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Why Freeze shouldn't exist


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Should Freeze continue to exist as it does now?  

43 members have voted

  1. 1. Should Freeze be changed into a more realistic weapon?

    • Yes, Freeze should stay this way
      35
    • No, Freeze should change
      8


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Freeze is one of the more popular turrets in Tanki Online. A turret of choice for internationally ranked players, Freeze is known for its handy freezing effect and with a DPS of 450 hp/ sec at base mk1 and 900 at a fully upgraded mk7, it makes no sense when considered that dousing a tank in cryogenic liquids won't exactly destroy it. Freeze would be better suited as a cryogenic landmine, meaning that tanks that drive over a deployed cryomine would take damage and be rendered almost immobile for several seconds. For those of you that played Tanki X, the idea I'm proposing resembles the "Ice Trap" module. Tanki Online cryomines could be purchased in the garage for an elevated price, say 250 crystals each at the rank of Warrant Officer 1. These could be placed around flag bases in CTF and ASL or around points in CP as a way to slow enemy flag carriers down so allied tanks can be given ample time to apprehend the intruder and destroy it. One of the more realistic (current) alterations for Freeze is the "Corrosive mix" alteration that switches out the cooling agent for an acidic substance. Freeze could be revamped and reintroduced to the game as a chemical acid-sprayer type weapon, the first of its kind in Tanki Online.Freeze_02.png

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10 minutes ago, Dreadnought said:

Freeze would be better suited as a cryogenic landmine, meaning that tanks that drive over a deployed cryomine would take damage and be rendered almost immobile for several seconds. For those of you that played Tanki X, the idea I'm proposing resembles the "Ice Trap" module. Tanki Online cryomines could be purchased in the garage for an elevated price, say 250 crystals each at the rank of Warrant Officer 1. These could be placed around flag bases in CTF and ASL or around points in CP as a way to slow enemy flag carriers down so allied tanks can be given ample time to apprehend the intruder and destroy it.

Seems to me it's a suggestion for a new alteration more than "why freeze shouldn't exist".

Personally, I'd hate it if they add "Ice Traps"; I don't even appreciate a Hunter overdriving me when I'm using my Viking's Overdrive, let alone traps that would almost immobile me for several seconds which, by the way, given their name (traps), would be invisible and who knows how many would there be ...

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Alright then, so what would be its gimmick? Firebird has afterburn, Isida can heal its allies, what will Freeze do now? And should it still be called "Freeze" after the change? 

Edited by TheCongoSpider
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6 minutes ago, TheCongoSpider said:

Alright then, so what would be its gimmick? Firebird has afterburn, Isida can heal its allies, what will Freeze do now? And should it still be called "Freeze" after the change? 

The thing that I don't quite get is that:

13 minutes ago, Dreadnought said:

Freeze would be better suited as a cryogenic landmine, meaning that tanks that drive over a deployed cryomine would take damage and be rendered almost immobile for several seconds.

Does it mean that Freeze will no longer be a turret but just a new type of mines? Or like Magnum's alteration that deploys mines?

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10 minutes ago, Dreadnought said:

Freeze is one of the more popular turrets in Tanki Online.

Hell no. You won't see anyone unironically using Freeze other than to Shock Freeze nuke a Jug.

10 minutes ago, Dreadnought said:

For those of you that played Tanki X, the idea I'm proposing resembles the "Ice Trap" module. Tanki Online cryomines could be purchased in the garage for an elevated price, say 250 crystals each at the rank of Warrant Officer 1. 

This is more I&S oriented than anything. Although I do remember Ice Trap, it was amazing paired with 2 more mines to guard the flag. Would love to have it back here along with the other modules.

12 minutes ago, Dreadnought said:

One of the more realistic (current) alterations for Freeze is the "Corrosive mix" alteration that switches out the cooling agent for an acidic substance. Freeze could be revamped and reintroduced to the game as a chemical acid-sprayer type weapon, the first of its kind in Tanki Online.

So essentially you're saying Freeze should become not Freeze.

Yeah, no thanks. Besides, Corrosive Mix is useless, giving only 5% more damage through giving up the key thing that makes this turret so good. I understand giving 50% more damage for the sacrifice of afterburn, but 5%? Really?

 

TL;DR: They said it themselves in yesterday's V-LOG. Tanki is not meant to be realistic. If you have problems with this, then you most likely have problems with Isida, Ricochet, and Railgun. Just accept Freeze as is and let it be. There's more important stuff to balance in TO anyway.

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Freeze might be one of the least used turrets and even less often do you see a good freeze user. I'd love to see it moved back to what it used to be with an actual freezing effect, but I suppose its fine for now

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8 hours ago, Dreadnought said:

Freeze is one of the more popular turrets in Tanki Online. A turret of choice for internationally ranked players, Freeze is known for its handy freezing effect and with a DPS of 450 hp/ sec at base mk1 and 900 at a fully upgraded mk7, it makes no sense when considered that dousing a tank in cryogenic liquids won't exactly destroy it. Freeze would be better suited as a cryogenic landmine, meaning that tanks that drive over a deployed cryomine would take damage and be rendered almost immobile for several seconds. For those of you that played Tanki X, the idea I'm proposing resembles the "Ice Trap" module. Tanki Online cryomines could be purchased in the garage for an elevated price, say 250 crystals each at the rank of Warrant Officer 1. These could be placed around flag bases in CTF and ASL or around points in CP as a way to slow enemy flag carriers down so allied tanks can be given ample time to apprehend the intruder and destroy it. One of the more realistic (current) alterations for Freeze is the "Corrosive mix" alteration that switches out the cooling agent for an acidic substance. Freeze could be revamped and reintroduced to the game as a chemical acid-sprayer type weapon, the first of its kind in Tanki Online.Freeze_02.png

Freeze is good just the way it is. You tell this cause you don’t like the turret.

