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Please for the Love of God Kill the Railgun-Hornet META


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5 hours ago, Viking4s said:

With higher HP, heavy hulls are in better position, so it is less of a problem. Titan OD is useless against Hornet OD, this is indeed in the spec of this OD.

A MK7+ Hornet+DA+50% module might be equivalent to 8000 health but still stay at 2000 HP against another Hornet OD. Jokes on him.

I will never ever stop defend it, Hornet can be one-shot more time than you think, plus it very sensible to impact force (can't properly aim when under attack), so it needs a disruptive OD to keep people playing it. It is not silly, it is love.

So the counter to Hornet is another Hornet?

"one-shot more often than you think..."   they don't strid out into the middle of the battle-field and challenge people.  The majority of the time they use long-range turrets and kill enemies from afar.

22 minutes ago, sensei_tanker said:

Hornet is a crappy hull overall. Outclassed by wasp, which is also a bad hull, in every single aspect except for its OD. No need to give it another nerf because light hulls are eaten for breakfast normally.

That hornet is outclassed by wasp is certainly debatable.

It's not the hull that needs nerfin - it's the OverDrive.

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1 hour ago, wolverine848 said:

So the counter to Hornet is another Hornet?

"one-shot more often than you think..."   they don't strid out into the middle of the battle-field and challenge people.  The majority of the time they use long-range turrets and kill enemies from afar.

That hornet is outclassed by wasp is certainly debatable.

It's not the hull that needs nerfin - it's the OverDrive.

So this is about the camper debate then? I don't thin so, I have seen all turret on Hornet. And yes we do get in the middle of the battle.

OD and hull are not linked you can't look at them separately, if your Nerf one you automatically Nerf the other.

On a funny note, I just realised that Hunter OD does have 8 seconds of the Hornet OD effect so it is 40% like Hornet OD now. ?  Hunter is so OP man.

 

Edited by Viking4s

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OK, some of us are stirring up the hornet+rail camper debate. I have said my piece. Yes, you do need skills to use rail to hit something, no debate there. However, if I see 2 or more rail guns on my side in ctf, cp, siege, rugby and assault, I'll most likely leave the battle.

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So, you actually want this game to be balanced ? ? 

i enjoy one shooting noobs with hornet & rail, the higher their protection the happier i get, instead of waiting for a nerf, get the damn hull and have fun too, if you can't beat then, JOIN them, you will have a lot of fun buddy !

in fact, i'm going to go play with hornet + rail right now ! ? 

Edited by P_O_T_A_T_O
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6 hours ago, sensei_tanker said:

Hornet is a crappy hull overall. Outclassed by wasp, which is also a bad hull, in every single aspect except for its OD. No need to give it another nerf because light hulls are eaten for breakfast normally.

yup, Hornet is basically good because of its OD, I personally find drifting more of a hindrance rather than an advantage, since your overall turning is generally slower. Which also means, more of a chance than getting hit. If Wasp had a better OD like getting a super speed boost (stronger than the current speed boost supply) and could share the effect with nearby teammates, i'd go Wasp instead of Hornet. 

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I used to play only rail hornet for 6 years since start, for both support role and attach role.

but then I switched to heavy hull and other high damage output turret for 2 years till now. because the heavy supplies usage change in tanki,

before that, I mostly time I had only 100-200 per supply, but now, I have 4000+ each as free players, and 5-6 digits of supplies for those buyers,

hornet is too weak for front line fight (even full drugged), while too much splash damage everywhere.and those sabutor drone (I had it also, maxed) 9x mines all around enemy base.

---

also, after the free choice of protection module combo, almost all player have one slot for 50% rail protection at legend rank. and hornet OD only to allow 4-5 shots max to clear key target, while its OD charge quicker though, better 2 times more often than viking OD and help teammate see enemy position and plan attack.

---

nowaday, rail hornet best at supporting and snipping role, and quickly score a flag or goal only after heavy hull or those OD clear the enemy base

Edited by wild001
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12 minutes ago, wild001 said:

I used to play only rail hornet for 6 years since start, for both support role and attach role.

but then I switched to heavy hull and other high damage output turret for 2 years till now. because the heavy supplies usage change in tanki,

before that, I mostly time I had only 100-200 per supply, but now, I have 4000+ each as free players, and 5-6 digits of supplies for those buyers,

hornet is too weak for front line fight (even full drugged), while too much splash damage everywhere.and those sabutor drone (I had it also, maxed) 9x mines all around enemy base.

---

also, after the free choice of protection module combo, almost all player have one slot for 50% rail protection at legend rank. and hornet OD only to allow 4-5 shots max to clear key target, while its OD charge quicker though, better 2 times more often than viking OD and help teammate see enemy position and plan attack.

---

nowaday, rail hornet best at supporting and snipping role, and quickly score a flag or goal only after heavy hull or those OD clear the enemy base

Most hornets I see use long range turrets and just sit back in the comfort of their base and one shot whatever comes in their view. And let me tell you, they do that very well.

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25 minutes ago, KillerDiesel said:

Most hornets I see use long range turrets and just sit back in the comfort of their base and one shot whatever comes in their view. And let me tell you, they do that very well.

Unfortunately, the current hornet OD + vulcan + drone combo has made them into the OP twins of years ago. Fearless and in your face, long range and short range...and no effective defense against it.

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1 hour ago, NooNooHead said:

Unfortunately, the current hornet OD + vulcan + drone combo has made them into the OP twins of years ago. Fearless and in your face, long range and short range...and no effective defense against it.

Just further proves that hornets OD needs to be nerfed.

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Just tried using railgun and striker with hornet, no luck, probably because striker and hornet don't go well together and I'm just so out of touch with the rail and hornet combo.

