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Numbers don't add up...


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Hi! I need some help figuring something out. Here's the situation: the map is the one for the April fool's special event, my turret is Shaft mk7 (max. damage is 3009 atm, even more due to the short-band emitter alt.) and my target is a Hornet. How come I fire at the Hornet (Double Damage on for me, Double Armor up for him/her) in sniping mode from a short-to-medium distance and the shot only deals 750 something damage when the hornet has NO protection for the Shaft whatsoever?

I checked the wiki and there's no drone that could potentially lower the damage to 750 something (actually save him from getting destructed). It is also not the first time that happens to me, nor the Hornet the only tank that actually had about 25% damage instead of the 100% it should deal (so over 3009). It also happened with arcade mode. I even suspected it had something to do with the skins since apparently most of the tanks, if not all, that received significantly less damage than it was expected from my Shaft had all a skin on. Does anyone know something about this?

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But that doesn't makes sense since 200% prot against my turret would mean that I would deal -3009 damage right? So it would kind of deflect the damage back at me hahahah. I did think of the Defender drone as the cause but as I said, it doesn't makes sense to me...

Edited by tanksargent2

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Double armour by itself reduces damage taken by 50%. Double armour with a 20/20 Defender Drone reduces damage taken by 75% for 20 seconds. 25% of your Shaft's maximum sniping damage is ~750, as you had seen there in your scenario. 

 

Also Short-Band Emitters does not increase your Shaft's maximum sniping damage. 

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2 hours ago, tanksargent2 said:

But that doesn't makes sense since 200% prot against my turret would mean that I would deal -3009 damage right? So it would kind of deflect the damage back at me hahahah. I did think of the Defender drone as the cause but as I said, it doesn't makes sense to me...

Depending on the level of micro-upgrades, the Defender drone increases the supply's (in this case that of double armour) power, ranging from anywhere between 50% (which is the default level of additional protection from activating the double armour supply) and up to 200% at a fully MU-ed drone. So if a player's tank has 2000 HP for example, their HP would be increased to 6000 HP in case of a fully MU-ed Defender drone, and wouldn't directly decrease the damage of your shot itself by 200%, but merely add on more effective armour.

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2 hours ago, ControlledChaos said:

Depending on the level of micro-upgrades, the Defender drone increases the supply's (in this case that of double armour) power, ranging from anywhere between 50% (which is the default level of additional protection from activating the double armour supply) and up to 200% at a fully MU-ed drone. So if a player's tank has 2000 HP for example, their HP would be increased to 6000 HP in case of a fully MU-ed Defender drone, and wouldn't directly decrease the damage of your shot itself by 200%, but merely add on more effective armour.

Their HP would be increased to 8,000 with a 20/20 Defender. It would be 4x their base HP if you look at it from the angle you're looking at it.

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