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Should gauss be nerfed?


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One word: Yes

Too high exploitative potential, especially with the combo I use; strikes from across the map dealing high damage to unprepared enemies; the lock-on duration is so short and, combined with no laser/indication, forms a Railgun-like instant hit that can't be blocked by any tank in between. It thus gives a higher output for lower levels of skill.

One can't say it's not OP just because you need to rely on arcade shots in cluttered maps. Real 'OP-ness' is decided by how disastrous it can be, and that's when it's used for camping, with ODs, drones and supplies.

When I compare it with my Hornet-Shaft combo from another account, I can't help but feel it's a cheap rip-off. What if it can't one-shot medium hulls without DD, while Shaft can? Doesn't Shaft require a much, much higher amounts of skill, especially in MM? Isn't it a sitting duck for enemy fire while sniping, and doesn't it need to conceal it's laser? Simple comparison of statistics doesn't provide rational arguments.

 

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24 minutes ago, Gauss-Hornet said:

especially with the combo I use

Well... this is certainly part of the problem.  Hornet OD.  It is ridiculously OP, and not just with Gauss.  Also with Magnum and Rail.  Learned the other day Hornet OD bypasses DA for mines as well - so magnum-mortars can have great success.  I've been spawn-killed by hornet-magnums before I finished spawning.  Let that sink in.  The crazy OD allows them to spawn-kill at will.  It makes no sense.

So we also need to ask another question - when does Hornet OD finally get a nerf like Titan, Mammoth and Hunter did?

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4 hours ago, mjmj5558 said:

We are not talking only about laser, just only NERF GAUSS. I

I don't think Gauss needs a nerf either, it's perfectly balanced this way. What's the problem with it.?

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19 minutes ago, wolverine848 said:

Well... this is certainly part of the problem.  Hornet OD.  It is ridiculously OP, and not just with Gauss.  Also with Magnum and Rail.  Learned the other day Hornet OD bypasses DA for mines as well - so magnum-mortars can have great success.  I've been spawn-killed by hornet-magnums before I finished spawning.  Let that sink in.  The crazy OD allows them to spawn-kill at will.  It makes no sense.

So we also need to ask another question - when does Hornet OD finally get a nerf like Titan, Mammoth and Hunter did?

Do you know what the counter to Hornet OD.? Just kill that low health enemy. They're not that much harder to kill even with DA 

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11 minutes ago, featwasath said:

Do you know what the counter to Hornet OD.? Just kill that low health enemy. They're not that much harder to kill even with DA 

Well hey don't just come out in the open and sit there for you to kill them do they?  Most activate OD under cover, then pop-out and one-shot you as you navigate the map.  And the radar aids in this - allowing them to ambush from afar.  They aren't like hunter that needs to get close.  So in this case - there is no counter that can mitigate the damage dealt.

Plus DA & protection module (from your turret) allows them to survive longer than you suggest.

 

And what a surprise - you basically just use Hornet & Rail.  I'm sure yours is aun unbiased contribution...

Edited by wolverine848
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15 minutes ago, wolverine848 said:

Well hey don't just come out in the open and sit there for you to kill them do they?  Most activate OD under cover, then pop-out and one-shot you as you navigate the map.  And the radar aids in this - allowing them to ambush from afar.  They aren't like hunter that needs to get close.  So in this case - there is no counter that can mitigate the damage dealt.

Plus DA & protection module (from your turret) allows them to survive longer than you suggest.

 

And what a surprise - you basically just use Hornet & Rail.  I'm sure yours is aun unbiased contribution...

 
 
 

Not only Rail Hornet, I use LCR alteration & activate DD whenever I use my OD. Trust me, this is the best combo in the game ?

But sometimes I find it's hard to one-shot-kill fully upgraded medium & heavy hulls, mostly because I'm making low end damages of my damage distribution 

I don't think so 

Edited by featwasath

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7 hours ago, featwasath said:

I don't think Gauss needs a laser. It does nearly the same damage as of a railgun with LCR alteration, but no one's asking to add a laser to Railgun. Yes, Rail cannot make splash damage, but it can penetrate tanks & do damage to every tank in the line. Yes, these occasions are not very common, same goes with bunch of tanks sitting ducks in the same place. Also, Gauss isn't much powerful like Shaft. A shaft with that capacitor alteration can one-shot-kill a full health JG, but a Gauss never can. Gauss & shaft are not same when considering the damage these turrets deal, so Gauss doesn't need a laser 

 

2 hours ago, featwasath said:

I don't think Gauss needs a nerf either, it's perfectly balanced this way. What's the problem with it.?

