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Episode 239 of the V-LOG is live!


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Vulcan also needs to have a knock-out aim so enemy tanks shake like being electrocuted by an electric shock. That means that moving your turret or hull when being targeted would make it difficult for the enemy to fire back at Vulcan. That would help Vulcan players get more chances on getting kills.

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47 minutes ago, RIDDLER_8 said:

Vulcan also needs to have a knock-out aim so enemy tanks shake like being electrocuted by an electric shock. That means that moving your turret or hull when being targeted would make it difficult for the enemy to fire back at Vulcan. That would help Vulcan players get more chances on getting kills.

Sounds like a good idea, but implementing it into the game while keeping it balanced will be difficult. Maybe something like the enemy being stunned every few seconds or so. Or, they could just restore vulcan's damage by buffing it.

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2 hours ago, wolverine848 said:

Wait a minute - you think Vulcan should not get same boost as other turrets (while using exact same OD) because it already does a lot of damage?  So Does Rail, and hammer.  But they still get a giant boost.

 

There's a difference between being optimal and getting the same benefits as other turrets.  Vulcan-Hunter has very little in the way of synergies, but the OD does the exact same thing regardless of turret.  It nerfs supplies and stuns.

But Viking OD performs mechanically quite differently for re-load turrets, and in a much better way.  It's night and day for when a Rail hits shift versus Vulcan - and they are both ranged turrets.  The reload buff should be based on a factor - and that factor should be lower than it currently is.  And since ranged turrets get a reload buff they do NOT need a damage buff too.

no thats not what i said. i said the fact that the fire rate doesnt increase is fine, because its the same with some other situations and not exclusive to vulcan. read my next point bellow to see why else its not that big a deal.

8 hours ago, TheCongoSpider said:

Except Vulcan is at a disadvantage compared to the other non-melee turrets in this case. It lacks something crucial that they don't, and that unfairly gimps its effectiveness with Viking's Overdrive. 

 

How about Plasma Torch Ricochet? That with Viking's Overdrive only increases the damage. It still has the same firing rate as without the Overdrive, and its projectile speed stays the same, really slow. It's not useless with Viking's Overdrive, but it's sure as hell at the bottom in terms of effectiveness. Is that fine because it already does plenty of damage?

Or Autocannon Smoky. That with Viking's Overdrive is worse than Stock because the non-critical hits during the Overdrive retain the 85% damage decrease. So the real damage you're getting from that is the criticals, while all the other Smokies deal heavy damage for every shot. Is that fine because it already deals plenty of damage? 

 

To put it into perspective, if you use your Overdrive on a heavy hull with DA, you're going to be using 6 of your 7 seconds of your Overdrive just to kill that one person from full health. And if they have protection, well, you're not killing them at all. With Vulcan, you need double damage to get something out of it. If a Vulcan with Viking's Overdrive is shooting me, I can just hide behind a building near me, and then they lost the kill and their Overdrive. I can't do that with the other turrets because I'm dead before even turning my hull towards the building. 

 

In the V-Log, Semyon said that they have a firing speed parameter for it now. Because firing rate is affected by Viking's Overdrive, I presume it will also affect that with Vulcan and will finally put it on par with the other non-melee turrets. 

again to my point that some things are more compatible for certain overdrives. just because it doesnt work as well as another turret due to its mechanics doesnt mean anything has to be changed, because at the end of the day you should make your tank something where all components work well with eachother. same as firebird not being a great combo on mammoth or camper drone on a wasp freeze. although it can work occasionally its not ideal because of the nature of the components. what are you not going to let someone put a firebird on a mammoth or a camper drone on a wasp? my point is its not a big deal if its not super effective because it just has low compatibility whereas (with everything) it has a high compatibility with other things (for example a titan overdrive is good with vulcan and so is mammoths small exposed peaking stance).

