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Should gauss be nerfed?


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Uhh guys i demand an explanation.

Recently i found the flash version of tanki which works on my laptop so i started playing again. well guass is overpowered alright, but what i experienced was too much.

i was using a mk2 mammoth with 3 upgrade progress. i was at full health but then... a guass made me go from 100 to 0. how did this happen? i need an explanation.

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21 minutes ago, spiderman1000 said:

Uhh guys i demand an explanation.

Recently i found the flash version of tanki which works on my laptop so i started playing again. well guass is overpowered alright, but what i experienced was too much.

i was using a mk2 mammoth with 3 upgrade progress. i was at full health but then... a guass made me go from 100 to 0. how did this happen? i need an explanation.

1) MK of Gauss was significanlty higher than your mammoth mk

2) Had Double damage.

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11 minutes ago, wolverine848 said:

1) MK of Gauss was significanlty higher than your mammoth mk

2) Had Double damage.

I think that guy was a general. so he cant possibly have mk of guass

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49 minutes ago, spiderman1000 said:

Uhh guys i demand an explanation.

Recently i found the flash version of tanki which works on my laptop so i started playing again. well guass is overpowered alright, but what i experienced was too much.

i was using a mk2 mammoth with 3 upgrade progress. i was at full health but then... a guass made me go from 100 to 0. how did this happen? i need an explanation.

Did you have a higher ranked account?

15 minutes ago, spiderman1000 said:

I think that guy was a general. so he cant possibly have mk of guass

A general ranked player or a player learning the General basics of the game?

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1 minute ago, KillerDiesel said:

Did you have a higher ranked account?

A general ranked player or a player learning the General basics of the game?

Nope im a general as well. And he is a general, not learning basics.

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18 minutes ago, spiderman1000 said:

I think that guy was a general. so he cant possibly have mk of guass

What?  Why are you fighting a General as a Staff Sergeant.  That's impossible.

If he was a General - his equipment would be so far above yours it would be easy to one-shot your mk2 mammoth.

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1 minute ago, spiderman1000 said:

Nope im a general as well. And he is a general, not learning basics.

Gauss' maximum sniping damage with double damage is enough to one-shot unprotected heavy hulls.

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4 minutes ago, spiderman1000 said:

Nope im a general as well. And he is a general, not learning basics.

What's your higher ranked accounts name?

3 minutes ago, wolverine848 said:

What?  Why are you fighting a General as a Staff Sergeant.  That's impossible.

If he was a General - his equipment would be so far above yours it would be easy to one-shot your mk2 mammoth.

I think he might have a higher ranked account.

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13 minutes ago, KillerDiesel said:

What's your higher ranked accounts name?

I think he might have a higher ranked account.

With a Mammoth mk2?   Either way - a General would have no problem one-shotting a Mammoth mk2 - no matter which account is using it.

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Oh good heavens i messed it all up. my friend was a general. im a staff sergeant and he's a staff sergeant as well. sorry guys i got confused.

Edited by spiderman1000

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2 hours ago, spiderman1000 said:

Oh good heavens i messed it all up. my friend was a general. im a staff sergeant and he's a staff sergeant as well. sorry guys i got confused.

ya dont stress about it .he probably had mk4-5 or even mk6 equipments .my brother was in a match and he saw a WO4 with a mk6 railgun -dictator

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2 hours ago, spiderman1000 said:

no its a good turret that has a good play style but the damage is ridiculus

Basically the same as Magnum & Rail LCR... they need to be nerfed too?

Gauss needs it's (snipe) splash radius and splash damage lowered.  That will reduce the collateral damage which in turn will lower it's scoring.

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On 5/1/2020 at 11:56 AM, TheCongoSpider said:

The Hornet thread was locked, so I'll say it here. 

We've seen the sentence "Everything is OP with Hornet's Overdrive". Hornet's Overdrive + DD shows the true survivability of hulls in this game under ideal circumstances. It shows that survivability for hulls is low. 

 

Gauss' damage range is similar to Magnum and LCR Railgun's damage range. What's common to them? With double damage, they're able to comfortably one-shot medium hulls, and  have a small chance to one-shot heavy hulls. And because they have a small chance to one-shot heavy hulls with DD, they have a small chance to one-shot light hulls without DD.

 

Yes, all turrets kill quickly with Hornet's Overdrive. But some require much more risk than others. Why go up close to them if you can one-shot them from a safe distance. Which is the case with Gauss, Railgun, Shaft, Magnum, basically all the long range turrets. 

 

All turrets kill quickly when on Hornet Overdrive and DD, so yeah, you could say all turrets are OP since they all kill very quickly against unprotected enemies. Now, we are seeing the new Vulcan being paired with Hornet. Evidently, it confidently gets teamwipes in Siege despite it not being a splash damage turret, and it melts defenses very quickly even when they have multiple heavy hulls.

