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Alterations for Hulls


Marcus
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2 minutes ago, 2shots2kills said:

So a Vulcan/Hunter with fire immunity will be able to shoot 24/7 Twins style?

 

Cool...

 no reason to buy twins now. vulcan with fire immunity and RAT alteration is better in every single way. 

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3 minutes ago, coconuttree said:

 no reason to buy twins now. vulcan with fire immunity and RAT alteration is better in every single way. 

i thought Incendary band alt is better with vulcane

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is this a late april fool? so firebid and freeze are death now in (MM) 

why all those updates? there will be a immune against heat and cold, but meanwhile the protection modules will lose ability against slowdown and fire.

all those updates are contradictory against each other

new containers?? 1 container was enough,it comes all down to the same thing

please devs add valuable updates and keep it simple!!

the weights alterations sounds good conversely to immune alts

 

 

Edited by RaKaZa

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5 minutes ago, coconuttree said:

 no reason to buy twins now. vulcan with fire immunity and RAT alteration is better in every single way. 

there is still a reason to buy twins, its for people who use skills incase of madning

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34 minutes ago, RaKaZa said:

and the question of the day: will those new alterations be added to the garage

What is this question it will be avaible in garage

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Great...

and yet another trash update making this game even more complicated. Buffing hunter's overdrive? Really? 
This is just another way to make people pay for the game. Good job Alternativa ? ? 
I'm rather gonna play World of Tanks, enjoy your broken game.

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4 hours ago, Marcus said:

Heat Immunity

Makes your tank immune to heat damage, such as that inflicted by Vulcan's overheating, or the persistent burn after-effect from Firebird. However, Firebird will still be able to deal direct damage to your tank.

*laughs in Incendiary Mix*

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9 minutes ago, The_Professional said:

That hull's EMP immunity alteration makes EMP alteration of gauss completely useless ?

If this alteration update was released before gauss EMP alt, almost nobody would've bought it, great marketing move tanki

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2 hours ago, HarryLunaria said:

Sorry, I didn't like these new updates. 

These are updates that should not even be added to the game, as there is no need for these changes ?

These updates, like 99% of the updates, are only done to make Tanki more money.  It's only money that that is the engine of these stupid and toxic updates.

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1 hour ago, Knedlik_s_Omackou said:

Buffing hunter's overdrive? Really? 

Buffing?   Stun goes from 2.2 to 3 seconds... wow.  if you couldn't kill it in 2.2 seconds you are hardly killing it in 3.

And supply cooldown from 3 seconds to 5 seconds?   IT USED TO BE 30 SECONDS.

Did you notice the part of the message that mentions a hull alteration that negates EMP?

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Just now, wolverine848 said:

Buffing?   Stun goes from 2.2 to 3 seconds... wow.  if you couldn't kill it in 2.2 seconds you are hardly killing it in 3.

Why do you keep saying 2.2 when it's 2.7?

1 minute ago, wolverine848 said:

And supply cooldown from 3 seconds to 5 seconds?  

On mobile, it shows that it gets deactivated for 6 seconds. Don't know where they got that 3 from. Probably mixed it up with the EMP Gauss.

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18 minutes ago, TheCongoSpider said:

Why do you keep saying 2.2 when it's 2.7?

On mobile, it shows that it gets deactivated for 6 seconds. Don't know where they got that 3 from. Probably mixed it up with the EMP Gauss.

2.2 to 3 or 2.7 to 3 ... Does it really matter?  the "increase" is insignificant.

15 minutes ago, TheCongoSpider said:

That EMP negation is only for supply deactivation, not being stunned. 

Well it does not say it won't affect stun - as that is part of the EMP.

But even if it does - the target still has full supplies.  Depending on the hunter turret, it might only get 1 or 2 shots off before wears off.  ODs are supposed to have potency, not be merely meh.  Hunter OD has already been made "meh".  This pushes it to super-"meh".

Hunter OD in this case has 1 use - trying to return a flag.  might steal a ball - then what.  Not like the OD will help it score.

