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Petition to add Subway to MMS


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20 members have voted

  1. 1. Do you agree

    • yes
      17
    • no
      3


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3 hours ago, wolverine848 said:

Subway would be great for Ricco.

Add Death-track and Skylark while at it...

bro these are some maps I listed before.

These maps were all standard before, really balanced too, why did they remove fan-favorites LOL

3 hours ago, sensei_tanker said:

i really like this map and it gives me nostalgia. Please add this map.

I want it to be in MM, but this will definitely need to be tweaked. It is way to big for an 8v8 since there are two (or 3 if you count level under the subway.) levels to this map, and in CTF, SGE, and RGB, you'd spawn in the most random spots. This mode could be locked out from TJR since the JGR is too fat underground. Add the map Opposition to your poll. One of the best maps for XP/BP and just normal intense battles back in 2014-2016

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I definitely agree that we need some new maps added to MM, and some removed. Particularly Massacre. I always leave that map if I can help it.

Edited by Alklines
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6 minutes ago, Alklines said:

I definitely agree that we need some new maps added to MM, and some removed. Particularly Massacre. I always leave that map if I can help it.

Maps to be removed. Massacre for all game modes so remove this crap map in general. Wolfenstein for CTF because it is incredibly hard to capture one flag. Stadium for ASL because attacking team almost never wins. Highways ASL because attacking team almost never wins. 

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39 minutes ago, yellowghetto said:

Maps to be removed. Massacre for all game modes so remove this crap map in general. Wolfenstein for CTF because it is incredibly hard to capture one flag. Stadium for ASL because attacking team almost never wins. Highways ASL because attacking team almost never wins. 

Don't forget forest for well basically ctf and rugby and archipelago in general.

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3 hours ago, DieselPlatinum said:

Don't forget forest for well basically ctf and rugby and archipelago in general.

Forest CTF is really balanced, no idea what you are talking about. It is also one of my favorites. Actually, IMO Forest is one of the perfect MM maps.

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31 minutes ago, yellowghetto said:

Forest CTF is really balanced, no idea what you are talking about. It is also one of my favorites. Actually, IMO Forest is one of the perfect MM maps.

The battles there end way too quick. Also Parma is another map that should be removed from MM.

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10 hours ago, yellowghetto said:

Forest CTF is really balanced, no idea what you are talking about. It is also one of my favorites. Actually, IMO Forest is one of the perfect MM maps.

Not a fan.

28 minutes ago, Thomas11239 said:

I loved noise, although Noise JGR would not be succesful I think

Upper team has huge advantage. Noise map would need so much re-design to make it balanced you probably would not recognize it.

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5 minutes ago, wolverine848 said:

Not a fan.

Upper team has huge advantage. Noise map would need so much re-design to make it balanced you probably would not recognize it.

I know, especially with red Magnum-miners it's a pain.

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Massacre isn't horrible, it's just that the textures make it unplayable. If they fixed the textures and tweaked some other aspects, it would become alot better imo.

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One of my favorites maps back in the day, before matchmaking. So, HELL YEAH

#BringBackOldTanki

16 hours ago, DieselPlatinum said:

I haven't been in a battle in that map in so long that I've actually forgotten what gameplay was like there.

I used to stay in the roof & kill enemies, specially flag thieves. They found it very hard to escape my railgun (the good old one, you know) whenever they chose to get the flag & run along the roof 

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11 hours ago, Dhikr said:

Massacre isn't horrible, it's just that the textures make it unplayable. If they fixed the textures and tweaked some other aspects, it would become alot better imo.

In Tanki X Massacre made sense, the textures were smooth and the hulls adapted with the curves. In TO, it still adapts resources from Flash, and the models of the hulls are more blocky, which creates some tensions on the textures on maps. When using a hull like Hornet, you may feel random bumps in Massacre, or in other maps with ramps, when you go too fast, for some reason you get random stops, or a weird bump.

 

12 hours ago, Thomas11239 said:

I know, especially with red Magnum-miners it's a pain.

What's a red Magnum miner? Are you referring to the ASL mode as well?

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20 minutes ago, yellowghetto said:

In Tanki X Massacre made sense, the textures were smooth and the hulls adapted with the curves. In TO, it still adapts resources from Flash, and the models of the hulls are more blocky, which creates some tensions on the textures on maps. When using a hull like Hornet, you may feel random bumps in Massacre, or in other maps with ramps, when you go too fast, for some reason you get random stops, or a weird bump.

Yeah, light hulls are affected the most by it. Super annoying when you randomly flip out of nowhere.

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6 hours ago, yellowghetto said:

 

 

What's a red Magnum miner? Are you referring to the ASL mode as well?

I meant where the Magnum alt shoots mines and the whole blue platform is full of them.

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7 hours ago, Thomas11239 said:

I meant where the Magnum alt shoots mines and the whole blue platform is full of them.

With ALL enemies being red - regardless of starting spot on map - you need to refer to location. 

In this instance I would guess you mean upper-level players dropping mines onto the lower-level team...

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