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Assault Maps Where the Blue Team's Base is in the Center/On a Raised Platform


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Has anyone else thought this exact same thought?

Maps such as Molotov, Aleksandrovsk, Wolfenstein, Silence, Iran -- the Blue Team has a HUGE disadvantage. The base is so small that the teammates are often spawning next to each other. This crowds up the base, and because they're on a raised area with ramps, the Red Team can often jump over them and score easily. Sometimes the Blue base is located in the middle of the map, and there's hardly any time for them to react to the assault. Sure you can mine bottlenecks, but mines don't instant kill at my rank, not to mention the Dictator and Titan overdrives. Assault needs their maps balanced for sure!

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This also limits the number of ways attackers get to the point in some maps like silence, osa etc. However, the only way I see defenders win in maps like Iran, desert and magistral is to take over the flag pickup zones and kill the attackers before the have a chance to go towards base. In some maps( like magistral) , the overdrive box doesn't even drop near the base.

Assault is the worst balanced mode because of asymmetric objectives

 

 

Edited by coconuttree
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It's unbalanced for both teams.

 

For red, your attacks are often thwarted due to the limited routes.

For blue, you're close to one another, so wasps bomb and hornets OD will prove to be most potent against you. While the bomb can be countered with titan or hunter, the only counter hornets OD is to move to cover as fast as possible.

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5 hours ago, DieselPlatinum said:

For blue, you're close to one another, so wasps bomb and hornets OD will prove to be most potent against you. While the bomb can be countered with titan or hunter, the only counter hornets OD is to move to cover as fast as possible.

And Gauss in general. Such a pain when the blue team needs to be grouped to defend the point and there is one or multiple Gausses on the red team. Not to mention with Booster and Hornet's Overdrive. Had a memorable battle where my team kept getting cleared out by a Boosted Gauss and allowed their teammates to capture mostly unharmed. 

 

18 hours ago, HappyFace said:

Has anyone else thought this exact same thought?

Maps such as Molotov, Aleksandrovsk, Wolfenstein, Silence, Iran -- the Blue Team has a HUGE disadvantage.

This is the reason why I don't like to play in Iran ASL. Those crates in the middle and the trees around it are a nuisance when trying to maneuver the base. You can be hitting your allies a lot of the time wasting ammo. It gets a bit laggy when multiple enemies are domes are on the point, and enemies can shoot at you from the high ground and you have to abandon your post at the point to properly deal with them. Enemies can enter or attack the defenders from so many angles. 

 

Most times I see the blue team winning here, it's that they have a healer and Mammoths on the point, they outpower the red team and spawnkill them, or the red team isn't focusing on capturing. 

 

I disagree with the blue team having a huge disadvantage in Silence. They can flip the attackers if the attackers aren't careful. The houses hide them from fire directly on the point. The main reasons I see the blue team losing there is because of two or 3 enemies spawnkilling the defenders and allowing their teammates to capture and stunning acts of obliviousness from players entering the base. A lot just waltz in and around the defenders with their weak light hulls and capture, and somehow the defenders can't do anything about that.

In the more extreme cases, the blue team can just mine both entrances with a Saboteur Drone and that's gg right there; base is inaccessible to the red team.  

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I hate it when I get a mission for Assault, use my free change and get an even harder mission in Assault, most often for supplies in the second mission rather than crystals in the first mission. It's the mode I'm least comfortable playing in. It's the mode I see some teams having massive shortages, almost as if it's the least played mode. That might explain why I get so many missions for it, to increase its play rate. 

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6 hours ago, DieselPlatinum said:

It's unbalanced for both teams.

 

For red, your attacks are often thwarted due to the limited routes.

For blue, you're close to one another, so wasps bomb and hornets OD will prove to be most potent against you. While the bomb can be countered with titan or hunter, the only counter hornets OD is to move to cover as fast as possible.

Well if both teams have disadvantages, then aren't they equal? 

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1 hour ago, sensei_tanker said:

Assault was never meant for all maps. In fact, it was only meant for ONE map in the entire game, which was the Christmas map like 4 years ago (damn, time flies by really fast)

lol ikr u remember the race map from 2014 or something? That map was the best!! ?

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44 minutes ago, TheCongoSpider said:

And Gauss in general. Such a pain when the blue team needs to be grouped to defend the point and there is one or multiple Gausses on the red team. Not to mention with Booster and Hornet's Overdrive. Had a memorable battle where my team kept getting cleared out by a Boosted Gauss and allowed their teammates to capture mostly unharmed. 

 

This is the reason why I don't like to play in Iran ASL. Those crates in the middle and the trees around it are a nuisance when trying to maneuver the base. You can be hitting your allies a lot of the time wasting ammo. It gets a bit laggy when multiple enemies are domes are on the point, and enemies can shoot at you from the high ground and you have to abandon your post at the point to properly deal with them. Enemies can enter or attack the defenders from so many angles. 

 

Most times I see the blue team winning here, it's that they have a healer and Mammoths on the point, they outpower the red team and spawnkill them, or the red team isn't focusing on capturing. 

 

I disagree with the blue team having a huge disadvantage in Silence. They can flip the attackers if the attackers aren't careful. The houses hide them from fire directly on the point. The main reasons I see the blue team losing there is because of two or 3 enemies spawnkilling the defenders and allowing their teammates to capture and stunning acts of obliviousness from players entering the base. A lot just waltz in and around the defenders with their weak light hulls and capture, and somehow the defenders can't do anything about that.

In the more extreme cases, the blue team can just mine both entrances with a Saboteur Drone and that's gg right there; base is inaccessible to the red team.  

i love being gauss hornet with driver drone and clearing the blue team out

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2 hours ago, JESUSaves2 said:

Well if both teams have disadvantages, then aren't they equal? 

It really depends on the map. For blue team, a dictator can thrive in Molotov, wolfenstein, bobruisk, and Kungur pretty well. For red team, hornet and Gauss can do teamwipes easily.

 

All in all, it's still unenjoyable. I agreed with @sensei_tanker that it should've stayed as a holiday game mode in its holiday form. It was fun then.

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1 hour ago, DieselPlatinum said:

It really depends on the map. For blue team, a dictator can thrive in Molotov, wolfenstein, bobruisk, and Kungur pretty well. For red team, hornet and Gauss can do teamwipes easily.

 

All in all, it's still unenjoyable. I agreed with @sensei_tanker that it should've stayed as a holiday game mode in its holiday form. It was fun then.

yea thats true i liked it when they came out with a new map for hollowen and christmas

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1 hour ago, JESUSaves2 said:

yea thats true i liked it when they came out with a new map for hollowen and christmas

That map was reshaped and put back into the game as yorkshire

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Assault is my least favorite mode.

• Repetitive gameplay

• Easily unbalanced

• Lots of mults on red ("who wants to sacrifice precious K/D just to capture a flag?")

• Barely any mults on blue (you just have to play TDM for your team to win)

• Big waste of time for the team where the lack of balance is not in its favor

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I actually disagree, it is all based on random team comps. There are times where your team is extremely strong and they know how to use supplies, drones, and overdrives at the right time. I've gotten into many battles with the maps you listed where the blue team just owns the red team. 

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You never want an ASL map to be too good for campers. The center seems to work the best, where the defense is able to spread out, yet the offense has multiple angles to launch an attack from. It is generally easy to score in Massacre since most of the defense is camping, and if you are quick enough no one will be defending the base. I wouldn't mind if more maps were like Iran for ASL, 

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