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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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21 minutes ago, Unleash said:

Look i dont want argue, but because something doesnt do 3k damage in 1 shoot like gauss every 5-7 sec doesnt mean it "scks".

I think arcade shots aren’t that effective because of the slow speed and less damage compared together as asem said

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45 minutes ago, SporkZilla said:

I've just started with Striker (at Mk7-7 at the moment) and I don't get to use salvos much either, but I think that normal shots are quite effective

Well and that's what most of us do with Striker, and in this case Thunder is better. Though arcade shots for Striker isn't a very weak, but it's not as strong as Thunder. So if you (and we) will play Striker with only the arcade shots, Thunder is better. 

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48 minutes ago, asem.harbi said:

Well and that's what most of us do with Striker, and in this case Thunder is better. Though arcade shots for Striker isn't a very weak, but it's not as strong as Thunder. So if you (and we) will play Striker with only the arcade shots, Thunder is better. 

Thunder is better, even though there might be more Grizzly modules than Orka modules, but it's not as much fun

More fun instead of better is an interesting decision because you might make your team weak if you choose one of the weaker turrets, but I would rather have Striker teammates instead of Shafts on heavy hulls that spend the entire battle in scoping mode

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42 minutes ago, SporkZilla said:

Thunder is better, even though there might be more Grizzly modules than Orka modules, but it's not as much fun

True Thunder modules are way more popular than Striker modules. But this thing shouldn't be in our discussion, it's an act from the players themselves. When the developers are looking in the balance, they shouldn't consider players' acts into account.   But for you maybe it's a thing that you take care on it before using the turret and it's a true thing.

Edited by asem.harbi
the* they
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5 hours ago, asem.harbi said:

Hopper the hull itself is OP because it's unable to flip and it can cross over tank, but the Viking itself isn't OP because it's just a normal hull.

EMP Gauss is in a disadvantage against EMP Immunity, true. But it has 14m radius (or in the past 20m while you also wasn't see it's OP), the biggest problem of EMP Gauss was the huge splash-radius. Don't forget, if you zapped someone who have EMP Immunity that's wont vanish your EMP and your EMP will affect all of the other hulls.

I want you to imagine yourself in my place and I predict you will answer a decent answer?

You're a f2p, and you always get wrecked by EMP Gausses.. But whenever you complain you get stunned by the EMP Gaussers (like you) who slap you and saying that it's weak because the EMP Immunity, while you couldn't even buy the EMP Immunity because it's a p2w thing.   What will you say? will eat your words and will stop consider EMP Gauss as OP above of your acceptance?

This is you if you wasn't lucky and get it from UCs, my opinion and my advice for you is Enjoy with your EMP you're lucky as you got it, but please go away from the discussions about it.

It's the same when I criticize Booster and you say nope Defender is more OP.. I will say to you either this or that they both are sucks and need to be removed from the game.

EMP Immunity from Challenges. Do you never complete Challenges? *cringe*

 

5 hours ago, asem.harbi said:

Hopper the hull itself is OP because it's unable to flip and it can cross over tank, but the Viking itself isn't OP because it's just a normal hull.

 

Viking is balanced because it can flip. CRINGE. Good Viking players don't flip often.

 

Lastly, I think the best solution is for you to take a break from the game. You already know the Devs are slow af when it comes to balance, and they may or may not even nerf certain items. Also, please stop multing in battles. Raging by Forum posts is kinda cringe not gonna lie.

 

Edited by yellowghetto
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3 minutes ago, Unleash said:

But hey then if it was available for everyone it would be unbalanced right?

This is a double-edged sword. Allowing everyone to have OP stuffs can tighten the gap of imbalance, but at the same time it takes away the fun away from the game because everyone is OP, no better than not having those items at all.

 

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14 minutes ago, yellowghetto said:

Viking is balanced because it can flip. CRINGE. Good Viking players don't flip often.

So if the players are skilled and don't flip often so we should give them the immunity from flipping? if this is your logic, reach my peace to your mind.

16 minutes ago, yellowghetto said:

Lastly, I think the best solution is for you to take a break from the game. You already know the Devs are slow af when it comes to balance, and they may or may not even nerf certain items. Also, please stop multing in battles. Raging by Forum posts is kinda cringe not gonna lie.

If you don't have a good argument to discuss with, don't go personal

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7 minutes ago, asem.harbi said:

So if the players are skilled and don't flip often so we should give them the immunity from flipping? if this is your logic, reach my peace to your mind.

If you don't have a good argument to discuss with, don't go personal

Well you started it since you referred to me getting lucky from UT Containers.

 

So if the players are skilled and don't flip often so we should give them the immunity from flipping? if this is your logic, reach my peace to your mind.

