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A little lesson in Seige mode


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Dear tankers, particularly titan/twins for some reason, on my team. If you want the whole opposition team to go boom when under a titan dome stop having a go at me for camping! 

 

Hornet/Gauss is not a very good close in combo when everyone has 50% gauss protection. I will not be able to tough it out and capture the point. It absolutely rocks about every 90 seconds when my overdrive kicks in and I can one shot everyone on the CP under a titan dome so you can sweep in and lay your own.

 

It's a team game, not everyone has to gather round the point like 5 year olds playing football. It only takes one person to capture the point not the whole team. 

I recently played a game where my team understood this. A couple of Titans captured points while the rest of the team defended them. The game took about 3 minutes 5-0

 

 

 

 

 

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Siege is a piece of crap version of CP. I really don't see how siege is more popular than CP, but then it just shows that players nowadays prefer mindless objectives.

 

I mean we already have polygon Cp, arena Cp, sandbox Cp, etc.

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7 hours ago, Matt_Black said:

Dear tankers, particularly titan/twins for some reason, on my team. If you want the whole opposition team to go boom when under a titan dome stop having a go at me for camping! 

 

Hornet/Gauss is not a very good close in combo when everyone has 50% gauss protection. I will not be able to tough it out and capture the point. It absolutely rocks about every 90 seconds when my overdrive kicks in and I can one shot everyone on the CP under a titan dome so you can sweep in and lay your own.

 

It's a team game, not everyone has to gather round the point like 5 year olds playing football. It only takes one person to capture the point not the whole team. 

I recently played a game where my team understood this. A couple of Titans captured points while the rest of the team defended them. The game took about 3 minutes 5-0

 

 

 

 

 

Who cares when everyone wants stars? Dictators get that 70 score, hornets, wasps, hunters, mammoths, and Vikings get teamwipes, and Titan helps.  MM is about the Stars... why would you get measly kills when you can wait for them to gather round and teamwipe, gain score from capping, or dictator overdrive your team?

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It is in siege that I realize how many ppl use viking....titan would be powerless if more hunters would clear the area, but those domes go up, and theres little that most ppl can do. Im usually circling the base, picking off stragglers, waiting for the dome to go down so i can deliver the payload of bombing death. With a hunter or two, I can get in there more easily

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1 hour ago, 123tim456back said:

Who cares when everyone wants stars? Dictators get that 70 score, hornets, wasps, hunters, mammoths, and Vikings get teamwipes, and Titan helps.  MM is about the Stars... why would you get measly kills when you can wait for them to gather round and teamwipe, gain score from capping, or dictator overdrive your team?

Exactly lol. I swear, every game mode has turned into TDM, espicially when your a player starts losing. They see their down a flag, abandon the objective of the game and just start going for the top score for 3 stars. Personally, I think that the whole concept of stars needs to be reworked. TO dev's just copied modern day MM, it was better without stars and when you could actually choose the map you wanted to play in. 

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1 hour ago, Potdindy said:

It is in siege that I realize how many ppl use viking....titan would be powerless if more hunters would clear the area, but those domes go up, and theres little that most ppl can do. Im usually circling the base, picking off stragglers, waiting for the dome to go down so i can deliver the payload of bombing death. With a hunter or two, I can get in there more easily

For siege, you can calculate which team is going to win and it's accurate a good amount of times. (# of titans on team #1 - # of hunters on team #2) and vice versa for the other team. The team with the greater titan score will win. I've literally lost games in siege against 2 titans, where they would go to the point, and titan #1 activates dome and right when it runs out, titan #2 activates dome. If the enemy team doesn't have a hunter, it is impossible to win. They should honestly do something about titan's and hunter's OD in siege. Maybe just disable OD's in siege.

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6 minutes ago, 123tim456back said:

I have a better idea.  Remove siege.  

There has to be a reasonable way for this to work. Maybe create an overdrive-free zone anywhere within a certain radius of the point. More likely the whole mode needs to be revamped, and cannot have the same points as CP. It can't be that snipers have full-reign over the point, and only Titans can defend. If the points are on harder terrain, and somehow non-Titans can capture the point easily, then it will work. But the current mode is no good.

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27 minutes ago, Dhikr said:

Exactly lol. I swear, every game mode has turned into TDM, espicially when your a player starts losing. They see their down a flag, abandon the objective of the game and just start going for the top score for 3 stars. Personally, I think that the whole concept of stars needs to be reworked. TO dev's just copied modern day MM, it was better without stars and when you could actually choose the map you wanted to play in. 

