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Should gauss be nerfed?


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12 hours ago, DieselPlatinum said:

Maybe the direction pointer might be a little harsh, but I don't know. Probably won't be as harsh of a treatment that striker got though.

What separates Gauss from striker is that striker needs all four rockets to hit to deal max damage potential and the rockets are really slow compared to gauss that needs just one shot and it's really quick, almost instant in fact. 

Shaft has to be immobile to use the sniper shot while Gauss doesn't.

Dude, all these turrets need to be different from one another. That's why we have 14 turrets instead of a one. They do need to have different characteristics. People who play Siege & Assault (in blue team) may find Gauss very annoying, but things like this exist all over the game

14 hours ago, Nicola_M said:

Exactly. People forget we had this exact same conversation a year back about Hammer/Duplet. Two bangs without warning and you're gone.

And gauss has been out almost a year and no one moans, but a few weeks after the alt came out....

That alt is kinda OP though. It's very annoying that we lose all our active supplies & it also is a waste of supplies. 

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7 hours ago, sharifsahaf said:

every other turret is fairly balanced .i guess u dont use vulcan .yeah its damage is good but once it goes into overheating without dd,freeze,isida or repair kits its hard to stop self destructing .moreover its not like a gauss .u see a vulcan attacking u u hide.but in gausses case its locked on to u ,u wouldnt even know.its locked on to someone quite at a distance from u and ur collateral damage

Why are you overheating in the first place?

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Yes, gauss is slightly overpowered in its current state. Most experienced or P2W players can still deal with it (me not included) with protection module and drones. To land that kill shot, gauss needs to lock onto your tank and that requires time, a slower target hull and teammates not stepping in front of you (or pushing you). Players who use gauss mostly are after kills. They usually can't cap or come out of their hiding spot to return a flag. This is not so bad for gauss as the current scoring system rewards kills more than winning/losing.

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i think its a turret that caters too much to the backline playstyle without all the drawbacks to a backline weapon. magnum, railgun and gauss are probably the easiest backline weapons to use, shaft takes a bit more skill because you can get flanked quite easily if your team arent watching out (due to the low fov in sniper mode). and yeah gauss does do maybe a bit too much damage for a turret that doesnt show its position when finding a target, combine that with a hitscan shot, it could be a little too powerful, especially in higher mk levels due to the faster reload. i would say it isnt as overpowered as magnum but could do with a reload speed increase in the higher mk levels (for the charged shot).,

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7 hours ago, featwasath said:

1) Dude, all these turrets need to be different from one another. That's why we have 14 turrets instead of a one. They do need to have different characteristics. People who play Siege & Assault (in blue team) may find Gauss very annoying, but things like this exist all over the game

2) That alt is kinda OP though. It's very annoying that we lose all our active supplies & it also is a waste of supplies. 

1) this doesn't excuse the fact that it has ruined a lot of battles due to being a hybrid turret 

2) the turret should never have been added in the first place. Then we wouldn't have an ***** in the TOs YT comment section posting ridiculous alteration suggestions for the Damn thing.

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On 4/5/2020 at 4:25 PM, sensei_tanker said:

Sniping/Lock-On mode should visible imo (with laser). The rationale for the developers to add the laser to shaft like 5 years ago (time flies) was because the developers said that they didn't want to frustrate players who would be on full health and, out of nowhere, their tank is dead. Gauss is just like that. You may argue that the charge up time for Gauss is the drawback which makes Gauss need no lasering, but then again, both Gauss and Shaft require charge up to be effective. 

In my opinion, there should be no double standards for these two turrets.

YES my former sensei. I also make this point, and not only is it heavy snipe damage, but it also splashes, in the Siege mode, all I see are Hornet OD + Booster Drone + Gauss one shotting everyone, occasionally making this game mode very unenjoyable. Instead of a dynamic game feel, I think it just makes TO much more infuriating and a waste of time to stay in battles like these.

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11 hours ago, sharifsahaf said:

every other turret is fairly balanced .i guess u dont use vulcan .yeah its damage is good but once it goes into overheating without dd,freeze,isida or repair kits its hard to stop self destructing .moreover its not like a gauss .u see a vulcan attacking u u hide.but in gausses case its locked on to u ,u wouldnt even know.its locked on to someone quite at a distance from u and ur collateral damage

You're right i don't use vulcan but i saw many vulcans and thei are just insane , i understand why they changed vulcan totally but they changed to much, and you,re saying that what makes gauss OP is the way that you can't see anything so you know if a gauss is aiming at you like a laser  ? 

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48 minutes ago, miguelduarte13 said:

You're right i don't use vulcan but i saw many vulcans and thei are just insane , i understand why they changed vulcan totally but they changed to much, and you,re saying that what makes gauss OP is the way that you can't see anything so you know if a gauss is aiming at you like a laser  ? 

not just that .gauss has a massive splash radius  very low loading time .so without a nerf ur literally collateral damage even if someone beside you is hit

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13 minutes ago, sharifsahaf said:

not just that .gauss has a massive splash radius  very low loading time .so without a nerf ur literally collateral damage even if someone beside you is hit

It doesn't have a massive splash radius is just fine and loading is also ok , if gauss has a longer loading and a laser or something we can see if a gauss is aiming at us then is going to look like a striker or shaft .

