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Alterations for Hulls


Marcus
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1 hour ago, Marcus said:

Hello, tankers!

 

Tomorrow, on April 24th, with the server restart at 02:00 UTC, an important update will be released: new Ultra containers will appear in the game, and there will be some important changes, including for protection modules.
 

Alterations for Hulls and changes to protection modules

 

A few years ago, we released alterations, which change the parameters and behaviour of turrets in multiple ways. Now, it’s time for Hull alterations.

 

To start off, we are going to release 8 alterations for Hunter. The Alterations for the other hulls will be released later. Here are their descriptions:

 

Heat Immunity

Makes your tank immune to heat damage, such as that inflicted by Vulcan's overheating, or the persistent burn after-effect from Firebird. However, Firebird will still be able to deal direct damage to your tank.

 

Cold Immunity

Makes your tank immune to the slow-down effects of cold, such as that inflicted by the Freeze turret. However, Freeze will still be able to deal direct damage to your tank.

 

EMP Immunity

Makes your tank immune to the effects of Electromagnetic Pulses. This includes Hunter's Overdrive, which will be unable to deactivate your Supplies.

 

Heavyweight Construction

Significantly increases your hull's weight, making it more resistant to pushback. Acceleration may be affected, but the added momentum has useful applications for ramming tanks.

 

Lightweight Construction

Significantly decreases your hull's weight. While not particularly useful in a combat scenario, creative tankers might want to take advantage of this feature for "unconventional" tank stunts.

 

Heat Resistance

Partially protects your tank from the damage and effect of heat, making it harder to burn. Does not affect direct damage from Firebird.

 

Cold Resistance

Partially protects your tank from the effect of cold, making it harder to slow down. Does not affect direct damage from Freeze.

 

Stun Immunity

Makes your tank immune to stun effects, preventing your enemies from immobilizing you. While stuns are rare, protection from them could be decisive at a crucial moment.

 

Together with the release of the new alterations, protection modules will lose their ability to reduce slow-down and after-burn status effects.

 

An example: If you equip a module with protection from Freeze, it will still protect you from the direct damage caused by the turret BUT it will no longer protect you from the slow-down status effect.

 

To protect yourself from slow-down or after-burn effects, you will need to use hull alterations.

 

Hull changes
 

Juggeranaut

JGR will get 50% protection from after-burn damage, and you will need twice as much time to slow it down or overheat it.

 

Titan and Wasp

Titan’s dome will no longer protect from Wasp’s bomb, freezing (slow-down) and burning (after-burn) effects, but will still decrease heating damage;

 

When you place the dome, in addition to disabling other domes, it will also disable bombs from Wasp’s overdrive.

 

Hunter

Stun duration will be increased from 2,7 to 3 seconds and supplies disable duration will be increased from 3 to 5 seconds.

 


Ultra containers

This weekend will bring special Ultra containers instead of ordinary ones (price will remain same)

 

Unlike ordinary containers, Ultra contains special prizes.

 

During this particular event, these special prizes will be: coinboxes, Hunter alterations and the unique Hunter Ultra skin.

 

More details about these new containers are in the special announcement.

 

Productivity improvements

We keep working on the HTML5 version of the game. In this update, we have fixed unnecessary framebuffer switches while rendering, so the FPS should be significantly increased on old PCs.

 

Check the full list of changes in patch notes.

 

Enter the game tomorrow and share your feedback in the comments.

Alterations are supposed to make your equipment perform differently.  Turret alts come with a buff and a nref to keep them balanced.

What are the nerfs that come with these hull alterations?

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So there are eight Hunter alterations.  We could assume that there will eventually be an equivalent number of alterations for each hull...that's a lot of alterations and an almost infinite amount of variation between hull, turret, and module combinations...thousands if not tens of thousands. 

Previously if someone that you faced off against had 50% protection from your turret and you had no protection from his, you were going to die.  It was a matter of luck not skill that just got you killed.  With the endless variations introduced with hull alterations you will never be able to equip against most of the possible combinations.   It makes Tanki even more luck than it is now.

