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Benefits for using turrets with too many protection modules


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I find it quite difficult to fight enemies using Railgun in say Juggernaut when there are like 7 enemies with a 50% protection against Railgun. I feel this makes playing extremely hard because you most likely won't kill enemies. I like using Railgun with the large calibre rounds because with Vikings OD I can take down a juggernaut in like 4 or 5 shots. I feel that in order to sort of compensate for this, there should be a benefit to players using turrets as such:

0-3 enemies with protection: no benefits

3-4 enemies with protection: 1.15x points/1.15x crystals/1.03x damage/1.15x exp 

4-5 enemies with protection: 1.17x points/1.17x crystals/1.17x exp/1.05x damage

6-7 enemies with protection: 1.2x points/1.2x crystals/1.2x exp/1.05x damage

More than 7 players with protection: 1.23x points/1.23x crystals/1.23x exp/1.07x damage

I don't know if these values are reasonable or not, but doing well with a combo that many people have protection against should in some way give you better rewards or help level the playing field. I realize everyone buys protection modules so they don't have damage, but frankly imagine how annoying it is to keep shooting with a railgun that can deal over 5000 damage, but only scratching off 700 or 800 of the enemy's health. 

 

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Protection modules were first intended to "slightly" protect you but 50% is just overkill... I see in gubakha 90% of people wear firebird protection so i can barely kill any freshly spawned tank without using supplies (unless they are underleveled or have wasp), they really need to implement this

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On 3/31/2020 at 2:53 AM, LOLKILLERTOTHEDEATH said:

I find it quite difficult to fight enemies using Railgun in say Juggernaut when there are like 7 enemies with a 50% protection against Railgun. I feel this makes playing extremely hard because you most likely won't kill enemies. I like using Railgun with the large calibre rounds because with Vikings OD I can take down a juggernaut in like 4 or 5 shots. I feel that in order to sort of compensate for this, there should be a benefit to players using turrets as such:

0-3 enemies with protection: no benefits

3-4 enemies with protection: 1.15x points/1.15x crystals/1.03x damage/1.15x exp 

4-5 enemies with protection: 1.17x points/1.17x crystals/1.17x exp/1.05x damage

6-7 enemies with protection: 1.2x points/1.2x crystals/1.2x exp/1.05x damage

More than 7 players with protection: 1.23x points/1.23x crystals/1.23x exp/1.07x damage

I don't know if these values are reasonable or not, but doing well with a combo that many people have protection against should in some way give you better rewards or help level the playing field. I realize everyone buys protection modules so they don't have damage, but frankly imagine how annoying it is to keep shooting with a railgun that can deal over 5000 damage, but only scratching off 700 or 800 of the enemy's health. 

 

Wut?

You are a Legend.  Rail is obviously not the only turret in your garage.  IF you see 7 enemies with 50% vs rail the OBVIOUS solution is to switch turrets.

Plus... Viking OD with RAIL should be able to handle module no problem.

Then there's the most OP OD in the game - Hornet D.  Why not use hornet in those sitautions?

No need for any "compensation" because you don't like the circumstances, but refuse to tak action to mitigate the situation.

7 hours ago, Thiedes said:

Valid

Seriously???

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38 minutes ago, wolverine848 said:

Wut?

You are a Legend.  Rail is obviously not the only turret in your garage.  IF you see 7 enemies with 50% vs rail the OBVIOUS solution is to switch turrets.

Plus... Viking OD with RAIL should be able to handle module no problem.

Then there's the most OP OD in the game - Hornet D.  Why not use hornet in those sitautions?

No need for any "compensation" because you don't like the circumstances, but refuse to tak action to mitigate the situation.

Seriously???

That's besides the point. I often times want to use certain turrets not just play random matches. Viking's OD can handle it, but you get at most 2 OD's per match. With the very best luck you get 5 to 6 enemies. If you use it at a range that's too close, other enemies are too close to you and can knock off your aim or destroy you in seconds. 7 precious seconds is all you have too. If you OD at a medium or long range, enemies can easily just take cover and their protection with double armour allows them to survive. 

 

As for Hornet's OD, I do admit it can be pretty useful but Hornet's aim is very easy to mess up, and that's what often happens. If not that, I get taken out by another Hornet. 

 

It's not a matter of just my circumstances. I'm sure there are players with only 1 or 2 turrets at a powerful level (mid rankers, not Legends) who would also suffer in a similar scenario. Besides, if you're able to do better with a turret against which enemies have lots of protections then you should be getting extra benefits. It means you're more skilled than a teammate with no enemies using protections against their turret.