I agree with the stars part. The game was better without the star infested events. I didn't even have a problem with the crazy weekends because they only lasted a couple days and appeared like once a month. Which was reasonable. Heck I even participated in one of them. I got the 400 kill tier which gave me 3 gold boxes. Now was it worth 3 gold boxes, especially when it consumed most of my repairs? Probably not. But I had a blast.

 

The challenges felt more like a chore TBH.

13 minutes ago, 123tim456back said:

I have a better idea.  Remove siege.  

They should never have added it in the game in the first place.

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Removing Titan's dome over the point completely removes the point of titan, which is protecting key spots. However, what is frustrating is that there are a number of counters to the dome:

Hunter: A key hunter overdrive can cause lots of mayhem around the point, but a second titan can possibly activate the dome after it unfreezes.

Mammoth: I've done this...not great, but can work.

Titan: Activating your own dome, disables theirs.

Hornet: This can clear out the ground beneath the dome.

So there really isnt an excuse for one team getting locked out, unless they are basically all vikings....which is the case in many battles.

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13 minutes ago, Potdindy said:

Removing Titan's dome over the point completely removes the point of titan, which is protecting key spots. However, what is frustrating is that there are a number of counters to the dome:

Hunter: A key hunter overdrive can cause lots of mayhem around the point, but a second titan can possibly activate the dome after it unfreezes.

Mammoth: I've done this...not great, but can work.

Titan: Activating your own dome, disables theirs.

Hornet: This can clear out the ground beneath the dome.

So there really isnt an excuse for one team getting locked out, unless they are basically all vikings....which is the case in many battles.

It’s a cluster**** of overdrives countering one another.  

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30 minutes ago, 123tim456back said:

It’s a cluster**** of overdrives countering one another.  

Sounds like the mode is doing as intended. Causing moshpits of on-and-off damage and explosions. There are some battles where the gameplay is intense on both side and it ends in a draw or narrow victory, but others can result in blowouts because capturing the point gives good Overdrive charge for everyone who did. 

 

It's horrible in Stadium and uncomfortable in Aleksandrovsk, Siege, and Yorkshire.  

Edited by TheCongoSpider
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Usually there are 2 types of players in Siege: 1) Who never try to capture the points 2) Who are very desperate to capture the point and shove each other like mad rats (if you're using a turret like Rail they'll always throw your aim and make you rage quit). Mostly I encounter the 2nd type in my own team.

But I think that 2nd type are more successful than the 1st type because if you're in a team which is full of 1st type of players you can't risk to capture point individually, you'll mostly be dead within a sec if you try that.

Personally, I use Dictator+Gauss all the time and go near the point only in two situations 1) Point is about to be captured 2) I've OD and there are bunch of players to share it with. Otherwise I stay at a safe distance and snipe as many enemies as possible.

Edited by iWillHealYou

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On 2/11/2020 at 8:25 AM, iWillHealYou said:

Usually there are 2 types of players in Siege: 1) Who never try to capture the points 2) Who are very desperate to capture the point and shove each other like mad rats (if you're using a turret like Rail they'll always throw your aim and make you rage quit). Mostly I encounter the 2nd type in my own team.

But I think that 2nd type are more successful than the 1st type because if you're in a team which is full of 1st type of players you can't risk to capture point individually, you'll mostly be dead within a sec if you try that.

Personally, I use Dictator+Gauss all the time and go near the point only in two situations 1) Point is about to be captured 2) I've OD and there are bunch of players to share it with. Otherwise I stay at a safe distance and snipe as many enemies as possible.

For me, the 2 main types of players in Siege are hornets and titans.  

Hornet OD clears the point, Titan OD caps the point.  

 

Another common tank is dictator because of the overdrive, although not as annoying.  

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Titan + Support Nanobots Isida is a nice combo in Siege if the map is medium or smaller. Especially if a lot of your teammates are Titans as well. Many domes can be put up and the Isida can heal you. It's really satisfying being the healer in a dome now since the dome no longer heals. 

Edited by TheCongoSpider
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8 minutes ago, Potdindy said:

So is gauss/mag hornet not the siege killer any more? Every game ive seen from a gauss hornets perspective, the player gets 4x-5x kills regularly. Idk how you counter that.

There is no counter to hornet - especially ones equipped with long-range turrets.  The OD is OP.  And yet there seemed like hundreds of strings on how Hunter OD was destroying the world...

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9 minutes ago, wolverine848 said:

There is no counter to hornet - especially ones equipped with long-range turrets.  The OD is OP.  And yet there seemed like hundreds of strings on how Hunter OD was destroying the world...

