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New stupidly overpowered vulcan


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Vulcan update  

53 members have voted

  1. 1. Do you like the new vulcan or do you think it needs to be balanced out?

    • Vulcan is balanced, doesn't need any more changes
      29
    • Vulcan is heavily overpowered and needs to be nerfed
      24


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After this "reforged vulcan" update, the vulcan turret has become very strong at all ranks (especially at high ranks when MK7 vulcan becomes available). I've played and tested it on different modes/maps and the most dominant mode so far for vulcan is siege, literally destroys everything around the capturing point (even worse if turret user is using a drone, booster/defender/lifeguard paired up with titan/viking and in some cases, hornet. This is when it gets really annoying, I've noticed that sometimes couple of players pair up in MM groups with hornet/vulcan/booster combination (came across such groups mostly in Siege and Assault) In assault mode they go to enemy base, mostly in corners, and melt every player on opposing team when they activate overdrive (without overdrive they aren't really any weaker) the other team in this case has no chance of even leaving their base or protecting it. When i last faced such group, I used 50% module from vulcan + defender (almost fully MUed) and viking (3000 HP), It made a tiny almost unnoticable difference, I was still dying in less than 3 seconds. After i tried same tactic with vulcan + hornet + booster, I came 1st on 95% of maps and won almost every battle (i literally melted everyone and my teammates easily captured points). After seeing how OP vulcan got with the update, i was hoping they would nerf it after a couple of days but it has been weeks now and developers don't seem to notice the destroying power of vulcan, or maybe they just can't be bothered to balance it out. Also, number of vulcan users have highly increased (which isn't a bad thing knowing that it was the least used gun in the game) but the gun now has beyond god-like power and has become really annoying to fight against one on the map, modules and drones make no difference at all when you are fighting it. Thoughts? Others out there also annoyed by this?

Edited by gio_the_killer
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3 minutes ago, gio_the_killer said:

After this "reforged vulcan" update, the vulcan turret has become very strong at all ranks (especially at high ranks when MK7 vulcan becomes available). I've played and tested it on different modes/maps and the most dominant mode so far for vulcan is siege, literally destroys everything around the capturing point (even worse if turret user is using a drone, booster/defender/lifeguard paired up with titan/viking and in some cases, hornet. This is when it gets really annoying, I've noticed that sometimes couple of players pair up in MM groups with hornet/vulcan/booster combination (came across such groups mostly in Siege and Assault) In assault mode they go to enemy base, mostly in corners, and melt every player on opposing team when they activate overdrive (without overdrive they aren't really any weaker) the other team in this case has no chance of even leaving their base or protecting it. When i last faced such group, I used 50% module from vulcan + defender (almost fully MUed) and viking (3000 HP), It made a tiny almost unnoticable difference, I was still dying in less than 3 seconds. After i tried same tactic with vulcan + hornet + booster, I came 1st on 95% of maps and won almost every battle (i literally melted everyone and my teammates easily captured points). After seeing how OP vulcan got with the update, i was hoping they would nerf it after a couple of days but it has been weeks now and developers don't seem to notice the destroying power of vulcan, or maybe they just can't be bothered to balance it out. Also, number of vulcan users have highly increased (which isn't a bad thing knowing that it was the least used gun in the game) but the gun now has beyond god-like power and has become really annoying to fight against one on the map, modules and drones make no difference at all when you are fighting it. Thoughts? Others out there also annoyed by this?

Well, you mention "pairing up" and Drones and hornet.

There's a lot of turrets that can be dominant with those combos.  You don't think Magnum or Gauss under those same conditions are OP?

Part of the issue is Hornet OD - which completely ignores protectons (IMO that OD is 'broken') and then the ultra powerful drones.

Did you try Vulcan-Dictator or Vulcan-Viking or Vulcan-Hunter?   I bet you don't get as good results as you did with hornet.

 

The update to Vulcan simply turned it from an under-used "meh" turret into a useful turret that players are now also using to exploit the Hornet OD.

It can no longer quickly shave of the health of long-distance moving enemies - it needs to get closer (more like medium distance) which puts it more in danger.

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Any combo with booster is deadly. Any Turret with Hornet OD is more potent. Nothing is new here.

