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Please for the Love of God Kill the Railgun-Hornet META


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Hornet's OD counters the most fundamental, core gameplay mechanics in Tanki -- supplies and overdrives. Hunter does a similar role but at least they need to be at close range to use their ability. Not to mention Hornet's OD also allows you to shoot through spawn protection. The Devs added the "ghost" feature to prevent exactly this from happening! Hypocrites.

I'm seeing at least 1 Rail-Hornet player every game, no matter the map big or small -- and it's effective! Who knew 1-shotting light/medium hulls is powerful? I've got 25% module protection, but I'm constantly getting pelted and chunks of my HP disappearing. You can't hide or protect yourself -- you get out of your spawn with over half your health gone. It's not fun. It's infuriating! It makes me want to quit -- and if I return, to buy Hornet at the next sale, (which I'll do because it's broken) even though I've got a respectable garage already.

Edited by ControlledChaos
Kindly refrain from using inappropriate language.
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They're weak, yes. So you'd use DA to help... But it won't. Same situation with Titan. You're a sitting duck against them. Your OD won't protect you. You need to kill them quickly, and they've got the upper hand. They can see you through walls, disabled your defenses -- they're pre-firing monsters. You can't easily hide with a Titan, so you need a lighter hull. Then what? Wait 30s or whatever for their OD to run out behind cover?

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I agree with you completely. Wait till they start to equip Large Caliber Rounds or Destabilization because they know that their stock damage range is pathetic

It's honestly really infuriating having 35% protection and getting your Dictator one-shotted still.

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11 minutes ago, Tidebreaker said:

 

It's honestly really infuriating having 35% protection and getting your Dictator one-shotted still.

What about having 50% and still get 1 shot? I am dumb to MU equipments fully?

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It's not just railgun that's benefiting so much from the ability, Gauss, shaft, and magnum are also as well.

 

Worst of all, there's nothing you can do to protect yourself against this thing.

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3 hours ago, HappyFace said:

Hornet's OD counters the most fundamental, core gameplay mechanics in Tanki -- supplies and overdrives. Hunter does a similar role but at least they need to be at close range to use their ability. Not to mention Hornet's OD also allows you to shoot through spawn protection. The Devs added the "ghost" feature to prevent exactly this from happening! Hypocrites.

I'm seeing at least 1 Rail-Hornet player every game, no matter the map big or small -- and it's effective! Who knew 1-shotting light/medium hulls is powerful? I've got 25% module protection, but I'm constantly getting pelted and chunks of my HP disappearing. You can't hide or protect yourself -- you get out of your spawn with over half your health gone. It's not fun. It's infuriating! It makes me want to quit -- and if I return, to buy Hornet at the next sale, (which I'll do because it's broken) even though I've got a respectable garage already.

You are competly wrote false things, and try to write everything from a bad view. First hornet OD IS NOT IGNORING SUPPLIES! Currently, there are 7 supplies: gold box, battery, double damage, speed boost, and double armour. Yes, it ignores the last one, but it is one out of seven. Secondly, yes, railgun LCR can one shot medium hulls(, but ONLY WITH DD), but it also have long reload + recharge time. Also about hornet OD: it is perfectly balanced. To tell the truth, when new overdrives came into the game, i want to replace my hornet with wasp. Then, i saw that it ignores DA and prots, so i continued using it. But, don't forget about that hornet is a light hull. This means that it can be killed very easily, and the player have to wait until the OD recharges. Also, sometimes, there are no enemies around you, so you cant ise your overdrive effectivly. So please, before you write about something that you DON'T USE (this means that you don't have experience about the pros and cons of it, so you only saw one point of view ), try to think about is it true that you say.

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19 minutes ago, mjmj5558 said:

You are competly wrote false things, and try to write everything from a bad view.

 

1) First hornet OD IS NOT IGNORING SUPPLIES! Currently, there are 7 supplies: gold box, battery, double damage, speed boost, and double armour. Yes, it ignores the last one, but it is one out of seven.

 

2) Secondly, yes, railgun LCR can one shot medium hulls(, but ONLY WITH DD), but it also have long reload + recharge time. Also about hornet OD: it is perfectly balanced. To tell the truth, when new overdrives came into the game, i want to replace my hornet with wasp. Then, i saw that it ignores DA and prots, so i continued using it.

 

3) But, don't forget about that hornet is a light hull. This means that it can be killed very easily, and the player have to wait until the OD recharges. Also, sometimes, there are no enemies around you, so you cant ise your overdrive effectivly.

 

4) So please, before you write about something that you DON'T USE (this means that you don't have experience about the pros and cons of it, so you only saw one point of view ), try to think about is it true that you say.

1) Ok, genius, we all know that it doesn't ignore ALL supplies. But unlike you, we know what he meant.