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45 minutes ago, The-Kill-Switch said:

no thats not what i said. i said the fact that the fire rate doesnt increase is fine, because its the same with some other situations and not exclusive to vulcan. read my next point bellow to see why else its not that big a deal.

again to my point that some things are more compatible for certain overdrives. just because it doesnt work as well as another turret due to its mechanics doesnt mean anything has to be changed, because at the end of the day you should make your tank something where all components work well with eachother. same as firebird not being a great combo on mammoth or camper drone on a wasp freeze. although it can work occasionally its not ideal because of the nature of the components. what are you not going to let someone put a firebird on a mammoth or a camper drone on a wasp? my point is its not a big deal if its not super effective because it just has low compatibility whereas (with everything) it has a high compatibility with other things (for example a titan overdrive is good with vulcan and so is mammoths small exposed peaking stance).

You're comparison is not a good one.  Not even considering ODs, firebird and mammoth is not a good combo. But Vulcan and viking is a good combo. 

So... back again to how the mechanics differ.  They benefit re-load turrets way too much.  And a good number of turrets (freeze, Firebird, Isida, Vulcan) do not benefit very well with vulcan OD.

You say it's not a big deal.  Is it just a coincidence that your 4 most-used turrets are just fine with viking - your most used hull?  I wonder...

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8 hours ago, At_Shin said:

i suppose they realized their mistake and so are buffing up the turret once again...

Yeah, seeing a vulcan player is a rare thing lol. It's even more rare to see a vulcan player use the turret effectively.

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Yes, that's true. Developers made mistakes with part Vulcan nerfing updates, so this time they will surely buff it up and bring cool skins with it. I suggest that all versions of skins would be released at the same time for Vulcan.

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9 minutes ago, At_Shin said:

They said they will put actual bullets ( unlike the current wierd laser-like animation ) in the turret. And so they will be able to tweak the bullet/projectile motion ( and other stuff). 

Did you not see the vlog about how vulcun's alterations will be affected? Incendiary band alteration will finally be usable once again ( but hopefully not too OP coz of reduced speed)

I am not sure about this but for STOCK vulcun, hopefully they will also remove the damage penalty upon over heating and instead replace it with slower speed of bullets or slower discharge speed.

I saw the Vlog and know about the change in mechanics.

But there was no mention of any actual "buff" - which is why I asked as I thought I missed something.

I don't consider mechanics change a buff unless they increase in-battle performance somehow...

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Yes, that's true. Developers made mistakes with part Vulcan nerfing updates, so this time they will surely buff it up and bring cool skins with it. I suggest that all versions of skins would be released at the same time for Vulcan.

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Developers announced about Vulcan's firing mechanics change, but that will also imply on a buff on one or more of the turret's parameters. Overall, Vulcan will get stronger and deal more damage.

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10 minutes ago, RIDDLER_8 said:

Yes, that's true. Developers made mistakes with part Vulcan nerfing updates, so this time they will surely buff it up and bring cool skins with it. I suggest that all versions of skins would be released at the same time for Vulcan.

 

11 minutes ago, RIDDLER_8 said:

Developers announced about Vulcan's firing mechanics change, but that will also imply on a buff on one or more of the turret's parameters. Overall, Vulcan will get stronger and deal more damage.

No way TO dev's will release all the skins at once because by doing so they lose money. Vulcan Skin will most likely be part of the challenges or some other type of contest, as well as the shop of course. Releasing them one at a once defeats the point of special skins to. I just hope that vulcan does get buffed and becomes viable in the current state of tanki's MM.

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17 hours ago, wolverine848 said:

You're comparison is not a good one.  Not even considering ODs, firebird and mammoth is not a good combo. But Vulcan and viking is a good combo. 

So... back again to how the mechanics differ.  They benefit re-load turrets way too much.  And a good number of turrets (freeze, Firebird, Isida, Vulcan) do not benefit very well with vulcan OD.

You say it's not a big deal.  Is it just a coincidence that your 4 most-used turrets are just fine with viking - your most used hull?  I wonder...

my comparison is fine, because if you consider all aspects, vulcan just isnt the greatest choice for viking. its alright and can work fine, but it can work better on other stuff, especially with OD considered as well. for maybe a better comparison, you could say freeze doesnt benefit as much as other turrets with titan overdrive. it is situational and can work alright but its not optimal. same with vulcan on viking, it isnt optimal but can work. lets not forget you get the damage benefit and reduced recoil still. 