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3 minutes ago, LOLKILLERTOTHEDEATH said:

It's not a matter of just my circumstances. I'm sure there are players with only 1 or 2 turrets at a powerful level (mid rankers, not Legends) who would also suffer in a similar scenario. Besides, if you're able to do better with a turret against which enemies have lots of protections then you should be getting extra benefits. It means you're more skilled than a teammate with no enemies using protections against their turret.

Mid-rankers, for the most part, are not facing 50% protection.  More ike 25-30%-ish.

The point is - you have options.  If you choose not to excercise those options the game should be harder.

Should a freeze that randomly ends up on highways get more points because they have to drive much longer distances to damage or kill enemies?

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49 minutes ago, wolverine848 said:

Mid-rankers, for the most part, are not facing 50% protection.  More ike 25-30%-ish.

The point is - you have options.  If you choose not to excercise those options the game should be harder.

Should a freeze that randomly ends up on highways get more points because they have to drive much longer distances to damage or kill enemies?

To compensate for that their turrets deal less damage. Yes you have options, but the point being that if you want to use Railgun these days (without going XP/BP) there's few matches with enemies who aren't using 50% protections. As for Freeze, you can switch maps without always being placed into matches in Highways or Brest. You can't do anything to deal with protections in a similar sense.

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10 minutes ago, LOLKILLERTOTHEDEATH said:

As for Freeze, you can switch maps without always being placed into matches in Highways or Brest. You can't do anything to deal with protections in a similar sense.

You can leave the battle as the Railgun and join another in hope that there are less or even no protection modules against you, the same way you can leave Highways as Freeze in hope that you get a smaller map.

 

On 3/31/2020 at 2:53 AM, LOLKILLERTOTHEDEATH said:

 

Interesting idea. The main issue I see is players using Hornet or who were already using Hornet would get free score, as it ignores the protection module and DA the enemy has. I already see Hornet Railgun's doing comfortably well when faced with many Railgun modules, because of their Hornet. Same for Thunder and Firebird (Incendiary Mix to be specific).

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12 minutes ago, LOLKILLERTOTHEDEATH said:

To compensate for that their turrets deal less damage. Yes you have options, but the point being that if you want to use Railgun these days (without going XP/BP) there's few matches with enemies who aren't using 50% protections. As for Freeze, you can switch maps without always being placed into matches in Highways or Brest. You can't do anything to deal with protections in a similar sense.

There's tons of maps with enemies that  don't have 50% Rail on.  I don't even have a 50% module.  With 13 turrets enemies might equip, players are not always equipping Rail. Gauss, Magnum, Fire, Rail, (now) Vulcan and supposedly Thunder are all popular. That's 6 popular ones and we only get to choose 3.

If freeze can switch maps (they can still get a crappy drop) then you can switch turrets.

And yes you can do something about protections.  You just choose not to.

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13 minutes ago, wolverine848 said:

There's tons of maps with enemies that  don't have 50% Rail on.  I don't even have a 50% module.  With 13 turrets enemies might equip, players are not always equipping Rail. Gauss, Magnum, Fire, Rail, (now) Vulcan and supposedly Thunder are all popular. That's 6 popular ones and we only get to choose 3.

If freeze can switch maps (they can still get a crappy drop) then you can switch turrets.

And yes you can do something about protections.  You just choose not to.

I seldom get those matches. Usually it's 3 or 4 matches with 5 or 6 enemies with 50% protection modules followed by 1 or 2 (if I'm lucky) where there are less than 3 or so players using Railgun. That's besides the point. If you want to use Freeze and get sent to highways, you can always change to another map and be in a match that doesn't have to be Highways. That's because the map limits your abilities. With Railgun, protection limits your abilities and that's not something you can control. It'll take lots of time to keep jumping battles if I want to use Railgun.

18 minutes ago, TheCongoSpider said:

You can leave the battle as the Railgun and join another in hope that there are less or even no protection modules against you, the same way you can leave Highways as Freeze in hope that you get a smaller map.

 

Interesting idea. The main issue I see is players using Hornet or who were already using Hornet would get free score, as it ignores the protection module and DA the enemy has. I already see Hornet Railgun's doing comfortably well when faced with many Railgun modules, because of their Hornet. Same for Thunder and Firebird (Incendiary Mix to be specific).

Yeah but more often than not the hope won't be of much use. Hornet users can be easily destroyed if sufficient players try.

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3 minutes ago, LOLKILLERTOTHEDEATH said:

Yeah but more often than not the hope won't be of much use. Hornet users can be easily destroyed if sufficient players try.

They are the most-used hull in the game.  Look at top-rated players each week.  At least 2 of the top 4 have hornets as most played hull or 2nd most played.

