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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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Just now, MysticBlood said:

but the physics doesn't make sense

Another physic that doesn't make sense:

Dictator is physically bigger than Titan, but Dictator only has the same hitpoints as the smallest Medium Hull, Viking ?

 

Spoiler

If it were up to me, I'd give at Dictator at least 1750 hp at Mk1, and 3500 hp at Mk8

 

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4 hours ago, Tanker-Arthur said:

Another physic that doesn't make sense:

Dictator is physically bigger than Titan, but Dictator only has the same hitpoints as the smallest Medium Hull, Viking ?

 

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If it were up to me, I'd give at Dictator at least 1750 hp at Mk1, and 3500 hp at Mk8

 

Who knows? Maybe it is big, but has the armor of plastic.

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9 hours ago, yellowghetto said:

Not playing Tanki means nothing. And something that is nothing, is irrational. Cannot be OP.

I think you are missing his point altogether. I have a account that is in top 50 of the ratings, i only went for it once to see if i could get top 50 which i did.

There are some imo that bend the rules for the ratings to breaking point (basically cheating)

There is 1 gizmo who is in the ratings which i find very hard to believe he achieved without resorting to some form of rule breaking.

It is nigh on impossible to get in the ratings until you have reached the rank of legend. In fact i'm going to say IT IS impossible.

I played very smart, and at the time (before all these gimmicks and OP updates) had a strong garage which helped me achieve the top 50.

@von_Cronberg Is correct. The XP boost will not help one bit if you are trying to make the ratings.

Ratings imo are worked out primarily on cry to xp gained with your k/d thrown into the mix.

You need to earn on a very regular basis more cry to xp in every battle you go into, and maintain a good k/d. Not getting killed at all in most of your battles is what i always achieved along with a very healthy cry to xp ratio. 

I had over 92 rating before i ranked to legend which i considered good.

Most of the top players in the ratings very rarely (if ever) play their accounts once they have made the ratings board.

One player, boris 4311 was actually above me but started to play again and now is down to 85.

This can be blamed on the cry/xp ratio, which unless you break the rules, imo, will always go against you when it comes to the ratings.

I played my account to do 3 very easy missions in the 1st feb challenge to get a couple of containers.

I never got killed once and in the 4 battles it took to complete these missions i had about 15 kills. My ratings score went down by 2 points.

It took me a long time with much effort to achieve my ratings spot and i will never use this account again, not until the system for calculating it is reworked.

I done it the honest/hard way, some of these players abuse this current system and again imo cheat to get as far up the ratings as possible.  

To reiterate @von_Cronberg is correct in what he is saying.

11 hours ago, von_Cronberg said:

The only way to improve this is not to play Tanki at all, and just occasionally visit your profile page and find delight in your progress.

 

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6 minutes ago, yellowghetto said:

Who knows? Maybe it is big, but has the armor of plastic.

Hmmmm


The in-game stats say Viking's weight is lighter than Dictator, so it really isn't fair that engineers gave the most popular hull in the game (Viking) some sort of high-tech "super-ultra-light metal armor" that not only grants it just as much defense as Dictator's theorized polymer armor (Plastic), but also ends up making Viking much lighter than Dictator.

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I don't know how Tanki dared to implement Booster, get one-shot by Thunder/Hammer and many turrets.. Every turret is Shaft !!   Disgusting, they have reached to a level that made the game unplayable.. How can I play while I easily get one-shot by any turret just because he have Booster. Go play the new DM mode and you will realize how Booster is overwhelmed

And everytime I want to complain, I retreat as I know many players and TS of this topic also will insult me as Defender is more OP.. While I don't use any of them.. Let's suppose I decided to leave the game today? Will I stop because there is Defender which is more OP?

Yes Defender in general is more OP because it can capture the flags easily so we will lose, and yeah I prefer to have a horrible K/D while I have capture 2-3 flags, over a hot K/D without capturing. But why I would care about Defender now while in real I couldn't play, Booster kills me everytime, it's not just a lose or win because of Defender, it's I couldn't play which is worse.

Played a battle with someone who have Isida-Booster 9999 GS, nothing could be more farce than that!

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8 minutes ago, E_polypterus said:

Oh wait nvm, just checked the latest patch notes ;-;

They are doing it in bits and pieces - never touching any of the ODs actual effects.

Hopper users can claim their hull has been nerfed "multiple times" and is now perfectly balanced.

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4 hours ago, asem.harbi said:

 

It's just 3 seconds man, and yes, defender is overall better, booster is better in juggernaut or with splash turrets for mass killing.

Both are better than no drone so you should just pick a drone, upgrade it slowly and save batteries for weekends like this if you don't want to continue complaining.

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1 hour ago, wolverine848 said:

They are doing it in bits and pieces - never touching any of the ODs actual effects.

Hopper users can claim their hull has been nerfed "multiple times" and is now perfectly balanced.