 

Spoiler

your point about what i use is totally irrelevant. i dont use vulcan because i dont have much fun playing it, with any hull, i also play pro battles most of the time and often people turn overdrives off on them but i use viking anyway because i like how it handles. as for my other turrets that i use, hammer i have the most fun with so now-a-days i rarely play other turrets, smoky can be fun but i use it on other hulls more than viking, and railgun i used to play on viking before overdrives where added. thunder goes with anything but i dont use it much. 

even though it holds no value i hope that sorts out your issue with me using viking and my popular turrets. 

 

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4 hours ago, Dhikr said:

Yeah, seeing a vulcan player is a rare thing lol. It's even more rare to see a vulcan player use the turret effectively.

You are welcome to invite me to battle . Most of the times im in top3 of my team , many times 1st . Im not the only 1 , vulcan players in general do very well in battle . That is , those who play vulcan now , since prob they are very known to the weapon . There was some time ago when they popped up every battle a few ( when incendiary alt came in ) , but after the nerf , they left vulcan again . Like i said , fine by me , the lesser vulcans are in battle , the lesser people use the module so i can stay in those 1st positions .

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1 minute ago, The-Kill-Switch said:

my comparison is fine, because if you consider all aspects, vulcan just isnt the greatest choice for viking. its alright and can work fine, but it can work better on other stuff, especially with OD considered as well. for maybe a better comparison, you could say freeze doesnt benefit as much as other turrets with titan overdrive. it is situational and can work alright but its not optimal. same with vulcan on viking, it isnt optimal but can work. lets not forget you get the damage benefit and reduced recoil still. 

 

  Reveal hidden contents

your point about what i use is totally irrelevant. i dont use vulcan because i dont have much fun playing it, with any hull, i also play pro battles most of the time and often people turn overdrives off on them but i use viking anyway because i like how it handles. as for my other turrets that i use, hammer i have the most fun with so now-a-days i rarely play other turrets, smoky can be fun but i use it on other hulls more than viking, and railgun i used to play on viking before overdrives where added. thunder goes with anything but i dont use it much. 

even though it holds no value i hope that sorts out your issue with me using viking and my popular turrets. 

 

Freeze, Fire, Isida, Vulcan all work well on the viking hull.  Enough speed and health to allow for closing to battle.

Then ODs are introduced and make the above combos way less than optimal because of the way they set up the mechanics of the OD.  In one fell swoop they nerfed combos that prevously worked.  But you insist on trying to compare combos that did not work well before the ODs were introduced. So no - you are comparing apples to oranges.

 

So... you are saying it IS a coincidence?

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7 minutes ago, wolverine848 said:

Freeze, Fire, Isida, Vulcan all work well on the viking hull.  Enough speed and health to allow for closing to battle.

Then ODs are introduced and make the above combos way less than optimal because of the way they set up the mechanics of the OD.  In one fell swoop they nerfed combos that prevously worked.  But you insist on trying to compare combos that did not work well before the ODs were introduced. So no - you are comparing apples to oranges.

 

So... you are saying it IS a coincidence?

i dont think you are getting my point, forget the comparisons if it helps/ my point is that when building your tank its a good idea to think about all aspects that go into making it optimal. if you like firebird on viking then play that, it may not the the most optimized but it still works. but if it bothers you that you arent optimal then use hunter, similar speed and armour but its more optimal for that specific combo. if you like railgun on hunter than thats great its not optimal because the hunter overdrive  works best with turrets that can kill quickly but it works fundamentally, yet anyone with some common sense will know railgun doesnt need to be changed to work better with hunter, so why should vulcan be changed to work better with viking? and i dont want to hear anything about "bUt RaIlGuN dOeSnT wOrK wElL oN hUnTeR" when it works just fine. 

 

sure, its a coincidence if you say so. dont know why you are so caught up on what i use but hey you do you

Edited by The-Kill-Switch

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19 hours ago, The-Kill-Switch said:

again to my point that some things are more compatible for certain overdrives. just because it doesnt work as well as another turret due to its mechanics doesnt mean anything has to be changed, because at the end of the day you should make your tank something where all components work well with eachother. same as firebird not being a great combo on mammoth or camper drone on a wasp freeze. although it can work occasionally its not ideal because of the nature of the components. what are you not going to let someone put a firebird on a mammoth or a camper drone on a wasp? my point is its not a big deal if its not super effective because it just has low compatibility whereas (with everything) it has a high compatibility with other things (for example a titan overdrive is good with vulcan and so is mammoths small exposed peaking stance).

