Jump to content
EN
Play

Forum

If you had the capability of reversing a single update, which would it be?


cube3e
 Share

Recommended Posts

On 8/30/2021 at 3:57 PM, wolverine848 said:

Remove Status effects.

 

Yeah, I have no idea why the developers want everything to be a "lingering, inflict-able effect".

 

Game was more fun when stuff like burning was simply a cool ability that Firebird possessed and a few burning Alterations were made to satisfy some players' dreams.

  • Agree 2

Share this post


Link to post
Share on other sites

ahaha what an interesting question! 

Without a doubt my first choice would be to remove overdrives.

but if i'm given more choices, well.. the list goes on

 

- Drones

- Hovering Hulls

- Stun, emp, basically most of the OP augments

- The new tesla gun

- 3/4 of the new paints which were added (between 2019-2021) that completely caused all the paints to lose value

- Critical hits? I mean what is that now? I thought that was only for smoky

- Unifying all the Modifications to the old M3 skin

- Making a Mk1-Mk7 system that makes no sense

-Getting rid of microupgrades

- Keeping on adding new skins? I bet if they continue with this, by the end of this year we won't even be able to recognise the different turrets and hulls

- Overdrives: Man this is just crazy, have no words for this insanity...

(and the list goes on)

 

I feel like the game would be really popular again if all these unnecessary things were removed... but since when do the developers ever listen anyway?

  • Haha 2

Share this post


Link to post
Share on other sites

  • Head Administrator

Paints separation update - The update itself was a logical move by Tanki, it allowed them to create as many paints as they want without having to think about the protection modules. The reason I do not like this update is because now you can customize your protection modules and create any protection you want whereas before, you were limited, which made everything more balanced in my opinion

Share this post


Link to post
Share on other sites

14 hours ago, Spy said:

Paints separation update - The update itself was a logical move by Tanki, it allowed them to create as many paints as they want without having to think about the protection modules. The reason I do not like this update is because now you can customize your protection modules and create any protection you want whereas before, you were limited, which made everything more balanced in my opinion

That's basically when it became massively based on buyers.

Before the introduction of all these masses of new paints, everything was all well and good. However the instant they seperated the paint and the protection module, everything changed, and more and more updates just roll in.

In a way I think they used this paint seperation update as a test to gauge the community's reaction. Since they didn't lose all of their players immediately, they continued to implement all these random updates.

Share this post


Link to post
Share on other sites

Just thought of some more.

 

Addition of viewing other players profiles: had a negative effect to the community that's still continuing.

 

Removal of renting alterations: that option allowed us to test the augment without having to spend boatloads of crystals.

 

Removal of the early battle termination system: now instead of it ending early when teams are imbalanced, players just leave to save themselves from the suffering.

 

Permanent EXP boost: now instead of being able to have several combos ready for marshal, you only get one, maybe two if you're lucky.

 

 

  • Agree 1

Share this post


Link to post
Share on other sites

Get rid of matchmaking. The best part of the game for me was being able to play the same map all day if I wanted to, often with the same core of players. Games became more tactical and less of the charge, die, repeat nature they now have.

Revert to the old overdrive, it promoted teamplay. Or just make the new overdrive happen once in the entire game.

Remove everything stuns and everything causes critial hits. Fine if it was an even system but it's not. Railgun has a high change of scoring a critical and it's critical is nearly 100% better than a normal shot. Thunder has a 10% chance of scoring a critical that is the same damage as a normal shot. How is that fair? Railgun's stun effect lasts forever, overdrive stun effects have been slowly reduced to almost nothing. 

Go back to when the different turrets did different things. If you wanted to burn people you got the flamethrower, freeze people you got freeze, heal people you got Isida. Now all the turrets are doing the same thing with increased levels of damage. Protection modules work less well than before, supplies are being deactivated or ignored and the armour levels of the hulls hasn't changed in years. All this means that it's just more churn, more supplies and more buying.

Decide if you want to make an enjoyable balanced game or just milk the cash cow to death because this middle ground we're playing in is no fun either way.

  • Haha 1

Share this post


Link to post
Share on other sites

I would reverse the recent speed changes for heavy / medium / light hulls

Sometimes updates are merely annoying, but sometimes there is one that I find depressing

One of my accounts has Wasp and Hornet fully upgraded, and I upgraded them both because sometimes the extra speed of Wasp was useful, especially with heavyweight (for ASL & RGB), even though the stability and turning speed of Hornet is better

If I had heavyweight for Hornet too, I don't think I would use Wasp much > waste of crystals

The only reason for me to use Wasp now (apart from having heavyweight) is its OD, but that only kills bad players at higher ranks

And 12 m/sec Hoppers are OP

 

Edited by SporkZilla
  • Like 1
  • Saw it 1

Share this post


Link to post
Share on other sites

18 minutes ago, nikunj04 said:

If a single update had to be reversed, then I want the OLD hornet OD to come back !!!!! ?

