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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

620 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      47
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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1 hour ago, yellowghetto said:

Hunter can be an exception with its OD, but remember, for some reason, Alternativa decided to add OP Augments like Stun and E.M.P Immunity. Like, What???

The misguided perpetual nerfing of the Hunter overdrive is an absurd story. Actually that overdrive by now is certainly underpowered in terms of gameplay. The only reason why this overdrive got so much protest in the forum, that is because it apparently annoys Wasp brats in their childish obsession with goldboxes. So an attractive feature of the game for an adult hull was and is being nerfed into oblivion for reasons that have nothing to do with actual gameplay.

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23 minutes ago, von_Cronberg said:

The misguided perpetual nerfing of the Hunter overdrive is an absurd story. Actually that overdrive by now is certainly underpowered in terms of gameplay. The only reason why this overdrive got so much protest in the forum, that is because it apparently annoys Wasp brats in their childish obsession with goldboxes. So an attractive feature of the game for an adult hull was and is being nerfed into oblivion for reasons that have nothing to do with actual gameplay.

I got more gold boxes stolen by Hunter OD than Wasp OD, but that could be only me with the this Hunter curse.
Hey Boomer, leaves the kids alone ;)

Edited by Viking4s
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8 hours ago, E_polypterus said:

Could you use normal fonts please? It’s hard to read those letterings.

But I like this font. It is so attractive.

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2 hours ago, Viking_Thunder_EN said:

Yes for hornet od being nerfed means what?

Remove ability to penetrate through Spawn Protection, decrease penetration through Titans dome and maybe not overlook protections absolutely.

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3 hours ago, von_Cronberg said:

Wasp brats in their childish obsession

I think the actual reason that you hate wasps so much is because you get beat up by them often and find it quite hard to get back at them cuz they’re too fast.

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7 hours ago, sharifsahaf said:

 

The "they are so fragile they need an OP OverDrive" excuse is not only old, it's not true.

1) Most use high-damage ambush turrets. They attack from cover, so most targets are dead before they get a chance to respond. One-Shot-Kills.

2) Try to kill hornets when they are equipped with defender drone.  Ultimate combo?  Hornet+Vulcan+FireImmunity+IncendiaryBand+Defender.

 

There's a reason there are so many of them in every MM battle.

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3 hours ago, E_polypterus said:

I think the actual reason that you hate wasps so much is because you get beat up by them often and find it quite hard to get back at them cuz they’re too fast.

I dislike most Wasp users too.

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46 minutes ago, F41TH said:

I dislike most Wasp users too.

except twins and striker every wasp -turret combo is annoying.lets see -smoky ,firebird,freeze,ricochet,railgun,gauss,thunder  ,isida(cause its fast and sneaky ),hammer(bes combo for flags). not to mention the n2 bomb that they drop.in fact if hornet did not have the op od ,id have used wasp instead and speed boost with it because that is so fast and fun .personally i hate titan and mammoth cause theyre so slow

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1 hour ago, Viking_Thunder_EN said:

What does Topic Merged mean?

Means that the new topic was either a duplicate of an existing idea/discussion, or it fits into one of the category topics. When the topic gets "merged", it becomes part of the larger topic, turning into a normal reply.

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On 5/13/2020 at 2:10 AM, von_Cronberg said:

The misguided perpetual nerfing of the Hunter overdrive is an absurd story. Actually that overdrive by now is certainly underpowered in terms of gameplay. The only reason why this overdrive got so much protest in the forum, that is because it apparently annoys Wasp brats in their childish obsession with goldboxes. So an attractive feature of the game for an adult hull was and is being nerfed into oblivion for reasons that have nothing to do with actual gameplay.

I somewhat agree, besides the silliness behind this OD, I really appreciate the ability in those clutch times right before someone score or caps in ASL or RGB, or solid defense in CTF

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19 hours ago, yellowghetto said:

I somewhat agree, besides the silliness behind this OD, I really appreciate the ability in those clutch times right before someone score or caps in ASL or RGB, or solid defense in CTF

Still doesn't change the fact that Hunter's OD is a simple, "I push a button and win" type of thing. Even in those "clutch" times. Get good or get out, that's how I see it. Don't need OD bs, in my opinion anyway.

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2 minutes ago, Dragon-Judgement said:

Still doesn't change the fact that Hunter's OD is a simple, "I push a button and win" type of thing. Even in those "clutch" times. Get good or get out, that's how I see it. Don't need OD bs, in my opinion anyway.

It just sounds like you aren't good enough to deal with overdrives. Abuse Hunter's range. Or straight up kill it before it can do anything. It's not easy to deal with, but it's not a win button.

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11 minutes ago, Dragon-Judgement said:

Still doesn't change the fact that Hunter's OD is a simple, "I push a button and win" type of thing. Even in those "clutch" times. Get good or get out, that's how I see it. Don't need OD bs, in my opinion anyway.

Maybe you need to "get good" at killing hunter before it gets in range.  Either that or... get out...

Did I do that right?