Literally makes no sense. Are you the player who flips often in battles? If you think Hopper is so crazy OP. Why don't you use it. See for yourself.

Edited by yellowghetto

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15 hours ago, wolverine848 said:

That would not be a nerf.  If it's actually happening to you it would be a glitch.

Kind of like I still experience the no-damage glitch from time to time.

No, it's not a glitch, I tested it. If I shoot from certain locations that the games has now decided to be forbidden, I can shoot and hit tanks whole game without any damage.

If I come around from the wall it will immediatelly create damage with each shot. So it's not a glitch, it's a feature now and it's making whole turret pointless.

Even if they tried to prevent camping, they did the opposite. Now every other turret can camp and now there's no turret to make them move, before at least magnum could do it. They took away the only good feature of magnum and kept all the worst ones. If they at least shorten the reload time or something else, one would try to understand, but right now that's just silly. 

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8 hours ago, Unleash said:

To be honest there isnt turret in tanki that is worst, and magnum require skill to use unlike gauss, also magnum is unique turret in its own way. And also magnum change limits of parkour to new level, no reason to be removed. Blame devs for making this game no skill required.

That's the point. Magnum requires most skill and they killed it. Now turrets that need least skill are dominating the game. 

I can make unbelieavable shot across whole room, hitting fast moving tank so hard it almost flips, just few meters before scoring a goal, but there's zero damage and my team loses. Where's the incentive to use magnum? Every other turret has some kind of aiming help, magnum has the opposite, it ruins your aim, even if your skills are 100% accurate. 

I don't get the reason for doing this. Magnum users are now playing lottery instead of tanks. 

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Since Flash got "closed", i started playing on Mobile version, and i couldn't find any good combo which wasn't that hard to control and effective in battles, but suddenly in one battle one guy was dominating whole my team, and it wasn't any EMP or AP turret, but Striker with Uranium augment. And after this battle i started using it, and it's really good, even more than good, sometimes i can finally make some really good scores from mobile version. Uranium augment have slow missiles, but good damage, with my striker it's ~2400 and ~1200 when opponent use DA, (auto-shooting helps a lot, but from PC it would be even easier to use it) and biggest advantage of striker is that almost no one use protecion against it.

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1 hour ago, triglav said:

No, it's not a glitch, I tested it. If I shoot from certain locations that the games has now decided to be forbidden, I can shoot and hit tanks whole game without any damage.

If I come around from the wall it will immediatelly create damage with each shot. So it's not a glitch, it's a feature now and it's making whole turret pointless.

Even if they tried to prevent camping, they did the opposite. Now every other turret can camp and now there's no turret to make them move, before at least magnum could do it. They took away the only good feature of magnum and kept all the worst ones. If they at least shorten the reload time or something else, one would try to understand, but right now that's just silly. 

What do you mean "forbidden"?  If the area is "forbidden" how are you getting there?

What hull were you using when this happened?

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1 hour ago, triglav said:

Every other turret has some kind of aiming help,

Smoky vertical auto-aim is total crap now.  I end up aiming over targets way, way more often than before they changed it's mechanics.

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3 hours ago, yellowghetto said:

Well you started it since you referred to me getting lucky from UT Containers.

So if the players are skilled and don't flip often so we should give them the immunity from flipping? if this is your logic, reach my peace to your mind.

Literally makes no sense. Are you the player who flips often in battles? If you think Hopper is so crazy OP. Why don't you use it. See for yourself.

I don't took it personally but I said to you a bunch of points and I said "This is you if you wasn't lucky and get it from UCs", and basically you was able to say No. But what happened with you that you just said your horrible point about Hopper that I wish I haven't heard, and exposed your rudeness of two sentences insulting me personally that indicates me that you don't have any argument to waste my time.

"Literally makes no sense. Are you the player who flips often in battles? If you think Hopper is so crazy OP. Why don't you use it. See for yourself"

To be honest no, but you flips often in battles and I don't want the players who are like you to be in equal playing level with me just because the developers made them impossible to flip.

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1 hour ago, wolverine848 said:

Smoky vertical auto-aim is total crap now.  I end up aiming over targets way, way more often than before they changed it's mechanics.

Thunder players: ?

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Quote

I am not exactly sure, but a friend of mine, (prefers to be kept anonymous), asked this question to me, and now I am curious.

 

He claims that some time ago, Uranium Augment for Striker buffed the damage to +50% from +40%. Is this true? I don't see the buff in the patch notes, nor do I remember.

 

@yellowghetto The Devs nerfed EMP Rounds for Smoky recently without disclosing it in the Patch Notes. It used to disable supplies for 5 seconds, but now, it only disables it for 3 seconds. I believe this happened in the last update, where they nerfed EMP Gauss. 