Alright. 

 

But remember, Vulcan works just like Firebird, Freeze and Isida. Firebird, Freeze and Isida get a 3x damage boost and a range and cone angle increase. All Vulcan gets is a 2x damage increase and nothing else to help it out during firing for those 7 seconds. The same effect can be achieved outside of the Overdrive as within the Overdrive, and that is a problem no other turrets face with the same Overdrive, hence its effectiveness on an Overdrive that is supposed to decimate things in its path is bottom-tier/laughable. It gets no real boost like the other turrets do when the double damage supply is not applied during the Overdrive. 

 

They have a new parameter for it that hopefully will be affected by the Overdrive and would put it on par with the other turrets in terms of effectiveness. 

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1 hour ago, The-Kill-Switch said:

i dont think you are getting my point, forget the comparisons if it helps/ my point is that when building your tank its a good idea to think about all aspects that go into making it optimal. if you like firebird on viking then play that, it may not the the most optimized but it still works. but if it bothers you that you arent optimal then use hunter, similar speed and armour but its more optimal for that specific combo. if you like railgun on hunter than thats great its not optimal because the hunter overdrive  works best with turrets that can kill quickly but it works fundamentally, yet anyone with some common sense will know railgun doesnt need to be changed to work better with hunter, so why should vulcan be changed to work better with viking? and i dont want to hear anything about "bUt RaIlGuN dOeSnT wOrK wElL oN hUnTeR" when it works just fine. 

 

sure, its a coincidence if you say so. dont know why you are so caught up on what i use but hey you do you

It's not like everyone can afford to buy a new hull (and MU it) on a whim.  And it's kinda dumb if it's just cookie-cutter hull & turret combos.

And I'm not suggesting Vulcan be changed. The mechanics of the OD need to be changed - they were poorly thought out when designed.

Why do re-load turrets get a GIANT boost in re-load + a damage boost?

And why does Vulcan (a DPS turret) get a lower DPS factor than the other DPS turrets?

 

I bring up what you use because of biases.  You don't use Vulcan so it's non-performance does not affect you.

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23 minutes ago, wolverine848 said:

It's not like everyone can afford to buy a new hull (and MU it) on a whim.  And it's kinda dumb if it's just cookie-cutter hull & turret combos.

And I'm not suggesting Vulcan be changed. The mechanics of the OD need to be changed - they were poorly thought out when designed.

Why do re-load turrets get a GIANT boost in re-load + a damage boost?

And why does Vulcan (a DPS turret) get a lower DPS factor than the other DPS turrets?

 

I bring up what you use because of biases.  You don't use Vulcan so it's non-performance does not affect you.

alright you are really reaching far saying people cant afford to buy a new hull. that has nothing to do with balance and it seems like you bring that up because you have no other points to bring to the table. as i said multiple times, if you want an optimal tank then plan it around its components. therefore buy whats best and leave what isnt. if you can buy one, you could have bought the other but decided not to. 

just because i dont play much vulcan doesnt mean i dont know how it works, so yet another irrelevant point. its not like i have never played it and cant understand how a viking overdrive works on it. i know just how well it can do/does on any hull, including a viking. i just dont enjoy the playstyle. dont think that justifies you thinking i know nothing about it and how well it does.

 

40 minutes ago, TheCongoSpider said:

Alright. 

 

But remember, Vulcan works just like Firebird, Freeze and Isida. Firebird, Freeze and Isida get a 3x damage boost and a range and cone angle increase. All Vulcan gets is a 2x damage increase and nothing else to help it out during firing for those 7 seconds. The same effect can be achieved outside of the Overdrive as within the Overdrive, and that is a problem no other turrets face with the same Overdrive, hence its effectiveness on an Overdrive that is supposed to decimate things in its path is bottom-tier/laughable. It gets no real boost like the other turrets do when the double damage supply is not applied during the Overdrive. 

