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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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It's been 3 weeks since the introduction of the new repair kit. Have your thoughts changed from 3 weeks earlier? 

 

With Hunter and Hopper's instant damage OD now, it's better to save your repair than use it to avoid its status effects I think.

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1 hour ago, LambSauce said:

85755935-DA3-B-4-B26-A865-E49-B1-C93-E45

This was a PERFECTLY BALANCED battle…bravo Tanki ?

Bravo!

I hope this battle was at a different time of the day than you posted.  Because almostly in these plus-minus 3 hours it must be the peak time of players.

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14 minutes ago, asem.harbi said:

I hope this battle was at a different time of the day than you posted.  Because almostly in these plus-minus 3 hours it must be the peak time of players.

It wasn’t at peak time.

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I'm on edge, close to rage quitting tbh, matchmaking puts you either into a all legend battle with everyone over 9k gear score all maxed out most of the time where you, a f2p player with average 5-7k score, not everything is maxed, you only play with your most powerful hull/turret probably m5-m6, depending on rank gets dominated by quick 2-3 shots or you get into a battle with lower rank players which gear score is average 2-5k +- players but 80% of them already have alterations protections and all that stuff a p2w person would have, half maxed out already, so either way, you, a f2p player is f*cked. I dislike how it turned from playing with skills into playing with whoever has the deepest pockets. These past few updates are killing me personally, i cannot finish my missions (weekly, special along with challenges), again, matchmaking. My avarage games i finish i barely get 20 kills along with 20/30 deaths. Most games i just leave once i check to see what gear score i'm playing with. So yeah, been a player since 2k16, took plenty of breaks from tanki online and i fear a forever break is soon coming, because as a f2p player i don't feel fun playing, it's stressing and annoying, especially when getting 1 shot killed by a player with a gear score x2/3 lower than yours. 

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One of the best designed/built games, destroyed by the worse management ever. Years of massive P2W policy obviously brought the mass amount of smart players to leave, letting young not-so-bright kids to take over. These brainless kids did not get their equipment through learning the game, but bought everything right away. Most get tired quickly because in spite of their full equipment, they still get bullied, and therefore leave the game as well. Now you get to play with a team defending the loss, overdriving few seconds before the end, and especially not seeing anything including the flag holder who goes around them. A freak show.

Edited by Gabe2607
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The current state is in favour of P2W players. With many games, nothing is wrong with in-game purchases to satisfy your wants and also to help the developers. The problem arises where a huge disparity exists between the casual F2P and the P2W, which is clear cut in Tanki, by virtue of their consistent rhetoric in vlogs and patch updates to "buy and use unbalanced equipment" just to get the edge in matches. While there are some instances where the game has become a little more"F2P friendly", like the present mini game, these are INSIGNIFICANT to the real issue of achieving GAME BALANCE. This is perpetuated since most players, majority of which were F2P, have left. YES! Not much balance to exist with little players on the more popular extreme. The game's grave has been dug deeper and will continue to do so. We had around 250k players online per day in previous years. Now we average around 5k. That alone speaks for itself. 

Edited by King.David
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On 5/6/2022 at 1:42 PM, King.David said:

The current state is in favour of P2W players. With many games, nothing is wrong with in-game purchases to satisfy your wants and also to help the developers. The problem arises where a huge disparity exists between the casual F2P and the P2W, which is clear cut in Tanki, by virtue of their consistent rhetoric in vlogs and patch updates to "buy and use unbalanced equipment" just to get the edge in matches. While there are some instances where the game has become a little more"F2P friendly", like the present mini game, these are INSIGNIFICANT to the real issue of achieving GAME BALANCE. This is perpetuated since most players, majority of which were F2P, have left. YES! Not much balance to exist with little players on the more popular extreme. The game's grave has been dug deeper and will continue to do so. We had around 250k players online per day in previous years. Now we average around 5k. That alone speaks for itself. 

Container nerfs have knocked down our Crystal income far too much. Add that with the boosted exp during events and we result with players ranking up far too quickly, and having low GS.

