritated when there was one viking in the enemy team and you probably didn't even see a viking OD? No. So, we have two choices: we can either nerf down viking to the ground too, so that people will find a better OD and switch to that, then nerf that one too, etc etc and in the end we can remove ODs because they are totally useless or maybe buff other, not-so-good ODs to make them good, but not OP, so people won't use a single hull, there will be variety and balance. 

 

12 minutes ago, cosmic666 said:

 NO, calling something that has 3 overdrives and can DOMINATE with ease ctf, rugby, asl is what we are doing. And stop deflecting with vikings overdrive which is not a game changer and does not give it the ability to jump halfway across the map without firing a single shot for a mega easy cap.

And vikings overdrive takes like FOREVER to recharge. 

Hopper doesn't have 3 overdrives, only 4 effects. From that point of view, hunter has 4, crusaider has 3, ares has 3, mammoth has 3, viking has 3, dictator has 3/4, hornet has 2, JGR has 2 overdrives. The only thing that should be taken away from hopper is the flag dropping ability. 

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43 minutes ago, Tidebreaker said:

Viking is being used by literally everyone and everyone

Yet more deflection away from the obvious OP nature of the FLYING HACK.

If you go to my main and look at my most used hull it will show it to be viking. I have not used viking in earnest for a very, very long time.

unknown.png

That usage was back in the day when viking was the prefered hull of most players, before the OP gimmicks we now have in TO.

These imo are the facts. The FLYING MONKEY is OP and should not be nerfed, but SCRAPPED altogether. Along with EMP gauss and the AP nonsense. 

 

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29 minutes ago, mjmj5558 said:

I need to disappoint you, the OD was last changed like 1+ years ago.

 

Let's see some facts: as i mentioned before, viking OD wasn't changed recently, however, i haven't seen any complaints about it before the hornet nerf. Why? Because tons of people were using hornet, so people were destroyed by it often. That's why everyone was irritated, and all i could see in the forum is NERFFFFFFFFFFFFF HORNET (yes, sometimes with full caps). I (and only I) said that it shouldn't be nerfed [heavily], but now, it's nerfed down to the ground and it's literally the most useless OD [together with crusaider]. Now, of course you think that viking is OP, because, as tide said, every horent main switched to viking, so all you see is viking OD after 3 minutes. Were you irritated when there was one viking in the enemy team and you probably didn't even see a viking OD? No. So, we have two choices: we can either nerf down viking to the ground too, so that people will find a better OD and switch to that, then nerf that one too, etc etc and in the end we can remove ODs because they are totally useless or maybe buff other, not-so-good ODs to make them good, but not OP, so people won't use a single hull, there will be variety and balance. 

 

Hopper doesn't have 3 overdrives, only 4 effects. From that point of view, hunter has 4, crusaider has 3, ares has 3, mammoth has 3, viking has 3, dictator has 3/4, hornet has 2, JGR has 2 overdrives. The only thing that should be taken away from hopper is the flag dropping ability. 

Hold on, yes it does have 3 overdrives/abilities/effects (different words describing the same thing) it can jump, set you on fire, and stun you,=3. 

It's OP and should be removed from the game. 

     

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4 minutes ago, cosmic666 said:

It's OP and should be removed from the game. 

wow. I mean, WOW! You just solved all the balance problems. Let's remove everything, and we will watch the empty maps in spectator mode. Seems interesting.

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I agree with mj, Viking's OD isn't OP. Back in the day of the hornet meta, nobody complained about how OP viking is. If anything, Viking was seen as pretty powerless in comparison to a lot of the other hulls which people argued could do better. Since the end of the Hornet meta, Viking has recieved no changes, and as far as I am aware, there haven't been major changes in the ODs of other hulls either. So how does Viking go from pretty average (if not slightly below) during Hornet's meta to OP now, when it's OD hasn't changed?

