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Should gauss be nerfed?


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17 minutes ago, agtdestructor said:

> cling to him

Of course it is so easy, I only need double armor and 3 available medickit to be able to get close to him without dying in the attempt, that player must also be stupid to stay parked waiting for me to go up and kill him from the place that he ran with my hammer, thanks for problem resolved.

honestly it is a totally stupid weapons I do not know how anyone can defend it, they are surely the owners of a gauss with all the updates and they do not want to leave the conformity of having a weapon so OP

I was referring to this

"raingul is good for long range, but if you get close it is very easy to make him miss his shots and he will have trouble due to long reload"

If you can get close to Rail you can get close to Gauss.

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21 minutes ago, wolverine848 said:

Me refería a esto

"Raingul es bueno para el largo alcance, pero si te acercas es muy fácil hacer que pierda sus disparos y tendrá problemas debido a la recarga prolongada"

Si puede acercarse a Rail, puede acercarse a Gauss.

raingul cannot spam every 2 seconds and is very easy to detect when it shoots you, well it literally shoots a straight line.

How is gauss just as easy for you to deal with?

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24 minutes ago, agtdestructor said:

raingul cannot spam every 2 seconds and is very easy to detect when it shoots you, well it literally shoots a straight line.

How is gauss just as easy for you to deal with?

Neither can Gauss snipe - takes much longer than 2 seconds.  Gauss snipe leaves a trail as well.

Never said it was "easy".  There are no turrets that are easy to deal with.

Not staying in one spot all the time is a start. You have to keep looking around for enemies and take cover.

If you were referring to Gauss arcade - that's a lot weaker than Rail, a lot less impact and it misses more often due to the slow travel speed.

Edited by wolverine848
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15 minutes ago, wolverine848 said:

Gauss tampoco puede disparar: lleva mucho más de 2 segundos. Gauss snipe deja un rastro también.

Nunca dije que era "fácil". No hay torretas que sean fáciles de manejar.

No quedarse en un lugar todo el tiempo es un comienzo. Tienes que seguir buscando enemigos y refugiarte.

Si te refieres a Gauss arcade, eso es mucho más débil que Rail, mucho menos impacto y se pierde más a menudo debido a la lenta velocidad de viaje.

no, there are no turrets that are easy to deal with, but there are some that are more difficult than others, and gauss is at the top.

that's the point, do you have a sniper weapon, with splash and can also play short range arcade, raingul or any other weapon can do that?

Gauss arcade does less damage than raingul, yes, but its recharge is also less than raingul's, so it's not a problem, do I really have to explain it?

Gauss also leaves a trail, if all the turrets do, but the raingul's is more visible than the gauss's, the gauss's trail fades a few meters and is quite easy to hide in the vegetation, raingul can't do this because its trace is infinite.

I don't need advice, I think I can play much better than you, I can deal with raingul easily but I don't even know when gauss is aiming at me or where his shots are coming from.

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14 minutes ago, agtdestructor said:

no, there are no turrets that are easy to deal with, but there are some that are more difficult than others, and gauss is at the top.

that's the point, do you have a sniper weapon, with splash and can also play short range arcade, raingul or any other weapon can do that?

Gauss arcade does less damage than raingul, yes, but its recharge is also less than raingul's, so it's not a problem, do I really have to explain it?

Gauss also leaves a trail, if all the turrets do, but the raingul's is more visible than the gauss's, the gauss's trail fades a few meters and is quite easy to hide in the vegetation, raingul can't do this because its trace is infinite.

I don't need advice, I think I can play much better than you, I can deal with raingul easily but I don't even know when gauss is aiming at me or where his shots are coming from.

well actually after a month of being shot by gausses ,ive managed to learn and adapt to them. the devs aint changing anything bout it ,so theres no point in vrying over that .i find gausses easier to deal with with my smoky .with railgun i just have problems against wasp gauss since they usually knock my aim off .mainly just keep moving in and out from behind a cover or get near them (ik it isnt easy) and @wolverine848 is right ,the arcade projectiles a lot slower and can be dodged easily .if u use da ,the gauss will give away its position after hitting u once.if u cant see that i doubt that u play better than @wolverine848

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1 hour ago, sharifsahaf said:

well actually after a month of being shot by gausses ,ive managed to learn and adapt to them.