 

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6 minutes ago, max6782 said:

My opinion is simple: till i see players who cant turn turret to one shoot me and kill me without even knowing how with his 9999 GS equipment, i will call this game (buy to win) or better one that i make, balanc online, bugs online. No i dont have problem with players who cant turn turret itself, but rather that equipment will do it for him to kill me easily. Im playing this game for many years, and after every updates, patch notes etc just by joining matchmaking to see changes all i can see is that nothing has changed. I dont need to write paragraph i think players with some functioning brain can see this game is in big trouble and there is no way out when updates are made for buyers. 

Why are shop prices so high? 150 tankoins for 1 gold?:DD i would give maximum 10 tankoins for each gold. 

So you have been playing these game for "MANY" years and u have 80+ hours in a game???

+we wont talk about your mk2 protections

Edited by fire_shoter
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1 hour ago, fire_shoter said:

So you have been playing these game for "MANY" years and u have 80+ hours in a game???

It is possible. I am fairly certain that any hours that were played on an account before profiles were introduced are not represented. 

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As of new profile and experience system, you will rankup too quickly, hence you will be at a higher rank with no amount of time and a little grinding and sometimes low upgraded equipments also, thats a downfall.

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18 hours ago, ERADICATIONNATION said:

It is possible. I am fairly certain that any hours that were played on an account before profiles were introduced are not represented. 

It seems that I have never played tanki, its all must be just my imagination ?

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I know I may be the last one to talk, but Helios is just a laughable. Been in Juggernaut battle, and there was a Helios defender, give me no chance to kill the Juggernaut except when he dies. A direct ancestor of EMP Gauss.

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Is it really fun/worth playing Tanki these days you think? And how common are the truly OP turret augments? How OP are they in the higher ranks if you have a high GS?

For every match I have truly fun in there's a match that just leaves me in a bad mood due to OP equipment. Incendiary rounds Railgun, Helios Ricochet and EMP Striker are incredibly frustrating to battle. It's not that I don't like a challenge, but these are not an enjoyable one.

Edited by qwds
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21 minutes ago, qwds said:

Incendiary rounds Railgun

That's much more bearable now but I feel your pain. 

22 minutes ago, qwds said:

Helios Ricochet 

This is very obvious BS as fierty put it.

22 minutes ago, qwds said:

EMP Striker 

This does not exist.

 

23 minutes ago, qwds said:

Is it really fun/worth playing Tanki these days you think? And how common are the truly OP turret augments? How OP are they in the higher ranks if you have a high GS?

For every match I have truly fun in there's a match that just leaves me in a bad mood due to OP equipment.

This is correct. Some players can tolerate certain equipment more than others, whether it be looking at their paramaters on paper, fighting against them in battle, or both. 

 

I personally cannot tolerate burst damage augments. Those being certain AP and EMP augments that are able to make personal use of the status with little to no downsides (AP Hammer, AP Gauss, AP Smoky, EMP Smoky, AP Ricochet, AP Twins, EMP Twins, AP Magnum) and augments that give faster damage output for a practical downside that is almost negligible (Plasma Torch, Beserk, Helios and Tesla in general). Other notable grievances being Cryotron Twins, Pulsar, Vampire Nanobots and Striker in general. 

 

How common are the truly OP turret augments? I'd ask how common are the methods able to dispose of someone quickly. The game is becoming too burst damage-focused. 

 

58 minutes ago, firety31 said:

I know I may be the last one to talk, but Helios is just a laughable. Been in Juggernaut battle, and there was a Helios defender, give me no chance to kill the Juggernaut except when he dies. A direct ancestor of EMP Gauss.

But it's FIIIIIINE. That's what Ricochet protection module is for, after all. Don't mind that it's sending 2,500 base damage across to you in under a second. ?

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50 minutes ago, TheCongoSpider said:

This does not exist.

 I meant stunning missiles

50 minutes ago, TheCongoSpider said:

How common are the truly OP turret augments? I'd ask how common are the methods able to dispose of someone quickly. The game is becoming too burst damage-focused. 

I wanna know this too. If they're rare enough we can just leave and try a new match if we notice any OP augments. I often jump in and out of matches anyway until I get one with fairly balanced GS.