2) perfectly balanced to you. But it can counter just about all other ODs. Also LCR's reload isn't even that noticeable, just it's delay before firing somewhat.

3) everyone knows that it has a low HP and weight, but that doesn't seem to stop many people from dominating battles using hornet.

4) you say this and yet that's the only thing you use.

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6 minutes ago, KillerDiesel said:

1) Ok, genius, we all know that it doesn't ignore ALL supplies. But unlike you, we know what he meant.

2) perfectly balanced to you. But it can counter just about all other ODs. Also LCR's reload isn't even that noticeable, just it's delay before firing somewhat.

3) everyone knows that it has a low HP and weight, but that doesn't seem to stop many people from dominating battles using hornet.

4) you say this and yet that's the only thing you use.

1) Really? And why he said that hunter OD do the same???

2) Almost alll ODs?! Can you tell me how can it counter wasp, hunter mammoth, viking, dictator OD?

3) If you cannot kill a hornet, that is not a balance problem.

4) i have a really interesting fact to you: i almost use all hulls exept mammoth, but on different accounts.

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34 minutes ago, mjmj5558 said:

1) Really? And why he said that hunter OD do the same???

2) Almost alll ODs?! Can you tell me how can it counter wasp, hunter mammoth, viking, dictator OD?

3) If you cannot kill a hornet, that is not a balance problem.

4) i have a really interesting fact to you: i almost use all hulls exept mammoth, but on different accounts.

1) seriously? You're gonna ask a stupid question here?

2) for mammoth, hunter, and wasp you just need to keep your distance and shoot them from afar. Wasp might be a bit harder to deal wil considering its speed and small size and it's bomb able to kill everyone in its proximity, but it can still be done.

For dictator, just wait till it uses its OD then use your OD a DD, and down goes the dictator.

For Viking, they need to remain exposed for 7 seconds to maximize the benefit of the OD. Hornet can just pop in a DD shot and kill the Viking.

3) actually it is a problem if they can kill you and you can't do anything to counter it.

4) fun fact: so do I.

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4 hours ago, Viking4s said:

Well light hull are weak, you need to hide. If you have a titan then it is less of a problem.

My Titan - inside the dome - has been one-shot by hornets.  So it is not "less of a problem".

Hornet+DA+50% module has equivalent of 8000 health.  Not exactly weak.  It's not like they sit there and take it.

Stop defending this abomination of an OverDrive.  It's just silly.

44 minutes ago, mjmj5558 said:

1) Really? And why he said that hunter OD do the same???

2) Almost alll ODs?! Can you tell me how can it counter wasp, hunter mammoth, viking, dictator OD?

3) If you cannot kill a hornet, that is not a balance problem.

4) i have a really interesting fact to you: i almost use all hulls exept mammoth, but on different accounts.

1) Maybe he meant that Hunter OD takes away your defense like DA, just like hornet ignores it.  Same result.

2) Mammoth and Hunter have to get very close, same with wasp.  You can kill them all before they get within range.

3) The hornet hides and one-shots you.  From anywhere on the map.  Yes - that is a balalnce problem.

4) So you don't want this account to get nerfed.  Still shows bias.

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1 hour ago, mjmj5558 said:

1) Really? And why he said that hunter OD do the same???

2) Almost alll ODs?! Can you tell me how can it counter wasp, hunter mammoth, viking, dictator OD?

3) If you cannot kill a hornet, that is not a balance problem.

4) i have a really interesting fact to you: i almost use all hulls exept mammoth, but on different accounts.

Keep up the good work defending hornet. Thx man ?

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Yes, hornet's OD needs a nerf. However, a hornet + rail combo is not that good for cp, ctf, rugby and siege.Why? Have you seen hornet+rail players cap points consistently in a match? Have you seen hornet+rail players cap a flag/return a flag? Have you seen hornet+rail players carry the ball in rugby? Most hornet+rail players are after one thing, kills and I can kind of live with that. Even the best hornet + rail players cannot shoot accurately 100% of the time. Hornet + rail + wall go together. Hornet + vulcan, though, is another matter. Enjoy your hornet OD for now.

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1 hour ago, NooNooHead said:

Have you seen hornet+rail players cap points consistently in a match? Have you seen hornet+rail players cap a flag/return a flag? Have you seen hornet+rail players carry the ball in rugby? 

I see this every day.

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2 hours ago, NooNooHead said:

1) Yes, hornet's OD needs a nerf.

2) Have you seen hornet+rail players cap a flag/return a flag? Have you seen hornet+rail players carry the ball in rugby?

3) Most hornet+rail players are after one thing, kills and I can kind of live with that.

4) Even the best hornet + rail players cannot shoot accurately 100% of the time. 

5) Hornet + rail + wall go together.

6) Hornet + vulcan, though, is another matter.