 

In the higher modifications, the heavy hulls die in at most 2 seconds. That's not much time to react. Light hulls get it in one second definitely no time to react. Hornet's Overdrive is showing what Vulcan can do under ideal circumstances. It allows it to kill heavy hulls in 2 seconds of firing. So we see that Hornet's Overdrive is "OP", but in this current situation, is Vulcan also OP, or is it just the Overdrive? They must get the Overdrive charge from somewhere to use the Overdrive in the first place, and from what I've seen, Vulcan gets that very easily in the higher modifications due to the higher damage output than before.

So what is the solution to the problem?

Before Vulcn was updated to actual bullets - there were not many of them because it's performance was meh.

It had it's spin-up improved and damage increased to make up for it's lesser performance over distance.

Yeah it's super OP on Hornet OD, but so i any turret that can one-shot you as a surprise.  Gauss on DD was clearing out the tanks in Seige with 1 shot.

We all know what the proper solution should be - nerf the ridiculous hornet OD.  But Devs refuse to do it.

I guess the DPS could be tweaked down a bit.  But go too far and any users not equipping hornet will stuggle again - the turret will be back to where it was before the update - un-used.

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5 minutes ago, wolverine848 said:

 

I think it shouldn't ignore modules completely, unless not using DD. I suggested somewhere that a Hornet with OD should deal full standard damage, but if it's using DD or Booster drone then the Module should protect against the additional damage.

On a side note, can anyone check whether Hornet's Overdrive ignores hull augments like burn, freeze and EMP immunity as well? 

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6 minutes ago, Gauss-Hornet said:

I think it shouldn't ignore modules completely, unless not using DD. I suggested somewhere that a Hornet with OD should deal full standard damage, but if it's using DD or Booster drone then the Module should protect against the additional damage.

On a side note, can anyone check whether Hornet's Overdrive ignores hull augments like burn, freeze and EMP immunity as well? 

That would be quite funny - there'd be even more players screaming for a hornet OD nerf...

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2 hours ago, Gauss-Hornet said:

I think it shouldn't ignore modules completely, unless not using DD. I suggested somewhere that a Hornet with OD should deal full standard damage, but if it's using DD or Booster drone then the Module should protect against the additional damage.

On a side note, can anyone check whether Hornet's Overdrive ignores hull augments like burn, freeze and EMP immunity as well? 

Just like Gauss, the immunity alterations shouldn't have even been added into the game. Just more proof that the devs don't double think and triple think of whether or not it's a good idea for the game. Fact, they don't even think at all. They come up with an idea and automatically add it into the game.

 

I would also bet that they don't even play their game. We probably know more about the game than the developers do. Because if the devs played the game often and think logically, they would know that what they've been doing to the game since the beginning of 2019 made it worse.

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18 hours ago, KillerDiesel said:

Just like Gauss, the immunity alterations shouldn't have even been added into the game. Just more proof that the devs don't double think and triple think of whether or not it's a good idea for the game. Fact, they don't even think at all. They come up with an idea and automatically add it into the game.

 

I would also bet that they don't even play their game. We probably know more about the game than the developers do. Because if the devs played the game often and think logically, they would know that what they've been doing to the game since the beginning of 2019 made it worse.

at my rank its literally unplayable unless u got a ton of drugs and 30-35 percent protections against turrets like gauss,magnum ,thunder and vulcan .i just opened up a lower acc yesterday and i tell u the amount of fun in the lower ranks -no drugs ,no protections,no buyers its almost lke the OG tanki and its so much more fun than my liutenant colonel acc

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4 hours ago, sharifsahaf said:

at my rank its literally unplayable unless u got a ton of drugs and 30-35 percent protections against turrets like gauss,magnum ,thunder and vulcan .i just opened up a lower acc yesterday and i tell u the amount of fun in the lower ranks -no drugs ,no protections,no buyers its almost lke the OG tanki and its so much more fun than my liutenant colonel acc

More like there's no OP drones, no OP alterations (wasn't anyway), no 50% protections. Gameplay down there is so much more simple, which makes it much more fun.

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4 hours ago, Ap3xA1pha said:

THIS

 

I'm sure the lower ranks aren't an absolute nightmare like the higher ranks. Although I'm also sure that there's probably gonna be a buyer or two at the lower ranks to spoil the fun.

when u compare that to the number of buyers in the higher ranks its very very few tho i did meet two players using striker salvo without the indicator.probably hackers .except two or three matches its easy to have fun and really see how good u are in the lower ranks .after third lieutenant the game becomes really unplayable

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8 minutes ago, KillerDiesel said:

More like there's no OP drones, no OP alterations (wasn't anyway), no 50% protections. Gameplay down there is so much more simple, which makes it much more fun.

i havent met anyone with drones or even alterations .some druggers are present but since im experienced enough it was easy to get rid of them .alterations are pretty rare from containers .i opened 3 containers got crystals in 2 and a legendary paint(vanadium) in the other.but gameplay is fun

 

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Can you set up a poll with choices Yes and No? 

I think the Electromatic Salvo Augment definitely needs a nerf. It should have a friendly fire effect. If the splash radius hits you, you not only take damage, but remove your own supplies and cooldown. If it hits your own teammate, they dont take any damage, but also lose supplies. because this alterations (augment) really just a buff. Just like Hull Augments

 

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