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CTF, CP, and juggernaut should be the only game modes in MM


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We are facing a huge problem with long wait times which results in large rank gaps which ultimately leads to unbalanced battles.

The only to fix this is to make CTF, CP, and juggernaut be the only game modes available in MM. Everything else should be made exclusively for pro battles.

 

Now here's why I didn't choose the other game modes:

TDM - killing should be a default objective.

ASL - this monstrosity is so exploitive that it'll be almost impossible to have balanced battles on it.

Rugby - mirrored version of CTF, minus half the distance between starting point and capping, and can easily lead to spawn camping.

Siege - a donkey crap version of CP, the one point open at a time scenario makes it into a Damn moshpit, spawn camp the enemies if you're bored while waiting to cap the point.

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Declined.

 

No matter how much you feel there are similarities between the modes within this game, all modes are vastly different in many ways. Each mode has their own dynamics, strategies associated with it, and playing-style. For example, Siege is similar to Control Points, in that there is a capture-able point, but in Siege, you see mainly players using turrets with splash damage, or turrets to heal others, as well as heavy hulls, whereas Control Points is full of mostly light or medium hulls, paired with long-range turrets. Though they have similar objectives, they are largely different from one another.

I know lots of players would be disappointed if they were forced to only play a select number of modes, not only because those modes would become boring much quicker, but also because they might lose their favorite mode in the process (due to it being removed). 

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5 hours ago, Mr.Nibbles said:

Declined.

 

No matter how much you feel there are similarities between the modes within this game, all modes are vastly different in many ways. Each mode has their own dynamics, strategies associated with it, and playing-style. For example, Siege is similar to Control Points, in that there is a capture-able point, but in Siege, you see mainly players using turrets with splash damage, or turrets to heal others, as well as heavy hulls, whereas Control Points is full of mostly light or medium hulls, paired with long-range turrets. Though they have similar objectives, they are largely different from one another.

I know lots of players would be disappointed if they were forced to only play a select number of modes, not only because those modes would become boring much quicker, but also because they might lose their favorite mode in the process (due to it being removed). 

What if those became pro battles? They can be played for free on HTML, which basically negates this change.  

 

Making this change would also make matchmaking more balanced, and not have a 6k GS difference between players.

 

Please make this change.  Player numbers have dropped and dropped.

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10 hours ago, Mr.Nibbles said:

Declined.

 

No matter how much you feel there are similarities between the modes within this game, all modes are vastly different in many ways. Each mode has their own dynamics, strategies associated with it, and playing-style. For example, Siege is similar to Control Points, in that there is a capture-able point, but in Siege, you see mainly players using turrets with splash damage, or turrets to heal others, as well as heavy hulls, whereas Control Points is full of mostly light or medium hulls, paired with long-range turrets. Though they have similar objectives, they are largely different from one another.

I know lots of players would be disappointed if they were forced to only play a select number of modes, not only because those modes would become boring much quicker, but also because they might lose their favorite mode in the process (due to it being removed). 

Only the noobs, cryers, and exploiters would complain. Yes that is a lot of players, but only because that's what the majority of the player base consists of.

I'm sorry but this change is for the better good of the game.

 

Actually I lied, I'm not sorry, because I no longer care about what others think. My only purpose, here is to improve the game with my ideas.

 

Besides, MM, should be as simple with variety as can be.

 

If you want to cap flags, play CTF. If you want to cap points, play CP. If you want to kill and be a boss, play juggernaut.

 

But don't worry, you can play the other modes in pro battles.

 

Now go give the devs my idea.

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10 hours ago, Mr.Nibbles said:

Declined.

 

No matter how much you feel there are similarities between the modes within this game, all modes are vastly different in many ways. Each mode has their own dynamics, strategies associated with it, and playing-style. For example, Siege is similar to Control Points, in that there is a capture-able point, but in Siege, you see mainly players using turrets with splash damage, or turrets to heal others, as well as heavy hulls, whereas Control Points is full of mostly light or medium hulls, paired with long-range turrets. Though they have similar objectives, they are largely different from one another.

I know lots of players would be disappointed if they were forced to only play a select number of modes, not only because those modes would become boring much quicker, but also because they might lose their favorite mode in the process (due to it being removed). 

Too many modes and not enough players.

I'm disapponted when...

- I have to wait a long time to get into a specific mode

- I keep getting missions for modes I do not like

- I keep getting missions for 3 different modes - even after I do a free switch

- I keep getting placed in battles where there are NOT the same number of tanks

- I keep getting placed in battles where the rank-spread and GS-spread is beyond reasonable.

The status quo is not good.  You will continue to lose players to satify a few players that want to play on unpopular battle-modes.