I think you are diminihing hornets success rate to support your argument.

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1 hour ago, wolverine848 said:

They are the most-used hull in the game.  Look at top-rated players each week.  At least 2 of the top 4 have hornets as most played hull or 2nd most played.

I think you are diminihing hornets success rate to support your argument.

Well maybe, but why should I have to use Hornet with Railgun? Really as long as you use a reasonable combination you should be able to do well. Why must Railgun be restructed to the single hull? I'm not diminishing Hornet's success rate. What I'm saying is that just because someone fares very well with Hornet has no relation with whether or not I do. I don't dislike Hornet but I much prefer Viking because it's more my style.

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4 hours ago, wolverine848 said:

Wut?

You are a Legend.  Rail is obviously not the only turret in your garage.  IF you see 7 enemies with 50% vs rail the OBVIOUS solution is to switch turrets.

Plus... Viking OD with RAIL should be able to handle module no problem.

Then there's the most OP OD in the game - Hornet D.  Why not use hornet in those sitautions?

No need for any "compensation" because you don't like the circumstances, but refuse to tak action to mitigate the situation.

Seriously???

thats a really good point

just switch equiptment

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1 hour ago, LOLKILLERTOTHEDEATH said:

Well maybe, but why should I have to use Hornet with Railgun? Really as long as you use a reasonable combination you should be able to do well. Why must Railgun be restructed to the single hull? I'm not diminishing Hornet's success rate. What I'm saying is that just because someone fares very well with Hornet has no relation with whether or not I do. I don't dislike Hornet but I much prefer Viking because it's more my style.

You can do well, even when facing 50% protections.  Is it as easy?  No.  But it's also not impossible.

Use more supplies.  Use a drone. Use a diff alt that lets you get off more shots if you have trouble getting one-shot kills. Change-up your tactics.

But if you insist on using one specific combo then you are making things harder for yourself.

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I don't think these bonuses are fair for all ranks. At lower ranks you have a lot of players with 11% protection modules, and they are not causing the same difficulty as 50% modules yet they would get the same bonus? This has to be adjusted based on percentage of module.

If it would be structured properly I feel this idea is good, and you are not simply punishing module users. Like I said about higher rewards for killing players who have drugs equipped:

On 1/26/2020 at 2:49 PM, ILiveOnTheChatBox123 said:

It is not penalizing the player who used them, they do not lose anything if you got a slightly bigger reward, even if the supplies were from overdrives, at the end of the day you protected your team more.

 

On 1/30/2020 at 11:55 PM, ILiveOnTheChatBox123 said:

I agree that there is nothing wrong with using supplies, and at the end of the day you protected your team more, so why should you not got a slightly higher reward? Remember game play will remain the same and the same boosts will be given by supplies. It is just since your team is benefiting more by you killing a player who has more drugs on than a player who is entirely in a cool down.

So too you are helping your team more by killing a player who has modules equipped, than a player who does not have modules equipped.

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10 hours ago, wolverine848 said:

You can do well, even when facing 50% protections.  Is it as easy?  No.  But it's also not impossible.

Use more supplies.  Use a drone. Use a diff alt that lets you get off more shots if you have trouble getting one-shot kills. Change-up your tactics.

But if you insist on using one specific combo then you are making things harder for yourself.

I do use all sorts of tactics. It is quite a bit harder hence why I said that something should be done to make it more worthwhile. As for Hornet, I can't seem to use it very well so really, it isn't much of an option for me.

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On 3/31/2020 at 8:53 AM, LOLKILLERTOTHEDEATH said:

I find it quite difficult to fight enemies using Railgun in say Juggernaut when there are like 7 enemies with a 50% protection against Railgun. I feel this makes playing extremely hard because you most likely won't kill enemies. I like using Railgun with the large calibre rounds because with Vikings OD I can take down a juggernaut in like 4 or 5 shots. I feel that in order to sort of compensate for this, there should be a benefit to players using turrets as such:

0-3 enemies with protection: no benefits

3-4 enemies with protection: 1.15x points/1.15x crystals/1.03x damage/1.15x exp 

4-5 enemies with protection: 1.17x points/1.17x crystals/1.17x exp/1.05x damage

6-7 enemies with protection: 1.2x points/1.2x crystals/1.2x exp/1.05x damage

More than 7 players with protection: 1.23x points/1.23x crystals/1.23x exp/1.07x damage

I don't know if these values are reasonable or not, but doing well with a combo that many people have protection against should in some way give you better rewards or help level the playing field. I realize everyone buys protection modules so they don't have damage, but frankly imagine how annoying it is to keep shooting with a railgun that can deal over 5000 damage, but only scratching off 700 or 800 of the enemy's health. 