 

They have a new parameter for it that hopefully will be affected by the Overdrive and would put it on par with the other turrets in terms of effectiveness. 

yeah i get what you are saying, its not as effective as other turrets with the overdrive. i have acknowledged that in posts on this thread, but thats not to say its bad. not as good as the rest? sure, bad? no. it still shreds. but again, to my point of compatibility and making an optimal tank, if you want an optimal vulcan tank then you would be looking at a titan or dictator (obviously there are other factors like drones, protections and whatnot that could be considered but for the sake of this discussion we can leave it at that).

if vulcan gets a little buff with the viking overdrive then fine, but its not as big a deal as people are making it out to be as if its useless. lets not forget that with a viking overdrive vulcan starts firing almost instantly instead of a long warm up, also it cannot overheat in the viking overdrive. thats an advantage comparable to the increased range on short range stuff (not like an advantage over them in general, but an advantage considering the wind up is normally much longer before you can deal big damage).

Edited by The-Kill-Switch

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3 hours ago, sezze100 said:

You are welcome to invite me to battle . Most of the times im in top3 of my team , many times 1st . Im not the only 1 , vulcan players in general do very well in battle . That is , those who play vulcan now , since prob they are very known to the weapon . There was some time ago when they popped up every battle a few ( when incendiary alt came in ) , but after the nerf , they left vulcan again . Like i said , fine by me , the lesser vulcans are in battle , the lesser people use the module so i can stay in those 1st positions .

Yeah, as a vulcan player myself with m3 vulcan and almost m4 dictator, vulcan consistently gets me 3 stars with no sweat because I play with it very well. I was just trying to point out that I rarely see other vulcan players, like once every 5 or so games in my ranks MM battles. That was a benefit though, because as you pointed out, literally no one had vulcan protection modules equipped. However, I would like to see vulcan become a popular turret in today's MM meta, but I feel like turrets such as gauss dominate the playing field. Hoping that this new update to vulcans mechanics resolves this, as the high-skill (in my opinion) required for this turret makes it less appealing, especially in the beginner ranks which carries on throughout the rest of the game.

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1 hour ago, The-Kill-Switch said:

alright you are really reaching far saying people cant afford to buy a new hull. that has nothing to do with balance and it seems like you bring that up because you have no other points to bring to the table. as i said multiple times, if you want an optimal tank then plan it around its components. therefore buy whats best and leave what isnt. if you can buy one, you could have bought the other but decided not to. 

just because i dont play much vulcan doesnt mean i dont know how it works, so yet another irrelevant point. its not like i have never played it and cant understand how a viking overdrive works on it. i know just how well it can do/does on any hull, including a viking. i just dont enjoy the playstyle. dont think that justifies you thinking i know nothing about it and how well it does.

yeah i get what you are saying, its not as effective as other turrets with the overdrive. i have acknowledged that in posts on this thread, but thats not to say its bad. not as good as the rest? sure, bad? no. it still shreds. but again, to my point of compatibility and making an optimal tank, if you want an optimal vulcan tank then you would be looking at a titan or dictator (obviously there are other factors like drones, protections and whatnot that could be considered but for the sake of this discussion we can leave it at that).

if vulcan gets a little buff with the viking overdrive then fine, but its not as big a deal as people are making it out to be as if its useless. lets not forget that with a viking overdrive vulcan starts firing almost instantly instead of a long warm up, also it cannot overheat in the viking overdrive. thats an advantage comparable to the increased range on short range stuff (not like an advantage over them in general, but an advantage considering the wind up is normally much longer before you can deal big damage).

Well since the WIKI does not give specifics, new players would have no idea how much worse a Vulcan is on Viking than other turrets.  You are looking at this from point of view as a current user.  TO is trying to attract new users.

I never said you did not know how Vulcan works. I said you don't care if it sees improvement with Viking OD because you do not use it. It has little impact on you.

 

And Vulcan with Viking OD IS useless when compared to other ODS.  ODs have been made so integral to the game now you have to take that into account.

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36 minutes ago, The-Kill-Switch said:

yeah i get what you are saying, its not as effective as other turrets with the overdrive. i have acknowledged that in posts on this thread, but thats not to say its bad. not as good as the rest? sure, bad? no. it still shreds.

It is bad. It is bad because the same damage output can put made on every other hull for 7 seconds. 