How would YOU nerf the jump. Have you seen how pathetic Hopper's jump is without Speed Boosts? It is SO cringe.

 

Anyways, while grinding the Special Missions, I was using Viking, did them so fast. 

Definitely OP.

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(translated from Portuguese)

After more than 5 years playing and investing in this game I will stop playing, it is unbearable to play with the great imbalance that with each update increases more, isida cure 800 isida causes damage 1150. The game went from strategic and fun to random and stressful deaths , everything that made me like this game no longer exists. When the greatest damage per shot was 3900 HP, when it was impossible to kill a player cured by an Isida, when the firebird's burning was not absurd, Freeze's freeze was efficient, when there were no meaningless augments and no obvious disadvantages: Incendiary rounds , Heavy plasmagun, Electromagnetic saved and the worst of all currently Armor-Piercing (AP). one day when the focus of the game returns to strategy and I don’t profit, I start playing again.

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20 hours ago, yellowghetto said:

How would YOU nerf the jump.

Either one of these-

• Completely remove/nerf hard the burning effect

• Reduce stun time

• Remove the supply disabling

• Reduce the quick overdrive charge time

Now even after the “nerf”, Hopper still has these abilities. And I’m very sure most of the players wanted those parts I mentioned above nerfed (I think). 

Yet what the devs have done is nerf the smallest possible thing (small changes to overdrive charge) idk if I could even call it a nerf lmao. 

20 hours ago, yellowghetto said:

Have you seen how pathetic Hopper's jump is without Speed Boosts?

I go against Hoppers in PRO battles and very often in supplies disabled battles they are still op.

Edited by E_polypterus
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13 minutes ago, E_polypterus said:

Either one of these-

• Completely remove the burning effect

• Reduce stun time

• Remove the supply disabling

Nah, remove all 3 and we'll be good to go. 

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21 minutes ago, E_polypterus said:

Either one of these-

• Completely remove/nerf hard the burning effect

• Reduce stun time

• Remove the supply disabling

• Reduce the quick overdrive charge time

Now even after the “nerf”, Hopper still has these abilities. And I’m very sure most of the players wanted those parts I mentioned above nerfed (I think). 

Yet what the devs have done is nerf the smallest possible thing (small changes to overdrive charge) idk if I could even call it a nerf lmao. 

I go against Hoppers in PRO battles and very often in supplies disabled battles they are still op.

Like Hunter, it applies 2 Status Effects. You can wear Immunities to block one of them. 

Honestly, I'd just get rid of the Supply Disabling, so you can use a Repair Kit to quickly heal the damage, or slap on some Double Armor to protect you from burning. The jump can't be helped because it is already so weak without the help of constant Speed Boost, or the Crisis Drone.

Edited by yellowghetto
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5 minutes ago, FrozenRailgun said:

Nah, remove all 3 and we'll be good to go. 

That would make Hopper's Overdrive pretty useless. Only having a jump could help the team objective, but does nothing to help the user survive. It could help the user escape, but let's be real here. You would still chase and kill them for good. If the Hopper is shot down, or fails the jump, they will get no charge back.

I think Viking's Overdrive should get a nerf to not apply any Status Effects from Augments when shooting and not receive much, if any recharge from Dictator.

"Slow charge" is such an excuse. Like @Maf seen me in battles (btw still kinda sad you stole my first ?), I can do so well without constantly getting Overdrives like Hoppers. I got the Special Missions done way faster than I could with Hopper. 

Edited by yellowghetto

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2 minutes ago, FrozenRailgun said:

The jumping itself already gives huge advantage.

0 experience from using Hopper. See for yourself. See how far you can jump without Speed Boosts.

I'm guessing you don't have EMP Immunity for it, a Crisis Drone, or Hyperion Drone.

Edited by yellowghetto

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3 minutes ago, yellowghetto said:

0 experience from using Hopper. See for yourself. See how far you can jump without Speed Boosts.

I'm guessing you don't have EMP Immunity for it, a Crisis Drone, or Hyperion Drone.

I don't need to use Hopper in MM to see it myself. 

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2 minutes ago, FrozenRailgun said:

I don't need to use Hopper in MM to see it myself. 

So look at your own comment again. If you remove those 3 buffs, Hopper would be so weak.

 

No speed, your Hull won't go anywhere.

Edit: I literally just now, logged on to check jump distance.

 

Edited by yellowghetto

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Jumping over defenders and defenses to capture the flag is really powerful.. And the immediately Stun and disqualifying the great professor "Hunter" who is specialized for stunning is a disgusting thing, I couldn't imagine how it's disgusting that even after the Hopper stops Hunter, Hunter continue losing its OD to the void, not even make it stop from the second it stunned.

2 minutes ago, yellowghetto said:

No speed, your Hull won't go anywhere.

Go try to capture a flag with Viking without speed !

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