 

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No Hornet OD immunity? Players will cries.

"JGR will get 50% protection from after-burn damage" / Heat Resistance/Immunity -  Dang, my Dragon's Breath alteration gonna be useless now (it is only Hunter now, but then JGR too...).

What about the freezing effect of Dictator's OD? Is it prevented by Stun immunity or/and Cold immunity/resistance?

Does Lightweight Construction increase speed and/or acceleration?

Why Heat Immunity and Heat Resistance? same question for Cold.

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25 minutes ago, Joeguy said:

So there are eight Hunter alterations.  We could assume that there will eventually be an equivalent number of alterations for each hull...that's a lot of alterations and an almost infinite amount of variation between hull, turret, and module combinations...thousands if not tens of thousands. 

You assume well, but they will be the same. So 8 in total, they cover most of the mechanics that are not direct turret damage. Now you have to wear freeze protection module and then also the freez alteration on your hull, this will increase the time in your garage when you want to change equipment during a battle.

I was expecting one against splash damage. hum. 

Edited by Viking4s
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23 minutes ago, Viking4s said:

No Hornet OD immunity? Players will cries.

"JGR will get 50% protection from after-burn damage" / Heat Resistance/Immunity -  Dang, my Dragon's Breath alteration gonna be useless now (it is only Hunter now, but then JGR too...).

What about the freezing effect of Dictator's OD? Is it prevented by Stun immunity or/and Cold immunity/resistance?

Does Lightweight Construction increase speed and/or acceleration?

Why Heat Immunity and Heat Resistance? same question for Cold.

  1. use another alteration i use round stablisation(use distablissation) + viking OD and JGR killed
  2. all freeze,dicator's OD and cryo round has freezing efect so maybe they will be changed
  3. lightweight reduce mass and whight
  4. increas protection/damage for fier and cold
Edited by fghjkl54

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1 hour ago, wolverine848 said:

Way to gut Titan (again) , Hunter (again), freeze and fire. 

I don't think this is the end for Titan. Considering it's still able to counter Wasp's bomb and on higher ranks it's fast enough to get far from the blast radius, I doubt it will suffer much from the bomb blowing through the shield. This is more of a buff for Wasp's OD, which was much needed.

Hunter got a buff, so not sure what you're talking about there. As for Freeze and Fire, I feel it just makes their default settings weaker, but these changes have zero effect on those playing with "Corrosive mix" and "Incendiary mix" alts.

Either way, Hail Hornet! ?

49 minutes ago, distroeryXXX said:

If you buy fire immunity then fire resistance is useless.

Same with freeze.

I have a feeling that "resistance" is a cheaper version of "immunity", but it will be easier to obtain. Either way you can only equip one alteration at a time, though I do wish some alterations wouldn't make one another obsolete.

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5 minutes ago, Maf said:

Hail Hornet! ?

I have a feeling that "resistance" is a cheaper version of "immunity", but it will be easier to obtain. Either way you can only equip one alteration at a time, though I do wish some alterations wouldn't make one another obsolete.

i asked you will hulls alt change my Gear Score or not tell me! ?

Edited by fghjkl54

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1 hour ago, Graphics said:

Lightweight Construction  Love you buddy ❤️

nice update for those who do great parkour like you

Edited by Stamina
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7 minutes ago, fghjkl54 said:
  1. use another alteration i use shoot band emiter + viking OD and JGR killed
  2. all freeze,dicator's OD and cryo round has freezing efect so maybe they will be changed
  3. lightweight reduce mass and whight
  4. increas protection/damage for fier and cold

1/ I use that alteration for a very specific purpose/game-play and I did spend crystal for that too. I am not gonna buy another alteration or another hull (i can;t afford to do that every time there is an update). Plus others hammer alts will also be affected in the same way. 
2/ will see, even with the visual effect (slow and whitish color do not necessarily means that is is the same mechanics at play.