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1 hour ago, yellowghetto said:

YES my former sensei. I also make this point, and not only is it heavy snipe damage, but it also splashes, in the Siege mode, all I see are Hornet OD + Booster Drone + Gauss one shotting everyone, occasionally making this game mode very unenjoyable. Instead of a dynamic game feel, I think it just makes TO much more infuriating and a waste of time to stay in battles like these.

Gauss average damage (1745) is in line with Rail (+LCR) (1680)  and Magnum (1745) none of which have lasers and none of which on average can one-shot a light hull.

If Gauss splash damage and/or radius was tweaked downward would it still be considered OP?

By-the-by... Rail or Magnum hornets are also "one-shotting everyone".  It's the OD that is most responsible IMHO.

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3 hours ago, yellowghetto said:

YES my former sensei. I also make this point, and not only is it heavy snipe damage, but it also splashes, in the Siege mode, all I see are Hornet OD + Booster Drone + Gauss one shotting everyone, occasionally making this game mode very unenjoyable. Instead of a dynamic game feel, I think it just makes TO much more infuriating and a waste of time to stay in battles like these.

Well to be fair, hornets OD is really broken with its ability to completely ignore everything for 20 seconds, and siege is just a lazy and horrible copy of CP. But yeah, doesn't excuse the fact that Gauss has completely ruined battles for almost a year.

Edited by Mr.Nibbles
Please don't use profane language.
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5 minutes ago, DieselPlatinum said:

Well to be fair, hornets OD is really broken with its ability to completely ignore everything for 20 seconds, and siege is just a lazy ass and horrible copy of CP. But yeah, doesn't excuse the fact that Gauss has completely ruined battles for almost a year.

Hornet od is good but i mean just kill it using dd .even with da its not that hard to  kill.and yes siege is a ripoff .totally agree with u on that

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2 hours ago, sharifsahaf said:

Hornet od is good but i mean just kill it using dd .even with da its not that hard to  kill.and yes siege is a ripoff .totally agree with u on that

with DA it has 4000 health.  With module - it's 8000.  It's also a fast hull, and most don't just head out into the open and challenge you do they?  With a one-shot kill from cover, how are you going to kill it when you are re-spawning?

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2 hours ago, sharifsahaf said:

Hornet od is good but i mean just kill it using dd .even with da its not that hard to  kill.and yes siege is a ripoff .totally agree with u on that

Kind of hard to kill the hornet mostly because it's on the other side of the map and it gets the first, last, and only laugh.

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18 minutes ago, DieselPlatinum said:

Kind of hard to kill the hornet mostly because it's on the other side of the map and it gets the first, last, and only laugh.

Sometimes that is true but sometimes it is possible to blow it.

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23 minutes ago, wolverine848 said:

with DA it has 4000 health.  With module - it's 8000.  It's also a fast hull, and most don't just head out into the open and challenge you do they?  With a one-shot kill from cover, how are you going to kill it when you are re-spawning?

I mean its not possible in all circumstances is it .but the od is op and i have mk4 rail with round destabilization and most of the time i can one shot dictators .didnt kniw that i could damage spawning tanks tho . Thanks .??

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17 hours ago, Michael828 said:

yes, and please nerf Vulcan too that thing's crazy

Vulcan is quite balanced imo. Because its  bullets travel its very hard to hit moving targets. So I think it deserves high dmg . The only things which need nerfing imo are ffirebird and hornet.

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9 hours ago, wolverine848 said:

Gauss average damage (1745) is in line with Rail (+LCR) (1680)  and Magnum (1745) none of which have lasers and none of which on average can one-shot a light hull.

If Gauss splash damage and/or radius was tweaked downward would it still be considered OP?

By-the-by... Rail or Magnum hornets are also "one-shotting everyone".  It's the OD that is most responsible IMHO.

Gauss radius was tweaked? It is as big Magnums! Why is this turret in the game when we have Magnum??

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45 minutes ago, narnia-1 said:

Vulcan is quite balanced imo. Because its  bullets travel its very hard to hit moving targets. So I think it deserves high dmg . The only things which need nerfing imo are ffirebird and hornet.

Firebird? u gotta be joking

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15 hours ago, DieselPlatinum said:

1) this doesn't excuse the fact that it has ruined a lot of battles due to being a hybrid turret 

2) the turret should never have been added in the first place. Then we wouldn't have an ***** in the TOs YT comment section posting ridiculous alteration suggestions for the Damn thing.

Do you really see any positive sides of things at all.?

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4 hours ago, yellowghetto said:

Firebird? u gotta be joking

No I am not. Its especially op with compact fuel tanks alteration. Either the turret should be nerfed or the alteration should be 

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6 hours ago, yellowghetto said:

Gauss radius was tweaked? It is as big Magnums! Why is this turret in the game when we have Magnum??

I did not say it was tweaked.  I said IF.   IF that paraemter was tweaked, would it then be more balanced?

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7 hours ago, featwasath said:

Do you really see any positive sides of things at all.?

What update in the past year has been deserving of positive feedback besides addition of TJR, spawn protections, and the Vulcan reforged?

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6 hours ago, DieselPlatinum said:

What update in the past year has been deserving of positive feedback besides addition of TJR, spawn protections, and the Vulcan reforged?

Gauss?   I kid... I kid.

Hmmm.... can't think of many...  oh wait... giving Dictatpr points (10) for sharing OD was decent.

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