Jump to content
EN
Play

Forum

Should Hornet OD be nerfed?


 Share

Recommended Posts

SMH

Really, are we going on about this again?  Just like Shaft, everyone gets all wound up when they get one shot?  Really people.  You need to stop your

WHINING!

This does not increase survivability of the hull, and it pings like a beast, with visual to go with it.  It doesn't add the ability to increase damage, it just lets the turret do it's max damage.

Everyone is so spoiled with their stupid drugs, drones, and protection modules, that perish the thought, that you could get killed without having been shot for well over 8000+ damage base first.

It's ridiculous that everyone is SO WORRIED about this.  It last 20 seconds, it just means it's you and your tank against the enemy, NOT you and your drugs and your drone and your modules.  Suck it up people and stop complaining.  The flip side of that coin is how hard it is to kill nearly anything in this game without those things.  This creates a force equalizer for 20 seconds for one team member to really go after the Titan with the m7 protection module that is camping the flag with DD on and some defensive drone on.  You get a two titans with two dictators that really know how to play, and it's nearly all you can do, spending a ton of supplies, to even make a dent.

Lets be clear too, that overdrive doesn't fill up nearly as fast as you claim either.  In a good game, you get 3, maybe 4, I think twice I got 5, full overdrives, and I have to dodge enemy fire and damage to bring it to bare on the enemy, in a Hornet, second lightest hull in the game.

Leave this overdrive alone and find other things to lament, like how much drugging has to be done to play the game.

Share this post


Link to post
Share on other sites

2 minutes ago, FogOfWar_XXX said:

SMH

Really, are we going on about this again?  Just like Shaft, everyone gets all wound up when they get one shot?  Really people.  You need to stop your

WHINING!

This does not increase survivability of the hull, and it pings like a beast, with visual to go with it.  It doesn't add the ability to increase damage, it just lets the turret do it's max damage.

Everyone is so spoiled with their stupid drugs, drones, and protection modules, that perish the thought, that you could get killed without having been shot for well over 8000+ damage base first.

It's ridiculous that everyone is SO WORRIED about this.  It last 20 seconds, it just means it's you and your tank against the enemy, NOT you and your drugs and your drone and your modules.  Suck it up people and stop complaining.  The flip side of that coin is how hard it is to kill nearly anything in this game without those things.  This creates a force equalizer for 20 seconds for one team member to really go after the Titan with the m7 protection module that is camping the flag with DD on and some defensive drone on.  You get a two titans with two dictators that really know how to play, and it's nearly all you can do, spending a ton of supplies, to even make a dent.

Lets be clear too, that overdrive doesn't fill up nearly as fast as you claim either.  In a good game, you get 3, maybe 4, I think twice I got 5, full overdrives, and I have to dodge enemy fire and damage to bring it to bare on the enemy, in a Hornet, second lightest hull in the game.

Leave this overdrive alone and find other things to lament, like how much drugging has to be done to play the game.

Shake your head all you want.  Must be coincidence it's the ONLY hull you use. right?

Dodge... lol... with long range turrets you can just  camp or hide or both.

Congrats on your totally unbiased opinion.

  • Like 1

Share this post


Link to post
Share on other sites

22 minutes ago, wolverine848 said:

Shake your head all you want.  Must be coincidence it's the ONLY hull you use. right?

Dodge... lol... with long range turrets you can just  camp or hide or both.

Congrats on your totally unbiased opinion.

It was the only hull I used period, long before overdrives.  Anyone can see that if they look at my profile.  Doesn't hurt that I play shaft, so yeah, every once in a while I get to actually use it as it was intended, that is point, shoot, kill something. 

 

But forget about that.  Hammer, Isidia, etc, anything that has a limited effectiveness in terms of range or rate of fire is immediately put in to a class of "sub class" in terms of turrets now.  Tanki has turned into Twins, Ricos, Rails, and Smokeys without this overdrive (you can throw in Thunder and Gauss too, but they at least have reduced rates of fire).  Shafts can cause a lot of damage, if they could actually do all the damage, but whatever, modules are fine, but take forever to reload.  Hammers too.  All the close in turrets get raped on the way to their targets and Heavy units like Mammoth and Titan that can already take a beating just sit there and dish it out.  The Hornet OD is the ONLY equalizer that exists to stop the over supplied, heavy hull, drone using, drugging opposition sometimes, and for a whole whopping 20 seconds every minute and a half at best.