 

M4 Vulcan deals 690 damage per second. Theoretically, with Viking's Overdrive (alone), it will deal 9660 damage during Overdrive if it's continuously firing at an something. Now, place that Vulcan on every other hull, activate DD, and for 7 seconds of shooting, it will deal the same damage. 

 

Let's look at Thunder. At M4, its average damage is 880. During the Overdrive, it shot 12 projectiles (back when its reload time was 2.3 seconds). One shot would have an average damage of 1760. Let's assume that no firing rate increase is given with Viking's Overdrive. So it will have the same reload as without the Overdrive. It will be able to shoot 3 projectiles at most within those 7 seconds. Those 3 projectiles would deal a combined total of 5280 damage.

Now let's apply the firing rate increase. With the firing rate increase, it will shoot 12 projectiles. That will increase its damage output during those 7 seconds from 5280 damage to 21,120 damage. 

Do you see how crucial this firing rate increase is to the damage output? Vulcan does not have this currently. It has a 2x damage increase and nothing else. And that is what makes it bottom tier. 

 

On one of my accounts, I use Vulcan with Dictator. This experience was back when DM was still around. I decided to take out my M1 Viking (which is going against M2s and 3s in those DM battles) to see how good Vulcan was with Viking's Overdrive, since I was always seeing the other turrets with Viking Overdrives activated and never Vulcan. Did it with a good number of battles, and was very disappointed. on another account, i used Railgun M1, Thunder M1, and Smoky M1 (all with few micro upgrades) with my Viking and they all did exceptionally well during the Overdrive despite being undergraded in terms of modification. But my almost M3 Vulcan couldn't even handle it. I'd get one or two kills, or no kills at all. 

2 hours ago, The-Kill-Switch said:

but again, to my point of compatibility and making an optimal tank, if you want an optimal vulcan tank then you would be looking at a titan or dictator (obviously there are other factors like drones, protections and whatnot that could be considered but for the sake of this discussion we can leave it at that).

Yeah it's not optimal with Viking, but when you look at what it does with Viking's Overdrive, it's not even a choice in the first place. 

 

2 hours ago, The-Kill-Switch said:

if vulcan gets a little buff with the viking overdrive then fine, but its not as big a deal as people are making it out to be as if its useless. lets not forget that with a viking overdrive vulcan starts firing almost instantly instead of a long warm up, also it cannot overheat in the viking overdrive. thats an advantage comparable to the increased range on short range stuff (not like an advantage over them in general, but an advantage considering the wind up is normally much longer before you can deal big damage).

Yeah I know Vulcan starts up almost immediately. But that downtime results in smaller number of damage, so I did it as if it were shooting as it activate the Overdrive so it could shoot for the entire 7 seconds. All turrets instantly reload as the Overdrive is activated. 

 

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Well viking has 2 problems with vulcan . 1st , its prob the worst hull you can use a vulcan on , due to the low attack angle + the very low impact stability of viking . Any incoming shot as small as it is will knock you off target . Since vulcan turns slow + requiring to stay on target to make that kill , makes it very bad for vulcans . 2nd , OD on vulcans isnt very effective . Larger impact weapons have much more effect , and the larger the standard impact of those weapons , the more effect it has . Which weapons have most best rate on viking ? If you ever play JGR you should know the answer : rail , gauss , thunder , mag ... . Those factors together will make that even when adjusting vikings OD better suited to those weapons , it will still remain a bad choice .

Vulcans need stable hull , much more then any other weapon and the angle of fire makes it more usefull on higher hulls . Dictator works very good with vulcan , and so do the big hulls , Hunter does work but less so then dictator , and a no go are small hulls ( which make good fun but not effective ) and viking .

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36 minutes ago, sezze100 said:

Well viking has 2 problems with vulcan . 1st , its prob the worst hull you can use a vulcan on , due to the low attack angle + the very low impact stability of viking .

Worse than Hornet or Wasp?

Pretty sure Viking has better stability than those two...  the weight alone is significantly more.

Hunter is stable - and was a good match before ODs were introduced.  But it's synergy with Vulcan is very weak.  Hunter wants to be close to target while Vulcan does not.  The Hunter OD gets used a lot less with longer-ranged turrets.

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