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Should gauss be nerfed?


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Everywhere i go i find myself victim to gausses shots .in all types of map .theres no way to understand when a gauss is sniping on u .with dd even a dictator is toast without  having da even with protection against gauss .they should make its sniping mode visible or at least increase reloed time or decrease damage significantly .its getting out of hand

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Sniping/Lock-On mode should visible imo (with laser). The rationale for the developers to add the laser to shaft like 5 years ago (time flies) was because the developers said that they didn't want to frustrate players who would be on full health and, out of nowhere, their tank is dead. Gauss is just like that. You may argue that the charge up time for Gauss is the drawback which makes Gauss need no lasering, but then again, both Gauss and Shaft require charge up to be effective. 

In my opinion, there should be no double standards for these two turrets.

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No.

It's not that great, even with the alt.  I've had to go back to using Twins because gauss is a mess - lost so many kills because either a team player or another tank crosses and loses the lock.

And it doesn't always kill with 1 shot even with DD.  Seems to be luck, varying on distance of target.  Against heavy hulls forget it, 2/3/4/5 shots to take those down.

Sniping > visible - funny how rails & shaft manage to find me. Gauss obvs not quite "un-see-able."  ?

Most gausses I've seen use arcade shots mostly, maybe 1/5 use sniper mode.

 

Interesting those who clicked the "confused" icon don't appear to have any actual experience of using Gauss, so aren't really in a position to say my experience of gauss is right or wrong.

Edited by Nicola_M
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17 minutes ago, Nicola_M said:

No.

It's not that great, even with the alt.  I've had to go back to using Twins because gauss is a mess - lost so many kills because either a team player or another tank crosses and loses the lock.

And it doesn't always kill with 1 shot even with DD.  Seems to be luck, varying on distance of target.  Against heavy hulls forget it, 2/3/4/5 shots to take those down.

Sniping > visible - funny how rails & shaft manage to find me. Gauss obvs not quite "un-see-able."  ?

Most gausses I've seen use arcade shots mostly, maybe 1/5 use sniper mode.

 

It could just be u . Maybe gauss just isnt ur type. It can one shot upto dictators on the same level with double damage .and when it hides behind walls sniping theres very little scope to realize it (i aint saying its invicible)but a warning that gauss is sniping on u is really good and would be useful to most players.and with dictators od and double damage gauss can incinerate a small group . Now u may say that thunder can also do that but its reload time is less which gives u at least some time to deal with it

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1 hour ago, sharifsahaf said:

It could just be u . Maybe gauss just isnt ur type. It can one shot upto dictators on the same level with double damage .and when it hides behind walls sniping theres very little scope to realize it (i aint saying its invicible)but a warning that gauss is sniping on u is really good and would be useful to most players.and with dictators od and double damage gauss can incinerate a small group . Now u may say that thunder can also do that but its reload time is less which gives u at least some time to deal with it

Maybe you need to move more, then you won't be one-shotted.

It's you.

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45 minutes ago, Nicola_M said:

Maybe you need to move more, then you won't be one-shotted.

It's you.

LMAO, good joke.

38 minutes ago, Nicola_M said:

Dieselplatinum, what are you confused about?

I'm confused about your bull crap comment.

Gauss can still hit you while you're moving, you can't dodge the sniper shot once the lock on is complete. Why else do you think it has the high successful hit rates in the game?

 

Also you claim to have no luck with Gauss, so you went back to twins. That's just you. You use mostly twins, and probably are so used to it that you forgot how to use all the other turrets in the game.

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1 hour ago, Nicola_M said:

Maybe you need to move more, then you won't be one-shotted.

It's you.

"Maybe you shouldn't have been standing there, then maybe the Magnum shot wouldn't have hit you from across the map. It's you." 

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Yes. Gauss is one of my default protection modules now which replaced Firebird protection in the trio. As a starter, I would decrease its splash damage effectiveness. That is really my main problem when facing them. I am collateral damage that they had no idea was there when locking on to the target. Multi kills are too easy to pick up with this turret. Others have deeper problems with the turret, but this is my main complaint with it.

 

 

2 hours ago, Nicola_M said:

And it doesn't always kill with 1 shot even with DD.  Seems to be luck, varying on distance of target. 

Distance doesn't have anything to do with it, just luck. And if you're using Electromagnetic Salvo, it's unlikely you would one-shot medium hulls them from full HP.

 

1 hour ago, Nicola_M said:

Maybe you need to move more, then you won't be one-shotted.

It's you.

That won't help enough from my experience. To be one-shotted is to get hit. As long as you were fully acquired, you would be one-shotted. Then there is the issue of being a considerable distance away from the target and still dying because of its massive splash damage distribution. 

 

13 minutes ago, DieselPlatinum said:

Also you claim to have no luck with Gauss, so you went back to twins. That's just you. You use mostly twins, and probably are so used to it that you forgot how to use all the other turrets in the game.

Well that is just her experience. I have a mixture of both success and the failure like she described. Most Gauss players may see more positive outcomes than negative. Hers seems to be mostly negative. Don't start slinging mud too quickly now. ?