I think this is a case of death vs torture. Hornet kills you, but Hunter leaves you vulnerable and underpowered in the face of your enemies if you survived, dropping what flag or ball you had, and leaving you at the mercy of it or its teammates while you were stunned rather than killing you instantly like Hornet.

 

Leaving players alive after a stun can be a beneficial or detrimental depending on the hulls the enemy team has and how far into the battle it is. I try not to leave them alive most of the time but can't really do that when my damage is cut in half because of Support Nanobots, so I rely on my teammates to be aware of the situation. They can't always be trusted, unfortunately, as there are times where I signalled my Titan or Mammoth teammate and went in front of him. I then used my Overdrive next to them at an angle where he'd be able to see the lightning chain hit something behind him. What happens? The Titan doesn't see it and leaves me to get damaged and possibly killed by the enemy. I get infuriated when that happens because I give them all the signs I could. I love it when the people I'm healing take notice quickly and deal with it. 

 

22 minutes ago, Potdindy said:

So is gauss/mag hornet not the siege killer any more? Every game ive seen from a gauss hornets perspective, the player gets 4x-5x kills regularly. Idk how you counter that.

Magnum doesn't have as good splash damage distribution to work with compared to Gauss. Gauss can annihilate multiple enemies at once. The RGC Magnum would have to pick them off one by one. If the enemies are close enough, you can get double kills. If the enemies are close enough and damaged enough, you can get triple or quadruple kills. But Gauss is better at clearing the base faster than Magnum Hornet because of how far its 90% damage retainment spreads. 

 

This is without Booster. 

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42 minutes ago, wolverine848 said:

There is no counter to hornet - especially ones equipped with long-range turrets.  The OD is OP.  And yet there seemed like hundreds of strings on how Hunter OD was destroying the world...

Both are feel bad overdrives. However, hunters OD was a lot more powerful early on until it got nerfed. Now I love where its at...very strong but not oppressive. There was a period I was considering taking a long break from tanki due to getting huntered 3+ times a game. There was no agency there. My enemies chose to press shift close to me and i died. I believe the worse was I got huntered 3x in like a minute. Die, spawn die, spawn and die. 

Hornets Od is too powerful and yes with mag especially does take a lot of fun from the game, and like hinter, removes player decisions. I might have armor and protection but if the mag looks at me, im dead. Nothing I can do.

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11 hours ago, TheCongoSpider said:

Titan + Support Nanobots Isida is a nice combo in Siege if the map is medium or smaller. Especially if a lot of your teammates are Titans as well. Many domes can be put up and the Isida can heal you. It's really satisfying being the healer in a dome now since the dome no longer heals. 

Having this on your team in Siege would be great. 

 

The-healing-forte.png

 

Only Hornets and Hunters can break through that. 

Edited by TheCongoSpider

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58 minutes ago, TheCongoSpider said:

Having this on your team in Siege would be great. 

 

Only Hornets and Hunters can break through that. 

Which is weird...those two have the best OD's for siege I'd say, with maybe titan being close. And yet in most siege battles, the majority of players I see use viking, which have no effect on the dome, and thus the team with, say, an isida/titan/nanobot, or dictators, will dominate completely.

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6 hours ago, Potdindy said:

Both are feel bad overdrives. However, hunters OD was a lot more powerful early on until it got nerfed. Now I love where its at...very strong but not oppressive. There was a period I was considering taking a long break from tanki due to getting huntered 3+ times a game. There was no agency there. My enemies chose to press shift close to me and i died. I believe the worse was I got huntered 3x in like a minute. Die, spawn die, spawn and die. 

Hornets Od is too powerful and yes with mag especially does take a lot of fun from the game, and like hinter, removes player decisions. I might have armor and protection but if the mag looks at me, im dead. Nothing I can do.

I have been hunter Oded 7 times in a game lol.  Not gonna mention the solo viking ODs that game too.  

 

Hunter OD is not OP.  Please, everyone.  At least you have a chance.  

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4 hours ago, Potdindy said:

Which is weird...those two have the best OD's for siege I'd say, with maybe titan being close. And yet in most siege battles, the majority of players I see use viking, which have no effect on the dome, and thus the team with, say, an isida/titan/nanobot, or dictators, will dominate completely.

They wait for that moment when no one has domes, and destroy everyone.  Dictator being so common helps.  Not as devastating as hornet though, as hornet's OD is much more reliable.  The long duration means you can't really mess up.  

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