Edited by FogOfWar_XXX
corrected diction and grammar

Share this post


Link to post
Share on other sites

1 minute ago, FogOfWar_XXX said:

It was the only hull I used period, long before overdrives.  Anyone can see that if they look at my profile.  Doesn't hurt that I play shaft, so yeah, every once in a while I get to actually use it as it was intended, that is point, shoot, kill something. 

 

But forget about that.  Hammer, Isidia, etc, anything that has a limited effectiveness in terms of range or rate of fire is immediately put in to a class of "sub class" in terms of turrets now.  Tanki has turned into into Twins, Ricos, Rails, and Smokeys without this overdrive (you can throw in Thunder and Gauss too, but they at least have reduced rates of fire).  Shafts can cause a lot of damage, if they could actually do all the damage, but whatever, modules are fine, but take forever to reload.  Hammers too.  All the close in turrets get raped on the way to their targets and Heavy units like Mammoth and Titan that can already take a beating just sit there and dish it out.  The Hornet OD is the ONLY equalizer that exists to stop the over supplied, heavy hull, drone using, drugging opposition sometimes, and for a whole whopping 20 seconds every minute and a half at best.

No one is stopping you from using supplies or drones - that's your decision.  So defending Hornet because you choose not to make use of available resources is disingenuous.  It's not like hornet affects you much - you barely have any modules to speak of and have not sunk resources into that - unlike many others.

Well - you do use some supplies - mines.  I guess that helps out with camping.

Can you at least admit that bypassing spawn-protection is just dumb?

  • Like 1

Share this post


Link to post
Share on other sites

28 minutes ago, wolverine848 said:

No one is stopping you from using supplies or drones - that's your decision.  So defending Hornet because you choose not to make use of available resources is disingenuous.  It's not like hornet affects you much - you barely have any modules to speak of and have not sunk resources into that - unlike many others.

Well - you do use some supplies - mines.  I guess that helps out with camping.

Can you at least admit that bypassing spawn-protection is just dumb?

I drop some mines, but again, nowadays it's kind of fruitless, unless they're coming at you beat up, getting chased, otherwise they'll hide till they can pop a pill again and then come for you.

As for modules, who has the time to constantly switch between them.  Those came with a kit I bought, so I sank money into them because for a while izzies and firebirds were very troublesome for shafts and I had them lying around.

As for by-passing spawn protection, I can safely safe that I was perplexed at first, but in game play terms, you get people with trooper and they just spawn in the middle of a push they were just removed from, and rather than having to take a defensive posture and then regroup, they can just hit the ground running, or in the case of a titan or mammoth, not care much at all.  This forces people to not be so nonchalant about sitting there out in the open and taking advantage of their trooper drone and fully charged Viking OD when they hear the tell tale ping of the hornet OD.  That said, I could still almost agree that it might be a touch over kill if someone is playing with drugs and modules on and firing up the drone to just spawn kill people.  Again though, its 20 seconds, you have to use it wisely.  Sitting around and picking off respawns is not exactly a team favoring effort.

As for disingenuous, you claim the high ground based upon YOUR take on the game.  Just because you bought into the supplies aspect of Tanki doesn't put you into a place of the "obvious perspective".  There are plenty of us that are bored to tears with game play now, and really don't know why we stick around other than creatures of habit.  Supplies have turned this game into a brawling free for all with behavior more akin to coliseum fights between rival gangs than armor and tactics.  The fact that someone can in an instant, stop the enemies power move based upon their consumption is, as far as I'm concerned, one of the FEW steps in the right direction this game has taken in YEARS.  Shafts afar, hammers up close, suddenly game play changes for a brief moment and we don't have Dictators running the flag while a Titan camps in your own base and wrecks havoc at nearly
no consequence to its behavior.  Opposing territory should be far more dangerous then friendly, and going there should mean only for the purposes of the battle type, otherwise prepare to be shredded to bits.  Alas, that's not Tanki anymore, except, for very short, momentary 20 second respites brought on by hornet.

Edited by FogOfWar_XXX

Share this post


Link to post
Share on other sites

2 minutes ago, FogOfWar_XXX said:

As for by-passing spawn protection, I can safely safe that I was perplexed at first, but in game play terms, you get people with trooper and they just spawn in the middle of push they were just removed from, and rather than having to take a defensive posture and then regroup, they can just hit the ground running, or in the case of a titan or mammoth, not care much at all.

A hornet-magnum with DD can one-shot a medium hull before it finishes spawning.  Yeah, that's just awesome and great for gameplay.

If you can't even agree on that I'd say we have nothing more to discuss.