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Uhh who asked for this? I liked tanki when it used to be a chill, not too complicated game but now we have way too many alterations, od's and whatnot and I do not like them one bit.

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6 hours ago, distroeryXXX said:

If you buy fire immunity then fire resistance is useless.

Same with freeze.

Are you sure? 

My understanding is... the immunity only works for non-damage effects.  No afterburn or can't be frozen.  Will still take normal turret damage.

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I do not think that this is the direction to take, as it adds one more thing to the pile of important aspects you're assumed to absorb, with little to no tutorial or explanation on what they are.

------------------------------------------------------------------------------------------------------------------------

My first period of active play ended in January of 2015.
I had played a little bit in the coming years, as this account was made in April of 2016.
In spring of 2019, I officially started playing actively again. I was WO1 or WO2 at the time.

I had logged on to this account to play with my cousin when I'd visit on vacations. Around this time was when I learned about Striker, Magnum, old Overdrives, and Containers.

When I officially came back to Tanki, there were EVEN MORE things to figure out, like new Overdrives, Matchmaking, the flood of new paints, and Stars/Challenges. Even with getting acquainted to some of the new features thanks to some brief returns to Tanki, I was still lost.

------------------------------------------------------------------------------------------------------------------------

A few months ago, my dad also started playing Tanki again. He has a brand new account (currently WO5), because his old one (Third Lieutenant) no longer had the equipment to fare well in modern Tanki. He hasn't played at all since around the time I also stopped, so there were a TON of things I had to explain to him.

A similar situation has happened to many more people. All over General Game Discussion, there are returning players commenting on how this game has changed drastically, and requesting a recap.

------------------------------------------------------------------------------------------------------------------------

The ever-changing nature of this game will confuse newbies and returning players. There needs to be an adequate tutorial or explanation on the more complicated facets of this game, like Drones, Alterations, or Overdrives. Maybe things will change as HTML5 gets closer and closer to being completed.

Anyway, that was an enormous tangent. As I was saying in the beginning of this post, Hull Alterations are not really the way to go. It makes this game more complicated, and it makes the game harder to learn as a result.

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This is terrible, one of the worst updates in the history of Tanki. If things keep going like this the game is dead. Many of us were very vocal in our criticism about these hull alterations but have they listened one bit? Nope, of course not. And now we have this mess, with massive nerfs to specific turrets and hulls. Alterations which actually affect the hulls overdrive themselves would have been the only fair and workable way to go about this.

So how exactly is Freeze and Fire IMMUNITY fair for Firebird (especially), and Freeze? These will make these turrets nerfed to irrelevance in MM once enough people have them. And I really hope it's not a buyer only alteration for these immensely overpowered alts, otherwise we will have a new level of two-tier system between large-scale buyers and light buyers/ non-buyers which will add another killing blow to the game. It doesn't matter who can access these alterations really, having outright resistance to 2 turrets main features, while other turrets are unaffected aside from alterations is plainly ridiculous.

Additionally, while these alterations are initially for Hunter ultimately EMP resistance and Stun resistance will serve as a massive Hunter nerf, with all other Hulls unaffected.

In addition to this as other have pointed out, this is once again in another way just making us buy back something we already have. We already have firebird and freeze resistance through modules, but we now have to buy it back through these alterations - so it just seems like another cash grab. In multiple ways this update is very infuriating for players.

With every update like this I'm losing more and more faith in the Tanki dev team, and I regret investing time and money in this game, I may have to consider moving to something else. Then again why am I even bothering to complain as many of us already voiced our feedback as hard as we could about how these alterations were extremely unfair to Firebird/Freeze and would mess up the game balance, but as usual they wouldn't listen and roll them out anyway, and as we know Tanki don't take updates back. So what we can do, is take our time back and quit the game. Starting to look like the only rational option.

The new missions rewarding ultra containers are indeed very generous, but this doesn't make up for destroying the gameplay in the long-term and rolling out updates which are massively unfair nerfs to certain turrets and hulls while ignoring others.

Edited by DestrotankAI9
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