Ohh how good it was with my beauty rail

Yeah, and the old railgun too.... babi made a history of Railgun that made me envy the old rail, so OP.

Share this post


Link to post
Share on other sites

STATUS  effects

 

So Shaft AP has no downside?  At all??

ANY sniper shot will apply it - even a half-charge shot?  Then it can follow-up on a "naked" target over next 5 seconds?

That's just ridiculous.

  • Like 1

Share this post


Link to post
Share on other sites

20 minutes ago, wolverine848 said:

STATUS  effects

 

So Shaft AP has no downside?  At all??

ANY sniper shot will apply it - even a half-charge shot?  Then it can follow-up on a "naked" target over next 5 seconds?

That's just ridiculous.

I do own this augment and yes it has no downsides. You can even do a quick scope and apply AP without even charging it halfway. To be honest, it is kinda fun to use ...XD but seriously I think that it should have some downsides. 

  • Haha 1

Share this post


Link to post
Share on other sites

7 minutes ago, MysticBlood said:

I do own this augment and yes it has no downsides. You can even do a quick scope and apply AP without even charging it halfway. To be honest, it is kinda fun to use ...XD but seriously I think that it should have some downsides. 

It's as dumb as Striker Stun - which I have.  Only use it when I feel like trolling enemies.

These status effects really are ruining the game.

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

I'm sad to say this, but I'm starting to think that the addition of matchmaker was a mistake in the end.

When it was added in 2017, it wasn't too bad. Did its job pretty well back then.

 

Now, its plagued with bugs, lagspikes, large rank and GS gaps, and other imbalance anomalies, combined with the games dwindling playerbase. And instead of actually fixing it, the devs are adding new thing like turrets, hulls, augments, drones, supplies, etc.

 

I think the battle list should replace MM. Sure we would be seeing the same maps mostly, but at least it was more balanced than what we got now with MM.

  • Saw it 1
  • Agree 1

Share this post


Link to post
Share on other sites

1 hour ago, wolverine848 said:

These status effects really are ruining the game.

I don't think all status effects/augments should be completely removed because these status augments did balance out some stuff involving drones and augments. The real thing I would like to see is some of the status augments getting reworked on balance.

Edited by MysticBlood
grammar

Share this post


Link to post
Share on other sites

35 minutes ago, MysticBlood said:

I don't think all status effects/augments should be completely removed because these status augments did balance out some stuff involving drones and augments. The real think I would like to see is some of the status augments getting reworked on balance.

They need something - a Hammer being able to determine exactly when it can apply the AP shot is just wrong.

Same with Magnum AP and striker stun - can do so with every hit.

The game has been dumbed-down.  You don't really need to know how to play with things like OD and augments in the game.

  • Like 1

Share this post


Link to post
Share on other sites

1 minute ago, wolverine848 said:

They need something - a Hammer being able to determine exactly when it can apply the AP shot is just wrong.

Same with Magnum AP and striker stun - can do so with every hit.

The game has been dumbed-down.  You don't really need to know how to play with things like OD and augments in the game.

I clearly said they needed a rework on balance

  • Like 1

Share this post


Link to post
Share on other sites

On 4/6/2020 at 5:15 AM, DieselPlatinum said:

Monthly Challenges:  this feature has turned players into selfish pieces of trash, which ultimately lead to ruining the quality of battles. Instead of contributing to their team, they're more worried about how many stars they can get.

 

People who complain about free stuff ?‍♀️
 

  • Haha 1

Share this post


Link to post
Share on other sites

10 hours ago, E_polypterus said:

People who complain about free stuff ?‍♀️
 

This was back in the day before stars can be earned through missions. Now its fine, but in those days, it was a different story. I mean people even sabotaged their teammates to get 3-6 stars per battle.

 

And what was the point in quoting a post from more than a year ago? Especially when I recently updated my stance on the subject.

Share this post


Link to post
Share on other sites

7 hours ago, PirateSpider said:

This was back in the day before stars can be earned through missions. Now its fine

Oh, my bad then if it’s still all fine ;-;

7 hours ago, PirateSpider said:

I mean people even sabotaged their teammates to get 3-6 stars per battle.

Sabotaging how?

 

7 hours ago, PirateSpider said:

And what was the point in quoting a post from more than a year ago?

Well the “quote” option was still there so why not lol

 

7 hours ago, PirateSpider said:

Especially when I recently updated my stance on the subject.

What do you mean

Share this post


Link to post
Share on other sites

1 hour ago, PirateSpider said:

Same way as trying to help your friends from the other team win the battle.

But that is a very rare chance of happening right, how would the players know which team they’d get into…

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...