  • Like 1

Share this post


Link to post
Share on other sites

7 minutes ago, wolverine848 said:

A hornet-magnum with DD can one-shot a medium hull before it finishes spawning.  Yeah, that's just awesome and great for gameplay.

If you can't even agree on that I'd say we have nothing more to discuss.

Again, perspective.  Magnum shouldn't even exist.  IT was a cool idea that was terribly implemented.  The mere fact than can fire while moving is asinine.  You are arguing with me on something that you know well I have no disagreement on, but for reasons that go well beyond the OD of hornet.  And for the record, if magnum had been done properly, it should be able to one shot, on a direct it, a mammoth, but again, Magnum is a FAIL and a joke, and should not even be in the game as it is.

 

Shafts a long time ago were able to one shot Heavys too, and I think that should be the case still, but even now, we can one shot a medium hull, that ISN'T DRUGGED and DRONED and MODULED up, so really, Shafts can't do much of anything.

 

If I AM going to play the "what if game" and join you in the notion the magnums with DD and hornet OD are a problem, and ignore that they are a problem period, yes, of course it's ridiculous.

Edited by FogOfWar_XXX
  • Like 2

Share this post


Link to post
Share on other sites

4 minutes ago, FogOfWar_XXX said:

Again, perspective.  Magnum shouldn't even exist.  IT was a cool idea that was terribly implemented.  The mere fact than can fire while moving is asinine.  You are arguing with me on something that you know well I have no disagreement on, but for reasons that go well beyond the OD of hornet.  And for the record, if magnum had been done properly, it should be able to one shot, on a direct it, a mammoth, but again, Magnum is a FAIL and a joke, and should not even be in the game as it is.

 

Shafts a long time ago were able to one shot Heavys too, and I think that should be the case still, but even now, we can one shot a medium hull, that ISN'T DRUGGED and DRONED and MODULED up, so really, Shafts can't do much of anything.

 

If I AM going to play the "what if game" and join you in the notion the magnums with DD and hornet OD are a problem, and ignore that they are a problem period, yes, of course it's ridiculous.

I am on record - numerous times - as saying that indirect-fire weapons do not belong n TO.

But they are here, and so are Rails, which can also one-shot medium hulls that are spawning.

So the question going forward with the items currently in the game is - why is hornet-OD allowed to kill spawning tanks?

Share this post


Link to post
Share on other sites

1 minute ago, wolverine848 said:

I am on record - numerous times - as saying that indirect-fire weapons do not belong n TO.

But they are here, and so are Rails, which can also one-shot medium hulls that are spawning.

So the question going forward with the items currently in the game is - why is hornet-OD allowed to kill spawning tanks?

And since you are sticking on this, I will submit to you that I agree, it is an odd and maybe poorly placed function in the game, but I will also say that it's not the deal breaker you make it out to be either.  Like I said, at the higher level, you can't sit around just trying to rack up K/D on unsuspecting spawners.

If they took that part away, I wouldn't be crushed, so long as they don't touch the rest of it, and people once in a while crush the dictator/titan rush.

Share this post


Link to post
Share on other sites

On 4/13/2020 at 9:32 PM, wolverine848 said:

How do 5 defenders not kill 1 tank carrying the ball?  Unless they ALL have short-range turrets like fiebird, I can't see you not taking lethal damage on the way in.  And no mines?

Sounds like a noob team - learned nothing after the first time.  A perfect storm comes every now and then but I would not excpect that to be a common occurence.

Meh. I don't disagree with you that they were perhaps not a top notch team. Or maybe they didn't have great communication. And there might have been 1 mine. But no, there was no saboteur with huge mine laying... or if there was. I took an alternate route. The map had 4 separate avenues to attack from. I came from one that was not really a backdoor, but I had cover going in. 

Well, of the 5, one was hidden behind a wall, so i set my hunter overdrive to activate right as I went up the ramp to zap him. The freeze mammoth, and isida dictator were right up almost against the ramp but kind of back in front of capture point for rugby. So it was not a hard zap.

 

The shaft I believe and smoky might have been looking away when I first arrived. But as soon as I used my zap an dthe lightning bolts started fizzing around their teammates I'm sure I saw them point their guns at me to shoot me. But that was the beauty of it, the shaft was camped back in behind and the mammoth freeze I'm pretty sure was between us, so there was no immediate shot. And I'm pretty sure the smoky was just off to the back by a building, and he had better line of sight, but I think the isida dictator was slightly obscuring it too. So I just wove around the mammoth dictator. And it was an instant score.