Edited by qwds
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On 5/16/2022 at 10:43 AM, NikmanGT said:

As of new profile and experience system, you will rankup too quickly, hence you will be at a higher rank with no amount of time and a little grinding and sometimes low upgraded equipments also, thats a downfall.

So the solution was to nerf Containers and make the players far weaker. Thanks Hazel!

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11 minutes ago, yellowghetto said:

So the solution was to nerf Containers and make the players far weaker. Thanks Hazel!

The quality was nerfed, but quantity somewhat increased.

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Groups need a huge buff.

Screen-Shot-2022-05-25-at-5-54-50-PM.png

Screen-Shot-2022-05-25-at-6-04-37-PM.png 

This is literal proof of how rigged Groups are when it comes to MM.

1st image, I'm in a Group of just me and my friend @sunfenix. We were the only ones in this match and the MM system kept sending strong players to the enemy team.

2nd image, pretty much the same. It was just this 3K GS guy, me, and sunfenix, as the enemy team repeatedly got players joining their team.

How is this fair? There is literally no point in playing Groups anymore if you are just fated to lose.

 

I will keep updating this. Literally every time I play with friends, MM sends us to a game where our team has like 3K-5K GS, where the enemy team always have 8K - 9999 GS.

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Drones:

  • Speed boost drones like trickster, crisis making it so easy to run away in team battles and games are ending so quick
  • Most frequently used drones are booster and crisis by players which made other drones pointless

Turrets:

  •  Some turrets are so weak and can't win a game. Out of which sadly railgun is one and you mostly in a defending  rather than attacking game play in match making battles. More over it doesn't suits on any other hull and you can't aim properly on hovering hulls.
  • A hornet freeze can kill more tanks than any other multiple turret(exclude freeze) hull combo.
  • Rico is no more a Rico, it is plays all roles except rico these days. Sadly vulcun does better rico job. Which made the turret name meaning less. Same with freeze(I used to love freeze when it freeze the opponent to gain advantage rather than ramming string to the oponent. these day freeze does all of it other than freezing)

Arguments:

  • Railgun again makes to the pain point list, these arguments sucks and doesn't improve anything in the game play for the Railgun. I never seen a match so far that a player with railgun on top of the list with legend ranks(expect legends ranks playing with recruit ranks).
  • Some arguments only to a specific turrets are invincible. Its a boring game when vulcun with adernaline argument or freeze with any argument and some other specific.
  • Any new argument that are released are more powerful and limiting to only random users who get it by opening containers (mostly buyers).. One such example is recent richo argument that destroy 5 tanks in a matter of railgun load time.

Hulls:

  • Why palading/hornet super drives has 3 effects and not the rest. For example a paladin can heal its teammate, heal itself, apply AP effect. Another example, a titan super drive can only protect from damage nothing much.
  • Wasp became meaning less with the amount of critical firing it takes. It just helps in running and parkour

Skins/paints:

  • I don't know why skins are made that hype, but I never noticed any turret skins while playing the game. May be 1% chance to notice it just to recognize who hit the shot last time in game.
  • Paints used to be a camouflage, But they became more flashy these day because tanki is moving away from game play to brute force.

Sales:

  • Paints in the ultra container sucks. Imagine you played all challenges on ultra weekend to see only paints in the rare items, so turn off point. Even if you buy container on sales day, they too have mostly paints.
  • Coin boxes are worth less  if you buy, because you never gonna see a rare item. may be you get 50% of crystals and 50% coins back for every 100 boxes.

Teams/games:

  • Why do I see M9's in m1 battles. They are making it hard for the new comers to learn and play the game. Not just that, in event 99.99% favours the m9 to catch gold boxes than m1. And this what happening most of the time these days. M9 in m1 battle and catching all gold for their records(stupid). This defenetly turn off new comer. Probably that the reason why user base is reducing for tanki
  • Thanks to tesla, Noise map became ridiculous to play. A fun map turned in to charging balls.
Edited by cruel_beast
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1 hour ago, cruel_beast said:

Most frequently used drones are booster and crisis

I get why Crisis is used, but Booster??? I feel like it's been nerfed so far into the ground, that the only people still using it are those who refuse to understand that there can be valuable benefits that don't involve having more damage. Admittedly, I contribute to the problem by playing with Crisis, but I did try drones like Camper, Mechanic, Miner, and they all seem very much viable, and some even borderline OP.

