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Remove Shafts Laser


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Okay so this might be automatically ignored. What is the purpose of shaft if the enemies can see that your aiming at them. You may say that it will be OP without the laser. Isnt that the purpouse of a sniper to snipe someone without being noticed. To reduce it being apparently OP make it so that when ur team has hornets OD then you can see the laser. Or you can do this if you are going to keep the laser. Make both teams have the same laser colour then it is up to the player to decide if he/she should care about whos aiming on him/her. Thank you

(I started a whole argument lol)

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Declined.

 

There was actually already a period of time in the past during which Shaft did not have a laser. During those times, Shaft was much too powerful, which caused Developers to implement the laser aiming mechanic that is still in place today. If the Developers were to remove the laser that indicates a Shaft is aiming towards you, it would result in Shaft being the most powerful, and most used, turret of all the ones in the game, and the game would be so stale and annoying for players, that it would drive them away from playing Matchmaking (the core mode of this game, that everything is centered around). For this reason, your idea is declined.

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8 hours ago, yellowghetto said:

But HEY FOR SOME REASON WE ADDED A SHAFT THAT DOES AREA DAMAGE WITHOUT A LASER? IT DOESN'T GET IMMOBILIZED AND IS OVERUSED!

In my age we call this turret ~ Gauss

Does this "shaft without a laser" do the same damage as the Shaft with a laser?

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1 minute ago, yellowghetto said:

Roughly, if you use double damage it probably 1 shots you!

"Roughly"?   Hardly. 

A Gauss (we all know what you mean) can't one-shot a medium hull unless 1) the Gauss uses DD and 2) Target has no DA and 3) Target has no module.

Not the same thing... is it?

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6 minutes ago, TheCongoSpider said:

Shaft doesn't need DD to one-shot medium hulls. 

Who doesn’t drug these days? Shaft and Gauss players tend to steal skills. Shaft is different by effectiveness to heavy hulls, but hey! Less than 30% of the community play heavy hulls

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7 minutes ago, wolverine848 said:

"Roughly"?   Hardly. 

A Gauss (we all know what you mean) can't one-shot a medium hull unless 1) the Gauss uses DD and 2) Target has no DA and 3) Target has no module.

Not the same thing... is it?

If you are so sure, why is Gauss so overused?

Magnum’s release was also overpowered  and was nerfed 4 months later since release. I bet you were one of the players who defended Magnum ?

Why not just add an alteration to Shaft that it has a laser like Striker and you can still move around playing it. The lock on time would be a full charge shot on Shaft.

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4 minutes ago, yellowghetto said:

If you are so sure, why is Gauss so overused?

Magnum’s release was also overpowered  and was nerfed 4 months later since release. I bet you were one of the players who defended Magnum ?

1) It's new.  Same thing happened with every new turret - players want to try it out.

2) I don't think Magnum should be in the game - at all. Game not designed for indirect-fire weapons.  So you are way off base.

Could Gauss use a tweak?  Sure.  IMO it's splash mechanics needs a nerf.  Does too much damage too far out from original hit.

The turret can only one-shot a light hull on a very lucky shot.  Shaft does a medium hull routinely.  A different magnitude of power.

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1 minute ago, wolverine848 said:

1) It's new.  Same thing happened with every new turret - players want to try it out.

2) I don't think Magnum should be in the game - at all. Game not designed for indirect-fire weapons.  So you are way off base.

Could Gauss use a tweak?  Sure.  IMO it's splash mechanics needs a nerf.  Does too much damage too far out from original hit.

The turret can only one-shot a light hull on a very lucky shot.  Shaft does a medium hull routinely.  A different magnitude of power.

Magnum takes way more skill than other turrets. Nobody runs Magnum professionally besides those with Magnum Mk8 Hornet Mk8 OD 9999 GS combos lol

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1 minute ago, yellowghetto said:

Who doesn’t drug these days? Shaft and Gauss players tend to steal skills. Shaft is different by heavy hulls, but hey! Less than 30% of the community play heavy hulls

Gauss' average damage in sniping mode is roughly half of Shaft's total damage in sniping mode. That damage Gauss does will take away 50-60% of a medium hull's HP on equal footing. Shaft will one-shot that medium hull on equal footing. 

 

7 minutes ago, yellowghetto said:

If you are so sure, why is Gauss so overused?

Probably the reward-effort required ratio.  

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3 minutes ago, TheCongoSpider said:

Gauss' average damage in sniping mode is roughly half of Shaft's total damage in sniping mode. That damage Gauss does will take away 50-60% of a medium hull's HP on equal footing. Shaft will one-shot that medium hull on equal footing. 

 

Probably the reward-effort required ratio.  

Facts. Facts. Gauss charges almost twice as fast? No skill but just facing them?

 

Remember when we used Uranium on Striker ?

Edit: omg this topic has the “hot” label now lol

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4 minutes ago, yellowghetto said:

Magnum takes way more skill than other turrets. Nobody runs Magnum professionally besides those with Magnum Mk8 Hornet Mk8 OD 9999 GS combos lol

What skill does it take to sit behind your base surrounded by mines and lob shots sight unseen with little to no danger?  Or to equip GunCarriage with viking and just oblierate multiple targets in seconds?