To be honest so did I. I just hide in my teams base now and camp like a chicken sh1t I am. Sure I don't contribute to my team as much anymore, but frankly I stopped caring about my team. Everyone nowadays mostly care about stars anyway.

If my teams base is being overrun with enemies, I'll just leave the battle and join another.

And if tanki decides to try to make me go out of my hiding spot by forcing that top 3 in winners team weekly mission crap on to me, I'll just give them the middle finger because I ain't having it now.

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24 minutes ago, KillerDiesel said:

To be honest so did I. I just hide in my teams base now and camp like a chicken sh1t I am. Sure I don't contribute to my team as much anymore, but frankly I stopped caring about my team. Everyone nowadays mostly care about stars anyway.

If my teams base is being overrun with enemies, I'll just leave the battle and join another.

And if tanki decides to try to make me go out of my hiding spot by forcing that top 3 in winners team weekly mission crap on to me, I'll just give them the middle finger because I ain't having it now.

this is so true.the OG tanki  vibes and feelings of teamwork,friendship are all gone.everyone just wants to scrape a star and be done .now and then i feel nostalgic and take one for my team .and ive started leaving those battles too where were overrun by enemies and cant even get a  breathing space .really makes me feel sad seeing tanki in this condition .but when u meet mk8 players at major rank uk ure screwed

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9 hours ago, agtdestructor said:

I don't need advice, I think I can play much better than you, I can deal with raingul easily but I don't even know when gauss is aiming at me or where his shots are coming from.

It sounds like you don't actually play better than me - I play against Gauss all the time and don't find them any more annoying than Magnum or Rail.

Learn to adapt.  Or buy Gauss module.  You have a ton of turrets but not many decent modules.  Invest in better modules.

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3 hours ago, wolverine848 said:

Parece que en realidad no juegas mejor que yo: juego contra Gauss todo el tiempo y no los encuentro más molestos que Magnum o Rail.

Aprende a adaptarte. O compre el módulo Gauss. Tienes un montón de torretas pero no muchos módulos decentes. Invierte en mejores módulos.

I have a better K / D than you, so yes, I play better than you, I am currently gauss, but does that matter? They are murdering the diversity of the game with turrets so op, it is very rare to see twin, freezer and hammer in a battle, all bets on long-range weapons.

Tanki could put up a turret that drops a nuclear bomb and destroys everything around him and you would keep saying "adapt" I really don't understand how they keep defending him, when many turrets have been nerfed lately as hammer, isida and frezzer.

thanks to these thoughts the game is dying.

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28 minutes ago, agtdestructor said:

I have a better K / D than you, so yes, I play better than you, I am currently gauss, but does that matter?

At the moment you're up against dweebs who can barely find the other end of the map without a.... map.  And you have a total of 29 hours, against Wolverine's 2,000 hours.

By 2,000 hours your k/d won't look anything like 1.1.

Does it matter that you're currently gauss?  You've got 0.2 hours on it, what's that.... twelve minutes? ?

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Hace 36 minutos, Nicola_M dijo:

En este momento te enfrentas a dweebs que apenas puedes encontrar el otro extremo del mapa sin un ... mapa. Y tienes un total de 29 horas, contra las 2,000 horas de Wolverine.

En 2.000 horas, su k / d no se parecerá en nada a 1.1.

¿Importa que actualmente seas gauss? Tienes 0.2 horas, ¿qué es eso ... doce minutos??

So with 2000 hours of play and he still hasn't been able to improve his K / D? but still he wants to teach me how to play lmao.

By the way I am an old player I stopped playing like 3 years ago when the game started to ruin and I returned to see what its current state was like and it has really worsened.

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30 minutes ago, Nicola_M said:

At the moment you're up against dweebs who can barely find the other end of the map without a.... map.  And you have a total of 29 hours, against Wolverine's 2,000 hours.

By 2,000 hours your k/d won't look anything like 1.1.