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Thanks Congospider.

I get the feeling DieselPlatinum can't let go of his passive-aggression, hence why he likes every post except mine in every topic he interacts with, and is just plain rude.

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3 hours ago, sharifsahaf said:

It can one shot upto dictators on the same level with double damage .

Why DD but no DA or module?

Gauss does not do the same damage as shaft. Shaft can 1-shot a medium hull with no DD.

Gauss has splash so in smaller maps it is more vulnerable.

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14 minutes ago, wolverine848 said:

Why DD but no DA or module?

Gauss does not do the same damage as shaft. Shaft can 1-shot a medium hull with no DD.

Gauss has splash so in smaller maps it is more vulnerable.

which in turn doesnt even come close to making up for being too strong .u can even avoid shaft if u see its ray .but gauss .ur prolly a gauss player and love it and may not like what i say but its true

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50 minutes ago, sensei_tanker said:

"Maybe you shouldn't have been standing there, then maybe the Magnum shot wouldn't have hit you from across the map. It's you." 

thanks for pointing out what i mean .ur shooting someone ,meanwhile a gauss is locking on u .unless u got three to four eyes u wont notice it while ur busy .if it had a visible ray like shaft while sniping that be so much easier

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47 minutes ago, TheCongoSpider said:

Yes. Gauss is one of my default protection modules now which replaced Firebird protection in the trio. As a starter, I would decrease its splash damage effectiveness. That is really my main problem when facing them. I am collateral damage that they had no idea was there when locking on to the target. Multi kills are too easy to pick up with this turret. Others have deeper problems with the turret, but this is my main complaint with it. Don't start slinging mud too quickly now. ?

this is so true .ur like really far from the target but u get boomed as well .thunder cant hit as many players as gauss .maybe magnum . but magnum has a reasonable  reload rate to keep it from being too strong .plus the geometric system.at this rate gauss will make thunder totally unnecessary too

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6 minutes ago, sharifsahaf said:

which in turn doesnt even come close to making up for being too strong .u can even avoid shaft if u see its ray .but gauss .ur prolly a gauss player and love it and may not like what i say but its true

No u cant.  Well if ur playing a shaft that has no clue maybe.  They know how to hide the laser - one-shot kill medium hull.

 

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55 minutes ago, TheCongoSpider said:

being a considerable distance away from the target and still dying because of its massive splash damage distribution. 

And this is where the change needs to be made.  Bring radius and damage % down you won't have as much collateral damage/kills.

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1 hour ago, TheCongoSpider said:

Well that is just her experience. I have a mixture of both success and the failure like she described. Most Gauss players may see more positive outcomes than negative. Hers seems to be mostly negative. Don't start slinging mud too quickly now. ?

The only failures I've encountered when using Gauss is in certain situations or maps. Not so much the maps but more towards situation. The only situation I see it failing really if they let an enemy get too close to them. But then that's the fault of the Gauss for not being aware enough.

1 hour ago, Nicola_M said:

Thanks Congospider.

I get the feeling DieselPlatinum can't let go of his passive-aggression, hence why he likes every post except mine in every topic he interacts with, and is just plain rude.

There's a difference between being rude and stating facts. I wasn't being rude, just stating facts. 

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I don't think Gauss needs a laser. It does nearly the same damage as of a railgun with LCR alteration, but no one's asking to add a laser to Railgun. Yes, Rail cannot make splash damage, but it can penetrate tanks & do damage to every tank in the line. Yes, these occasions are not very common, same goes with bunch of tanks sitting ducks in the same place. Also, Gauss isn't much powerful like Shaft. A shaft with that capacitor alteration can one-shot-kill a full health JG, but a Gauss never can. Gauss & shaft are not same when considering the damage these turrets deal, so Gauss doesn't need a laser 

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1 hour ago, featwasath said:

I don't think Gauss needs a laser. It does nearly the same damage as of a railgun with LCR alteration, but no one's asking to add a laser to Railgun. Yes, Rail cannot make splash damage, but it can penetrate tanks & do damage to every tank in the line. Yes, these occasions are not very common, same goes with bunch of tanks sitting ducks in the same place. Also, Gauss isn't much powerful like Shaft. A shaft with that capacitor alteration can one-shot-kill a full health JG, but a Gauss never can. Gauss & shaft are not same when considering the damage these turrets deal, so Gauss doesn't need a laser 

We are not talking only about laser, just only NERF GAUSS. I

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7 hours ago, DieselPlatinum said:

 I wasn't being rude, just stating facts. 

 

10 hours ago, DieselPlatinum said:

I'm confused about your bull crap comment.

That's rude.  Shouldn't have to explain that to someone over twelve...

Edited by Nicola_M
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Gauss will be nerfed once enough players have purchased, upgraded and altered it. This is a surefire way to maximize the amount of people that Tanki annoys in one "rebalance". This is followed by much rage from players that promise to quit forever... only to reappear 2 minutes later sporting the next OP fad that they bought, which in turn is nerfed shortly after...and so on.

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