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9 hours ago, Dragon-Judgement said:

Still doesn't change the fact that Hunter's OD is a simple, "I push a button and win" type of thing. Even in those "clutch" times. Get good or get out, that's how I see it. Don't need OD bs, in my opinion anyway.

Your enemies can just activate the ODs that they saved up once they're unstunned. Also there are now immunity alts that players can use to protect themselves against the stun and the EMP.

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8 hours ago, DieselPlatinum said:

Your enemies can just activate the ODs that they saved up once they're unstunned. Also there are now immunity alts that players can use to protect themselves against the stun and the EMP.

which is crazy OP, like what is the point for Hunter OD?

PTW: YES

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Current state of Tanki Online

 

Hello tankers, this post is going to be focusing on some of the problems in Tanki Online and some suggestions on how to fix them or at least make them less annoying. Also, if you have any other ideas on how to fix problems that weren't mentioned in this post, feel free to reply with your solution.

1. Communication between developers and players.

This is one of the biggest, if not, the biggest problem in Tanki Online and this needs to be fixed as soon as possible. Nearly every game needs communication between the devs and players, because without it, players feel like the devs aren't listening and will begin to leave. The devs need to start asking the players for feedback and they need to actually listen. Correct me if I'm wrong, but I don't think that the devs asked for any feedback from the players before removing alterations from the garage and putting them into crates. They simply made that decision on their own and it resulted in a lot of backlash from the player base. If they had just made a poll, whether it be on the forums, through Youtube polls, or through Google docs, and listened to the players, alterations wouldn't be nearly 4x the price now. (Also, please put the alterations back at their original price, you just made it even harder for non-buyers to get alterations.)

2. Matchmaking

Currently, matchmaking is very unforgiving towards non-buyer players as almost every single battle I have been in has had at least one player with MK7 gear. My highest gear score is around 4800 and yet I am placed in battles with players who have upwards of 9000 GS. To fix this issue, I suggest that matchmaking be based off of a players gear score, so that when battles are generated, they only allow players within a certain range of GS to play. For example, battles would allow players between 0-999 GS, then 1000-1999 and so on. This system would prevent high ranking players from equipping low level gear to get a lower GS, joining a battle and then going into the garage to equip their high level gear to easily destroy other tanks. Likewise, it would also prevent players from picking gear that was too low for the GS range of the battle (if they wanted to do that for some reason). 

3. Hull alterations

When you use a turret alteration, you get a bonus for your turret (e.g. more damage), but you also get a downgrade (e.g. slower reload speed). This allows for different play styles while not giving the turret a direct upgrade. However, when you equip a hull alteration, you don't get any downgrade, just an upgrade. So these hull "alterations" really aren't alterations, but just plain upgrades. Hull alterations need to come with downgrades when you use them on your hull. Some examples for downgrades could be reduced speed, reduced armor, more vulnerability to Firebird's afterburn or Freeze's slowdown, increased supply cooldown, or maybe even reduced turret rotation speed. Having the hull alterations come with no downgrades just makes buyers even stronger against non-buyers. The penalties should also be quite substantial, because being able to completely ignore afterburn, slowdown or Hunter's overdrive is very overpowered. An option to buy the complete immunity hull alterations for crystals also gives non-buyers at least a chance at getting them. 

4. Containers

Basically, containers are overcrowded. If you want a specific item like a paint or a skin, it might take hundreds or thousands of containers to get that specific item. There's too many items in one container, and the different items should be moved to their own containers (e.g. Paint container, Skin container, Weapon shot color container, Turret alteration container and Hull alteration container.) If items are separated into their own containers, the containers shouldn't be nearly impossible to obtain either. Giving them as rare (but not too rare) rewards for missions would be a nice reward for non-buyers.

That's all the problems I have time to write about now, but like I said above, reply to this post if there are any problems you want fixed. Thanks for reading!

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40 minutes ago, Ap3xA1pha said:

Video Removed

Maybe because it contains profanity aimed straight at the game. Profanity is against the rules you know. 

Edited by Thiedes
Content Removed
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Spoiler
10 hours ago, Colebug11 said:

Current state of Tanki Online

 

Hello tankers, this post is going to be focusing on some of the problems in Tanki Online and some suggestions on how to fix them or at least make them less annoying. Also, if you have any other ideas on how to fix problems that weren't mentioned in this post, feel free to reply with your solution.

1. Communication between developers and players.

This is one of the biggest, if not, the biggest problem in Tanki Online and this needs to be fixed as soon as possible. Nearly every game needs communication between the devs and players, because without it, players feel like the devs aren't listening and will begin to leave. The devs need to start asking the players for feedback and they need to actually listen. Correct me if I'm wrong, but I don't think that the devs asked for any feedback from the players before removing alterations from the garage and putting them into crates. They simply made that decision on their own and it resulted in a lot of backlash from the player base. If they had just made a poll, whether it be on the forums, through Youtube polls, or through Google docs, and listened to the players, alterations wouldn't be nearly 4x the price now. (Also, please put the alterations back at their original price, you just made it even harder for non-buyers to get alterations.)