3/ So you know how these are connected? 

4/ thanks but I need more than that.

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2 minutes ago, Viking4s said:

/ So you know how these are connected? 

i went to test server too and i found that there are an alteration that increas weight wich remove impect force and recoils efect and it's opposit that reduce wight and cool in parkour battle format

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27 minutes ago, Maf said:

I don't think this is the end for Titan. Considering it's still able to counter Wasp's bomb and on higher ranks it's fast enough to get far from the blast radius, I doubt it will suffer much from the bomb blowing through the shield. This is more of a buff for Wasp's OD, which was much needed.

Hunter got a buff, so not sure what you're talking about there. As for Freeze and Fire, I feel it just makes their default settings weaker, but these changes have zero effect on those playing with "Corrosive mix" and "Incendiary mix" alts.

Either way, Hail Hornet! ?

I have a feeling that "resistance" is a cheaper version of "immunity", but it will be easier to obtain. Either way you can only equip one alteration at a time, though I do wish some alterations wouldn't make one another obsolete.

For light hull titans is very useful (not when hornet is around though), I did resit the blast of 2 bombs under its nesting dome.

"Titan’s dome no longer protects from freezing (slow-down) and burning (after-burn) effects but still decreases heating damage;" Lol, after-burn will give twice to four time the damage of the direct shoot.

Hunter is a buff indeed it is like Hornet OD for a 8 seconds (= 40% of Hornet OD (20 seconds)).  

Hail Hornet and his little bro Hunter.

"I have a feeling that "resistance" is a cheaper version of "immunity"," yeah or/and it unlocked at different ranks. First Resistance at low rank and then Immunity at high rank.

Edited by Viking4s

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3 minutes ago, fghjkl54 said:

i went to test server too and i found that there are an alteration that increas weight wich remove impect force and recoils efect and it's opposit that reduce wight and cool in parkour battle format

Unfortunately what is on the test server do not always reflect the final true parameter that you will see in game. Sometime, very often, the effects are exaggerated.
I was asking for speed and acceleration btw.

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7 minutes ago, Regency said:

image.thumb.png.df5a38534fb4a66270ca43643fe66a0b.png

People who bought with real money the new gauss alteration:

We knew that this new gauss alteration was a lose-lose situation both for TO and the buyer.

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1 minute ago, Viking4s said:

Unfortunately what is on the test server do not always reflect the final true parameter that you will see in game. Sometime, very often, the effects are exaggerated.
I was asking for speed and acceleration btw.

who know maybe what you wished will happen in real server 

for example The uranium description in main and test are different

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17 minutes ago, Maf said:

I don't think this is the end for Titan. Considering it's still able to counter Wasp's bomb and on higher ranks it's fast enough to get far from the blast radius, I doubt it will suffer much from the bomb blowing through the shield. This is more of a buff for Wasp's OD, which was much needed.

Hunter got a buff, so not sure what you're talking about there. As for Freeze and Fire, I feel it just makes their default settings weaker, but these changes have zero effect on those playing with "Corrosive mix" and "Incendiary mix" alts.

Either way, Hail Hornet! ?

I have a feeling that "resistance" is a cheaper version of "immunity", but it will be easier to obtain. Either way you can only equip one alteration at a time, though I do wish some alterations wouldn't make one another obsolete.

Unless Titan has speed boost on and is aleady moving - no - it will not escape.  I have a Titan mk7.19 and it does not move that fast.  Assuming it actually made it (it won't) the Titan has to leave the dome.

There's an EMP alteration - that counteracts Hunters EMP.  How is that not a nerf?

The distinguishing feature of FREEZE is to freeze enemies. Giving enemies immunity is just ridiculous. Majority of freeze players use versions that freeze enemies.

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Tanki Dev's are way too disconnected from the players of the game, we play this game for it's SIMPLICITY !!!

yet they are making it more complicated just to sell us items we never needed & we never asked for.

no wonder why the numbers of players are going down.  

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