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Take your Gauss to the next level


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22 hours ago, Maf said:

I'm not sure about the "will never" part. Situations change and sometimes a different approach needs to be attempted. In the grand scheme of things this doesn't feel that bad - maybe the alteration isn't even particularly useful and is more of an annoyance rather than a serious enemy? Haven't met one in a game yet so can't tell for sure.

Giving it faster reload is a mistake.  On any map where target might be in the open for more than a few seconds it can get in two snipes, especially if Gauss under cover.  So supplies disabled and it will hit you again - quicker than stock would have.  Target likely dead.

Alterations should NOT be granting special abilities (EMP) AND buffing another characteristic. All that does is lessen the nerf it was supposed to get in the 1st place.

This turret+alt gives a huge advantage to the attacker.  You will see plenty of these in Assault - attacking team, and Siege.

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As an enthusiastic Gauss player, I do consider buying this new Gauss alteration, but there is a serious issue with it, which I experience when encountering it, and that issue is a strong argument against buying. Namely, it helps the the target of a charged shot to significantly shorten its supply cooldowns.

Example: When I have just ended my DD supply time and 30-second-cooldown started, and DA supply time is about to end and 30-second-cooldown to start, and then I get hit by a shot with this alteration, I only have 5 seconds until I can activate either, and then another 10 seconds to activate the other.

So while I dislike getting hit twice (and probably killed) with this alteration, I actually often appreciate getting hit once with it, because I am faster on with full supplies that I would have been without the hit. Am I correct to assume that this is a bug and not a feature?

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3 minutes ago, von_Cronberg said:

So while I dislike getting hit twice (and probably killed)

Well... this is the crux ... no?

I'll take the longer cooldowns and not getting killed by 2 quick snipe-shots.

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Just now, wolverine848 said:

I'll take the longer cooldowns and not getting killed by 2 quick snipe-shots.

If you get hit once with a charged shot, you might choose to move away in order to not get hit again. And be happy that the enemy gave you the opportunity to press 2, 3 and 1 in quick succession and play on with a heathy tank on full supplies, which you would have had to wait for, for 30 seconds more, without the hit.

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3 hours ago, von_Cronberg said:

If you get hit once with a charged shot, you might choose to move away in order to not get hit again. And be happy that the enemy gave you the opportunity to press 2, 3 and 1 in quick succession and play on with a heathy tank on full supplies, which you would have had to wait for, for 30 seconds more, without the hit.

The faster recharge allows it to kill you before you can "move away" in many instances.

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I just hope the following happens in this order:

 

1. Very few people buy the bundle.

2. The bundle expires and doesn't ever come back. (Shot effect and Skin can but not the alteration)

3. The few that actually bought the bundle end up in battles where everyone accuses them of hacking and the battle mods be dumb enough to believe them.

4. Admins block access to the account that has the bundle. And it can never be reactivated ever.

 

 

Otherwise, well tanki will be dead in 6 months, maybe earlier.

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Ooh, the natives def no happy with this.

Just tried it out on two Assault battles.  The first I got a few good kills and the second I killed 7/died 7 (and came last) but four times in that battle I got actively targeted and pushed at a wall (like we do with mults) and shoved off a ramp.

Fair to say this alt isn't liked.... if you're on the other end of the barrell.?

edit:

Haven't really noticed much change from the user end vis wrecking the victim's supplies, the faster reload is nice, but would've preferred a faster aiming time, as that 2-second lock-on is normally what this thing gets me killed for.  Forever getting killed while waiting for the lock to wake up.

Edited by Nicola_M

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With the second piece of gear that affects gameplay literally unobtainable by F2P players ,I feel that Tanki needs money.One way would be to just literally drop Flash.No one uses IE or Edge or Safari to play, so just do this  or else these alts will come to destroy our experience.No Flash means advertising which means more players which means more money.The vulcan alt was overpriced.This one is little less. The vulcan alt had few usecases but this alt can be used in all MM maps so I guess 

 

 

 

DROP FLASH...

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2 hours ago, smoky_is_better said:

No one uses IE or Edge or Safari to play, so just do this  or else these alts will come to destroy our experience

Are you sure.? The new Microsoft Edge is powered by Chromium & it's way better than Google Chrome in every aspect 

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I think if you really want to be the "Free-to-play" game you advertise yourself as, you should at least make everything accessible through simply playing the game.

 

So as long as these alterations end up in the garage at some point, I don't really have an issue with it. Larger game companies (I play World of Warships - Wargamin) frequently release new content as "early access" providing you part with money. Or you can just wait a month or so and it becomes free for everyone, providing you're prepared to play for it.

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7 hours ago, featwasath said:

Are you sure.? The new Microsoft Edge is powered by Chromium & it's way better than Google Chrome in every aspect 

Well, Tanki's HTML5 ,as said by the devs is available on Chromium based browsers(Chromium,Chrome,Opera,and similarly MS's new browser) and Firefox.

Also, regarding Edge Chromium, I think that it's faster than Chrome,but some say it's even worse for your privacy.You know Windows 10's telemetry, right?