2. Matchmaking

Currently, matchmaking is very unforgiving towards non-buyer players as almost every single battle I have been in has had at least one player with MK7 gear. My highest gear score is around 4800 and yet I am placed in battles with players who have upwards of 9000 GS. To fix this issue, I suggest that matchmaking be based off of a players gear score, so that when battles are generated, they only allow players within a certain range of GS to play. For example, battles would allow players between 0-999 GS, then 1000-1999 and so on. This system would prevent high ranking players from equipping low level gear to get a lower GS, joining a battle and then going into the garage to equip their high level gear to easily destroy other tanks. Likewise, it would also prevent players from picking gear that was too low for the GS range of the battle (if they wanted to do that for some reason). 

3. Hull alterations

When you use a turret alteration, you get a bonus for your turret (e.g. more damage), but you also get a downgrade (e.g. slower reload speed). This allows for different play styles while not giving the turret a direct upgrade. However, when you equip a hull alteration, you don't get any downgrade, just an upgrade. So these hull "alterations" really aren't alterations, but just plain upgrades. Hull alterations need to come with downgrades when you use them on your hull. Some examples for downgrades could be reduced speed, reduced armor, more vulnerability to Firebird's afterburn or Freeze's slowdown, increased supply cooldown, or maybe even reduced turret rotation speed. Having the hull alterations come with no downgrades just makes buyers even stronger against non-buyers. The penalties should also be quite substantial, because being able to completely ignore afterburn, slowdown or Hunter's overdrive is very overpowered. An option to buy the complete immunity hull alterations for crystals also gives non-buyers at least a chance at getting them. 

4. Containers

Basically, containers are overcrowded. If you want a specific item like a paint or a skin, it might take hundreds or thousands of containers to get that specific item. There's too many items in one container, and the different items should be moved to their own containers (e.g. Paint container, Skin container, Weapon shot color container, Turret alteration container and Hull alteration container.) If items are separated into their own containers, the containers shouldn't be nearly impossible to obtain either. Giving them as rare (but not too rare) rewards for missions would be a nice reward for non-buyers.

That's all the problems I have time to write about now, but like I said above, reply to this post if there are any problems you want fixed. Thanks for reading!

 

I wanted to agree with #4. Containers are way too polluted. Every time I get a rare or an epic item, I am hoping for an Augment, or 25.000 - 100.000 crystals, or 250 of all supplies pack. I absolutely hate it when I get useless Sports Paints because they are super ugly on the tank, I do not want useless Garage Paints, and ABSOLUTELY NOT useless Container Paints! Can the devs please remove standard paints from Containers and just add the Coating Container from Tanki X??? Which only drops Paints???

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On 5/15/2020 at 10:00 AM, BigCar said:

It just sounds like you aren't good enough to deal with overdrives. Abuse Hunter's range. Or straight up kill it before it can do anything. It's not easy to deal with, but it's not a win button.

It's not a matter of me being good or not, but if we're taking that into account, I'm decent. I have my gripes about the current situation of this game as I'm a fairly "old" player as well. It's only natural, really. But that's a problem lol.

On 5/15/2020 at 10:06 AM, wolverine848 said:

Maybe you need to "get good" at killing hunter before it gets in range.  Either that or... get out...

Did I do that right?

Maybe if I didn't have to deal with screwed up one-sided battles, I'd have less to make noise about, lol. And to be fair, I don't come in contact with many Hunter players; but my opinion on it's OD isn't changing.

On 5/15/2020 at 7:01 PM, DieselPlatinum said:

Your enemies can just activate the ODs that they saved up once they're unstunned. Also there are now immunity alts that players can use to protect themselves against the stun and the EMP.

You may be correct on that, but there's two issues. One: Can you live long enough to activate your own OD once you get immobilized? From the bit of experience I've had, you surviving comes down to a few factors: A "bad" player, or maybe you have teammates that give you some covering fire outside of Hunter's range. Two: With as many alts that there are in the game, settling down on immunity seems like a "tough spot" for some people, at least that's what I'm thinking.

Edited by Dragon-Judgement
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1 hour ago, Dragon-Judgement said:

You may be correct on that, but there's two issues. 

1) Can you live long enough to activate your own OD once you get immobilized? From the bit of experience I've had, you surviving comes down to a few factors: A "bad" player, or maybe you have teammates that give you some covering fire outside of Hunter's range. 

2) With as many alts that there are in the game, settling down on immunity seems like a "tough spot" for some people, at least that's what I'm thinking.

1) it's just 3 seconds, not that hard to survive that long. Only way they can kill you in 3 seconds is if you're using a weak or light hull or you were already close to dying.

2) honestly those immunity alts shouldn't have ever been added into the game anyway.

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BRO, NO OTHER GAME HAS THIS (At least I've played) WHEN WILL TANKI EVER FIX THE 0 DAMAGE BUG WHEN YOU SPAWN IN??? I hate the refresh client process especially on HTML5, since you miss half the game. I don't care about Ares release compared to this

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