The problem is that it can deal a huge amount of damage to you without you knowing. And then BAM, now you're at a huge disadvantage. 

When it didn't existed yet, we were fine with what we had and the battles were a lot more balanced, then came this turret that legit nobody asked for not wanted in the first place. Now to be honest with you, I'd rather have this abomination removed, but since it's hazel favorite toy, that ain't gonna happen.

So at the very least, I think it should have an indication that it's locking onto you. But you're right that it shouldn't be just another laser, because let's be honest, the laser feature is too generic at this point. I think brackets on your tank or health and energy bar to tell you that you're being locked on by a Gauss and a bright colored object near your tank to show you which general direction it's coming from would suffice.

4 hours ago, Nicola_M said:

 

That's rude.  Shouldn't have to explain that to someone over twelve...

Now we assuming people's ages are we? What a brilliant argument. Maybe you shouldn't have asked why I was so confused about and maybe I wouldn't have roasted you with the truth.

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7 minutes ago, DieselPlatinum said:

 

The problem is that it can deal a huge amount of damage to you without you knowing. And then BAM, now you're at a huge disadvantage. 

When it didn't existed yet, we were fine with what we had and the battles were a lot more balanced, then came this turret that legit nobody asked for not wanted in the first place. Now to be honest with you, I'd rather have this abomination removed, but since it's hazel favorite toy, that ain't gonna happen.

So at the very least, I think it should have an indication that it's locking onto you. But you're right that it shouldn't be just another laser, because let's be honest, the laser feature is too generic at this point. I think brackets on your tank or health and energy bar to tell you that you're being locked on by a Gauss and a bright colored object near your tank to show you which general direction it's coming from would suffice.

So is any other turret in the game, except for Shaft & Striker. What's so special about Gauss.?

Hey, this is a very good idea & I do support it. Why don't you post it in "Ideas & Suggestions" section.? But I'm against that direction indicator, cause it's way more detailed & hence OP than lasers. Sometimes players don't see lasers & get hit by Shafts, but nobody will unsee this direction indicator. 

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38 minutes ago, DieselPlatinum said:

 

Maybe you shouldn't have asked why I was so confused about and maybe I wouldn't have roasted you with the truth.

Truth? From a player that doesn't even use gauss? lol.

Keep it.

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20 minutes ago, featwasath said:

So is any other turret in the game, except for Shaft & Striker. What's so special about Gauss.?

 

Exactly. People forget we had this exact same conversation a year back about Hammer/Duplet. Two bangs without warning and you're gone.

And gauss has been out almost a year and no one moans, but a few weeks after the alt came out....

 

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4 minutes ago, Nicola_M said:

And gauss has been out almost a year and no one moans, but a few weeks after the alt came out....

Ever since Gauss came out, there has been a lot of outrage over the 'bang out of nowhere'.

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1 hour ago, DieselPlatinum said:

When it didn't existed yet, we were fine with what we had and the battles were a lot more balanced

Not exactly.

I've never been fine with Shaft one-shotting medium hulls or compact tanks for firebird. Or twins impact or duplet.

Don't get me started on magnum/Rail+hornet.  But that's another story altogether and I've started a separate thread.

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Gauss is not OP. It's fairly balanced. I play on a Major account and I'm actually surprised to find this thread because I never have a problem with gauss. I've never been one shot by gauss with my Mk4 Viking, and I rarely ever get hit by its lock-on shot anyways. It's too easy to avoid.

Anyone complaining about "The problem is that it can deal a huge amount of damage to you without you knowing. And then BAM, now you're at a huge disadvantage." needs stop crying and get good.

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1 hour ago, wolverine848 said:

Not exactly.

I've never been fine with Shaft one-shotting medium hulls or compact tanks for firebird. Or twins impact or duplet.

Well, firebird, twins and hammer all have to get in close, while Gauss can just get you from the other side of the map.

2 hours ago, featwasath said:

So is any other turret in the game, except for Shaft & Striker. What's so special about Gauss.?

Hey, this is a very good idea & I do support it. Why don't you post it in "Ideas & Suggestions" section.? But I'm against that direction indicator, cause it's way more detailed & hence OP than lasers. Sometimes players don't see lasers & get hit by Shafts, but nobody will unsee this direction indicator. 

Maybe the direction pointer might be a little harsh, but I don't know. Probably won't be as harsh of a treatment that striker got though.

