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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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On 4/9/2021 at 1:27 PM, asem.harbi said:

Every time I record a video you come with a new excuse??

First you said I haven't shoot behind a wall.. Though I shoot behind Two houses and bridge.   But with your logic it's not the same as the Lag is a sane and the Lag come to decide.. Umm this shot is behind a wall so no-damage, but this shot is behind the house I will accept it...!!!  Both Houses and walls are considered as the maps props/structures.

But as you consisted I recorded another video for you in the same map with the same spot, but you came with another excuse you're shooting at 40deg... ?‍♂️

Next video you will say I played with Viking while you played with Hunter...

Ooh honestly I wrote this before I complete reading but after I complete reading your post... ?   Your excuses wont end??   What you suggest? I have to invite you to play in my Laptop to believe me ?

 BTW, as I showed in my video many shots have failed, while the most have done seamlessly....   But you have exaggerated too much about this lag

You have to be far enough from a wall. For example, use 25 deg angle, find a wall tall enough to cover you and then start shooting directly next to a wall, then go back away from the wall and you'll see at what point your shots will start doing damage. You can be closer to the wall if you use higher deg angle, but not always. I could be in your game and show you the same. Next time you try it, just go closer to the wall and you'll see at which point not one single shot will work. They should explain that in describtion of the turret.
And of course magnum is becoming obsolete. They already eliminated biggest maps that used to be a lot of fun, most maps are now small, where magnum doesn't have any advantage being long range turret, but since it's been additionally nerfed, it's obvsiously owner's wish to phase it out. 
I still think if that's their true intention, they should let users cash out everything they put in magnum and can put it something else.

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On 4/9/2021 at 1:27 PM, asem.harbi said:

Every time I record a video you come with a new excuse??

First you said I haven't shoot behind a wall.. Though I shoot behind Two houses and bridge.   But with your logic it's not the same as the Lag is a sane and the Lag come to decide.. Umm this shot is behind a wall so no-damage, but this shot is behind the house I will accept it...!!!  Both Houses and walls are considered as the maps props/structures.

But as you consisted I recorded another video for you in the same map with the same spot, but you came with another excuse you're shooting at 40deg... ?‍♂️

Next video you will say I played with Viking while you played with Hunter...

Ooh honestly I wrote this before I complete reading but after I complete reading your post... ?   Your excuses wont end??   What you suggest? I have to invite you to play in my Laptop to believe me ?

 BTW, as I showed in my video many shots have failed, while the most have done seamlessly....   But you have exaggerated too much about this lag

This video should be final. It perfectly shows what's the problem. If the wall is low enough, so that algo perceives magnum has clear eye of sight, shot that's close enough will cause damage. If you should over a wall that is tall enough to cover you, there will be no damage no matter how many times or how accurate your shot is. There are no exceptions in this video, zero damage shots are several in a row or as much as I could do before being attacked from different sides. 
 

 

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27 minutes ago, triglav said:

This video should be final. It perfectly shows what's the problem. If the wall is low enough, so that algo perceives magnum has clear eye of sight, shot that's close enough will cause damage. If you should over a wall that is tall enough to cover you, there will be no damage no matter how many times or how accurate your shot is. There are no exceptions in this video, zero damage shots are several in a row or as much as I could do before being attacked from different sides. 
 

 

That Rail-Wasp even got the impact from your shot at around 0:29, but no damage...

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3 hours ago, triglav said:

And of course magnum is becoming obsolete. They already eliminated biggest maps that used to be a lot of fun, most maps are now small, where magnum doesn't have any advantage being long range turret, but since it's been additionally nerfed, it's obvsiously owner's wish to phase it out. 

Watched your video.. True, annoying bug. It happen with every turrets, but way much more with Magnum. Not sure when it will be fixed ?

But about what I quoted now, I completely disagree about the biggest maps. Maps should be balanced for every turret, in example Red-Alert, Osa, Barda, Cross, Highland, Polygon, Tribute. All of these maps are making a good environment for every turret to have a chance. Not just a horrible big maps for only snipers favor.

Imagine I'm with my Hornet taking the flag and walking over the bridge in Highways while all of the skilled Shafts are watching me while I'm trying desperately to capture the flag Crying Face !

Or in Massacre where the map is completely opened... IMO, such a maps are disgustingly designed only for sniper turrets!! We said yes giving the sniper turrets a high chance of sniping like (Osa - Highland - Barda) and the rest of the maps I mentioned, all are have a good spot and high chance for sniper turrets to snipe and can be extremely annoying in there also. But not making a full map specialized for them like Highways.  Btw, Magnum also isn't a pure sniper turret. Many players and I, are using it for long - mid - close range.. Which you showed also in your video how you use it in close range too normal.