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3 hours ago, TheCongoSpider said:

@yellowghetto The Devs nerfed EMP Rounds for Smoky recently without disclosing it in the Patch Notes. It used to disable supplies for 5 seconds, but now, it only disables it for 3 seconds. I believe this happened in the last update, where they nerfed EMP Gauss. 

Interesting.

 

That aside, I have a suggestion, but need some opinions before suggesting.

I think the main Tanki Online page should say, "Classic PvP Shooter," instead of, "Legendary PvP Shooter." Why? Because there is nothing "Legendary" about this game. Other games are old, this game is dying. MM is an embarrassment, and it's pretty much a gacha game. Calling it "Legendary" is honestly clickbait and dishonest.

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MatchMaker ... For sure ended 5-0 

yuwRvW0.jpg

I don't why I complete playing this game while there are a certain items I couldn't access them ! Which are the most powerful items in the game !

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10 hours ago, yellowghetto said:

Funny you say that. I am a Remote Rocket Explosive Striker player and really good with it. Comparing it to my Electromagnetic Salvo. I’m very unimpressed. Have to disagree with you there. Striker sucks.

Define really good. I by no means am a good RRE player, but if you're as good as you claim, then you will be able to land Magnum-esque shots.

Why are you even comparing it to Electromagnetic Salvo? Compare it to base Gauss. If Striker had something on par with the ridiculousness of EM Salvo, then it would even make EM Salvo look balanced.

11 hours ago, yellowghetto said:

Modules would like to say hi!

Out of all the arguments, you pick modules.

Sure, let's play. The Owl module is currently one of the most used protection modules in the game, for very good reasons. Now, let's take a look at Orka.

Oh, that's right. No one really uses it.

Don't bother here - this is not even a debate.

11 hours ago, yellowghetto said:

If I say Viking is OP how does it make you feel. Because it is. Hopper got it’s huge nerf. 

What’s a Booster? I only see Defenders.

Now this is what I want to see people talking about more instead of complaining about other topics. Seriously. Glad we can agree on this at least.

On 3/15/2021 at 7:19 PM, asem.harbi said:

Viking itself isn't OP because it's just a normal hull.

Funny.

On 3/15/2021 at 7:19 PM, asem.harbi said:

EMP Gauss is in a disadvantage against EMP Immunity, true.

It would be if it didn't have that stupid reload reduction after a charged shot.

On 3/15/2021 at 7:19 PM, asem.harbi said:

It's the same when I criticize Booster and you say nope Defender is more OP

Because it is? Booster is a problem, but not as much as Defender is. Clearly, the 20 second nerf was not enough. If you're going to use the argument that people invested in the drone and such, kindly don't, as Booster has only 3 seconds for its effect and yet people paid A LOT for it. Besides, Booster is the only way to counter Defender 50% clowns these days other than by using Overdrives, like your own favorite Viking.

On 3/15/2021 at 8:21 PM, asem.harbi said:

I can easily land my shot on the enemy with Magnum, but how many times I can do Salvo with Striker per battle? 3 ? 2? 1? or 0?

Then that's a you problem. If you can't land a salvo with Striker easily, then you need to fix that yourself.

On 3/15/2021 at 10:27 PM, asem.harbi said:

Well, but the arcade shots are pretty sucks

Not with the recent buff.

On 3/15/2021 at 10:32 PM, Unleash said:

Sorry but what? as far i know 1 rocket with double damage can do 1500 damage.

It does upwards of 2000 with ease if you use Adrenaline, and Uranium is even crazier.

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On 3/15/2021 at 10:40 PM, asem.harbi said:

It has two parallel to shoot from which is really hard, its splash radius is just a useless, the rockets speed is a pretty slow, and lastly the damage doesn't worth all of the effort. So this is why I say the arcade mode is pretty sucks, And if someone don't give a care for the Salvo I advice him to never use Striker.

You'd much rather use LCR or Scout, right? ?

On 3/15/2021 at 11:28 PM, asem.harbi said:

Well and that's what most of us do with Striker, and in this case Thunder is better. Though arcade shots for Striker isn't a very weak, but it's not as strong as Thunder. So if you (and we) will play Striker with only the arcade shots, Thunder is better. 

Ah, now this truly makes me laugh.

On 3/16/2021 at 12:54 AM, yellowghetto said:

EMP Immunity from Challenges. Do you never complete Challenges? *cringe*

 

This is true, and also, Wasp and Titan EMP Immunity seem to be very common from Containers. If you don't have a single one by now at the Legends, then I'm not sure where you went wrong.

44 minutes ago, asem.harbi said:

MatchMaker ... For sure ended 5-0 

yuwRvW0.jpg

I don't why I complete playing this game while there are a certain items I couldn't access them ! Which are the most powerful items in the game !

You're accessing one broken augment right now. It's called LCR. Why else do you think Railgun protection is rampant these days?