 

Will try it with my mk6 thunder.

Update:  used thunder, and I did OK in a couple battles, it's about as good as I can achieve with it. I'd do better if the hull had more HP and weight to it, but that's just me.

 

Now someone who is so much better at using light hulls than I am can just dominate the battle with hornet.

 

So my point still stands, hornets OD needs a nerf.

Edited by KillerDiesel

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On 4/23/2020 at 7:44 AM, wolverine848 said:

So the counter to Hornet is another Hornet?

"one-shot more often than you think..."   they don't strid out into the middle of the battle-field and challenge people.  The majority of the time they use long-range turrets and kill enemies from afar.

That hornet is outclassed by wasp is certainly debatable.

It's not the hull that needs nerfin - it's the OverDrive.

I think that if you make the hornet s OD worse you automatically make the hornet useless. Then always will be better the wasp. The only thing that makes hornet be meta is his overdrive. Think about you nerf others hulls OD. The people will still be using them. Maybe changing things like when you spawn the OD still cant hit you after ghost and reduce a percentage of the prot of the enemy instead of making it useless even when you have 50% prot...

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2 hours ago, fishFAST said:

this wouldn't be a problem of OD's didn't exist in the first place

TBH, the ODs were a pretty cool concept. But they were poorly worked on and poorly balanced.

 

Also this game wouldn't have numerous of huge problems if the developer team had a fresh mind leading them rather than the old ragged mind of ponytail boy.

1 hour ago, Warlock1998 said:

The people will still be using them.

I'm fine with many people using hornet, that's not the problem. The problem is that it can completely ignore all your protections leaving you vulnerable to be one shotted by that very hornet.

Reducing the complete ignore down to 75% would solve that.

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8 hours ago, Warlock1998 said:

I think that if you make the hornet s OD worse you automatically make the hornet useless. Then always will be better the wasp. The only thing that makes hornet be meta is his overdrive. Think about you nerf others hulls OD. The people will still be using them. Maybe changing things like when you spawn the OD still cant hit you after ghost and reduce a percentage of the prot of the enemy instead of making it useless even when you have 50% prot...

Making an OverDrive  OP to "even up" the hulls is a huge mistake - especially considering one is not better than the other.

Before OverDrives were ever added I had a Hornet on my main account.  I prefer hornet over wasp.

Not including ODs, they are pretty much equal - one is not better than the other.  It's personal preference.

 

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On 4/23/2020 at 9:19 AM, sensei_tanker said:

Hornet is a crappy hull overall. Outclassed by wasp, which is also a bad hull, in every single aspect except for its OD. No need to give it another nerf because light hulls are eaten for breakfast normally.

nah man, i main smokey/wasp. dodge so many shots. cap so many flags. land so many epic jump shots. i get a KD and score per game similar to viking thunder. its all about how you use it. don't know how wasp is bad in "every aspect" when it is clearly faster than any other hull in the game. is health all that matters?

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1 minute ago, fishFAST said:

nah man, i main smokey/wasp. dodge so many shots. cap so many flags. land so many epic jump shots. i get a KD and score per game similar to viking thunder. its all about how you use it. don't know how wasp is bad in "every aspect" when it is clearly faster than any other hull in the game. is health all that matters?

Speed doesn't help when you can be one shotted by a long range or even midrange turret... How is it possible to capture flags when you die the moment you walk into the enemy base? 

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19 minutes ago, sensei_tanker said:

Speed doesn't help when you can be one shotted by a long range or even midrange turret... How is it possible to capture flags when you die the moment you walk into the enemy base? 

so fast they cant even see me. much less shoot me

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On 4/25/2020 at 11:41 PM, KillerDiesel said:

...

Will try it with my mk6 thunder.

Update:  used thunder, and I did OK in a couple battles, it's about as good as I can achieve with it. I'd do better if the hull had more HP and weight to it, but that's just me.

 

Now someone who is so much better at using light hulls than I am can just dominate the battle with hornet.

 

So my point still stands, hornets OD needs a nerf.

When I finished first on the winning side with Thunder-Hornet against all legends in matchmaking TDM, and when I stink at light hulls, I knew Hornet's overdrive had to be nerfed.

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you say this yet i keep getting destroyed by smoky's, gausses and thunders ?

i see the point though, in SJR im usually top 5 or higher due to the ability going thru armor. not sure how it can be salvaged though, i do like the overdrives since they actually made the hulls differentiate atleast somewhat. previously, there was barely any difference between some except small differences in speed, weight and height. Maybe make it a shorter duration? since to me atleast biggest weakness is activating it but only being able to catch 1 or 2 players. if we amplify that, we can make it harder to use this ability effectively, and a chance to counter it by hiding for a few second so the enemy can't really get you.

how's that sound?

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On 4/23/2020 at 12:39 AM, KillerDiesel said:

It's not just railgun that's benefiting so much from the ability, Gauss, shaft, and magnum are also as well.

 

Worst of all, there's nothing you can do to protect yourself against this thing.

You can try to target the hornet-rail player, if the game situation allows it,

eg. in 8 v 8, if there is strong hornet rail player in opposite team, and, if i am confident that remaining 7 players in my team are better than other 7 players in his team, then I forget match objective and just target that hornet rail player from spawn till death. This will reduce the number of overdrives that he will get in the battle.

Pro tip: When low on health and without supplies, then self destruct instead of letting hornet rail kill you. That way his overdrive charges less.

Pro tip 2: Try to not allow enemy dictator to share overdrive with hornet. Use your own overdrive to counter hornet's overdrive. eg. viking,hunter

 

This strategy has really helped my team win. Impact turrets like smoky,rico(MFS) + viking/hunter are best for going after hornet rail.

 

 

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