Maybe you can use the new browser for TO(go ahead) but not for your private browsing

Here

But if you want to use it, go ahead no one's gonna stop you

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13 hours ago, smoky_is_better said:

Well, Tanki's HTML5 ,as said by the devs is available on Chromium based browsers(Chromium,Chrome,Opera,and similarly MS's new browser) and Firefox.

Also, regarding Edge Chromium, I think that it's faster than Chrome,but some say it's even worse for your privacy.You know Windows 10's telemetry, right?

Maybe you can use the new browser for TO(go ahead) but not for your private browsing

Here

But if you want to use it, go ahead no one's gonna stop you

Hey, didn't know about that privacy thing. Thanks a lot for sharing ?

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On 3/21/2020 at 7:19 PM, wolverine848 said:

Giving it faster reload is a mistake.  On any map where target might be in the open for more than a few seconds it can get in two snipes, especially if Gauss under cover.  So supplies disabled and it will hit you again - quicker than stock would have.  Target likely dead.

Alterations should NOT be granting special abilities (EMP) AND buffing another characteristic. All that does is lessen the nerf it was supposed to get in the 1st place.

This turret+alt gives a huge advantage to the attacker.  You will see plenty of these in Assault - attacking team, and Siege.

I've had a few days with it now, and I have mixed feelings about it.

Faster reload's nice but reduced damage of the alt is noticeable... been up against normal Gausses and still lost. You may need 2 shots for a Viking/Gauss, but he only needs one.

Forget second snipe, reload too long & arcade second shot's quicker than waiting for reload and often works. What I am noticing is 1st shot targets sit there not moving (shocked?) maybe that'll wear off when the alt isn't a new encounter.

Heavy hulls taking 3-5(!) shots to kill.

Splash damage great fun esp on Assault maps where hulls group together, worst thing they can do.

The downside is it's hated so once you use it, the other team WILL cross the map to find you, so you have to keep relocating. Not a problem for snipers, but as a melee weapon it sucks.

 

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8 hours ago, Nicola_M said:

Faster reload's nice but reduced damage of the alt is noticeable... been up against normal Gausses and still lost. You may need 2 shots for a Viking/Gauss, but he only needs one.

Forget second snipe, reload too long & arcade second shot's quicker than waiting for reload and often works. What I am noticing is 1st shot targets sit there not moving (shocked?) maybe that'll wear off when the alt isn't a new encounter.

Heavy hulls taking 3-5(!) shots to kill.

2 shots versus... ?  A stock Gauss cannot kill a medium hull in 1 shot unless it has no protection at all.  The EMP Gauss at least removes DA... so with faster shots it will certainly have an advantage.

Heavy hulls 3-5 snipes for EMP Gauss?  How many for a stock Gauss vs Heavy + DA?

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16 minutes ago, wolverine848 said:

2 shots versus... ?  A stock Gauss cannot kill a medium hull in 1 shot unless it has no protection at all.  The EMP Gauss at least removes DA... so with faster shots it will certainly have an advantage.

Heavy hulls 3-5 snipes for EMP Gauss?  How many for a stock Gauss vs Heavy + DA?

How many players have gauss modules active? I don't, and I've been killed in 1 shot by stock gauss as a result. Vulcan/Rico/Hammer/Rail are more of an issue tbh.Point is, many won't have any protection against gauss.

3-5 snipes, dunno how many for a stock gauss, but 3-5 with this alt is a little disappointing.  Against Titan's o/d it's useless.

I've blatted away at a heavy and it's logged 290 damage per shot with DD.

I would add, I think the splash damage is much more devastating/useful and I think that may well get nerfed.

Edited by Nicola_M

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11 hours ago, Nicola_M said:

The downside is it's hated so once you use it, the other team WILL cross the map to find you, so you have to keep relocating. Not a problem for snipers, but as a melee weapon it sucks.

I wouldn't bother to find & kill you. I'd just leave the battle 

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11 hours ago, Nicola_M said:

The downside is it's hated so once you use it, the other team WILL cross the map to find you, so you have to keep relocating. Not a problem for snipers, but as a melee weapon it sucks.

Makes me wonder if this would be the reaction of the players to future bundles. 

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Tankionline back when alterations were released and updated oftenly: "Alterations are meant to suit the needs of different players. It does not give you an advantage in battles"

Also Tankionline: "Presenting to you the Gauss alteration, where we give you an advantage not included in the stock version, removing supplies and introducing cooldowns!"

LOL

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The price of the skin itself is terribly high and that the skin can not drop from the containers It is very wrong because free2play players do not have a chance get this skin so until something changes I'll be very dissatisfied. 

?

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On 3/26/2020 at 12:52 PM, TheCongoSpider said:

Makes me wonder if this would be the reaction of the players to future bundles. 

I'm guessing it's a reaction to this specific alteration. The gauss is already disliked by many for its hidden sniping shot. And taking one's supplies--as in the hunter's EMP--is no bueno, but we all put up with it, 'cause we all get an overdrive, whichever one we like best. But put those two together? Unfair and unacceptable. You better be a really good player. Cause I'm not leaving the battle. I'm ready to swear a vendetta.

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