Of the 4 overdrives I used, 1 was blocked. The other 3 scored. Yeah... they might not have been the strongest team. But neither was my team. But my combo made all the difference. Hunter zap for the win. I ended with like 680 point in rugby. Fantastic. 

 

----

 

As for the whining about hornet... its a joke. Don't talk to me about all this over drugging. I have over 15000 of almost all drugs except repair kits. I literally can not use them fast enough. So I get it that maybe repair kits are still a viably exhaustible drug. But don't tell me you can't afford to drug like a maniac with the weekly containers, and containers themselves. 90% of what they give is drugs, or crystals. The odd paint. 

And even 1 hornet is ok. I've been in game where half or over half the enemy team was hornets. There were constantly not only 1 activated hornet OD, but 2. And while I've been in games where I faced 3 hunters, or 3 titans, and I was just like... god damn. Facing 3 hornets or more... was incredibly frustrating equally as much as multiple hunters or titans.

 

So if they decided to nerd hunters and titans.

 

Yup. nerf hornets too. 

 

I get they are light hulls, and thats the counter balance. But have some intellectual honesty and admit they could afford to leave one form of resistance untouched. Especially the spawn resistance. Let alone either a protection or double armour. 

Edited by ControlledChaos
Kindly refrain from using inappropriate language.
  • Like 1

Share this post


Link to post
Share on other sites

I know this is about Hornet's OD in particular. But if you asked me, ODs in general should be either gone, or just something that the low-ranks get to play with. In terms of whacky, you've got Viking's OD. In terms of downright ridiculous, look no further than Hunter's OD...1 click of a button and boom, a freebie.

Share this post


Link to post
Share on other sites

Hornet OD as an idea is alright. Not great, just alright. It provides a crutch to the Railguns, Thunders, and Firebirds because at least a third of people have those modules.

 

But, it absolutely does need a nerf. I could go on about how Overdrives shouldn't even exist because they add a new level of complexity, making Tanki a far cry from its roots as a simplistic multiplayer tank shooter, and how Overdrives are very difficult to balance because of how complex they are. I won't though, because it's neither the time nor the place.

 

Anyway, Hornet does need a nerf, but part of it's OPness come from Alterations. I guarantee a few popped into your head. (Rotating Magnum, Large Caliber Rounds, Round Destabilization) Those are flat out OP and need a nerf, or even removal, and it should be handled before any Overdrives are.

Share this post


Link to post
Share on other sites

3 minutes ago, coconuttree said:

Hi. Just out of curiosity. Do you play only pro battles or do you play mm also?

Well, I'm in the throes of TRYING to organize a rank up party for FOWXXX, thus that account has not seen much action in a while, but as soon as I do rank it up, that is EXACTLY my plan moving forward.  I am going to forgo entirely MM if possible.  I've been watching the Pro battle list and since Tanki has gotten smaller, it seems to be hit or miss on there, but I won't know until I actually try and spend the time day in and out hitting those lists and seeing if there is enough action there to warrant the effort.  If there isn't, I'll probably play on rare occasion and live contented with my account at Legendary and be done with it.  The game is day by day getting harder to enjoy, and then having to suffer fools like this who want to truly homogenize every last aspect of game play, I can do without it.

Share this post


Link to post
Share on other sites

8 minutes ago, FogOfWar_XXX said:

 

Ah, so you do play mm. So you should be getting a decent amount of supplies from the missions and containers etc. But you don't seem to use that much(especially dd). Why? Do you just hate using them or is there some other reason. (I'm asking honestly)

Share this post


Link to post
Share on other sites

I have an opinion about Hornet's OD, but writing posts is difficult, takes a lot of time, because of executive dysfunction

Something that happens too often on here is topics being closed before I can write anything because discussions get too heated, so can people calm down a bit?

Share this post


Link to post
Share on other sites

10 minutes ago, SporkZilla said:

I have an opinion about Hornet's OD, but writing posts is difficult, takes a lot of time, because of executive dysfunction

Something that happens too often on here is topics being closed before I can write anything because discussions get too heated, so can people calm down a bit?

Sorry man,

Just sometimes someone has to say something.  I haven't in a good long time, but this was too much.  I said I'm done speaking my piece, you can write at your leisure, I'm not likely to have much more to say.

Share this post


Link to post
Share on other sites

Since some of you guys are incapable of holding a normal, civil discussion, and this turning into nothing more than a flame war with is own repercussions, I'm going to stop this here before it gets further out of hand. I would advise you to start having constructive and meaningful talks with our community.

  • Haha 4

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...