1 minute ago, yellowghetto said:

Facts. Facts. Gauss charges almost twice as fast? No skill but just facing them?

 

Remember when we used Uranium on Striker ?

Recharge is not nearly as important to sniper weapons as one-shot damage is.  If you can't one-shot your target their survivability goes up exponentially. They have at least 3 ways to survive or even prevent a follow-up shot.

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4 minutes ago, wolverine848 said:

What skill does it take to sit behind your base surrounded by mines and lob shots sight unseen with little to no danger?  Or to equip GunCarriage with viking and just oblierate multiple targets in seconds?

Recharge is not nearly as important to sniper weapons as one-shot damage is.  If you can't one-shot your target their survivability goes up exponentially. They have at least 3 ways to survive or even prevent a follow-up shot.

What do you mean? DPS plays a major role in-game! Also you can literally go to where the Magnums are hiding to kill them. You can also easily dodge a Magnum’s shot.

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13 minutes ago, yellowghetto said:

Magnum takes way more skill than other turrets. Nobody runs Magnum professionally besides those with Magnum Mk8 Hornet Mk8 OD 9999 GS combos lol

I love using that combo but with booster too  ? I Average 25 kills and 5 deaths in most MM battles, which I think is OP.

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1 minute ago, yellowghetto said:

Why do people use Railgun anymore in MM? Ok it’s popular but I find Railgun players really underwhelming 

I...really don't know. I can see what may be appealing in it but I'm not a dead hard fan of it. There must be something about it that makes consistently the most popular turret. 

 

I only find the Railguns with Stock damage range underwhelming. The others kill me much faster. In LCR's case, it one-shots me if I don't have protection. It's that jump from taking 2 shots to kill my medium hull with Stock to an instant one-shot with LCR or RD that warrants my Railgun protection to be on in every battle. I see more LCR than anything in Legend battles. You can't be too safe especially when Railgun is the most populous turret. 

 

13 minutes ago, Alklines said:

I love using that combo but with booster too  ? I Average 25 kills and 5 deaths in most MM battles, which I think is OP.

The combo seems to mash too well together. Given that RGC gives Magnum more opportunities for kills (because it gives much more chances for direct hits), having something that nullifies all protection against the turret, it would be deadly. 

 

12 hours ago, Suburb said:

Or you can do this if you are going to keep the laser. Make both teams have the same laser colour then it is up to the player to decide if he/she should care about whos aiming on him/her. Thank you

No thank you. I use my allies (namely heavy hulls) at times to hide my laser from the enemies. They should be able to see that the Shaft is on their team. Your suggestion would just be unnecessary paranoia for the Shaft's allies. 

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20 minutes ago, yellowghetto said:

What do you mean? DPS plays a major role in-game! Also you can literally go to where the Magnums are hiding to kill them. You can also easily dodge a Magnum’s shot.

DPS is not the important factor for snipers. Getting the sneak-attack kill is.

DPS is for turrets that slug it out - like Vulcan, Smoky, Twins and the short-range energy type turrets.

If you spend time trying to hunt down a magnum hiding in it's base, or dodging shots coming from above, the Magnum has already won.

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3 minutes ago, wolverine848 said:

DPS is not the important factor for snipers. Getting the sneak-attack kill is.

DPS is for turrets that slug it out - like Vulcan, Smoky, Twins and the short-range energy type turrets.

If you spend time trying to hunt down a magnum hiding in it's base, or dodging shots coming from above, the Magnum has already won.

Not true. That’s what teamwork is for.

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1. The worst things about gauss is the splash, and the silent lock on.  Hornet is one of the biggest problems with it, because it makes it a consistent 1 shot.

2. Shaft has higher damage, but has a laser.  Shaft must not lose the laser, because it would become a better gauss.  

The issue here is that Shaft is better at damage, while Gauss is better at stealth.  Removing Shaft's laser would make it a better Gauss, while Hornet's OD makes Gauss a better Shaft.  (Shaft can 1 shot heavy hulls with Hornet's OD, but medium hulls are the most popular, thus making gauss a better shaft in this case.)

We need a different approach to balancing these two turrets.  

 

Also, my thoughts on magnum: It takes skill to use anything other than mortar, because you need to land those consistent shots.  (Much easier with RGC, so less skill).  Has anyone seen a top scoring stock/automated gunpowder magnum? 

RGC Magnum Hornet is not as efficient as Rail Hornet, Shaft Hornet, and Gauss Hornet because it is much harder to snipe with it during the OD.  

 

I have typed the word Hornet too many times.  It has its lost meaning.  Please send help.  

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11 hours ago, 123tim456back said:

The worst things about gauss is the splash, and the silent lock on

Start here.   If it didn't do as large amount of damage through splash (on the snipe) it would not be nearly as effective.

Nerf the snipe splash damage and it will be more platable in Seige and CP battles where enemies tend to congregate.

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