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11 minutes ago, Tidebreaker said:

Now this is what I want to see people talking about more instead of complaining about other topics. Seriously. Glad we can agree on this at least.

Basically we have never seen in Tanki era a hull that can capture 5 flags by itself in less than 4 minutes than Hopper (with Crisis). So it's more OP than Viking way much more

14 minutes ago, Tidebreaker said:

It would be if it didn't have that stupid reload reduction after a charged shot.

I agree, but I mean in general a nerf in the damage for a sniper turret will be always a high disadvantage even if the reload was halfed. Look at how stock Railgun is really sucks compared to LCR though of the +50% reload. The purpose of sniper turrets is to one-shot the enemy, so if you nerfed the damage.. whatever the reload fast buff you give, the sniper turret will be in a disadvantage.     What I said is true, but I hate when Yellowghetto defends desperately for EM Gauss while it's maybe a reason for many players to leave the game and we see someone defends desperately about it?? I was just describe why it's on disadvantage against E Immunity

19 minutes ago, Tidebreaker said:

Because it is? Booster is a problem, but not as much as Defender is. Clearly, the 20 second nerf was not enough. If you're going to use the argument that people invested in the drone and such, kindly don't, as Booster has only 3 seconds for its effect and yet people paid A LOT for it. Besides, Booster is the only way to counter Defender 50% clowns these days other than by using Overdrives, like your own favorite Viking.

I think you agree that Booster/Defender both are for buyers because the consume 3 supplies per-once.. Ok when a player who is about to leave the game because of one-shot by Boosters.. Will he stop a second to think that it's balanced because Defender is more OP?  I said clearly I don't care which is more OP (though I see Defender is more OP) Because both are for buyers and that was just an example against Yellowghetto logic when he said E Gauss is balanced because of E Immunity while I don't give a SH1T care about that because both E Immunity/Gauss are for buyers.

6 minutes ago, Tidebreaker said:

You'd much rather use LCR or Scout, right? ?

In last year my time in Striker is way much more than Railgun (most of my time with Railgun is just in JGR), but true LCR or the farce Scout are way more powerful than Striker.

34 minutes ago, Tidebreaker said:

This is true, and also, Wasp and Titan EMP Immunity seem to be very common from Containers. If you don't have a single one by now at the Legends, then I'm not sure where you went wrong.

Why I don't have to use Immunity against Railgun? Protection is enough, but about EMP Gauss it requires you to use E Immunity above of the protection. If you will say even E Railgun and Stun Rounds require you to use Immunity, I would say to you all are OPs and all are a farce.

36 minutes ago, Tidebreaker said:

You're accessing one broken augment right now. It's called LCR. Why else do you think Railgun protection is rampant these days?

No I think in the past it's way much more than just a four players in the enemy team using it, in the past you see more than the half of players are using protection against Railgun.

Then LCR is the same as Shaft as Magnum as Gauss, they're all specialized in one-shot kill. So most of the players are using protections against them, either they're OP or not no one would like to be one-shot by them. Look at my 3 protections, all are about sniper turrets and if there was a Shaft I will equip protection against it. Either they're considered OP or not, I just don't want to be one-shot by them.

But I'm not sure if they considered as OP or not, I think developers know better in balance. Because if sniper turrets doesn't one-shot the enemy, they will be in a high disadvantage. And the nerf in reload for sniper turrets wont affect that much, but any cent nerf in damage is pretty enough to destroy the turret.

Ok this is all about sniper turrets, but among all of the sniper turrets.. I see LCR is the less OP from them.  Gauss has 20m splash-damage radius (and 90% remaining of the damage for 12m), Magnum is also OP with ridiculous splash-radius of 20m also, and higher damage than LCR with lesser reload. And Shaft is nowadays have a ridiculous damage for the stock with 3300 that higher than medium hulls.  LCR is still quite powerful and a very effective, but not more OP than the rest 3 sniper turrets.

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2 hours ago, Tidebreaker said:

You'd much rather use LCR or Scout, right? ?

Ah, now this truly makes me laugh.

This is true, and also, Wasp and Titan EMP Immunity seem to be very common from Containers. If you don't have a single one by now at the Legends, then I'm not sure where you went wrong.

You're accessing one broken augment right now. It's called LCR. Why else do you think Railgun protection is rampant these days?

Couldn't agree more. 

Also doing Special Missions can be worth doing. Most of the times it is garbage, but who knows? You may get lucky. I got some AP Immunities from them.

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On 3/15/2021 at 3:57 AM, Tidebreaker said:

Plus, be honest, without any Overdrive or drone, the Striker will just absolutely smash the Gauss with lock-on damage, which really doesn't even take that long to lock on compared to Gauss.

Does not seem ... correct... 

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