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Episode 244 of the V-LOG is live!


theFiringHand
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Tankers!

In today’s episode we’ll be rounding up the Masters of Parkour finals. We’ll also be talking some more about the new Gauss Alteration, and answering a few of your most frequently asked questions.

Check out V-LOG 244 right below!



Masters of Parkour Finals
Tell us about your problems with HTML5
Guess 4 clans and win prizes
Tournaments
Tanki Online eSports livestreams
Wannabe Youtuber Submissions
Question of the Week Submissions

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Glad their looking into the html camera. It's the biggest problem that flash players have with html, and if that's fixed then html has potential to become better than flash ever was.

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?  Thanks for relooking at the camera of HTML5.

?‍♂️ Bad idea for the Gauss alteration. How many time a turret can shoot versus the number of tanks with supplies on!? Any team will be out of drugs and without drug after half a minute. What the point of having drugs? Hunter OD will be less effective.

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3 minutes ago, Viking4s said:

?  Thanks for relooking at the camera of HTML5.

?‍♂️ Bad idea for the Gauss alteration. How many time a turret can shoot versus the number of tanks with supplies on!? Any team will be out of drugs and without drug after half a minute. What the point of having drugs? Hunter OD will be less effective.

Honestly, it seems like hunter OD 2.0, the bootleg version that will be just as annoying to play against. I thought they were gonna nerf gauss, but guess not.

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1 minute ago, DieselPlatinum said:

To the person who suggested that gauss's alteration removes enemies supplies:

 

Great job, you just literally put the game in its death bed.

It's already in the grave lmao.

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The turret alteration should (and that was the purpose when it was introduced) alter the shoot/damage parameters only - to bring new game play with no OPness. The crossover with freez and burning effect was fine, because it was still related to turret. But this Gauss alteration proposal is bulldozing over the Drones and OD abilities. Changes, removal or subjugating drugs should stay with Drones and OD abilities. Otherwise it become a tasteless big soup of everything. Furthermore it is just a repetition of existing mechanics without the drawback to pay with your own supplies. That is just very weird. Is that for the first of April?? ? ?

I am sure there is better idea while staying within the conventional alteration mechanism (as all the players suggested). All players would expect that. But messing with drones and OD, wow.

If you really want new mechanics I would prefer the introduction of spider mine or smoke screen...

Edited by Viking4s
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I don't like the alteration idea. It should stun enemies at most, not deactivate drugs.

 

But at least the camera is going to be fixed. That's the most important thing.

 

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19 minutes ago, Viking4s said:

The turret alteration should (and that was the purpose when it was introduced) alter the shoot/damage parameters only - to bring new game play with no OPness. The crossover with freez and burning effect was fine, because it was still related to turret. But this Gauss alteration proposal is bulldozing over the Drones and OD abilities. Changes, removal or subjugating drugs should stay with Drones and OD abilities. Otherwise it become a tasteless big soup of everything. Furthermore it is just a repetition of existing mechanics without the drawback to pay with your own supplies. That is just very weird. Is that for the first of April?? ? ?

I am sure there is better idea while staying within the conventional alteration mechanism (as all the players suggested). All players would expect that. But messing with drones and OD, wow.

If you really want new mechanics I would prefer the introduction of spider mine or smoke screen...

Stay with drones? Oh, no.

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40 minutes ago, DieselPlatinum said:

True. But this just ensures that it ain't getting out of it.

It was very sick with poor prognosis, lying in an open coffin - waiting.

Now they've driven a stake into its heart, nailed the coffin shut and deep-sixed it...

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25 minutes ago, Viking4s said:

alter the shoot/damage parameters only

I think you are forgetting Magnum.  The laying of mines is not exactly "altering the damage". 

Yeah mines do damage - but - they are quite different.  Especially on a near-miss where it does splash damage AND lays a mine that you can "step on" immediately after the splash.  It can have a net-positive effect on overall damage - especially considering 95% of the players don't have or equip Spider mine.

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10 minutes ago, wolverine848 said:

I think you are forgetting Magnum.  The laying of mines is not exactly "altering the damage". 

Yeah mines do damage - but - they are quite different.  Especially on a near-miss where it does splash damage AND lays a mine that you can "step on" immediately after the splash.  It can have a net-positive effect on overall damage - especially considering 95% of the players don't have or equip Spider mine.

The majority of vertical Magnums I see are Mortars. 

 

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all these add on's to Gauss and others is just like drones which we have  . why change it .

basically your removing the items from drones and increasing them on turrets. or better yet doubling them up . for what reason..

I can say who is doing this has little knowledge of the game.

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36 minutes ago, Bydo said:

 

I can say who is doing this has little knowledge of the game.

You're wrong here. The truth is that they just don't care about reasons. If they see a ludicrous suggestion, they'll likely put it into the game. I could suggest that twins be given an alt that gives it infinite range and each projectile deals 3k damage, and they'll easily put it into the game within the next week.

 

This is why I stopped giving useful feedback, they just won't even take it into consideration.

 

Now it's up to you if you want to continue giving useful feedback or be fed up with it, but if they want to hear my feedback again, they have to earn it, by proving that they care.

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23 minutes ago, DieselPlatinum said:

Now it's up to you if you want to continue giving useful feedback or be fed up with it, but if they want to hear my feedback again, they have to earn it, by proving that they care.

yupe were only a number and nothing more. until they care about people who play the game ..then maybe things will change .

Edited by Bydo
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1 hour ago, wolverine848 said:

I think you are forgetting Magnum.  The laying of mines is not exactly "altering the damage". 

Yeah mines do damage - but - they are quite different.  Especially on a near-miss where it does splash damage AND lays a mine that you can "step on" immediately after the splash.  It can have a net-positive effect on overall damage - especially considering 95% of the players don't have or equip Spider mine.

That is true, it is borderline. I see it as a delayed damage provided by a non exploded shell, the mine shape represent the non exploded shell. While it is true that Mines are drugs, but a kind of very special drugs too (not a drop and not directly buffing a tank). 
A drone that transform all your mines into spider-mine or smoke-screen-mine ... players would like that ? 

Especially if the smoke screen render inoperative the see-through Hornet OD's vision.

Edited by Viking4s

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18 hours ago, Viking4s said:

That is true, it is borderline. I see it as a delayed damage provided by a non exploded shell, the mine shape represent the non exploded shell. While it is true that Mines are drugs, but a kind of very special drugs too (not a drop and not directly buffing a tank). 
A drone that transform all your mines into spider-mine or smoke-screen-mine ... players would like that ? 

Especially if the smoke screen render inoperative the see-through Hornet OD's vision.

When this alternate shot hits, does it remove the target's buff and then cause the extra damage or does it do it's regular damage and remove the buff after?

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