Jump to content
EN
Play

Forum

Take your Gauss to the next level


Marcus
 Share

Recommended Posts

9 minutes ago, TheCongoSpider said:

It's funny how we get no mention of how much the parameters change. We got that for Rubberised Rounds. Why can't we get that for EMP Shells? Unnecessarily keeping us in the dark. 

It says the benefits and drawbacks of this aleration in the original post:

On 3/18/2020 at 12:04 PM, Marcus said:

New Alteration - Electromagnetic Salvo

 

Replaces the standard explosive projectile with an EMP projectile that deactivates any active supplies of enemy tanks hit by the electromagnetic salvo. The projectile loses its splash damage effect in normal shooting mode, and damage is reduced while using the electromagnetic accelerator. However, the projectile travels at a higher speed and recharges much faster.

Benefits:

  • Deactivation of enemy supplies hit by a charged shot
  • Higher speed of travel of quick shots
  • Recharge after a charged shot is much faster

Drawbacks:

  • Quick shots don't have splash damage (nor do self damage to the user)
  • Charged shot damage is reduced

Share this post


Link to post
Share on other sites

Just now, Mr.Nibbles said:

 

I meant stuff like this.

Alt-num.png

 

Numbers, not words. How much faster is the projectile speed? Those words don't say. How much faster is the reload time after a sniping shot? Those words don't say. Most importantly, how much is the damage reduced in sniping mode, whether it is both the minimum and maximum sniping damage or only the maximum sniping damage? Those words don't say.

 

 

  • Like 2

Share this post


Link to post
Share on other sites

Just now, TheCongoSpider said:

 

That information will be added to the Wiki eventually, after those numbers are given to Wiki Editors.

Share this post


Link to post
Share on other sites

Just now, Mr.Nibbles said:

That information will be added to the Wiki eventually, after those numbers are given to Wiki Editors.

Alright, that's good. ?

 

It would still be good to post numbers upon launch like they did for Vulcan. They're not exactly transparent with their numerical data. Being transparent builds trust, especially with something like this. 

  • Like 2

Share this post


Link to post
Share on other sites

1 hour ago, The_Pakistani said:

Anybody have seen new gaussians ?? 

If I see one, my one and only objective in that battle will (sadly) become destroying it as quickly and as often as possible. Hounding it into oblivion. It's that or stop playing and go cool off.

  • Like 2

Share this post


Link to post
Share on other sites

50 minutes ago, TaffyTank said:

Seen one in CTF...

Camped at base taking shots at attacking players with supplies activated, the supplies deactivation time is long enough for attackers to be destroyed by defenders. Attacking players leave for another battle cos they're wasting drugs in that battle & could win easier using less drugs elsewhere. Gauss user switched to attack and outnumbered team loses...=Pay-to-Win

Could just target the Gauss, but there are other enemies to deal with before u get to it, and why bother if all you gotta do is go to another battle where there isn't a Gauss+Alt so you don't waste your drugs.

Hazel 1 - Players 0

  • Like 1

Share this post


Link to post
Share on other sites

1 hour ago, Mr.Nibbles said:

Drawbacks:

  • Quick shots don't have splash damage (nor do self damage to the user)

This is a bit strange, since removing splash-damage is a complete alteration on its own, with a single advantage and disadvantage (e.g. Thunder, Twins, Rico).

  • Like 2

Share this post


Link to post
Share on other sites

13 minutes ago, Maf said:

This is a bit strange, since removing splash-damage is a complete alteration on its own, with a single advantage and disadvantage (e.g. Thunder, Twins, Rico).

And the description is misleading...

"Replaces the standard explosive projectile with an EMP projectile that deactivates any active supplies of enemy tanks"

What is the 'standard explosive shell'?  The Snipe?  or the arcade?  Cuz only the snipe gets EMP, but it's the arcade that loses the spalsh...