As for TJR, Viking isn't responsible for it. The problem is that Juggernaut recieved a lot of immunities. Prior to that, you could use Hunter's OD with striker or Wasp's OD with shock freeze. Obviously, since these effects don't scratch the Juggernaut anymore, Viking is used a lot more. Why? Well you can outrun Wasp's bomb, Titan's Dome, Mammoth's field, Ares' ball using Juggernaut. Dictator, Hunter and Hooper do nothing. Crusader can destroy the juggernaut, but you need booster for that purpose. The cheapest way to do well in Juggernaut is Viking, so obviously that's what happens.

Next, Viking's OD is actually not as hard to counter. It's not easy by any means, but it's not impossible either. Keep in mind that a large percentage of Viking users follow the thought process of "hmmm, whenever I press shift I can fire quickly and deal massive amounts of damage. It charges slowly though. You know what! Here, I'll use it on this random tank for absoultely no reason". Couple this with the fact that these people rarely, if ever, turn their turret, and you can easily take them out. All you have to do is observe such players, and you'll get a pretty good feel for when they're going to activate their OD. Before they do, lure them by not taking cover instantly, and then hide behind something. Most of the time, they won't be able to kill you because they don't understand what happens when you try to shoot a tank behind a house, for instance. If they're using a turret dealing splash damage, you can try to get close to them (which is hard, but can be done), and thus destroy them. The best way is, needless to say, high protections and defender (if you really live for exacting vengance upon these players), Alternatively, Wasp's bomb, Hunter's OD, Viking's OD itself, Titan's dome, Crusader's OD and Hooper's OD all show potential in disabling a viking. Will it work 100% of the time? No, but then again, it's an OD. It's supposed to be powerful

Onto the argument of status effects, yes viking amplifies them, but this is not always true. EMP salvo, AP salvo, Hammer's AP augment, Shaft's AP augment, Striker's AP augment do not work with Viking's OD. Magnum's AP augment is highly situational and 99% of the time will just fly over your enemies. Railgun's AP, EMP and stun augments do, but this is inherently a problem with the augments. Their stun/emp duration and the fact that they apply each time is what really makes this hard, but for that to be fixed you need to nerf these augments (barring Railgun's AP augment, which isn't as broken).

At the end of the day, Viking's OD kills you once. That's not really broken. It's not as though I can use Viking, enter a match and thanks to its OD score 5 easy goals in under 3 minutes. Nor does Viking break other game mechanisms, such as gold boxes, which Hooper does.

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I can easily and I don't have a problem to say Viking OD is OP.. Because:

Hornet - get a nerf

Hunter - is in a real disadvantage because of Hopper

Titan - has many antagonists

Ares - easily you can dodge it

Mammoth - is pretty useless (when last time have you died from Mammoth?) Crusader - is pretty useless also. Wasp - is really hard to kill a bunch of people with the OD. Dictator - isn't a really an OD.

Ok as we see many of the overdrives are suffering from many problems they have.. Viking doesn't suffer from a thing than the slow charging rate.. So Viking is the best OD from them.

But it's nothing and trash against Hopper, have you seen guys a Viking player finishing a CTF/Rugby battle in 3-4 minutes? For sure no, but about Hopper I saw many of them finishing battles in 3-4 minutes.  You can see the players opinion, the players don't lie You can see how the players are just leaving the battle when they see Hopper + Crisis. The players who is stronger or weaker. I play in Parkour maps and the buyers when I have a problem with them they switch to EMP Gauss because they know it's OP. One of them was threating me to switch to EMP Gauss and he was honest.. He haven't think that I'm Yellowghetto who have a weird opinion and I don't see it's OP. No it's a basic sense every player know which is OP.

Developers showed in Weekly Vlog Hopper finishing a battle 5-0 in just a few minutes.. It's no longer a thing that probable different opinions like which stronger Hunter or Hornet.

Hopper get a nerf that after using the OD there are 10s delay, ok this wasn't a nerf, this was a dumb thing they haven't put it in Hopper but they now added it. While you wasn't see Hopper is OP in that time. 

What Viking OD can do than killing a bunch of people (that not happens always). Hopper can even cross over the defenders and capture the flag easily compared to Hornet which will just collide with them and will lose its attempt. But I don't wonder while someone said Hopper can climb in the walls, the same when Hornet can jump from the cliff (in Monte-Carlo) but Mammoth couldn't. I can somehow understand his mindset.