7) Enjoy your hornet OD for now.

I'm a rail-Hornet player myself ever since I started playing this game in mid 2015 (the golden age of Tanki Online). Let me clarify few things to you. Please note that I'm completely against nerfing this, because, you know, IT'S MY COMBO.

1) I don't think so. You can kill Hornets as they're low in HPs. Their health is itself a counter to their OD. Besides, not every single Hornet player know how to benefit frotheir OD well. Trust me, I see many Rail-Hornet noobs everyday 

2) I play CTF & JG modes often, so I can only comment about them. Yes, I storm the enemy base, get their flag & carry it to my base & capture it. I also return our team's flag very often. Sometimes I return it much more than any other player in my team does. There's another story. Do you know how many times I've killed flag carriers.? Trust me, it's like 70% of the times someone steals our flag. It's not few times that I've killed them inches before their flag pole, letting my teammates return our flag. That is a huge contribution to my team. Also, I do carry rugby ball & sometimes make goals. But these occasions are kinda rare, because I'm being killed often before making goals.

My point is that, people often see Rail-Hornets as useless campers, but they're not. It's true that they camp most, but a good Rail-Hornet player does other helpful things as well. while contributing to the team. They return flags, prevents enemies from storming our base, kill flag/rugby ball carriers. IMO, Rail-Hornet is best when used in CTF mode. 

3) I partially agree. Well, everyone's after kills. But good Rail-Hornet players do more than that, just like any other good player.

4) Are you kidding me.? Man, I've killed many enemies (including flag carriers) through very small holes & gaps that you can never imagine. Recently I killed the first flag carrier, then another enemy took the flag & got killed by me, then another one, and then another one, all from the other end of the map, through very small gaps& holes. Finally, a teammate returned the flag. Trust me, good Rail-Hornet players have no problem with their accuracy. 

5) What is 'wall".? I can say that the Rail-Hornet is best when combines with LCR. It's like playing the good old Railgun, prior to Global Game Balance Update, October 2016

6) Actually, IMO, Vulcan is kinda OP after the latest update

7) Oh man, I really do ?

 

Hey OP, please, for the love of God, DELETE YOUR POST before Devs see 

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9 hours ago, Tidebreaker said:

It's honestly really infuriating having 35% protection and getting your Dictator one-shotted still.

I agree. It is really annoying when my titan gets one shot from full hp.

But there is only one turret that can do it without booster. And it isn't railgun. ?

Spoiler

This is a joke. Don't get angry and blast me in reply.

 

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Does Hornet OD ignore defensive drones such as Defender? I use Defender all the time now but I can't tell because they kill me so easily anyways. 

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22 minutes ago, Alklines said:

Does Hornet OD ignore defensive drones such as Defender? I use Defender all the time now but I can't tell because they kill me so easily anyways. 

Yes. There is literally nothing stopping a hornet from doing full damage with its od.

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1 hour ago, coconuttree said:

I agree. It is really annoying when my titan gets one shot from full hp.

But there is only one turret that can do it without booster. And it isn't railgun. ?

  Reveal hidden contents

This is a joke. Don't get angry and blast me in reply.

 

Shaft

Once I got killed by a Shaft while I was the JG & was in almost full health. My hull (Hornet) is MK8, so my JG was MK8 too. I had 45% protection from Shaft, so I guess it was using Hornet OD. But this is actually something with Shaft heavy capacitor alteration 

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16 hours ago, KillerDiesel said:

It's not just railgun that's benefiting so much from the ability, Gauss, shaft, and magnum are also as well.

Worst of all, there's nothing you can do to protect yourself against this thing.

That is true, all turrets benefit from it, therefore is a good OD.

Which is the point of this OD. Really frustrating indeed (for its enemies ?).

Words of advice, when you see one activated ... hide!

Edited by Viking4s

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13 hours ago, wolverine848 said:

My Titan - inside the dome - has been one-shot by hornets.  So it is not "less of a problem".

Hornet+DA+50% module has equivalent of 8000 health.  Not exactly weak.  It's not like they sit there and take it.

Stop defending this abomination of an OverDrive.  It's just silly.

With higher HP, heavy hulls are in better position, so it is less of a problem. Titan OD is useless against Hornet OD, this is indeed in the spec of this OD.

A MK7+ Hornet+DA+50% module might be equivalent to 8000 health but still stay at 2000 HP against another Hornet OD. Jokes on him.

I will never ever stop defend it, Hornet can be one-shot more time than you think, plus it very sensible to impact force (can't properly aim when under attack), so it needs a disruptive OD to keep people playing it. It is not silly, it is love.

Edited by Viking4s

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Hornet is a crappy hull overall. Outclassed by wasp, which is also a bad hull, in every single aspect except for its OD. No need to give it another nerf because light hulls are eaten for breakfast normally.

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