What helps against such Vulcan player is first of all wear the Vulcan protection, as this turret was not popular it was not a priority (expensive item, so players focus on the most common turret protection module). But what works even better is to actually hunt the vulcan player, that strategy will bear bigger fruit. Remember that it is not because you play Siege that you only have to get to capture the points, you also need to control/subjugate the enemy strength to do so. Also, like for CTF only a few will get the reward for capturing the point. Therefor the other players have to get kill in order to get high score too, so why not hunt the strongest turret instead. It is a lot easier if it has a light hull. 

Sometimes the best defence is attack.

Edited by Viking4s
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The main reason Vulcan is so good now is because it received some massive increases at the higher Mk's, allowing it to have the highest DpS in-game along with Isida. It's now not really a machinegun per se, but more of an AR/SMG hybrid, which can drop people insanely quick. Vulcan had this potential all along, but it just wasn't able to utilize it back then. Now you have this.

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1 minute ago, wolverine848 said:

Well, you mention "pairing up" and Drones and hornet.

There's a lot of turrets that can be dominant with those combos.  You don't think Magnum or Gauss under those same conditions are OP?

Part of the issue is Hornet OD - which completely ignores protectons (IMO that OD is 'broken') and then the ultra powerful drones.

Did you try Vulcan-Dictator or Vulcan-Viking or Vulcan-Hunter?   I bet you don't get as good results as you did with hornet.

 

The update to Vulcan simply turned it from an under-used "meh" turret into a useful turret that players are now also using to exploit the Hornet OD.

It can no longer quickly shave of the health of long-distance moving enemies - it needs to get closer (more like medium distance) which puts it more in danger.

Good thing you asked, i tried vulcan with all hulls and the most dominant one was hornet (with dictator and hunter it still killed everyone, even with 50% protection because of booster drone 20/20) I know that hornet OD is broken and needs tweaks but that doesn't mean vulcan is any weaker on other combinations, it depends on map/mode too.

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1 minute ago, gio_the_killer said:

Good thing you asked, i tried vulcan with all hulls and the most dominant one was hornet (with dictator and hunter it still killed everyone, even with 50% protection because of booster drone 20/20) I know that hornet OD is broken and needs tweaks but that doesn't mean vulcan is any weaker on other combinations, it depends on map/mode too.

Hunter? Finally someone decides to use it...

Was it even good?

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Just now, gio_the_killer said:

I know already, with hornet + booster all turrets can be OP but vulcan is on top of the chain now

Any strongest player in the enemy team is my primary target. 

 

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4 minutes ago, Tidebreaker said:

Hunter? Finally someone decides to use it...

Was it even good?

In the juggernaut mode, vulcan and hunter is a dominant combo, tested it on like 4 - 5 maps in total so far (with booster) when my OD was ready, i just sneaked up on juggernaut, stunned him, used DD and my vulcan with booster literally melted jugger in like 5 seconds, in other modes it was still pretty good and useful but meh in TDM

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5 minutes ago, Tidebreaker said:

Hunter? Finally someone decides to use it...

Was it even good?

Hull and turret combo has always been nice.  But the OD?  Meh.  You need to be close to use the OD.  Vulcan, with lousy turret rotation does NOT want to be that close.  So in my experience you use the Hunter OD (with Vulcan) much less than you might use other ODs like hornet or dictator.

4 minutes ago, gio_the_killer said:

I know already, with hornet + booster all turrets can be OP but vulcan is on top of the chain now

partly because players have not kept up with their vulcan modules - there was no need.

Hornet+Rail/magnum is still very dominant - I still see way more of them than I do Vulcan-hornet.

And don't get me started on Viking-Magnum.  No group of targets (see Siege) survives that unless a Titan dome was dropped.

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5 minutes ago, wolverine848 said:

Hull and turret combo has always been nice.  But the OD?  Meh.  You need to be close to use the OD.  Vulcan, with lousy turret rotation does NOT want to be that close.  So in my experience you use the Hunter OD (with Vulcan) much less than you might use other ODs like hornet or dictator.

partly because players have not kept up with their vulcan modules - there was no need.

Hornet+Rail/magnum is still very dominant - I still see way more of them than I do Vulcan-hornet.