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26 minutes ago, wolverine848 said:

Too many modes and not enough players.

I'm disapponted when...

- I have to wait a long time to get into a specific mode

- I keep getting missions for modes I do not like

- I keep getting missions for 3 different modes - even after I do a free switch

- I keep getting placed in battles where there are NOT the same number of tanks

- I keep getting placed in battles where the rank-spread and GS-spread is beyond reasonable.

The status quo is not good.  You will continue to lose players to satify a few players that want to play on unpopular battle-modes.

I agree. Modes like siege and assault dont make for good gameplay imho. I usually just switch to tdm when in there. The alternatives to that in assault, for example, is to either suicide myself into the defense or die to overdrives of the enemy attackers, while clustered in the center

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Just now, TheCongoSpider said:

Aww, no Rugby? I like Rugby more than CTF because it's more interactive and dynamic. It also gives a spawnkilled team the option of keeping the ball out of play to prevent a goal being scored against them. 

How would you say it is different? Dont say "instead of returning the flag, you take it to their base". Rather, explain how the gameplay is more interactive and dynamic in your opinion. ?

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32 minutes ago, TheCongoSpider said:

Aww, no Rugby? I like Rugby more than CTF because it's more interactive and dynamic. It also gives a spawnkilled team the option of keeping the ball out of play to prevent a goal being scored against them. 

Because unlike rugby, CTF is an original game mode concept. Rugby is a mirrored version of CTF. And as much as I don't like CTF due to it ending too quickly the majority of the time. 

 

Now, you might argue that that ASL is an original concept, and I'd have to agree with you. However, it's a concept that won't work for the game.

 

I also don't like CP only because it ends too quickly half the time, and so hard to get into one. However, it does provide some very intense and fun gameplay if it lasts a decent amount of time.

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45 minutes ago, Potdindy said:

How would you say it is different? Dont say "instead of returning the flag, you take it to their base". Rather, explain how the gameplay is more interactive and dynamic in your opinion. ?

The ball is in play and there are a lot of back and forth in trying to obtain the ball. There are passing mechanics in RGB that you can use for stunning team/solo plays. It offers a disadvantaged team to draw the game due to the passing mechanic. It feels less rigid than CTF. As there is one objective (the ball), both teams interact more with each other more. And my Rugby battles are always more intense than CTF battles because of these. And it feels less bad when my team is being blownout in RGB than in CTF. 

 

That's just me.

 

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1 hour ago, TheCongoSpider said:

The ball is in play and there are a lot of back and forth in trying to obtain the ball. There are passing mechanics in RGB that you can use for stunning team/solo plays. It offers a disadvantaged team to draw the game due to the passing mechanic. It feels less rigid than CTF. As there is one objective (the ball), both teams interact more with each other more. And my Rugby battles are always more intense than CTF battles because of these. And it feels less bad when my team is being blownout in RGB than in CTF. 

 

That's just me.

 

Passing?  rarley happens - maybe when there's a co-operative Team.  Rare as a unicorn though.

I like CTF more than rugby... but would not be end of world if RGBY replaced CTF.  But we certainly do not need both in MM.

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45 minutes ago, wolverine848 said:

Passing?  rarley happens - maybe when there's a co-operative Team.  Rare as a unicorn though.

I like CTF more than rugby... but would not be end of world if RGBY replaced CTF.  But we certainly do not need both in MM.

I suppose that if I were to add a mode to the list, rugby would be it...its the same except the reasons congo said, to ctf, but those modes more than others, allow teams to play roles....fast attackers or slow defenders actually have a role in battles, which is not the case in TDM, CP etc

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19 hours ago, DieselPlatinum said:

Everything else should be made exclusively for pro battles.

 

 

I agree with all except this part. they should delete these modes instead making it for pro only.

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2 hours ago, Escapee said:

I agree with all except this part. they should delete these modes instead making it for pro only.

The thing is that devs spent a lot of time and trouble working on these modes. Removing the modes will just mean that devs can't do anything right. But putting them in pro battles would still allow players to play them.

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14 hours ago, DieselPlatinum said:

The thing is that devs spent a lot of time and trouble working on these modes. Removing the modes will just mean that devs can't do anything right. But putting them in pro battles would still allow players to play them.

True. But there are no siege/assault and rugby matches in pro. No one plays them. Idk about private.

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I can only speak for myself, but I log into TO to blow up tanks. CTF and CP allow that to be done while also contributing to the team's goal. In assault, attackers need to drive over a point without dying, and defenders must kill enemies before they drive over the point. Siege is "drive to point and hope you dont die"....so, in those modes in most time TDM for me, with contributing to the effort if lots of others are doing so. But those modes arent fun...really, in any way, except the basic killing tanks way

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