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Remove Shafts Laser


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This discussion has turned into just a complaint-session about Gauss...

 

I would like to add my two cents on the topic. Some may say I am biased, but I don't ever use Shaft, and use Gauss only a portion of the time, so I assure you, that isn't the case.

Shaft is hardly similar to Gauss, they shouldn't be compared to each other. Both Gauss and Shaft have their pros and cons, it is up to the players to decide which turret they prefer, and whether to use them in battle. Regardless, both turrets have several drawbacks that make it so neither one is overpowered. For example, Shaft, while in sniping mode, disables the movement of your hull, so you are quite literally a sitting duck. Gauss, on the other hand, has a sharp damage knockoff distance, so it is best used at medium range, and is not viable for close-range or long-range combat. Just because either one of these turrets seems overpowered to you, doesn't mean they are overly powerful when compared to other turrets.

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13 minutes ago, Mr.Nibbles said:

Gauss, on the other hand, has a sharp damage knockoff distance

Does it? It has the same weak damage and minimum and maximum damage ranges for its arcade shots as Thunder, Smoky and Vulcan. 

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8 hours ago, DieselPlatinum said:

Next @Mr.Nibbles will say something like "shaft deals self damage when it hits its target" and then blame that he was too tired to think straight at that time.

 

I'm counting on it.

It was just a simple typo on my part... ?

I would like to see you writing a reason to decline an idea, at 3 AM in the morning, though. ?

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1 hour ago, Mr.Nibbles said:

It was just a simple typo on my part... ?

I would like to see you writing a reason to decline an idea, at 3 AM in the morning, though. ?

Typos are contagious, once you make one, you're bound to make many more.

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3 hours ago, DieselPlatinum said:

Typos are contagious, once you make one, you're bound to make many more.

Just like having kids is contagious. If your parents didn't have any, you wont either

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that stupid alteration for magnum that makes the turret turn horizontally should just automatically shoot at 100% power to get rid of them still being able to shoot over stuff easily and low power percentages, and also get rid of that pooping out another shot 2 seconds later after shooting at 100%

 

also the arcade shot reload time for Gauss should be the same as non alteration thunder and the 3 second cool down time after shooting a charged up shot should be replaced with this thunder equivalent reload time of 2.2 seconds. 580-830 at 1.5 seconds is just a substitute thunder. Why even use the charge up shot unless you're a heavy camper noob in the back taking practice shots. They use heavy noob hulls so they don't get their aim knocked off

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13 minutes ago, master_howitzer said:

that stupid alteration for magnum that makes the turret turn horizontally should just automatically shoot at 100% power to get rid of them still being able to shoot over stuff easily and low power percentages, and also get rid of that pooping out another shot 2 seconds later after shooting at 100%

 

also the arcade shot reload time for Gauss should be the same as non alteration thunder and the 3 second cool down time after shooting a charged up shot should be replaced with this thunder equivalent reload time of 2.2 seconds. 580-830 at 1.5 seconds is just a substitute thunder. Why even use the charge up shot unless you're a heavy camper noob in the back taking practice shots. They use heavy noob hulls so they don't get their aim knocked off

You are suggesting Gauss get a buff?  There might be a weeeee bit of resistance to that...

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12 hours ago, master_howitzer said:

that stupid alteration for magnum that makes the turret turn horizontally should just automatically shoot at 100% power to get rid of them still being able to shoot over stuff easily and low power percentages, and also get rid of that pooping out another shot 2 seconds later after shooting at 100%

 

also the arcade shot reload time for Gauss should be the same as non alteration thunder and the 3 second cool down time after shooting a charged up shot should be replaced with this thunder equivalent reload time of 2.2 seconds. 580-830 at 1.5 seconds is just a substitute thunder. Why even use the charge up shot unless you're a heavy camper noob in the back taking practice shots. They use heavy noob hulls so they don't get their aim knocked off

Wrong.  Gauss’ sniper mode has insane damage and splash already.  The silent lock on also means no need for a heavy hull.  Just stick with hornet for those one shots.  

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On 2/10/2020 at 6:55 AM, Mr.Nibbles said:

Declined.

 

There was actually already a period of time in the past during which Shaft did not have a laser. During those times, Shaft was much too powerful, which caused Developers to implement the laser aiming mechanic that is still in place today.

? I miss those old days. The good old days ?

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1 hour ago, Adnan34u said:

? I miss those old days. The good old days ?