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7 hours ago, TheCongoSpider said:

I use Adrenaline. But yes, though Stun Railgun is the most distasteful feces I've ever had to forcefully swallow, at least it somewhat deals with the IB HI players. 

Oh you changed your opinion?  how weak you are..

The disgusting Stun Railgun can stun all of the players not just the Vulcan IB user as Alklines assume, 5 seconds No excuse for that. Who have the right to stop the player from playing 5 seconds to debate you how Vulcan IB is OP.

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Just now, asem.harbi said:

Watched your video.. True, annoying bug. It happen with every turrets, but way much more with Magnum. Not sure when it will be fixed ?

 By the time it gets fixed, HTML5 will become obsolete like Flash did and the developers will move to a different platform for the game.

And when that happens, the no damage bug will return.

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12 minutes ago, Tanker-Arthur said:

HTML5 will become obsolete like Flash did

After million years? LOL.. I don't think this will happen in next 10 years

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1 hour ago, asem.harbi said:

Imagine I'm with my Hornet taking the flag and walking over the bridge in Highways while all of the skilled Shafts are watching me while I'm trying desperately to capture the flag Crying Face !

Kinda reminded me a week ago I was in Sandal CTF and ma team tried to cap flags. There were 3 Shafts on opponent team and I was the only one on my team (with my main setup).

The moment I cap flag, I was desperate as well because I can only survive one sniper shot before getting clapped. Sure enouf, I did got clapped, other teammate gets the flag, they get clapped as well, I took the flag again and ended up capping it. At the end, I capped 2 flags and ma team won by 3-2.

 

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48 minutes ago, FrozenRailgun said:

Kinda reminded me a week ago I was in Sandal CTF and ma team tried to cap flags. There were 3 Shafts on opponent team and I was the only one on my team (with my main setup).

The moment I cap flag, I was desperate as well because I can only survive one sniper shot before getting clapped. Sure enouf, I did got clapped, other teammate gets the flag, they get clapped as well, I took the flag again and ended up capping it. At the end, I capped 2 flags and ma team won by 3-2.

 

Great work FrozenRailgun!

Yes even Sandal now with the new edits become a good place for skilled Shafts, skilled Shafts have a really good spot in this map.. So I think these maps are balanced for all. But the big maps are stupidly in favor of skilled Shafters, they're just creating a hollow place for skilled Shafts to snipe people.

The skilled Shafts have to create a good place for themselves to snipe people one-shot.. Not the game create for them a full map just to one-shot people. KNPjkz2.png

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5 hours ago, asem.harbi said:

Watched your video.. True, annoying bug. It happen with every turrets, but way much more with Magnum. Not sure when it will be fixed ?

But about what I quoted now, I completely disagree about the biggest maps. Maps should be balanced for every turret, in example Red-Alert, Osa, Barda, Cross, Highland, Polygon, Tribute. All of these maps are making a good environment for every turret to have a chance. Not just a horrible big maps for only snipers favor.

Imagine I'm with my Hornet taking the flag and walking over the bridge in Highways while all of the skilled Shafts are watching me while I'm trying desperately to capture the flag Crying Face !

Or in Massacre where the map is completely opened... IMO, such a maps are disgustingly designed only for sniper turrets!! We said yes giving the sniper turrets a high chance of sniping like (Osa - Highland - Barda) and the rest of the maps I mentioned, all are have a good spot and high chance for sniper turrets to snipe and can be extremely annoying in there also. But not making a full map specialized for them like Highways.  Btw, Magnum also isn't a pure sniper turret. Many players and I, are using it for long - mid - close range.. Which you showed also in your video how you use it in close range too normal.

Every map should be balanced, of course. I use to have over 20 kills in Highways regulary with sniper, but those days are gone. There have been many changes and there's lots of protection under the roads for all kinds of tanks. Same should go for other bigger maps too. They should provide balance, though it can be expected, not all maps can be balanced equally for all turrets or hulls. However, if I use sniper, I at least know that 95% of my shots will cause damage, with magnum you don't know. Even if you accept the wall restriction, there are quick decisions to be made in close combat and if you can't count on every shot, then you're dead.

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53 minutes ago, triglav said:

Every map should be balanced, of course. I use to have over 20 kills in Highways regulary with sniper, but those days are gone. There have been many changes and there's lots of protection under the roads for all kinds of tanks. Same should go for other bigger maps too. They should provide balance, though it can be expected, not all maps can be balanced equally for all turrets or hulls. However, if I use sniper, I at least know that 95% of my shots will cause damage, with magnum you don't know. Even if you accept the wall restriction, there are quick decisions to be made in close combat and if you can't count on every shot, then you're dead.