What separates Gauss from striker is that striker needs all four rockets to hit to deal max damage potential and the rockets are really slow compared to gauss that needs just one shot and it's really quick, almost instant in fact. 

Shaft has to be immobile to use the sniper shot while Gauss doesn't.

1 hour ago, Nicola_M said:

Truth? From a player that doesn't even use gauss? lol.

Keep it.

LMFAO. Now you're assuming that I have one account? Great job, you're just proving my point.

56 minutes ago, fishFAST said:

Gauss is not OP. It's fairly balanced. I play on a Major account and I'm actually surprised to find this thread because I never have a problem with gauss. I've never been one shot by gauss with my Mk4 Viking, and I rarely ever get hit by its lock-on shot anyways. It's too easy to avoid.

Anyone complaining about "The problem is that it can deal a huge amount of damage to you without you knowing. And then BAM, now you're at a huge disadvantage." needs stop crying and get good.

You can get as "good" as you can, but it'll still get you. The only way that it surely wouldn't is if you camped in the depths of your teams base the whole battle.

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10 minutes ago, DieselPlatinum said:

Well, firebird, twins and hammer all have to get in close, while Gauss can just get you from the other side of the map.

And yet... Hunter as been nerfed to oblivion...

Still doesn't change the fact you can't fight back against twins when it's impact up close lifts the front a of a medium hull off the ground.

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1 hour ago, DieselPlatinum said:

LMFAO. Now you're assuming that I have one account? Great job, you're just proving my point.

Quite.

But I'm also assuming you're intelligent enough not to b*tch about a turret you have being OP, which would be a first in the history of gaming.

People don't generally cut their own noses off to spite their faces, but hey, you're proving Darwin's Law if nothing else.

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1 hour ago, DieselPlatinum said:

The only way that it surely wouldn't is if you camped in the depths of your teams base the whole battle.

Or if you actually moved, so that it didn't achieve aim lock.

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1 hour ago, wolverine848 said:

And yet... Hunter as been nerfed to oblivion...

Still doesn't change the fact you can't fight back against twins when it's impact up close lifts the front a of a medium hull off the ground.

I honestly don't remember the last time I had a one on one encounter with a twins user. Which is quite surprising. And yeah hunter shouldn't have gotten such a harsh nerf like it did.

7 minutes ago, Nicola_M said:

Quite.

But I'm also assuming you're intelligent enough not to b*tch about a turret you have being OP, which would be a first in the history of gaming.

People don't generally cut their own noses off to spite their faces, but hey, you're proving Darwin's Law if nothing else.

I bash the turret for being OP because it is OP. I may have it on 5 lower ranked accounts, and do really well with it on each account. But that just proves that it's OP, well all the way up to colonel rank that is.

4 minutes ago, Nicola_M said:

Or if you actually moved, so that it didn't achieve aim lock.

But where are you gonna move to?

How do you know it won't shift it's aim to lock on to you?

And how will you know that it's locking on to you?

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35 minutes ago, DieselPlatinum said:

And yeah hunter shouldn't have gotten such a harsh nerf like it did.

There were so many gold-digger whiners you knew it would probably happen.

But down to 5 seconds?  LMAO.  As another player put in a different post - I agree that it was probably accidental due to the Gauss alteration - but then they ret-conned it like they meant to do it.  Either way - bad optics.

If they keep the ridiculously small cool-down they need to get rid of the activation delay to at least partially make up for that.

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40 minutes ago, DieselPlatinum said:

But where are you gonna move to?

How do you know it won't shift it's aim to lock on to you?

And how will you know that it's locking on to you?

Anywhere,

You don't.

When you're respawning.

?

Edited by Nicola_M
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1 hour ago, Nicola_M said:

1) Anywhere,

 2) You don't.

 3) When you're respawning.

?

1) guess we'll just play the "guess the correct cover in 2 seconds" game then, huh?

2) exactly.

3) explain.

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12 hours ago, miguelduarte13 said:

Hmm i don't think it should be nerfed , and if gauss gets nerfed one day tanki will also have to nerf other turrents including vulcan 

every other turret is fairly balanced .i guess u dont use vulcan .yeah its damage is good but once it goes into overheating without dd,freeze,isida or repair kits its hard to stop self destructing .moreover its not like a gauss .u see a vulcan attacking u u hide.but in gausses case its locked on to u ,u wouldnt even know.its locked on to someone quite at a distance from u and ur collateral damage

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