 

Very good idea! It must be relased!

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2 hours ago, mjmj5558 said:

Very good idea! It must be relased!

Figures.   You use a Rail.  And have only a few weak modules.  So you didn't bother investing crystals into modules like many others have. 

But then you use Hornet - by far your most-used hull.  Why the heck do you need help overcoming modules when you have Hornet?

Try upgrading one of the mk5 turrets you have in your garage.

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On 4/3/2020 at 4:18 PM, CabbageRoll said:

Protection modules were first intended to "slightly" protect you but 50% is just overkill... I see in gubakha 90% of people wear firebird protection so i can barely kill any freshly spawned tank without using supplies (unless they are underleveled or have wasp), they really need to implement this

 

I belong that other 10% & got killed by firebirds like you a lot of times. God knows how many golds I missed thanks to you, firebirds 

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4 hours ago, featwasath said:

I belong that other 10% & got killed by firebirds like you a lot of times. God knows how many golds I missed thanks to you, firebirds 

And hunter that immediately freezes 10 people, nothing about those? Railgun that can 1 shot a mammoth? 

 

I just want to know what is in people's heads when they use repair kit, double damage and over 30% protection just to get killed by someone else a second later, while they kill me with double hammer shot or use gauss (even though i have 37% hammer protection, it still kills me)

Firebird is pretty weak towards anyone who is not in your range

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On 1/26/2020 at 12:14 AM, ILiveOnTheChatBox123 said:

Hi folks;

Many players have complained about supplies and that it benefits buyers. I understand that Tanki will not remove them since they are a big source of revenue, but I do not think it would hurt too much to up the stakes on supplies.

I am suggesting that whenever a player makes a kill on a player with all three supplies in action, the kill should be worth 16 or 17 points in battle score, instead of 15 points. If a kill will be increased by 2 points, then assists while all 3 supplies are going should be worth 6 points, up 1 point from 5.

I think this idea does not take away from the large amount of power that buyers will still get, it just equates the reward standard players get from making a harder kill.

Thank you effort in reading this, please leave your thoughts down below.

 

On 1/26/2020 at 12:46 AM, Maf said:

Declined

 

Similar things have been suggested before and the reply from devs remains the same - they do not intend to penalise players for taking advantage of intentional game mechanics.

 

On 4/3/2020 at 1:10 AM, Thiedes said:

Valid

I don't see the difference.

On 4/3/2020 at 2:31 PM, ILiveOnTheChatBox123 said:

If it would be structured properly I feel this idea is good, and you are not simply punishing module users. Like I said about higher rewards for killing players who have drugs equipped:

 

So too you are helping your team more by killing a player who has modules equipped, than a player who does not have modules equipped.

 

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13 hours ago, CabbageRoll said:

And hunter that immediately freezes 10 people, nothing about those? Railgun that can 1 shot a mammoth? 

 

I just want to know what is in people's heads when they use repair kit, double damage and over 30% protection just to get killed by someone else a second later, while they kill me with double hammer shot or use gauss (even though i have 37% hammer protection, it still kills me)

Firebird is pretty weak towards anyone who is not in your range

Hunters are annoying as well. Actually, the most common combo in this special map is Fire+Hunter. 

Are you sure.? Even an MK8 Rail-Hornet with LCR & DD can't one-shot-kill a fully upgraded mammoth, even when the OD is active. I'm a Rail-Hornet myself, so I know it as a fact. Sometimes I meet occasions which I can't one-shot-kill Hunters, maybe because I'm doing a damage close to low end

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Disagreed. Because thats what battle protection are for. 

 

That's why I suggested no leaving and changing of equipment allowed, because that would make players think: "Railgun is a powerful and popular turret and there might be alot of people using it's protection. Perhaps I will use other turrets instead?"

 

While you are talking about how the juggernaut had 50% for rail, you have to remember juggernaut can't change proc while you can.

 

Oh why am I typing so long when TO blocked my accpunt for making a "fradulent" purchase. 9 years and hundreds of dollar down the drain bois!

 

Don't bother suggesting ideas when they are not even implementing them. Hornet OD is way too OP, people raises this issue but they did nothing. 

 

That's a great way to make me leave, which I will since this type of ban usually will be hard to be lifted. It's not like MM battles are playable when you get matched to a battle with a group, all gear 9999 with the OVERPOWERED full MUed defender drone. 

 

Now that club penguin is back, I will shift back to my childhood game. Getting interested with PUBG lately so trying that. Just leave the game. They are driving players out by blocking us.

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