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Episode 239 of the V-LOG is live!


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2 hours ago, TheCongoSpider said:

It was then reduced to 20% of maximum temperature per second

Ahhh... forgot about that part.

I see they added more detail for that in WIKI with an "i". 

Shame they did not do same for Smoky - just says it "will ignite target" with no specifics...

Edited by wolverine848

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32 minutes ago, wolverine848 said:

Ahhh... forgot about that part.

I see they added more detail for that in WIKI with an "i". 

Shame they did not do same for Smoky - just says it "will ignite target" with no specifics...

Lol, I still don't understand why smoky can now ignite and freeze enemy tanks...just cant wrap it together in my head.

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11 minutes ago, Dhikr said:

Lol, I still don't understand why smoky can now ignite and freeze enemy tanks...just cant wrap it together in my head.

More alts = More money

 

Also, I absolutely hate incendiary Vulcans, as they just camp and spray all over the place.  You can't get anywhere without being ignited to maximum temperature in what feels like half a second.  

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Talking about Smoky, developers announced before Viking/Thunder's Skins were released that they were going to make a new Prime skin and mechanics for smoky, but they never done so. Why did they change their mind?

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7 minutes ago, 123tim456back said:

You can't get anywhere without being ignited to maximum temperature in what feels like half a second.  

If this is the case, then double damage must be increasing the heating rate. 

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9 minutes ago, TheCongoSpider said:

I won't spend crystals on Incendiary Band to test this. 

i got it on my other account, just tell me what i need to do i i will test it for you (although this may be a problem cuz i die before i even get to overheat -_-)

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1 minute ago, Dark.Angel said:

i got it on my other account, just tell me what i need to do i i will test it for you (although this may be a problem cuz i die before i even get to overheat -_-)

It would be better in a private PRO battle. 

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On 2/10/2020 at 9:05 PM, wolverine848 said:

Well since the WIKI does not give specifics, new players would have no idea how much worse a Vulcan is on Viking than other turrets.  You are looking at this from point of view as a current user.  TO is trying to attract new users.

I never said you did not know how Vulcan works. I said you don't care if it sees improvement with Viking OD because you do not use it. It has little impact on you.

 

And Vulcan with Viking OD IS useless when compared to other ODS.  ODs have been made so integral to the game now you have to take that into account.

mate, you are taking the entire discussion off topic just to force out more points. we are talking about how it stand in the balance, not the hands of new players. and yes i do care if it sees improvement, because as it is it will still take you down super fast on a viking overdrive. it will take people down even faster. as i said i dont mind it getting a small buff from having a fire rate, but its not as big a deal as you are making out, as if its completely useless on viking od when it isnt. doubling the damage of anything is already great, then you also take away the disadvantage of vulcans spin up, and no overheating, its still good. not as good as others but still good. 

On 2/10/2020 at 10:04 PM, TheCongoSpider said:

It is bad. It is bad because the same damage output can put made on every other hull for 7 seconds. 

 

M4 Vulcan deals 690 damage per second. Theoretically, with Viking's Overdrive (alone), it will deal 9660 damage during Overdrive if it's continuously firing at an something. Now, place that Vulcan on every other hull, activate DD, and for 7 seconds of shooting, it will deal the same damage. 

 

Let's look at Thunder. At M4, its average damage is 880. During the Overdrive, it shot 12 projectiles (back when its reload time was 2.3 seconds). One shot would have an average damage of 1760. Let's assume that no firing rate increase is given with Viking's Overdrive. So it will have the same reload as without the Overdrive. It will be able to shoot 3 projectiles at most within those 7 seconds. Those 3 projectiles would deal a combined total of 5280 damage.

Now let's apply the firing rate increase. With the firing rate increase, it will shoot 12 projectiles. That will increase its damage output during those 7 seconds from 5280 damage to 21,120 damage. 

Do you see how crucial this firing rate increase is to the damage output? Vulcan does not have this currently. It has a 2x damage increase and nothing else. And that is what makes it bottom tier. 

 

On one of my accounts, I use Vulcan with Dictator. This experience was back when DM was still around. I decided to take out my M1 Viking (which is going against M2s and 3s in those DM battles) to see how good Vulcan was with Viking's Overdrive, since I was always seeing the other turrets with Viking Overdrives activated and never Vulcan. Did it with a good number of battles, and was very disappointed. on another account, i used Railgun M1, Thunder M1, and Smoky M1 (all with few micro upgrades) with my Viking and they all did exceptionally well during the Overdrive despite being undergraded in terms of modification. But my almost M3 Vulcan couldn't even handle it. I'd get one or two kills, or no kills at all. 

Yeah it's not optimal with Viking, but when you look at what it does with Viking's Overdrive, it's not even a choice in the first place. 

 

Yeah I know Vulcan starts up almost immediately. But that downtime results in smaller number of damage, so I did it as if it were shooting as it activate the Overdrive so it could shoot for the entire 7 seconds. All turrets instantly reload as the Overdrive is activated. 

 

no point you talking about "if you just use dd on any other hull you will get the same effect" because 1, no you wont, you will get the same damage but not the other benefits, and 2 because you are bringing in another factor, being another hull having dd. if you are comparing then you have to compare on an even playing field. 

also, your damage isnt everything. as i said before vulcan has 2 major disadvantages, spin up time and overheating. eliminating those 2 factors (mostly) for 7 seconds takes away 2 cons that vulcan has in order to be balanced. magnum/thunder/striker/gause dont have self damage mitigation in a viking overdrive, else they would be even more powerful. the no heating and little spin up is a trade off in the viking overdrive for vulcan. when say a smoky with a viking overdrive storms a base you expect them to come in with higher damage output, but the playstyle is the same, no one expects a vulcan to come in with no overheat and basically instant spin up so you take them off guard. advantages and disadvantages.

and (hopefully) this is the last time i say this, but i dont mind if it gets a small buff from a fire rare stat, but its just not as deep as you lot are making it out to be. not as good as the rest purely based on damage output, but still much higher than anything not on a viking overdrive, so will still kill quicker than most anything else. 

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19 hours ago, TheCongoSpider said:

I'm still surprised to see so many incendiary Band Vulcans to this day. I still see them more often than the other Vulcans despite the nerfs. 

That's because all the other Vulcans got the nerf too. It did not change incendiary bands effectiveness advantage over the other vulcans.

 

A 70% damage nerf while OH would've been fine, IF the only Vulcan that was receiving that nerf was the incendiary band.

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3 hours ago, The-Kill-Switch said:

mate, you are taking the entire discussion off topic just to force out more points. we are talking about how it stand in the balance, not the hands of new players. and yes i do care if it sees improvement, because as it is it will still take you down super fast on a viking overdrive. it will take people down even faster. as i said i dont mind it getting a small buff from having a fire rate, but its not as big a deal as you are making out, as if its completely useless on viking od when it isnt. doubling the damage of anything is already great, then you also take away the disadvantage of vulcans spin up, and no overheating, its still good. not as good as others but still good. 

All turrets can have Double Damage - which is what this OD mostly provides for vulcan.

Adding 7 seconds to OH is not enough to make up for lack of extra damage. Targets are not going to be sitting around that long - the total OH time will never be realized unless you are playing on a completely flat map with no cover.  Haven't seen many of those around.  I dare you to see how effective this works on Highways, or Brest, etc.  The Viking-Vulcan will just be sniped by a shaft.

So "the balance" is - Viking OD with Vulcan is barely better than having Double-Damage.

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