Does it matter that you're currently gauss?  You've got 0.2 hours on it, what's that.... twelve minutes? ?

hahaha? .these players with 29 hours in the game think theyre something.my k/d is .54 and believe me when i tell u its because its my first and only acc .now im stuck with a low k/d and ive wrecked players with more than twice of my k/d .ultimately judging someone by  his k/d is one of the stupidest mistakes to make. in a fair match i can  take  these guys on and win .

 

1 hour ago, agtdestructor said:

 

Tanki could put up a turret that drops a nuclear bomb and destroys everything around him and you would keep saying "adapt" I really don't understand how they keep defending him, when many turrets have been nerfed lately as hammer, isida and frezzer.

 

well colonel if u were really a good player ud know its called freeze not freezer and railgun not railgul .i agree with u that isidas been nerfed too much .hammer is really powerful if u can use it but judging by ur opinion id say u cant and freeze always required a high skill to use ,the second highest (the first being rail hornet).with the hull alterations ,freeze has an indirect buff now .and as for a turret that drops a nuclear bomb destroying everything around it ,it already exists .only its an overdrive used by wasp (thats a hull if u dont know that) and weve (i mean decent players)managed to adapt with it .so next time u think of coming to the forum to show ur arrogance ,id suggest actually uk learning a few more things about the game like learning the names of turrets and hulls and how to play .

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2 minutes ago, sharifsahaf said:

hahaha? .these players with 29 hours in the game think theyre something.my k/d is .54 and believe me when i tell u its because its my first and only acc .now im stuck with a low k/d and ive wrecked players with more than twice of my k/d .ultimately judging someone by  his k/d is one of the stupidest mistakes to make. in a fair match i can  take  these guys on and win .

 

well colonel if u were really a good player ud know its called freeze not freezer and railgun not railgul .i agree with u that isidas been nerfed too much .hammer is really powerful if u can use it but judging by ur opinion id say u cant and freeze always required a high skill to use ,the second highest (the first being rail hornet).with the hull alterations ,freeze has an indirect buff now .and as for a turret that drops a nuclear bomb destroying everything around it ,it already exists .only its an overdrive used by wasp (thats a hull if u dont know that) and weve (i mean decent players)managed to adapt with it .so next time u think of coming to the forum to show ur arrogance ,id suggest actually uk learning a few more things about the game like learning the names of turrets and hulls and how to play .

English is not really my native language, you can see my nickname.

and K / D means your balance between deaths and kills, if you have a very low one it means that you really do not perform well in battle since you die three times more than you kill someone, which would put you at the bottom of the list of best players in battles.

so yes, we can judge a player's performance by his K / D, well it's in the ratings, right?

the hours only mean how much time you spend playing and that doesn't make you any better.

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12 minutes ago, agtdestructor said:

English is not really my native language, you can see my nickname.

and K / D means your balance between deaths and kills, if you have a very low one it means that you really do not perform well in battle since you die three times more than you kill someone, which would put you at the bottom of the list of best players in battles.

so yes, we can judge a player's performance by his K / D, well it's in the ratings, right?

the hours only mean how much time you spend playing and that doesn't make you any better.

K/D doesn't tell the whole story. A low K/D could mean the player is a parkourist as deaths in that mode count on your K/D. Or it could mean the player is an aggressive player. A high K/D could mean the player is a camper or spams the repair kit button. From what I have seen, a good active player will almost always have more reward than experience points per battle, irrelevant of what their K/D is.

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15 minutes ago, agtdestructor said:

English is not really my native language, you can see my nickname.

and K / D means your balance between deaths and kills, if you have a very low one it means that you really do not perform well in battle since you die three times more than you kill someone, which would put you at the bottom of the list of best players in battles.

so yes, we can judge a player's performance by his K / D, well it's in the ratings, right?

the hours only mean how much time you spend playing and that doesn't make you any better.

english is not my native language as well . a persons k/d can be low if he used to be really bad before and if he improves later ,its still really hard to change hes k/d at a fast rate .i can destroy players with 3 times of my k/d cause not gonna lie ive gotten pretty good now and have learned how to use most turrets properly.so yeah u cant really judge someone by his/her k/d

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1 hour ago, agtdestructor said:

and K / D means your balance between deaths and kills, if you have a very low one it means that you really do not perform well in battle since you die three times more than you kill someone, which would put you at the bottom of the list of best players in battles.

so yes, we can judge a player's performance by his K / D, well it's in the ratings, right?

