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Alterations for Hulls


Marcus
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Hello, tankers!

 

Tomorrow, on April 24th, with the server restart at 02:00 UTC, an important update will be released: new Ultra containers will appear in the game, and there will be some important changes, including for protection modules.
 

Alterations for Hulls and changes to protection modules

 

A few years ago, we released alterations, which change the parameters and behaviour of turrets in multiple ways. Now, it’s time for Hull alterations.

 

To start off, we are going to release 8 alterations for Hunter. The Alterations for the other hulls will be released later. Here are their descriptions:

 

Heat Immunity

Makes your tank immune to heat damage, such as that inflicted by Vulcan's overheating, or the persistent burn after-effect from Firebird. However, Firebird will still be able to deal direct damage to your tank.

 

Cold Immunity

Makes your tank immune to the slow-down effects of cold, such as that inflicted by the Freeze turret. However, Freeze will still be able to deal direct damage to your tank.

 

EMP Immunity

Makes your tank immune to the effects of Electromagnetic Pulses. This includes Hunter's Overdrive, which will be unable to deactivate your Supplies.

 

Heavyweight Construction

Significantly increases your hull's weight, making it more resistant to pushback. Acceleration may be affected, but the added momentum has useful applications for ramming tanks.

 

Lightweight Construction

Significantly decreases your hull's weight. While not particularly useful in a combat scenario, creative tankers might want to take advantage of this feature for "unconventional" tank stunts.

 

Heat Resistance

Partially protects your tank from the damage and effect of heat, making it harder to burn. Does not affect direct damage from Firebird.

 

Cold Resistance

Partially protects your tank from the effect of cold, making it harder to slow down. Does not affect direct damage from Freeze.

 

Stun Immunity

Makes your tank immune to stun effects, preventing your enemies from immobilizing you. While stuns are rare, protection from them could be decisive at a crucial moment.

 

Together with the release of the new alterations, protection modules will lose their ability to reduce slow-down and after-burn status effects.

 

An example: If you equip a module with protection from Freeze, it will still protect you from the direct damage caused by the turret BUT it will no longer protect you from the slow-down status effect.

 

To protect yourself from slow-down or after-burn effects, you will need to use hull alterations.

 

Hull changes
 

Juggeranaut

JGR will get 50% protection from after-burn damage, and you will need twice as much time to slow it down or overheat it.

 

Titan and Wasp

Titan’s dome will no longer protect from Wasp’s bomb, freezing (slow-down) and burning (after-burn) effects, but will still decrease heating damage;

 

When you place the dome, in addition to disabling other domes, it will also disable bombs from Wasp’s overdrive.

 

Hunter

Stun duration will be increased from 2,7 to 3 seconds and supplies disable duration will be increased from 3 to 5 seconds.

 


Ultra containers

This weekend will bring special Ultra containers instead of ordinary ones (price will remain same)

 

Unlike ordinary containers, Ultra contains special prizes.

 

During this particular event, these special prizes will be: coinboxes, Hunter alterations and the unique Hunter Ultra skin.

 

More details about these new containers are in the special announcement.

 

Productivity improvements

We keep working on the HTML5 version of the game. In this update, we have fixed unnecessary framebuffer switches while rendering, so the FPS should be significantly increased on old PCs.

 

Check the full list of changes in patch notes.

 

Enter the game tomorrow and share your feedback in the comments.

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So making modules more useless. Not happy about that. You should 1st add alts for all hulls before nerfing modules. You want everybody to use hunter? Not fair.

Tanki itself don't know what to do. Where to go.

Edited by The_Pakistani
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1 minute ago, gio_the_killer said:

Was really hoping for anti-hornet overdrive alteration, hope to see it in upcoming updates because hornets are really annoying with OD activated

Yup skill less mults ruling battles now a days.

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58 minutes ago, Marcus said:

Hull changes
Titan

Titan’s dome will no longer protect from Wasp’s bomb, freezing (slow-down) and burning (after-burn) effects, but will still decrease heating damage;

When you place the dome, in addition to disabling other domes, it will also disable bombs from Wasp’s overdrive.

 

 

Wait. What???

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Just another in the long long line of money grabs. 

It makes the game more complex and as such, less skill involved and more luck.  ODs reduced the skill level to almost all luck, now with hull AND turret alterations beating an opponent will depend on the luck...what did he equipment his tank with and what did you equip your tank with....luck.  Battles will have even less to do with who can out maneuver who.

 

 

Edited by Joeguy
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Just now, Benefactor said:

Wait. What???

It means that if a wasp bomb is there a titan can use overdrive to get rid of it but after the titan has activated the overdrive then a wasp bomb placed after will kill it

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Tanki just keeps getting worse and worse.  I can't even imagine how they can keep coming up with such stupid and toxic ideas.  I guess it's because the only thing Tanki really thinks about is how to alter the game to motivate players to send in more $$$.  It;s never to improve the game-play, it is only how to sell more pixel product.

 

Keep the churn going...constant change to parameters of hulls and turrets and now endless alterations for hulls and turrets that will also be subject to change at any moment....THE CHURN

 

 

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Way to gut Titan (again) , Hunter (again), freeze and fire.   And at the same time you manage to nerf the modules we've spent tons of crystals on.

Bravo!  Bravo!  No golf-claps for you - full hand-slaps!  And repeat!

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I'm okay with the Dome-Bomb dynamic. Let's be honest: the only alteration that'll be used is Fire Immunity. There're a lot of burning effects from not only Firebird itself, but from other turrets' alterations. Firebird will become obsolete. They'll need to buy corrosive mix to compete. The Smoky, Hammer, Vulcan burning alterations will die out too -- this update is a big one. More Garage items getting thrown into the trash.

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Just now, HappyFace said:

Let's be honest: the only alteration that'll be used is Fire Immunity.

Are you kidding?

You need to steal a flag?  You are equipping the Hunter or Freeze nerf.

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3 minutes ago, wolverine848 said:

Way to gut Titan (again) , Hunter (again), freeze and fire.   And at the same time you manage to nerf the modules we've spent tons of crystals on.

Bravo!  Bravo!  No golf-claps for you - full hand-slaps!  And repeat!

Why can't I double "like" this?

 

Wasps are going to home in on Titan domes now. 

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6 minutes ago, Joeguy said:

Why can't I double "like" this?

 

Wasps are going to home in on Titan domes now. 

Titans are so "shafted".  Stay in the dome?  Die.    Leave the dome?   Die.    It's so pathetic it's funny.

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2 minutes ago, wolverine848 said:

Are you kidding?

You need to steal a flag?  You are equipping the Hunter or Freeze nerf.

I see a lot more Fire-related turrets than Freeze/Cryo Smoky. Universally, Fire immunity is more effective than Freeze immunity.

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1 minute ago, HappyFace said:

I see a lot more Fire-related turrets than Freeze/Cryo Smoky. Universally, Fire immunity is more effective than Freeze immunity.

Depends on what you are trying to do.

Wear a 50% fire module and equip the Hunter or Freeze alt if you want to steal a flag.

Fire can still switch to the Incendiary alt where it just does straight damage.  I hear that alt is actually somewhat OP.

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