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13 hours ago, TheCongoSpider said:

Alright then, so what would be its gimmick? Firebird has afterburn, Isida can heal its allies, what will Freeze do now? And should it still be called "Freeze" after the change? 

Freeze could spray acid, which may not have any slowing effect but may continue to deal high damage long after the shooter stops.

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4 hours ago, mjmj5558 said:

Freeze is a balanced turret. Why do you want to change sth which is good and balanced?

Because it doesn't make a lot of sense, as you can't blow up a tank by dumping liquid nitrogen on it.

I proposed having an ice mine setup where tanks can freeze nearly completely when the mine is driven over.

Edited by Dreadnought

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4 minutes ago, Dreadnought said:

Freeze could spray acid, which may not have any slowing effect but may continue to deal high damage long after the shooter stops.

But if it shoots acid, should it still be called Freeze?

 

So its gimmick would be like Firebird's then?

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7 hours ago, 123tim456back said:

Imo freeze needs to be reverted where it can actually freeze tanks.  Currently, it is overshadowed by firebird.  Firebird is probably the best melee turret.  It is so common.  

This i agree with. Freeze's freez ability is noob...used to be you could get behind and finish them off...now they just turn their turret

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8 hours ago, 123tim456back said:

Imo freeze needs to be reverted where it can actually freeze tanks.  Currently, it is overshadowed by firebird.  Firebird is probably the best melee turret.  It is so common.  

 

58 minutes ago, Potdindy said:

This i agree with. Freeze's freez ability is noob...used to be you could get behind and finish them off...now they just turn their turret

Yeah I've killed more freeze users up close with railgun than they've killed me even if they're behind me to begin with.

 

With railgun, unless I get my aim knocked off, all I had to do was warm up the shot and turn both my hull and my turret in the same direction that the freeze is going and the freeze is dead usually. But yeah it's just sad how pathetic freezes freezing ability is nowadays without the shock freeze alteration.

 

As far as this topic goes: who the Hell cares about realism? If I wanted to play a realistic tanks game I'd play WOT.

 

 

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22 hours ago, aqwzsxedc said:

The thing that I don't quite get is that:

Does it mean that Freeze will no longer be a turret but just a new type of mines? Or like Magnum's alteration that deploys mines?

Actually, no. I was thinking Freeze could turn into a chemical weapon that launches acid and the cryomines can be bought as supplies in the garage for ~250 crystals each.

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3 hours ago, Dreadnought said:

Actually, no. I was thinking Freeze could turn into a chemical weapon that launches acid and the cryomines can be bought as supplies in the garage for ~250 crystals each.

What unique feature will it have?

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3 hours ago, 123tim456back said:

Nothing, apparently.  Just an isida that can hit multiple targets, can’t heal, and has damage falloff.

That really lame. But I wouldn't be surprised if devs created such a turret.

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18 hours ago, 123tim456back said:

Imo freeze needs to be reverted where it can actually freeze tanks.  Currently, it is overshadowed by firebird.  Firebird is probably the best melee turret.  It is so common.  

Freeze is definitely not overshadowed by Firebird in CTF and Rugby and Assault.

I played a Sandbox CTF MM recently on this account. With mk6+ wasp and mk5+ firebird.  Opponent team had strong mk7+ firebird mk7+ hunter + compact tanks alteration. It was very easy for me to take flag. Got burnt and died with flag many times, but managed to take flag halway to our base aftre using RK. Then my teammates would cap.

Now if opponent had freeze, there's no way I would have made it out of their base with the flag.

Freeze slows you down, and that means your active supplies are running out. A tank with no DA, DD, SB is not that hard to kill.

I still find freeze very strong. Although it was much better earlier, when you could circle strafe the strongest drugging titan smoky and kill him without taking a single hit from him.

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1 hour ago, 799169 said:

Freeze is definitely not overshadowed by Firebird in CTF and Rugby and Assault.

I played a Sandbox CTF MM recently on this account. With mk6+ wasp and mk5+ firebird.  Opponent team had strong mk7+ firebird mk7+ hunter + compact tanks alteration. It was very easy for me to take flag. Got burnt and died with flag many times, but managed to take flag halway to our base aftre using RK. Then my teammates would cap.

Now if opponent had freeze, there's no way I would have made it out of their base with the flag.

Freeze slows you down, and that means your active supplies are running out. A tank with no DA, DD, SB is not that hard to kill.

I still find freeze very strong. Although it was much better earlier, when you could circle strafe the strongest drugging titan smoky and kill him without taking a single hit from him.

Interesting.  I almost never see freeze, while firebirds run around every single game with CFT.  

Also, it seems freeze is good only on defense, which is usually boring.  It even lost the turret freezing effect, which made it worse at midfielding too.  In addition, teammates can help defend the flag.  The attacker should not win a 1v2.  Cryo smoky can also somewhat replace this role, and be much more versatile.  

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I feel if Freeze is well-balanced, it should not be changed. Why should reality affect Tanki? There are many things in Tanki that won't happen on a real battlefield. This had not stopped developers before. What kind of Nuke bomb only affects enemies? What kind of overdrive loads quicker after more kills? Tanki is for the imagination.

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