It would be cool if the developers introduced an alteration that makes the Shaft Laser disappear until it's 100% charged. As a downside, the scope could wobble a bit again (like it used to)

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1 hour ago, T879 said:

It would be cool if the developers introduced an alteration that makes the Shaft Laser disappear until it's 100% charged. As a downside, the scope could wobble a bit again (like it used to)

This is actually a possibility, but I think in addition to the "wobbling" of the scope, the damage should also be reduced by 20-30% to compensate for not allowing players to be fully aware that they are being aimed at. This would allow players to choose whether they would rather have a higher amounts of damage, but be fully visible while sniping others, or they could choose to have slightly reduced amounts of damage, but be more concealed from the enemy's point of view.

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I think we should leave shaft right where it is. Currently it is certainly not one of the more powerful turrets, but in good hands can perform well, So Id rather it stay under the radar. Currently vulcans are everywhere as another turret that does tons of damage at range

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On 2/10/2020 at 12:55 AM, Mr.Nibbles said:

Declined.

 

There was actually already a period of time in the past during which Shaft did not have a laser. During those times, Shaft was much too powerful, which caused Developers to implement the laser aiming mechanic that is still in place today. If the Developers were to remove the laser that indicates a Shaft is aiming towards you, it would result in Shaft being the most powerful, and most used, turret of all the ones in the game, and the game would be so stale and annoying for players, that it would drive them away from playing Matchmaking (the core mode of this game, that everything is centered around). For this reason, your idea is declined.

This is exactly the type of response one would expect from Tanki. Total disregard for any reasonable suggestion. You are losing more and more players every day because of the terrible changes to the game. So don't worry about the tracer, it actually might stop the migration of players. The point is simple - your argument is copy paste from an era before Gauss - very powerful turret with no tracer; before smokey had auto-cannon; before thunder had more splash. All you did over the years is limit the shaft - tracer, angle, double kills, loading time. Shall I go on? At this rate of stupid changes to the game you, Mr. Moderator, will be out of a job soon.

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I am a shafts man in this game. I have been playing every day since January 2015. So I think I know the game well. I have many grievances. This list is long. Tanki has basically made the game primarily for kids, by making it easy - you can target the runaway flag, you can see the enemy hiding in HTML5, you reduced the game to 7 min. (and I am sure you will shorten it to 5 min. which will make it a real toilet game), you have tempered with the matchmaking system, reduced to zero choice of battle, except for pro (you cannot only play pro because it is unsustainable without the star and awards system). In the meantime you have not fixed the glitches that cause problems in the game from early on: most annoying is being kicked out of the game due to server error. I know I am wright when I say that the game is dying due to your recent "innovations". But let the number do the talking. In 2015 a regular number of player in the week day would be round 65 thousand. On the weekend it was over 100K. Today it barely reaches 14k on nay given day.

Big issue with the HTML5: when in snipe mode the aim is not smooth - the crosshairs alway slightly jump up or down or go left or right depending which direction you aim - the usual end is a mis shot or in adjustment. This is a problem for every snipe who needs precision.

Also, get rid of that tracer - it have already addressed that in my previous message. Not all players like shaft - they don't like camping, so it is false to think everyone would now get the traceless shaft.

Tanki - return to what was right for the game, or face demise.

 

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On 2/23/2020 at 3:42 PM, Mr.Nibbles said:

This is actually a possibility, but I think in addition to the "wobbling" of the scope, the damage should also be reduced by 20-30% to compensate for not allowing players to be fully aware that they are being aimed at. This would allow players to choose whether they would rather have a higher amounts of damage, but be fully visible while sniping others, or they could choose to have slightly reduced amounts of damage, but be more concealed from the enemy's point of view.

Why compensate? Why should other players be aware they are being targeted? They don't know they are targeted by gause, by smokey auto cannon, by magnum,  by thunder...

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13 minutes ago, Moisthero said:

Why compensate? Why should other players be aware they are being targeted? They don't know they are targeted by gause, by smokey auto cannon, by magnum,  by thunder...

They don't deal as much damage as Shaft does. 

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14 minutes ago, Moisthero said:

Why compensate? Why should other players be aware they are being targeted? They don't know they are targeted by gause, by smokey auto cannon, by magnum,  by thunder...

Because they can get 1 shot without double damage.  Even medium hulls.  You can use that time to react.

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