Share this post


Link to post
Share on other sites

i'm getting tired of these pay to get alts... I can understand shot effects and skins.... but alts????? This is changing the entire game! and yet only buyers get them. if u really want an exclusive alt, why can't u make one for 200k - 400k? i understand it's a lot but at least non buyers have a CHANCE at owning them! I think all future alts will be p2w, which is really sad - tanki is ruining it for players who buy occasionally (battle pass, premium) and making only ppl who have $100 to waste, be able to own them.

  • Like 6

Share this post


Link to post
Share on other sites

4 hours ago, TheCongoSpider said:

I meant stuff like this.

Alt-num.png

 

Numbers, not words. How much faster is the projectile speed? Those words don't say. How much faster is the reload time after a sniping shot? Those words don't say. Most importantly, how much is the damage reduced in sniping mode, whether it is both the minimum and maximum sniping damage or only the maximum sniping damage? Those words don't say.

 

 

they hide those parameters so they can tweak it whenever they want without them having to let us know about it in the patch update every week or so, they think we wouldn't know, but we DO ! ?

  • Like 1

Share this post


Link to post
Share on other sites

5 hours ago, TheCongoSpider said:

Alright, that's good. ?

 

It would still be good to post numbers upon launch like they did for Vulcan. They're not exactly transparent with their numerical data. Being transparent builds trust, especially with something like this. 

Yeah - let us make INFORMED decisions...

Share this post


Link to post
Share on other sites

I'm guessing this alteration will be only good in assault/siege, rugby and maybe in some cases, CTF. I can already see it will be very annoying getting shot by those alts repeatedly, can't really judge because i don't have alt, nor the chance to obtain it, one of reasons i dislike this update. Would've made more sense if alteration was available in garage, but only for a limited time like the gauss bundle, and then removed.

  • Like 1

Share this post


Link to post
Share on other sites

5 hours ago, MisterWilly said:

I see it available in the bundle but not the alterations section of gauss, will they add it in the garage as well or is this something for the buyers only?

Thread merged.

Share this post


Link to post
Share on other sites

4 hours ago, WreckerX said:

i'm getting tired of these pay to get alts... I can understand shot effects and skins.... but alts????? This is changing the entire game! and yet only buyers get them. if u really want an exclusive alt, why can't u make one for 200k - 400k? i understand it's a lot but at least non buyers have a CHANCE at owning them! I think all future alts will be p2w, which is really sad - tanki is ruining it for players who buy occasionally (battle pass, premium) and making only ppl who have $100 to waste, be able to own them.

Wow that's a really good idea to make super expensive alts so at least its available for everyone not just buyers

  • Like 1

Share this post


Link to post
Share on other sites

If this alt (at its current state) gets available to the majortiy i think MM wil be unplayable...

I'm a buyer myself... but i think this is over the top i dont mind the price... but this is more balance thing if ur opponent doesn't have gauss protection its basicly having hornet overdrive on whole match = easy kills for days ? 

Anyways like the look of Gauss XT designers did a good job on this one! ?

 

  • Like 1

Share this post


Link to post
Share on other sites

On 3/19/2020 at 6:35 PM, nabiL94 said:

I think tanki once said that the shop does never and will never offer a real advantage to buyers over non-buyers.

Transfer any upcoming parameter to the shop will make the game disgusting

I'm not sure about the "will never" part. Situations change and sometimes a different approach needs to be attempted. In the grand scheme of things this doesn't feel that bad - maybe the alteration isn't even particularly useful and is more of an annoyance rather than a serious enemy? Haven't met one in a game yet so can't tell for sure.

  • Sad 1

Share this post


Link to post
Share on other sites

9 minutes ago, Maf said:

I'm not sure about the "will never" part. Situations change and sometimes a different approach needs to be attempted. In the grand scheme of things this doesn't feel that bad - maybe the alteration isn't even particularly useful and is more of an annoyance rather than a serious enemy? Haven't met one in a game yet so can't tell for sure.

I met one and its tooooooooooo OP, it had 40 kills without doing anything special, and it didn't looked he was skilled tanker. He just used an op alteration.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...