I maybe swerved from the discussion somehow.. When I talked about the sniper turret I meant Magnum / LCR / Shaft / Gauss .. so it wasn't only about Magnum and its no-damage, I talk about the big maps and sniper turrets in general.

True that the protections are abundant against sniper turrets, my set of protections are all against sniper turrets. But we shouldn't take the protections into account, there are 50% protections against Magnum.. The same way there are 50% protections against Twins. Every turret have a protection module against it.  But why people are using protections against sniper turrets way much more the rest of the turret.

I liked when you said you used to have over 20 kills in Highways.. You don't know how I suffer and how my K/D become a horrible bad while I try tons of times to capture the flag but I die time after time by a sniper turret.. Though I can basically use my LCR and gather the highest K/D without suffering of any deaths. But no, the real objective of CTF maps is to capture the flag. this is for regular maps. Ok though of my suffering I haven't said sniper turrets should be removed, but not to even making a full hollow maps (with no obstacles to hide) for sniper turrets. Maps should be balanced for all, you want to one-shot people? you have to suffer more, not creating a full map for you to snipe. ( "you" is just for example, not you literally?).

Edited by asem.harbi
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10 hours ago, yellowghetto said:

EMP Immunity

Well, in two accounts I only have that on 1 tank.  So even if I happen to be playing that one tank and equip EMP-immunity, I'll get stunned left and right by Rail-stun or Hopper.

Like I said - the game is getting stupid.  Having to hope someone does not target you with an OP augment or OD during the 45 seconds per game you are not under status effect is just silly.

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1 hour ago, wolverine848 said:

Well, in two accounts I only have that on 1 tank.  So even if I happen to be playing that one tank and equip EMP-immunity, I'll get stunned left and right by Rail-stun or Hopper.

Like I said - the game is getting stupid.  Having to hope someone does not target you with an OP augment or OD during the 45 seconds per game you are not under status effect is just silly.

I think we have to re-enhancement our discussion with Yellow.. Maybe we understood him wrong maybe we haven't gave him a chance to express his opinion

So I have one question.. If you don't see EMP Gauss as OP. What the turret / augment you see it as stronger than EMP Gauss ?

For me if you want me to answer, my answer is basically I don't see any turret or augment as stronger than EMP Gauss

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1 hour ago, asem.harbi said:

I think we have to re-enhancement our discussion with Yellow.. Maybe we understood him wrong maybe we haven't gave him a chance to express his opinion

So I have one question.. If you don't see EMP Gauss as OP. What the turret / augment you see it as stronger than EMP Gauss ?

For me if you want me to answer, my answer is basically I don't see any turret or augment as stronger than EMP Gauss

If you have the money every single combo can take a enemy tank out with little to no effort, That is what i saw. And i only played about a dozen battles then quit.

 

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14 minutes ago, antillis said:

If you have the money every single combo can take a enemy tank out with little to no effort, That is what i saw. And i only played about a dozen battles then quit.

What kind of the strong items can you buy with real money? Don't you see EMP Gauss is one of the real strong OP items? If you don't agree.. It's a real problem.  If you agree the discussion is ended as my argument was for Yellowghetto as he assume that EMP Gauss is balanced

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2 hours ago, asem.harbi said:

I think we have to re-enhancement our discussion with Yellow.. Maybe we understood him wrong maybe we haven't gave him a chance to express his opinion

So I have one question.. If you don't see EMP Gauss as OP. What the turret / augment you see it as stronger than EMP Gauss ?

For me if you want me to answer, my answer is basically I don't see any turret or augment as stronger than EMP Gauss

It wasn't OP before. It is OP now because of the damage nerf is basically gone.

 

"I don't use OP things because it takes the fun out of it."

 

Do you even have any of the Augments listed?

Edited by yellowghetto
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It seems that every augment yellowghetto uses is trash. I imagine that when he gets his hands on all the augments in the game, all of them will be equally trash, and thus perfect game balance will be achieved.

Who wants to donate some money to the yellowghetto ultra container fund?

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25 minutes ago, ThirdOnion said:

It seems that every augment yellowghetto uses is trash. I imagine that when he gets his hands on all the augments in the game, all of them will be equally trash, and thus perfect game balance will be achieved.

Who wants to donate some money to the yellowghetto ultra container fund?

This is the funniest comment I read so far ngl. I give this comment a 9/10 for being funny

Edited by MysticBlood
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2 hours ago, ThirdOnion said:

It seems that every augment yellowghetto uses is trash. I imagine that when he gets his hands on all the augments in the game, all of them will be equally trash, and thus perfect game balance will be achieved.

Who wants to donate some money to the yellowghetto ultra container fund?

This made me laugh

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