I play to win battles - couldn't care less about my K/D.

Only in TDM (+ JUG, DM) do you win battles with K/D. Majority of your hours are in DM and JUG so that statitic counts.

I know you looked at my profile so you know what battle-modes I play in. 1200+ in CTF and > 400 in CP.  Unlike many players who just camp, regardless of the battle-mode, I will Capture Points - and die while doing it.  Same for capping flags - you fail (die) more often than you cap.  So that is a huge reason why my KD is (barely) below 1.

The turrets you use also affects your KD.  During CTF I used Isida a lot - 27% of my hours.  Isida is #1 target in CTG - since - as long as Isida is alive there's a very good chance the flag carrier will cap.  So you play more CTF as Isida, healing players and come back and tell me how great your K/D is.

AND... when I started playing we did not have free supplies.  Not until I bought my first kit at Captain did I have any kind of supply stash.  Back then without RKs - you died.  Now players have access to a ton of supplies - even my alt account I started about a year ago has more supplies than it can possibly use.  And coincidentally, it has a KD > 1.4

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52 minutes ago, Benefactor said:

K/D doesn't tell the whole story. A low K/D could mean the player is a parkourist as deaths in that mode count on your K/D. Or it could mean the player is an aggressive player. A high K/D could mean the player is a camper or spams the repair kit button. From what I have seen, a good active player will almost always have more reward than experience points per battle, irrelevant of what their K/D is.

>parkour 

Parkour died when they brought the helmet overdrives and if you can see my profile, my most played turrets are short range and my most helmets are wasp and hornet, so what kind of player do you think I am?

Although I agree that a high K / D can sometimes mean a camper player, even more so with the new long-range, vulcan, magnun, gauss turrets, but this is not my case.

It also came from a time when supplies were more difficult to obtain (although in fact I would rather have them removed)

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9 minutes ago, wolverine848 said:

Juego para ganar batallas, no podría importarme menos mi K / D.

Solo en TDM (+ JUG, DM) ganas batallas con K / D. La mayoría de sus horas son en DM y JUG para que la estadística cuente.

Sé que miraste mi perfil para que sepas en qué modos de batalla juego . 1200+ en CTF y> 400 en CP . A diferencia de muchos jugadores que acampan, independientemente del modo de batalla, capturaré puntos y moriré mientras lo hago. Lo mismo para las banderas de límite: fallas (mueres) con más frecuencia que el límite. Esa es una gran razón por la cual mi KD está (apenas) por debajo de 1.

Las torretas que usas también afectan tu KD. Durante CTF usé mucho Isida, el 27% de mis horas. Isida es el objetivo número 1 en CTG, ya que, mientras Isida esté viva, hay muchas posibilidades de que el portador de la bandera se limite. Entonces juegas más CTF como Isida, curando jugadores y regresas y me cuentas cuán genial es tu K / D.

Y ... cuando comencé a jugar no teníamos suministros gratis. No fue hasta que compré mi primer kit en Captain que tuve algún tipo de reserva de suministros. En aquel entonces sin RKs, moriste. Ahora los jugadores tienen acceso a una tonelada de suministros, incluso mi cuenta alternativa que comencé hace aproximadamente un año tiene más suministros de los que posiblemente pueda usar. Y casualmente, tiene un KD> 1.4

> play to win battles

to win battles you have to kill tanks and seeing your profile, your most played helmets are viking and titan and your turrets are smoky and isida

How can you have a lower K / D than mine? or are you going to capture the flag in titan lmao.