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11 hours ago, TheCongoSpider said:

A penalty to gaining Overdrive charge from score for 10 seconds after activation. Hopper has been considerably toned down from what it was pre-January but it's still overbearing because of some other factors. Imo, they nerfed it in the wrong direction. 

 

Fast Overdrive recharging is a very valid excuse. Since release, Hopper's Overdrive charging parameters (along with the effects it gives) has been pissing me off every time I think about it. In terms of parameters that govern Overdrive charge, Hopper had, and still has, the best of EVERYTHING. 

  • Fastest manual recharge
  • Fastest passive recharge
  • Longest retention period

 

Having the fastest manual and passive recharge on its own is a big thing. It will be the hull to most likely have its Overdrive get to 100% first, and when the retention period comes into play, it allows it to bounce back from its blunder much quicker than other hulls. That last one, the retention period. THAT is the thing about Hopper that most makes me want to smash my head against the wall. 

 

It has the longest retention period in the game. ON TOP of having two strong instantaneous status effects, it gets to retain a large % of its Overdrive charge if it was killed quickly after activation. Hoppers would just go up to you and if they were gonna die, they'd just use their OD on you. What happens? You get stunned and set to maximum temperature, while they die, retain 80-90% of their Overdrive charge, to come and do the same thing 20-30 seconds later. Rinse and repeat * the number for Hoppers in the battle. 

Want to know another issue with the retention period? The ability to internally store manual Overdrive charge for use on the next jump. If a Hopper used its Overdrive, killed two people, and then died before the retention period ends, it will have that 20% charge internally saved for the next use. So the next time you use your Overdrive, you'd see you'd suddenly get 20%. This was ESPECIALLY heinous with Hopper when it was capping all the rugby balls and ASL flags and then dying right after they touched the capture point. 

It was even possible to transfer that internally-saved Overdrive charge into a different battle! I've SEEN it happen with my own eyes. That past Railgun Hopper event earlier this year genuinely angered me because every time I jumped, I was reminded of the mechanic I had to tip-toe around every single battle that had Hoppers on the enemy team. My allies always did not know any better and because of that, they continued to suffer for months, and they still do to this day. Hopper was overtuned to hell and back and forth and back and forth. 

 

Thankfully, the score penalty nerf it received stopped that internally-saved Overdrive charge mechanic as well as the asanine feedback loops it created in CTF, RGB and ASL. 

 

Rant over.

 

I was going to say all this in an I&S topic I was going to create the day after the Hopper Railgun event ended, but I had decided against it. 

So thankfully, Hopper's retention period is being removed in the update tomorrow. This was the change they should have implemented in the first place. 

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21 minutes ago, asem.harbi said:

I can easily and I don't have a problem to say Viking OD is OP.. Because:

Hornet - get a nerf

Hunter - is in a real disadvantage because of Hopper

 

Actually, other ODs can perform quite well. Yes, Hunter suffers due to Hooper, but at the end of the day, it can easily turn the tables in a match because you can either return the flag with the stun, or EMP your enemy and kill them and then return the flag for example. Similarly, a Dictator's OD in Siege can be insanely powerful. I played a match with 3 Dictators or so for example, we always had a Titan dome and overdrives charged practically. It's all rather situational. Viking's OD without say any AP augment is utterly useless in the face of Titan's Dome. Though, I agree. More often than not, I get no more than 2, maybe 3 kills. Very rarely, more than 5. Even at that level, all I am doing is killing an enemy. Even though I use defender and protections more than 40%, I've still been outsmarted by players when using my OD. Against Viking's OD, you don't fight hard, you fight smart. There's no use in directly going up front and engaging because if you do, you get ripped to shreds.

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42 minutes ago, TheCongoSpider said:

So thankfully, Hopper's retention period is being removed in the update tomorrow

And two paints I own are getting proper descriptions. I'm so excited.

?

Edited by SporkZilla

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