1 hour ago, cruel_beast said:

Out of which sadly railgun is one and you mostly in a defending  rather than attacking game play in match making battles.

Well... yes — Railgun is a long-range turret that's not meant to be effective for an attack role. You don't see many people attacking with Magnum and Shaft either, right? Also, the 50% crit chance doesn't help?

1 hour ago, cruel_beast said:

Rico is no more a Rico, it is plays all roles except rico these days. Sadly vulcun does better rico job. Which made the turret name meaning less. Same with freeze(I used to love freeze when it freeze the opponent to gain advantage rather than ramming string to the oponent. these day freeze does all of it other than freezing)

I agree with this. I find it quite sad that most turrets lost their unique abilities via augments, which essentially turn one turret into another. But the game does need to generate content somehow, and augments are a simple and effective way to do that.

1 hour ago, cruel_beast said:

Paints used to be a camouflage

The old camouflage paints are still in the game. You're welcome to use them if you want to, and I'd even argue that some are quite effective for it. Although one thing that significantly reduced effectiveness of camo paints is the addition of outlines, whether from the ultra-long Hornet radar, or from just pointing your turret at the enemy.

1 hour ago, cruel_beast said:

Coin boxes are worth less  if you buy, because you never gonna see a rare item. may be you get 50% of crystals and 50% coins back for every 100 boxes.

That's basically common sense. Coinboxes are essentially an inefficient way to buy crystals using tankoins, with a gambling mechanic mixed in. You're basically paying for the "joy and excitement" of mystery rewards. Yes, the rare rewards do exist and you can make a profit if you get really lucky, but, unless you get the 100k prize (which probably only a dozen players ever managed to get), you'll basically get about half of the tankoins back, with a crystal conversion rate of 1 coin = 120 crystals.

 

The rest of the points you listed are mostly either just your personal opinions or issues with current game balance. Not much to comment there.

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1 hour ago, Maf said:

I get why Crisis is used, but Booster??? I feel like it's been nerfed so far into the ground, that the only people still using it are those who refuse to understand that there can be valuable benefits that don't involve having more damage. Admittedly, I contribute to the problem by playing with Crisis, but I did try drones like Camper, Mechanic, Miner, and they all seem very much viable, and some even borderline OP.

Well... yes — Railgun is a long-range turret that's not meant to be effective for an attack role. You don't see many people attacking with Magnum and Shaft either, right? Also, the 50% crit chance doesn't help?

I agree with this. I find it quite sad that most turrets lost their unique abilities via augments, which essentially turn one turret into another. But the game does need to generate content somehow, and augments are a simple and effective way to do that.

The old camouflage paints are still in the game. You're welcome to use them if you want to, and I'd even argue that some are quite effective for it. Although one thing that significantly reduced effectiveness of camo paints is the addition of outlines, whether from the ultra-long Hornet radar, or from just pointing your turret at the enemy.

That's basically common sense. Coinboxes are essentially an inefficient way to buy crystals using tankoins, with a gambling mechanic mixed in. You're basically paying for the "joy and excitement" of mystery rewards. Yes, the rare rewards do exist and you can make a profit if you get really lucky, but, unless you get the 100k prize (which probably only a dozen players ever managed to get), you'll basically get about half of the tankoins back, with a crystal conversion rate of 1 coin = 120 crystals.

 

The rest of the points you listed are mostly either just your personal opinions or issues with current game balance. Not much to comment there.

I agree. I think the Crisis Drone is actually one of the bad tier Drones in the game right now. There are way too many Status Augments running around in the game, and it makes countering Crisis far to easy. Not to mention the amount of Supplies it takes to run the thing.

I prefer Hyperion in most cases.

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@Opex-Rah Why won’t you consider reverting back to the battle list? MM needs players to work effectively but no new players are joining because of the P2W business model you’ve chosen. You can’t have it both ways.

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