 

1 hour ago, sharifsahaf said:

el inglés tampoco es mi lengua materna. una persona k / d puede ser baja si solía ser realmente malo antes y si mejora más tarde, todavía es muy difícil cambiar hes k / d a un ritmo rápido. Puedo destruir jugadores con 3 veces mi causa k / d No voy a mentir. Me he vuelto bastante bueno ahora y he aprendido a usar la mayoría de las torretas correctamente. Así que sí, realmente no puedes juzgar a alguien por su k / d

Most of your turrets played are long range, you don't seem like an aggressive player.

And also, do you see the K / D of each player you kill? I admire you, I couldn't care less.

Edited by agtdestructor

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16 minutes ago, agtdestructor said:

 

K/D doesn't mean anything in the grand scheme. If you think otherwise you are mistaken.

If you ONLY play DM/TDM then yes, having a high K/D does mean winning games, But on all the other game modes, K/D is useless. A player can be an isida who prioritizes healing, a wasp/hornet who goes for the flag/ball, etc..

 

I have lost count of the amount of games I lost in the past thanks to players who were camping and not going for the objective, while me and others were struggling to even approach the base for the flag.

 

My second account has a K/D of 5.45 because I am only playing there to relax, so I sit back and snipe... and do I win more games that way? Does that K/D make me a better player? Certainly not.

Edited by 2shots2kills
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1 hour ago, agtdestructor said:

o win battles you have to kill tanks

No you don't.  You can get highest battle-score in CP and CTF and Assault and Rugby without killing 1 tank.

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3 hours ago, agtdestructor said:

do you see the K / D of each player you kill?

Honestly, who in their right mind would do that in the midst of battle? Unless it's the scoreboard you're talking about.

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4 hours ago, agtdestructor said:

 

 

Most of your turrets played are long range, you don't seem like an aggressive player.

And also, do you see the K / D of each player you kill? I admire you, I couldn't care less.

Ya theyre long range . Doesnt mean i sit like sheep in my base . Currently i use vulcan and smoky the most and with those u always have to be up front (smoky can allow me to take a little cover sometimes) . And no i dont check everyones k/d ,only occasionally.and im a very aggresive player???

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1 hour ago, sharifsahaf said:

Ya theyre long range . Doesnt mean i sit like sheep in my base . Currently i use vulcan and smoky the most and with those u always have to be up front (smoky can allow me to take a little cover sometimes) . And no i dont check everyones k/d ,only occasionally.and im a very aggresive player???

Yeah I use railgun up close too because it's more fun that way rather than sitting back in your base.

Edited by KillerDiesel
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The Hornet thread was locked, so I'll say it here. 

 

We've seen the sentence "Everything is OP with Hornet's Overdrive". Hornet's Overdrive + DD shows the true survivability of hulls in this game under ideal circumstances. It shows that survivability for hulls is low. 

 

Gauss' damage range is similar to Magnum and LCR Railgun's damage range. What's common to them? With double damage, they're able to comfortably one-shot medium hulls, and  have a small chance to one-shot heavy hulls. And because they have a small chance to one-shot heavy hulls with DD, they have a small chance to one-shot light hulls without DD.

 

Yes, all turrets kill quickly with Hornet's Overdrive. But some require much more risk than others. Why go up close to them if you can one-shot them from a safe distance. Which is the case with Gauss, Railgun, Shaft, Magnum, basically all the long range turrets. 

 

All turrets kill quickly when on Hornet Overdrive and DD, so yeah, you could say all turrets are OP since they all kill very quickly against unprotected enemies. Now, we are seeing the new Vulcan being paired with Hornet. Evidently, it confidently gets teamwipes in Siege despite it not being a splash damage turret, and it melts defenses very quickly even when they have multiple heavy hulls.

 

In the higher modifications, the heavy hulls die in at most 2 seconds. That's not much time to react. Light hulls get it in one second definitely no time to react. Hornet's Overdrive is showing what Vulcan can do under ideal circumstances. It allows it to kill heavy hulls in 2 seconds of firing. So we see that Hornet's Overdrive is "OP", but in this current situation, is Vulcan also OP, or is it just the Overdrive? They must get the Overdrive charge from somewhere to use the Overdrive in the first place, and from what I've seen, Vulcan gets that very easily in the higher modifications due to the higher damage output than before. 

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