And don't get me started on Viking-Magnum.  No group of targets (see Siege) survives that unless a Titan dome was dropped.

yeah, i know viking magnum combo is really strong but honestly, viking overall is not a great idea for siege mode because of massive amount of titans there, their overdrives reload faster than viking's which renders viking useless in siege. If there aren't a lot of titans then it can dominate, but almost on every map, there's at least one or two titans on both teams, in extremely rare cases there's none.

Edited by gio_the_killer
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5 minutes ago, Ap3xA1pha said:

This reminds me:

”The strongest defence is a swift and decisive offence”

-Obi-Wan Kenobi

or: 
“Attack is the secret of defense; defense is the planning of an attack.”
~Sun Tzu (The Art of War)

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For low to medium ranks, vulcan is still virtually non-existent. So it's primarily high ranks capitilizing on vulcan's buff. Although vulcan may be strong when it camps and shoots from a distance, it still has alot of drawbacks. Overheating is the main one, as well as almost instant death when a close-range turret (ie. freeze) attacks. And as stated before, any turret with hornet is OP, which should be nerfed first and then we can discuss vulcan. It literally just got a buff, let the turret be. I can assure you that it still isn't a popular choice, but it might be in the future, who knows.

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2 hours ago, Dhikr said:

it still has alot of drawbacks. Overheating is the main one

And this somehow doesn't stop them from unnecessarily doing it. It's a problem that needs addressing. I can't fathom why someone would do this when they don't have Incendiary Band equipped. Even more I can't fathom why they'd do that with SSR. 

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1 hour ago, smoky_is_better said:

Lately I was in a battle with a Dragons Breath.This alteration for Hammer is more OP I guess,but idk I'm too low a rank to see the effects of the update properly I guess.

yeah, that's one of the dominant alterations at smaller ranks, at big ranks, it's not best but it can do very well, depends on map/mode/protections from hammer and fire

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Vulcan for a period was underpowered. You rarely see it. To deal with vulcan after this upgrade, you need to get the vulcan protection module.  Usually, I'll only switch to that protection module if I see 3 enemies with that turret. However, I was in a battle recently against a helper with that spectrum B module, and he wrecked everybody on our side with just vulcan and hornet and booster. He had an isida healing behind him and he was the only vulcan on that side. Scary. 

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I used to play Vulcan with mammoth mostly for base defense. Now it seems bit harder to defend than before. Do you think it could be due to its new statistics which make it better for attacking?

what do you think is most suitable for Vulcans’ gameplay now? Attack?defence? Midfield?

I’m  asking because I might buy a kit with Vulcan.

Edited by E_polypterus

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to me vulcan with re-enforced carrage(turns turret fast) with hornet and brutus drone seem to be a match made for each other,booster is nice yes but only for the 3seconds vs brutus you get more reliable and consistent damage and protection but I have always been a fan of vulcan and IAm very pleased with the new updates its received.

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7 hours ago, E_polypterus said:

what do you think is most suitable for Vulcans’ gameplay now? Attack?defence? Midfield?

I’m  asking because I might buy a kit with Vulcan.

I am seeing lots of vulcans with hornet. For those who can drive + turn turret, this can be very effective especially with isida support.

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13 hours ago, NooNooHead said:

I am seeing lots of vulcans with hornet. For those who can drive + turn turret, this can be very effective especially with isida support.

Yeah me too. But problem is I don’t use hornet. And I don’t like using Vulcan with light hulls too...

Do you guys think it would be better with mammoth for defense than with hornet? If not, I might not buy it. But I’m gonna try out myself too.

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Sry fer the trouble but could you also list out both positive and negative changes  in this turret after its updateas well as its current statistics as well?

Edited by E_polypterus

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Just now, E_polypterus said:

Sry fer the trouble but could you list out both positive and negative changes  in this turret after its updateas well as its current statistics as well?

Thx

As for a quick summary, the damage is relatively the same. The negative aspect is from their addition of the bullet travel time, so it becomes increasingly difficult to hit a moving target mid-long range. The turret rotation feels the same aswell. I don't recommend using mammoth with vulcan because you will struggle alot close up, espicially if the enemy team is strong. And also, hornet grants to you mobility which I would prefer anyday.

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